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Best Dicehead Builds in Megabonk – Stats, Megacrit, Projectile DPS, & XP Scaling

Dicehead is on a roll!

Dicehead reigned over the leaderboard for weeks when Megabonk first came out, and although the meta has shifted a little, Dicehead remains as broken as ever. If you have finally unlocked the character (it’s a grind and a half), these are the best Dicehead builds that you should try to get the best out of the gambler.

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Best Dicehead Builds in Megabonk

Dicehead is a versatile character and can be built in a few different ways. A crit-based build is the obvious and optimal choice (Build 1), but you can easily pivot to a different build (Build 2 and 3) if you want to try something different or just don’t get the right items for a crit-based build.

Build 1 - Megacrit

If you see the Luck and Precision Tome early, this is the build to go for. It’ll snowball quickly, and you’ll be doing over-crit and Megacrits by the time you reach mid-game.

WeaponsTomesItems
Dice
Revolver
Katana
Aura/Lightning Staff
Luck Tome
Precision Tome
Damage Tome
Quantity Tome
Moldy Cheese
Clover
Time Bracelet
Forbidden Juice
Gym Sauce
Grandma’s Secret Tonic
Giant Fork
Demonic Blade
Demonic Soul
Backpack
Demonic Blade
Battery

Why It Works: Dice, Katana, and Revolver all scale with Damage, Precision, and Quantity. Aura or Lightning Staff, whichever you choose, also has multi-hit attacks, which increase Crit Chance too. Dice will randomly increase its own Crit Chance, and the Luck Tome will make sure that it happens more often.

Getting Forbidden Juice early is also important here because you need that flat Crit Chance boost. Since Dice’s passive Crit Chance scaling has no ceiling, get as many Crit Chance and Crit Damage boosting items as you can get. All these will snowball as you start dealing Overcrit and Megacrit with your Dice, Revolver, and Katana. 

Aura or Lightning Staff will take care of the mobs while your Crit-based weapons one-shot Elites and Bosses.

Megabonk Dicehead Builds
Image via GameBoltPlays

Build 2 - Projectile DPS

This is the build to pivot to if you don’t see any crit-based items and the Precision Tome early. It uses similar weapons, but focuses on pure DPS instead of Crits.

WeaponsTomesItems
Dice
Revolver
Katana
Wireless Dagger
Damage Tome
Quantity Tome
Cooldown Tome
XP Tome
Backpack
Gym Sauce
Battery
Boss Buster
Beefy Ring
Demonic Soul
Kevin
Cactus
Chonkplate
Overpowered Lamp
Beer
Anvil
Slutty Cannon

Why It Works: With the XP Tome speeding up your farming and scaling, you’ll be constantly improving your DPS whether you upgrade Tomes or focus on Weapons. Prioritize Tomes early on and then start upgrading your weapons. If you get an Anvil early, prioritize upgrading weapons in that case.

You’ll still be doing some Crit Damage due to the default crit-abilities of Dice, Revolver, and Katana, but it’s not the core focus of this build. That’s why the Items column is full of damage boosting items, and the unique Kevin x Cactus combo. Chonkplate’s Lifesteal and Overheal will keep you safe while the Cactus’s thorns further boost your DPS as a fifth weapon.

This build still benefits from Dicehead’s and Dice’s passive, but it doesn’t completely rely on it. You feel a lot more in control of this build. 

Build 3 - XP Scaling

If there’s no “skill issue,” try this Dicehead build for a leaderboard run. Warning: this might crash your PC.

WeaponsTomesItems
Dice
Katana
Wireless Dagger
Aura/Aegis
XP Tome
Luck Tome
Quantity Tome
Cooldown Tome
Anvil
Chonkplate
Sucky Magnet
Skuleg
Demonic Soul
Kevin
Mirror
Moldy Cheese
Overpowered Lamp
Feathers
Demonic Blood
Battery
Spicy Meatball
Big Bonk
Clover
Time Bracelet

Why It Works: While it’s not exactly the ‘Holy Trinity’ build, its core goal is similar to it. You just have to rely on Items and Greed Shrines to get the difficulty up, so you can save a Tome spot for Quantity.

More XP means you’re scaling quicker and kicking in both of Dicehead’s passives more often. Luck Tome makes sure you’re getting the best stat rerolls from Dice and the best upgrade offers and items from all sources.

If you choose the right upgrades (prioritize tomes), you’ll have projectiles that are strong enough to one-shot Stage 3 mobs while you’re still on Stage 2. 

Anvil will make your weapons scaling so much easier, but it’s not essential to the success of this build. You just have to choose the right upgrades (Damage, Projectile Count). If you do get crit-items early, upgrade Crit Chance and Crit Damage stats for Katana and Dice every chance you get.

Dicehead Builds in Megabonk
Image via GameBoltPlays

Dicehead Starter Weapon and Passive

Dicehead’s starter weapon is the Dice, a mid-range weapon that deals between 1 and 6 damage and permanently increases its own Crit Chance every time it rolls a six.

The randomness can cause problems early, but after a few upgrades, the Dice turns into a game-breaking weapon, scaling with damage, crit chance, crit damage, projectile quantity, and attack speed. 

StrengthsWeaknessesPassive
Broken Weapon: Once you have enough projectiles, Dice will be buffing random stats with every attack and constantly increasing Crit Chance.
Late-Game Scaling: The longer Dicehead survives, the stronger he becomes because of his passives.
Strong Synergy with XP & Luck: One of the best characters for the Holy Trinity build, provided you have the skill to handle the extra difficulty.
RNG-Reliant: Heavily reliant on RNG. There’s an equal chance of you getting the worst possible upgrades.
Fragile: Low base health pool. You must add some defensive items to increase survivability.
Dicehead: Permanently upgrade a random stat every time you level up.

Dice: Rolling a 6 permanently increases the Dice’s Crit Chance.

Megabonk Dicehead FAQs

How to unlock Dicehead in Megabonk?

Dicehead is one of the hardest characters to unlock in Megabonk. You must complete 100 quests and get the Dice weapon to unlock Dicehead as a playable character.

How to unlock the Dice in Megabonk?

The Dice is Dicehead’s signature weapon, and you can unlock it by unlocking the Luck Tome and then upgrading it to Level 12 during a run. The Luck Tome is unlocked after it is dropped by an enemy during a run (0.01% chance). 

Will rolling a 6 increase the Crit Chance of all my Weapons?

No, if you roll a 6 with the Dice, it will only increase the Crit Chance of the Dice and not your other weapons. Before the 1.0.4 patch, the buff applied to all weapons, but it was later identified as a bug and fixed, which nerfed Dicehead a little.

You should also check out the Best Vlad Builds in Megabonk and the Best Robinette Builds in Megabonk if you're not getting much luck with Dicehead.

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About the Author

Shah is a Roblox specialist with years of experience covering the platform’s biggest games, updates, and code drops for top-tier gaming sites. Formerly an accountant, he now applies the same precision to analyzing mechanics, meta shifts, and game trends across the Roblox universe. He’s especially known for breaking down Blox Fruits treasure hunts and mastering the grind in Grow a Garden.
Find Shah Zaib On: Twitter