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Official Major Arcana Card Unlock Guide – Sovereign Syndicate

Pick a card...

Collecting tarot cards is an important part of the gas lamp fantasy RPG Sovereign Syndicate. Read on to find out how you can unlock each of these Major Arcana cards, which come to us directly courtesy of developer Crimson Herring Studios.

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How to unlock all Major Arcana cards in Sovereign Syndicate

Each Major Arcana card in Sovereign Syndicate you unlock will open up new dialogue options in a variety of situations throughout the game. These can lead to anything from stat increases and items up to completely new side quests, so the more you can unlock the better. Be warned this information contains spoilers

All Tarot cards and where to find them - Sovereign Syndicate

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Each Major Arcana Tarot card in Sovereign Syndicate is available several times throughout the game on each of our playthroughs. Find all the incidents for each card below. Every card except the Magician (which you get automatically in Chapter 4) has at least three ways to discover it. 

If a Chapter section below says a name rather than a number, it means the chapter you complete it on is not important, as long as it is with that character.

Remember to save the game before trying to get a particular card, as you may need to pass a skill check to gain the card. Also, note that each card is associated with just one character but will be available during multiple chapters in which they’re featured.

The Chariot

This character has gained the trait Intimidating and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
AtticusThe Costermonger (Gulliver), Sorris SquareWhen you first speak to him, choose the Animal Instinct option (A small man with a mean temper). 
1WarehouseExamining the Sleeping Thug (I’ve done enough damage here. Time to soldier on). 
1WarehouseTalking to the Bilgeman (I swiftly draw the cane-sword).
1SewersTalking to the Control room Engineer (Listen up, shovel lugger, I’ve got a few questions).
4Orphanage, Cable StreetTalking to Officer Kipling (I’ll do no such thing!).

Death

This character has gained the trait Creative and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddyThe Butcher (Gavin), Sorris SquareTalking to Gavin (Oh it'll be fine. It's good to get creative with my recipes now and again).
TeddyMolly’s Mech Dockhound, various locationsTalking to Mech (Izzat so? Then I'd best let you do your job then. And good luck).
TeddyThe Laundry, Red Lantern LaneTalking to Delores (I'm doing you a favor by taking it off your hands).
10Beggar’s LaneTalking to Policeman (You lot are on the prowl for the Courtesan Killer, yeah?).

The Devil

This character has gained the trait Brutal and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddyThe Workshop, Red Lantern LaneWhen completing the quest Fine Steak Dinner. Note: You will only get The Devil if you already have The Hanged Man.
3The Sewers, Beggars LaneIn the Pumphouse, examining Sucker Jones (Shame to see what used to be a decent man so overcome).
10Containment Zone, Beggars LaneTalking to Sykes (Knocked him out cold, but it's nothing a werewolf can't sleep off).
10Beggar’s LaneTalking to Policeman (You lot are on the prowl for the Courtesan Killer, yeah?).

The Emperor

This character has gained the trait Stubborn and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2Wharf, St Katherine DockTalking to Greenstreet (You’ll be a man with a hole in his chest…).
7The Alley, Beggar’s LaneDuring the mugging (You don’t say).
9The Tavern, St Katherine DockTalking to Molly (Admonish her).

The Empress

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This character has gained the trait Protective and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2Velvet Rose, Beggar’s LaneTalking to Madam Zora (I'll get the medicine. We dollies need to stick together).
5Meeting AriannaTalking to Kipling (It is hardly in good grace to accuse an upstanding woman of such things).
7Palladium, Pre-showTalking to Arianna (You could leave).

Related: What Cogs do in Sovereign Syndicate, explained

The Hanged Man

This character has gained the trait Iconoclast and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddyThe Workshop, Red Lantern LaneWhen completing the quest Fine Steak Dinner. Note: If you already have The Hanged Man, you will instead get The Devil.
10The Tavern, St Katherine DockTalking to Molly (Up against the coppers ay? Then I say bring it on).
10Containment Zone, Beggars LaneTalking to Sykes (All right; if I'm ever to look at myself in a mirror again…).

The Hermit

This character has gained the trait Self Reliant and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
AtticusThe Palladium, Beggars LaneTalking to Lefty (Tis a smart jimmy who kens when tae step away).
8The Palladium, Beggars LaneTalking to Clementine (Assure her you can handle it).
13The Tavern, St Katherine DockTalking to Cutpurse and Ratcatcher (I see).

The Hierophant

This character has gained the trait Meticulous and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddySorris SquareTalking to Preacher Eli McBride (Indeed. I set my watch and warrant by it).
TeddyLaundry, Red Lantern LaneTalking to Delores (That I do).
3The Sewers, Beggars LaneIn the Pumphouse, examining Sucker Jones (Pity it had to end this way).
6The AirshipTalking to Silas (I, uh, Hmm. You are a deep one, Mr Redgrave).

