Modern Warfare 3 players are not liking how the new shotgun The Reclaimer 18 (also known as the SPAS-12) works. The weapon is very easy to get, so many are trying it out and it's safe to say they aren't enjoying it at all.
The main complaint about this shotgun is its damage inconsistency at the different firing modes. For example, using hipfire mode doesn't guarantee a one-shot kill point-blank kill from a specific distance, but using it from the same place with ADS does.
The semi-automatic mode is also inconsistent in terms of damage output compared to the pump action mode. For example, it can take two shots to take out an enemy with pump action mode while it will take four or five shots in semi-auto mode at the same distance.
Players are also complaining about the damage output at various ranges. One player sums it up perfectly, saying, ''I've gotten point blank hitmarkers, and then proceed to get 17m one shot kills; it's gotta be the most inconsistent shotgun I've used since the original MW3.'' (via u/MrCongo93).
Many have tried it out in Zombies, with one user saying, ''I noticed in MWZ that it's definitely bugged there. When shooting mercs sometimes it just does zero damage. In some cases, I straight up couldn't kill mercenaries with it because it simply wouldn't damage them even at point blank [range]. I would be unsurprised if some similar weirdness was happening in multiplayer given how weak it is.'' (via u/BloodCrazeHunter)
So this all but confirms that the Reclaimer 18's damage is very inconsistent in all the major game modes. But, in truth, shotguns are about the worst weapon type you can use in multiplayer because they need to be heavily tweaked to work well (even more the case with pump action variants, the Reclaimer 18 being the worst offender). Hopefully, the developers notice this issue and patch its damage output in future updates.
For more on Modern Warfare 3, check out How to earn CDL Major 4 viewership rewards in the game, here on Pro Game Guides.
Published: Jun 27, 2024 05:56 am