Resonance Solstice is a real-time business and train simulation gacha game with RPG elements and a very cool card-based combat system, filled with different characters for you to take on your journey. Choosing which characters to focus on can be difficult when you're just starting, but don't worry, our Resonance Solstice SSR character tier list is here to help you figure out what the best ones are in the game.
Best Characters in Resonance Solstice
Below is our general ranking of all characters in Resonance Solstice, based on their overall performance across the game's different modes. While lower rarity characters are still very useful and an important part of team building, the SSR ones are supposed to be your centerpiece, the ones that raise your team to a higher level. With those expectations in mind, here's what the different tiers mean:
- S Tier - The best characters in Resonance Solstice that can fit into any team and instantly make it better without having to build around them too much or at all. If you're looking to reroll your account so you can get the best start, these characters are the ones you should go for.
- A Tier - Very strong characters that either do a lot of damage or bring great utility to the Team. While you can use them with most teams and get good results, they shine in ones built around them.
- B Tier - While still strong, these characters require you to build a specific team around them and invest more into them with the optimal gear.
- C Tier - Compared to what all the others before them bring to the table, these are simply not worth investing in for their combat potential.
- D Tier - Barely better than an empty slot in your team.
S Tier - Best of the Best
| Character | Details |
|---|---|
![]() Nayuta (SSR) | + Another amazing support that reduces the cost of your cards, while also providing great damage buffs. She's best used in decks with high-cost cards, but can be great in any team due to her ability to Purge your squad and increase their overall damage output with her buffs and cost reduction. - Her only downside is that even though she's in the front line, she is very squishy, so make sure to give her some good defensive gear. |
![]() Stella (SSR) | + Has a great mix of healing and damage dealing while also providing buffs for her team due to her Berserk. All her cards summon duplicates of herself that will auto-attack together with her and benefit from any other buffs. Confusion is a great debuff that helps with both survival and dishing out damage. - Her full potential is only achieved in a team that focuses on basic attacks to maximize her Berserk buffs, although she can be a great flex healer for any team. |
![]() Arina (SSR) | + Has a great mix of healing and damage dealing while also providing buffs for her team due to her Berserk. All her cards summon duplicates of herself that will auto-attack together with her and benefit from any other buffs. Confusion is a powerful debuff that helps with both survival and dealing damage. - Her full potential is only achieved in a team that focuses on basic attacks to maximize her Berserk buffs, although she can be a great flex healer for any team. |
A Tier - Strong Characters
| Character | Details |
|---|---|
![]() Margiela (SSR) | + She's the best DPS unit in the game with some amazing area of effect damage. While Nova is an amazing source of elemental damage when fused with Elemental Cores, she has great utility with her Curse debuff, which reduces healing for enemies. - Early on, she can be great in any team you put her in, but later, you're going to want to build a specific team for her, especially characters that generate Shadowcraft to maximize her full potential. |
![]() Katas (SSR) | + Even though she is a tank, the damage she brings with her ultimate while in the Leader role is game-breaking. Aside from that, she functions as an amazing frontline unit that can absorb anything the enemies throw at her, while applying stuns and debuffs. Scales throughout the fight, but doesn't start slow like some other characters. - Loses a lot of her value if not used as the Leader of the team and while her burst damage is amazing in that role, you need to build your team around her and work to meet the conditions for it. |
![]() Caroline (SSR) | + Even though she is a tank, the damage she brings with her ultimate while in the Leader role is game-breaking. Aside from that, she functions as an amazing frontline unit that can absorb anything the enemies throw at her, while applying stuns and debuffs. Scales throughout the fight, but doesn't start slow like some other characters. - Loses a lot of her value if not used as the Leader of the team, and while her burst damage is amazing in that role, you need to build your team around her and work to meet the conditions for it. |
![]() Connor (SSR) | + A great buffer that can infinitely increase the attack of frontline units with some great defensive options as well if you get her to Awakening 4. Her Improvision card is a great source of card draw if you play enough red cards to lower its cost. - Can be a bit slow to get going at the start of a stage and requires some duplicates to unlock her defensive prowess. |
![]() Tennie (SSR) | + Strongest single-target buffer in the game with some great healing and cleansing through her ultimate. It is a versatile unit that provides a lot of utility and can easily be put into any team. - Her healing makes her lose HP, which can lead to her death if you're not careful. Her single-target buffs are great against bosses, but lose some value against a lot of enemies. |
![]() Suen (SSR) | + Strongest single-target buffer in the game with some great healing and cleansing through her ultimate. It is a versatile unit that provides a lot of utility and can easily be put into any team. - Her healing makes her lose HP, which can lead to her death if you're not careful. Her single-target buffs are great against bosses, but lose some value against a lot of enemies. |
