Arena Breakout Infinite has recently entered its second season, and the developers keep spicing things up with new balance changes and updates to its vast catalogue of weapons. If you want to keep up with the best meta picks, here is our Arena Breakout Infinite weapons tier list for the best guns.
Arena Breakout Infinite Tier List - Best Ranked Weapons
There are a total of 60 weapons in the game, and we've mentioned the most notable ones. If your favorite gun is missing, mention it in the comments, and we'll be sure to test and place it accordingly.
Tier | Weapons |
---|---|
S Tier | H416 (HK416), MK14 |
A Tier | FAL, P90, SVD, AEK, AK-12, AR-57, M4A1, M110, M24, T03 |
B Tier | RPK-16, Mosin-Nagant, Mac-10, AK-102, Vector .45, SCAR-L, ACE31, MDR, AUG, USAS-12, AN-94, DT MDR |
C Tier | S12K, UMP45, MP5, Uzi, MP-133, VSS, SVDS, M96, MCX, AX50, AR30, SKS |
D Tier | Mini-14, MP40, QC61 / T79, low-tier pistols (M9A3, CZ52, T54, M1911, T05), M300 Revolver |
S Tier Top of the Meta Weapons in
The very best guns in Arena Breakout Infinite define the competitive meta, boasting unmatched time-to-kill, premium ammo access, and flexibility across all maps.
Weapon | Pros & Cons |
---|---|
![]() H416 (HK416) | + Laser-beam controllability with top builds and grips. + Handles T6/T7 ammo for near-instant kills + Versatile from close to long range with large attachment variety. - Extremely costly to kit for full potential. |
![]() MK14 | + Select-fire (semi/auto) for flexible engagements. + High per-shot damage with M61/M62 ammo for two-taps on T6. + Works as a pseudo-DMR at range or full-auto up close. - Heavy recoil and steep mod/ammo cost make it hard to use. |
A Tier Weapons: Elite and Reliable
Strong, versatile weapons that can carry you through end-game raids but are a small step behind the absolute best.
Weapon | Pros & Cons |
---|---|
![]() FAL | + One of the few AR supporting T6 ammo. + Excellent close–mid damage with lase accuracy. + Powerhouse when mastered. - High recoil and overly expensive attachments keep it out of S tier. |
![]() P90 | + Blistering 1000 RPM fire rate with strong T5 ammo. + Great for close-quarters and aggressive pushes. + Stable recoil once fully modded - Damage and penetration fall off sharply at long range. |
![]() SVD | + Semi-auto DMR with high per-shot power and excellent accuracy. + Superb with thermal or long-range optics. - Heavy and expensive being less maneuverable in close-quarters. |
![]() AEK | + Extremely stable recoil with T4–T6 ammo + Strong price-to-performance ratio as it's cheaper than HK416 - Requires investment in optics and grips to match S-tier builds |
![]() AK-12 | + Smooth handling and easy recoil control + Excellent with BS/AP ammo - Lower raw DPS than H416; needs premium attachments for best feel |
![]() AR-57 | + Excellent TTK rivaling H416 with 5.7 mm ammo + Good effective range and controllable spray - Higher ammo cost and slight horizontal recoil |
![]() M4A1 | + Balanced stats and huge attachment ecosystem + Capable of near-zero recoil with optimal build - Costs ~120 k more than AK-12 to achieve that stability |
![]() M110 | + Semi-auto marksman rifle with reliable two-shot kills on T6 + Effective at long range while staying relatively light - High-end builds and premium ammo remain expensive |
![]() M24 | + Highest skill ceiling of any bolt-action + Excellent one-shot potential with top ammo - Requires precision and perfect aim as missed shots are punished with long recovery. |
T03 | + Cheap T5 ammo and very low recoil for precise fire + Shreds at mid- to long-range for its price - Less flexible than top ARs in frantic close-range fights |
B Tier — Solid and Affordable
Good all-rounders and budget-friendly options that can still win fights, but they lag slightly in power, handling, or cost-efficiency.
