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Lethal Company Patch Notes – Version 47

Here is what's happening!

New content and bug fixes are regularly added to Lethal Company, which is where patch notes come in handy. Check out the Lethal Company patch notes for Version 47 which is live with many game fixes, monster updates, and new hallways to get lost in.

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Lethal Company Version 47 Patch Notes

New

  • Added replayable challenge moons
    • These are weekly moons that use the same random seed for everyone, based off the current week using the UTC time zone. The profit you make at the end of the challenge day will be uploaded to a leaderboard so you can compare your efficiency to your friends.
    • The challenge moons also have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties.
    • If you're using a modded client, turn off all mods to guarantee you get the same moon as everyone else.
  • Position of random lightning strikes, the destination of the inverse teleporter, contents of gift boxes, and the precise positions of scrap items are now deterministic and based off the random seed.
  • Added the server tag feature for the public lobbies list. Type in a tag exactly to filter by servers that were created with that tag.
  • Added a new type of hallway to the factory map type.

Updates

  • The thumper's movement has been reworked so its animations and acceleration should be more consistent.
  • The thumper speeds up slightly faster after being hit, but its turn speed drops off more reliably when it reaches high speed.
  • The bunker spider now becomes slightly faster when it is almost dead.
  • The bunker spider's webs have a slightly larger collision radius.
  • The forest giant is more likely to leave the ship alone after chasing a player near it.
  • Slightly increased the audible range of the coilhead's footsteps.
  • Made nutcrackers able to move slightly while aiming
    • They only do this if they've fired at the same person several times.
  • Made the jester take longer to begin cranking
  • Added a new journal entry
  • Modified the bunker spider file to patch some confusing continuity
  • You can now take a small amount of damage when falling from a slightly lesser height.
  • The height damage increases are intended to make verticality feel more important; for example, I felt Titan's return trips were too simple for its level of reward.

Fixes

  • Fixed an issue introduced in the previous version where landmines instantly exploded when touching them, rather than waiting for players to step off.
  • Made shovel collisions more consistent; you can now hit enemies around corners and nearby objects without it blocking the shovel.
  • Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players
  • Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos
  • Fixed an issue where items were incorrectly considered as being off the ship by the host if a player walked on the ship with them and didn't drop them (and vice-versa).
  • Spray paint should now always disappear from the moon when you enter orbit
  • Items from gift boxes should always stay on the ship when it moves
  • Prevented a case where players could take the same item out of a gift box infinite times if it somehow was not able to be despawned
  • Decreased the chance of gift boxes to spawn and removed Christmas decor from the item ship. The old item ship music is back.
  • Fixed an issue where placing the extension ladder in the cupboard and then moving it would cause the ladder's colliders to become enabled even when holding them, which resulted in erratic movement.

Related: All Moons, Weather, & Status Effects in Lethal Company

Lethal Company The Frosty Update - Version 45 Patch Notes

Added

  • Chemistry flasks.
  • Dramatic Masks.
  • Nutcrackers with guns.
  • Spray paint cans for funs.
  • Rail cheese has been nearly destroyed.
  • The forest giant is easier to avoid.
  • To radar boosters the "flash" command.
  • The ship's new "signal translator" will be in great demand.
  • Keybind settings are in.
  • I gave the item delivery ship a jolly spin.
  • Gravity is more dangerous.
  • Improved Mansion map generations will be good for us.
  • Arachnophobia mode will ease your fear, and I wish you a merry Christmas and a happy new year.

For compatibility with mods, you can opt into the "previous" branch on Steam to play the old version

Lethal Company The Autumnal Update - Version 40 Patch Notes

This update is here to fix some important bugs as well as add a little bit of new stuff.

Changes:
- Added Radar Boosters. Each one has a unique name and rich personality. Please take care of them.

- Changes to the radar screen:
* You can use the keyword "SWITCH" along with a player's name to view them on the terminal. This can also be used to view activated radar boosters by typing their names.

- Added Baboon hawks.

- Added the Inverse Teleporter. It is not recommended for a single player, as your mileage will vary drastically.

Related: All Lethal Company Terminal commands

- Improvements to lobbies:

  • Added the player list in-game, including voice volume sliders, links to Steam profiles, and kick buttons for the host.
  • Fixed an issue where if clients were unable to connect, they would just see an endless loading screen; host would then experience problems until they restarted the server.

- Added giant pumpkins outdoors for the autumn season.
- Added a jack-o-lantern to the ship's random shop; he is a bit late.

Small changes to the zap gun:

  • The zap gun should no longer lock onto targets behind you.
  • The zap gun now has a slightly larger range at which it can begin locking on.

- The jetpack now properly syncs the user's rotation with other players.
- Hives hopefully should no longer disappear when entering orbit.

- Various fixes and improvements to AI, including:

  • Forest giants will drop a player if they are stunned while attempting to eat them.
  • Manticoils can now be killed.
  • Eyeless dogs can now be killed.
  • Previously, one hit would sometimes register as two hits on Flowerman.

For more Lethal Company guides, check Can you play Lethal Company solo? Single and Multiplayer limitations and How to get and use the Teleporter in Lethal Company here on Pro Game Guides.


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Author
Image of Hristina Matić
Hristina Matić
Hristina has been a full-time Staff Writer at Pro Game Guides since October 2023. She has a Master's degree in English Language, Literature and Culture from the University of Belgrade. She's used her love of English to write blogs, anime quizzes, books as well as work as a Content Editor before starting at PGG. She lives for the horror genre and you'll often find her playing Dead by Daylight, Lethal Company, and Phasmophobia. Hristina's comfort games are Outlast, Last of Us, and Until Dawn, which she has played or watched other people play more than 10 times each.
Author
Image of Saqib Soomro
Saqib Soomro
Saqib is a freelance guide and codes writer at Pro Game Guides. He has previously worked at PlayBorderland, WePC, DualShockers, eXputer, Gamepur, and Rise Up Gamer. Besides playing and writing about games, he loves to spend time with his family and watch anime.