| Aoba (SR) | + Great damage dealer with some discard support and synergies that you unlock simply by playing the game. - Her damage cards have a high cost, and she stuns herself after using them. |
| Cecil (SR) | + Very versatile character that buffs allies while healing them and debuffs enemies when attacking them. At Awakening 5, she gets a unique ability that lets her pick one card out of three from your deck at the start of each battle. - Requires high investment for her most unique abilities to activate, while also having pretty expensive cards for a healer. |
| Fenia (SR) | + Very strong DPS unit, especially considering you get her for free. Can further increase her own damage based on her missing HP and also increase the damage enemies take from her allies. - Reliant on card draw to find her axes, so she needs a support to help with that. |
| Ganya (SR) | + Great damage dealer that applies Rend with her axe throws, making the enemies take increased damage. Despite the fact that she's a free unit that you get as a pre-registration reward, she's an amazing DPS with discard synergies that also scales up her damage the lower her HP gets. - Reliant on card draw to keep drawing her axes and spam her ultimate as much as possible. |
| Rina Von (SR) | + One of the strongest tanks in the game, with some low-cost cards with high utility and very high damage mitigation. She can prevent enemies from using attacks or skills and generates Reverengy, which can be used in a lot of deck interactions. - Her main card cycles between three forms which can be tricky when you really need her defensive one. Her ultimate is reliant on generating black cards, so you can clog up your deck if you don't have a way to take advantage of them. |
| Kaleya (SR) | + Inflicts Ignite on enemies when healing allies and can draw a lot of cards, prioritizing those that inflict Ignite, making her an amazing support for teams focusing on that. - Cards have a high cost, and she can only heal one ally at a time. |
| Livia (SR) | + A jack of all trades and an incredibly versatile character whose cards get different effects depending on the color of the card used before, making her a great fit for any team. Even with all her utility, she also has significant damage potential. - While she can do a bit of everything and support different roles, she can't outright replace them in your team. |
| Arcana (R) | + Best low investment healer and support for the early game, providing some great cost regeneration. - While her cost regeneration is always good, her healing drops off a cliff later in the game. |
| Shizuru (R) | + Inflicts Ignite on enemies when healing allies and can draw a lot of cards prioritizing those that inflict Ignite, making her an amazing support for teams focusing on that. - Cards have a high cost, and she can only heal one ally at a time. |
B Tier - Good but Situational Characters
| Character | Details |
|---|---|
![]() Verlaine (SSR) | + Versatile character with a unique playstyle revolving around putting herself to Sleep and gaining benefits from it. She can boost her own damage, while also healing allies and has some reliable cost regeneration. - Doesn't work with any team member that can Purge her sleep effect, which includes some of the best units in the game. |
![]() Charlotte (SSR) | + Versatile character with a unique playstyle revolving around putting herself to Sleep and gaining benefits from it. She can boost her own damage while also healing allies and has some reliable cost regeneration. - Doesn't work with any team member that can Purge her sleep effect, which includes some of the best units in the game. |
![]() Ilona (SSR) | + Her damage scales up during the fight depending on the number of Doom Crescents in your discard pile, making her a great pick for longer stages with tougher enemies. - Unfortunately, while her potential is high, she starts off the fight extremely slow and weak before she ramps up, making her awful in shorter stages. Not a great pick for beginners due to the high amount of investment you'll need to put into her in order for her to function as your main damage dealer. |
| Achiha (SR) | + Has some great single-target damage that can melt through a lot of enemies and can focus them down with her Lock-on. Has pretty good survivability with her Hyperarmor and Invisibility. - While she can be a great DPS, that's pretty much all she has to offer. She offers no utility for the team and doesn't particularly synergize with any team archetype in the game for now, making her feel out of place in the late game. |
| Yejue (SR) | + Best unit when it comes to inflicting Electrify while also being able to draw cards for allies and change the weather to benefit them. - Doesn't do a lot of damage and is tied to Electrify-based teams. Her most unique features are also tied to higher Awakenings. |
| Valentine (SR) | + She falls somewhere between a tank and a DPS, with her kit revolving around applying Ignite. Has a lot of crowd control, which is also her main source of survivability. Her ultimate generates Element Core: Fire, making her work well with Nova units - Not really flexible, seeing as she doesn't really work outside of teams that focus heavily on Ignite or Nova teams. |
| Nabi (SR) | + Can either act as a support or DPS depending on the team, and works great in Nova or Ignite teams. - The Ash her ultimate produces can clog your hand if not discarded or converted into Element Core: Fire, which requires Awakening 5 and a high investment. |