Weapon | Pros & Cons |
---|---|
![]() RPK-16 | + Best LMG for sustained fire; controllable with grips + Cheap and plentiful ammo - Heavier handling and slower ADS compared to ARs |
![]() Mosin-Nagant | + Budget one-shot potential with T6/T7 ammo + Great for money-making sniper runs - Very slow follow-up shots; unforgiving on misses |
![]() Mac-10 | + Incredible limb damage with flesh rounds; extremely cheap and fast TTK for leg builds. + Small, lightweight, easy to carry as a secondary weapon. - Low effective range, weak penetration and poor performance vs armored targets. - Becomes a liability outside leg-meta play. |
![]() AK-102 | + Excellent sleeper AR with solid DPS and controllable recoil + Affordable to build and maintain - Premium ammo can be pricey if fully min-maxed |
![]() Vector .45 | + Extremely high RPM and low recoil up close + Strong with HS or AP ammo for leg shots - Range and penetration are limited |
![]() SCAR-L | + Good damage and mod potential. + Feels stable with basic builds. - Lower fire rate and higher price than comparable ARs. |
![]() ACE31 | + Works well as a semi-auto DMR or full-auto at close range. + Compact size saves inventory space. - Mediocre stock recoil without investment. |
![]() MDR | + Mid-to-high firepower with very controllable recoil on correct builds. + Good effective range and flexible magazine/attachment options so it can work as a budget DMR/AR hybrid. - Loses to top-end ARs/HK in pure TTK and best builds still cost a chunk. |
![]() AUG | + High accuracy and solid handling without any mods. + Stable platform for mid-range engagements and is decent on a budget compared to HK/AEK. - Lower raw DPS vs the absolute meta and best results require correct barrel/optic choices. |
![]() USAS-12 | + Extremely high rate of fire for a shotgun, which is devastating in close quarters and ambushes. + Selective fire and mag capacity allow for flexible use on small maps or armory runs. - Severe range falloff and inconsistent one-shot capability at anything but point-blank. |
![]() AN-94 | + Hyper-fast two-round burst for excellent first-shot TTK if mastered. + Good recoil control in burst mode compared to full-auto ARs. - Ammo and effective range don’t scale as well as other meta ARs |
![]() DT MDR | + Excellent handling and recoil when modded. + Flexible mods let it double as a budget DMR/AR hybrid. - Falls behind top ARs in raw TTK - Meta builds are expensive |
C Tier — Niche or Outclassed
Usable in a pinch but underwhelming for serious raids. Suitable for early-game or very specific builds.
Weapon | Pros & Cons |
---|---|
![]() S12K | + Strong damage and fast semi-auto fire with right mods + Effective for budget rushes - Inconsistent one-shot kills and has a limited range |
![]() UMP45 | + Familiar handling and easy to aim with decent stopping power for a compact SMG. + Useful in tight, aggressive, quick-kit/close engagements. - Has high recoil without expensive mods. - If the meta is dominated by red/AP tappers (HK/AEK/AK12 etc.), UMP45 becomes an E-tier pick in those lobbies due to poor ammo/penetration matchups. |
![]() MP5 | + Great starter SMG with easy handling. - Low damage and armor penetration. |
![]() Uzi | + Readily available and cheap. - Poor accuracy and weak DPS. |
![]() MP-133 | + Simple pump shotgun for emergencies. - Clearly outclassed by S12K and USAS-12. |
![]() VSS | + Integrated suppressor for stealth builds. - Heavy recoil and very slow bullet speed make it unreliable. |
![]() SVDS | + Budget-friendly semi-auto DMR. - Clunky and underpowered next to SVD or M110. |
![]() M96 | + Lightweight carbine for early-game use. - Universally rated as one of the weakest rifles available. |
MCX | + Very low recoil base profile, easy to control for new players; good ergonomics. + Cheap ammo options and versatile for early/medium economy runs. - Shorter effective range than many ARs; gets outclassed by better rifles when properly kitted. |
![]() AX50 | + Extremely high damage and long effective range, capable of one-shot kills on T6 ammo with .50 BMG. - Very heavy and slow to operate |
![]() AR30 | + High-caliber accuracy. + Reliable one-shot chest or head potential . - Bolt-action rate and heavy handling leave you exposed. |
![]() SKS | + Solid semi-auto damage with cheap ammo. + Easy to use as an early-game DMR alternative. - Slower follow-up and weaker penetration, gets outclassed quickly. |
D Tier — Last Resort
Poor recoil control, bad penetration, or limited damage output. Only serviceable for early quests or extreme budget runs.
Weapon | Pros & Cons |
---|---|
![]() Mini-14 | + Decent accuracy with mods. - Low per-shot damage with poor penetration. |
![]() MP40 | + Historical SMG fun factor. - Outclassed in RPM and damage by all modern SMGs. |
![]() QC61 / T79 | + Cheap 7.62×25mm option. - Weak range and inconsistent recoil. |
![]() Low-tier pistols (M9A3, CZ52, T54, M1911, T05) | - Severely lacking against armored players. |
![]() M300 Revolver | + Novelty big-caliber revolver for cool kills. - Slow reload and very limited tactical use. |
Arena Breakout Infinite FAQ
Mosin-Nagant will get the job done at the start, as it's cheap and efficient. That said, switch to higher-tier weapons as soon as you can.
You can get Arena Breakout Infinite free rewards either by redeeming codes, or by claiming Twitch Drops.
Arena Breakout Infinite does offer a Solo Ops game mode, as well as Tactical Ops, Covert Ops, and 4v4 Deathmatches.
If you're looking to play similar shooter games, then check out our Escape from Tarkov section here on PGG.