The High Priestess

This character has gained the trait Illusionist and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
1Orphanage DreamTalking to Sister Heloise (I held my hands over the Tarot cards). Note: You will only get The High Priestess if you already have Wheel of Fortune.
4Atticus’ Garret, Tenter StreetExamining the wardrobe (Curious, I feel like I remember something I forgot long ago).  
4 or 13Curiosity Shoppe, Tenter StreetTalking to Anselina (It transpires that I have your outstanding rental payment right here).

Judgment

This character has gained the trait Polymath and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2The Alley, Beggars LaneTalking to the Troubled Woman Journalist (But if I was a member of the medicine monopoly…).
5Meeting AriannaTalking to Kipling (Is there any basis to this accusation?).
9Velvet Rose, Beggars LaneExamining the body (The multitude of puncture wounds…).

Justice

This character has gained the trait Vengeful and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
ClaraTenter StreetTalking to Anselina (Well?)
2Wharf, St Katherine DockTalking to Greenstreet, Intuition test (Greenstreet removes his pipe and leans back the barest amount.).
9Velvet Rose, Beggars LaneExamining the body (Beatrix (or Aria) was a friend. I won't let this stand.).

The Lovers

This character has gained the trait Balanced and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddySorris SquareTalking to Preacher Eli McBride (Science is merely a set of tools).
TeddySorris SquareTalking to Rathbone, after completing the 2s version of the Fine Steak Dinner quest (I did all I could to dampen the blow).
TeddyOrphanage, Cable StreetTalking to Virgil (Thank you, mister).

The Magician

This character has gained the trait Humility and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
4Atticus’ Garret, Tenter StreetYou’ll get this card at the beginning of the chapter, no matter which dialogue choices you choose.

The Moon

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This character has gained the trait Chameleon and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2Wharf, St Katherine DockTalking to Greenstreet (either answer that begins, His toothy grin drops…).
5Alley, Beggars LaneTalking to Yves (I suppose I could spare a second for a dashing stranger).
2 or 7The AirshipTalking to Silas (Mhm, indeed. Sooner rather than later I think).

Strength

This character has gained the trait Determined and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2Wharf, St Katherine DockTalking to Greenstreet (He puts on a strong face but I'm quite sure he wavered…).
7The Alley, Beggar’s LaneDuring the mugging (All right).
11Outside Zora’s FlatExamining the window (A simple thing, really. A run at the wall…).

Related: Best starting Archetype for Clara Reed in Sovereign Syndicate

The Star

This character has gained the trait Charlatan and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
1SewersTalking to the Pumphouse Captain (Sure… it’s Arthur Dale. C.N. 678751).
4Orphanage, Cable StreetTalking to Sister Susanna (My good woman, I am a gumshoe of no small renown).
4 or 13Curiosity Shoppe, Tenter StreetTalking to Anselina, if you have some Cogs (Perhaps you'll take these gleaming gears in exchange for this month's rent?).

The Sun

This character has gained the trait Confident and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
AtticusThe Palladium, Beggars LaneExamining the fireplace (Bah! What use is it to wallow in self-pity?).
1The SewersTalking to the Control Room Engineer (The name’s enough. I’ll get the rest from him). 
4Orphanage, Cable StreetPass a Self Discipline test while examining the fancy cabinet (Let's not get overwhelmed by the number of files here).
8The Palladium, Beggars LaneTalking to Jemmy (automatic if you don’t already have it).

Temperance

This character has gained the trait Secretive and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
2Velvet Rose, Beggars LaneTalking to Madam Zore (Of course; Madam Zora).
2Velvet Rose, Beggars LaneRequires quest The Journalist’s Scoop, which you get outside from the Troubled Woman. In the bedroom (Mark the window and leave it open).
5Alley, Beggars LaneTalking to Yves (I'm afraid I've witnessed only the usual gamblers and ginsoaks).

The Tower

This character has gained the trait Insightful and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
TeddyThe Workshop, Red Lantern LaneExamining the bookshelf. Choose Analysis and pass the test (All these books sure are precious; true)
6The AirshipTalking to Silas and Dante (Not that it's my bailiwick, but such an approach sounds costly).
10The Tavern, St Katherine DockTalking to Molly (The bluebanders won't be any trouble for me).

Wheel of Fortune

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This character has gained the trait Retrospective and will now be able to select dialogue options that require this trait.

Chapter/CharacterLocationIncident (dialogue choice)
1SewersDuring the argument (He’s that bloody crook wot used to give out tips on the pit fights).
1Opium DenTalking to Booth Stranger (All I really have are guesses).
1Orphanage DreamTalking to Sister Heloise (I held my hands over the Tarot cards). Note: If you already have Wheel of Fortune, you will instead get The High Priestess.
4Orphanage, Cable StreetTalking to Sister Susanna (Apologize for the money you stole).
4Orphanage, Cable StreetExamining Leo’s Memorial (Regardless, it was a conversation I needed to have).

Check out loads more on Sovereign Syndicate here at Pro Game Guides, including the Best starting Archetype for Atticus Daley in Sovereign Syndicate.


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Author
Image of Chris Marling
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.