| Eliot (R) | + Good early support character that you get at the start of the game. Inflicts some nice damage with Ignite and can help you draw through your deck. - Needs full investment both into Awakenings and Resonances to function, but is outclassed in every way in the late game. |
| Karen (R) | + A very flexible character fulfilling the role of a defensive DPS unit. Can inflict many different status effects with different elements, making her a great flex pick for a lot of teams. - Requires high investment for her full kit to be unlocked and to gain access to all the status effects that she can inflict. |
| Rachel (R) | + Consistent healing despite her rarity, with a unique way to buff basic attacks. Part of the Commando team. - Loses a lot of utility when not on a team that relies on basic attacks |
| Galore (R) | + Cheap low-rarity unit that does only two things, but does that really well, those being healing and cost regeneration. - No utility outside of her healing. |
| Julian (R) | + Has great synergy with blue card decks and Electrify users. Provides some good crowd control and enemy debuffs. - Unusable outside of blue card decks, and his damage is lackluster even compared to other R characters. |
C Tier - Characters not worth investing in
| Character | Details |
|---|---|
![]() Wensheng (SSR) | + He can inflict Chill and generate Elemental Cores, thus acting as a battery for characters like Margiela. Unique way of blocking damage with Jo that creates an ice wall that he can shatter before it breaks for some extra damage. - Freeze-oriented teams aren't supported at all right now, and even in a team with someone like Margiela, where he can be a battery for her, other options do the role better, and even with the proper setup, he does miserable damage. Currently outshone by lower-rarity characters. |
| Yoizuki (SR) | + Unique way of drawing cards, rewarding you for running a lot of yellow ones. Her cards are cheap, and she synergizes with Electrify teams. - Below average damage with not enough utility to justify it. Her card draw can be great, but it can also fail spectacularly. |
| Akira (SR) | + Great at inflicting Chill. - Doesn't have any great utility and is awful at tanking. |
| Yer (SR) | + Can heal all allies and attack all enemies with her heals and damage over time. Can passively draw you cards. - Her damage is awful, and her healing over time won't be enough to save you against bosses in the late game. Ignite-based teams already have many options that she doesn't compare well with. |
| Maruha (SR) | + Can heal all allies and attack all enemies with her heals and damage over time. Can passively draw you cards. - Her damage is awful, and her healing over time won't be enough to save you against bosses in the late game. Ignite-based teams already have many options that she doesn't compare well with. |
| Desiree (SR) | + Can consistently apply Invisibility to herself, and her damage ramps up the longer the fight goes on. - Her HP is so low that she'll die if an enemy looks at her the wrong way, and even with built-in self-buffing, her damage is very underwhelming. |
| Solum (R) | + Synergy with Electrify focused teams and has some nice Cost reduction and defense buffs if you invest in her Awakenings. - Frontline support unit with barely any self-sustain, making it very difficult to keep them alive. |
| Reika (R) | + Has synergy with Inflict, Summon, and Explosive teams while also reducing the Cost of cards at the start of battle and drawing your Explosive cards. - Squishy frontline unit with a very specific niche that doesn't really exist right now. |
| Haruka (R) | + Can deploy a robot that acts as a secondary tank and brings a lot of utility, although with minor effects. - She has low base stats and is mostly useful outside of combat for her great Profession skill. |
| Tara (R) | + Can heal all allies and attack all enemies with her heals and damage over time. Can passively draw you cards. - Her damage is awful and her healing over time won't be enough to save you against bosses in the late game. Ignite-based teams already have many options that she doesn't compare well with. |
| Ms. Gold (R) | + Attacks can penetrate enemies. - Low base stats and lackluster damage. |
D Tier - Bottom of the Barrel
| Character | Details |
|---|---|
| Lin (SR) | + Inflicts Rend, which makes enemies take more damage. - Contributes nothing else to the team. |
| Yamarashi (R) | + Decent tank when you first start the game - Her shields aren't great, and you will replace her as soon as you can. |
| Fran (R) | + Decent tank when you first start the game - Her shields aren't great and you will replace her as soon as you can. |
| Tobinezumi (R) | + Can ramp up her own damage - High cost cards with lackluster damage. Basically a R version of Maruha, but so much worse. |
Our Resonance Solstice character tier list is here to help you understand where they stand compared to each other. None of them are actually unplayable (well, maybe avoid the D Tier), so if you like the personality or design of a particular one, go ahead and use them even if they might be low on the tier list.
Resonance Solstice FAQ
Yes! Not long after starting the game, you'll have enough resources to pull 20 times on the beginner banner that guarantees an SSR unit. Also, check your login rewards, because on day three, you will receive an SSR selector.
Yes and no. In case you're not happy with the results, there's no way to reroll your first 20 pulls in the game. However, you can always reset your account using a different email address.
Not really, since almost all the SSR characters have their uses, plus you get the selector on day three if you're looking for one specific unit.
We hope our Resonance Solstice Character Tier List helps you make the right choice for your squad building. If you're looking for more gacha game-related tier lists, make sure to check out our Horizon Walker Character Tier List.












