Skills in Arcane Conquest are your main sources of damage and support in addition to your weapons and gear. Each skill can be upgraded using skill points, allowing you to create a perfect build for your character. In this guide, we'll cover all skills in the game and determine which are the best.
All Skills Explained in Arcane Conquest
There are three separate skill trees in Arcane Conquest that are available to all five classes. Each skill tree has a number of general buffs, active and passive skills, as well as skill buffs that make your other skills much better. Here, we'll explain how each skill works and include all the hidden effects of every skill that are not openly revealed in the game.
Skill Trees | Description |
---|---|
Assault Skill Tree | Offensive skill tree is designed to increase your damage output, critical hit chance, and critical hit damage; improve your AoE attacks; as well as reduce the cooldown times of your skills. |
Shield Skill Tree | Healer and supporter skill tree is designed for healing yourself and your teammates, increasing your max HP, as well as reviving you if you've been dealt lethal damage. |
Wind Skill Tree | Movement skill tree is designed to increase your speed of movement and dashing, increase the damage dealt by dashing, as well as make you immune to damage when dashing. |
Assault Skill Tree
Skills | Description | Effects |
---|---|---|
Unending Resolve | Requires 1 Point and Novice of the Assault (0/0). Type: General Buff. Increases your resolve, allowing you to cast spells 1.5% faster per rank. | Decreases your spell cooldown per point. (Maximum 6 points) 9% cooldown decrease when it's maxed out. Q cooldown: 7.4 sec. - 6.8 sec. E cooldown: 9.3 sec. - 8.5 sec. |
Master of War | Requires 1 Point and Novice of the Assault (0/0). Type: General Buff. Mastery over the battlefield allows you to deal 2% more damage per rank. | Increases your damage per point. (Maximum 8 points) 16% more damage when it's maxed out. |
Sorcerous Rage | Requires 6 Points and Trainee of the Assault (20/10). Type: Active Skill. Enter an infernal mana-fueled rage, increasing your damage by 50% for 5 seconds. | Already maxed out from the start, increasing your damage. Press the "R" key to activate this skill. Cooldown: 17.2 sec. Once activated, your weapon will change color, depending on your class: Due to the wide swipe, it's a perfect skill against multiple enemies in front of you. |
Focused Rage | Requires 1 Point and Apprentice of the Assault (20/15). Type: Skill Buff. Sorcerous Rage now also increases critical hit chance by 5% per point. | Increases your critical chance per point. (Maximum 4 points) 20% higher critical hit chance when it's maxed out. |
Rune of Thorns | Requires 2 Points and Apprentice of the Assault (20/15). Type: Passive Skill. Getting hit will let out a large shockwave, damaging nearby enemies for 20% of the damage you took per rank. | The 20% is derived for every 2 points. (Maximum 10 points) 100% higher damage when it's maxed out. |
Rune of Flames | Requires 2 Points and Student of the Assault (36/25). Type: Active Skill. Enemies in the aura are set ablaze, taking damage over time. This spell has a damage multiplier of 10.00x. | Creates a fire aura around players that deals damage. This aura hits up to 6 times before it completely dissolves. The 10.00x multiplier is derived for every 2 points. (Maximum 6 points) 30.00x damage multiplier when it's maxed out. This aura also changes the color of your weapon. |
Shield Skill Tree
Skills | Description | Effects |
---|---|---|
Restorative Training | Requires 1 Point and Novice of the Shield (0/0). Type: General Buff. Increased proficiency at healing allows you to restore 2.5% more health per point. | Increases healing for both yourself and your allies. (Maximum 6 points) 15% increased healing when it's maxed out. |
Defensive Training | Requires 1 Point and Novice of the Shield (0/0). Type: General Buff. Improved defenses increase your maximum health by 2% per point. | Increases your max HP per point. (Maximum 8 points) 16% increased HP when it's maxed out. |
Mending Herbs | Requires 2 Points and Trainee of the Shield (0/10). Type: Active Skill. Use an arcane herbal remedy to restore your own health by 15% per point. | Increases your personal healing, but not allies. (Maximum 6 points) 45% increased personal healing when it's maxed out. Press the "R" key to activate this skill. Cooldown: 5.2 sec. |
Determined Spirit | Requires 2 Points and Apprentice of the Shield (40/15). Type: General Buff. Increase your automatic health regeneration by 0.5% of your max health per point. | Increases your self regeneration, but not allies. (Maximum 8 points) 2% increased self regeneration when it's maxed out. |
Herbal Aura | Requires 2 Points and Apprentice of the Shield (40/15). Type: Skill Buff. Mending Herbs now also heals your allies. Ranks 2 and 3 increase the potency of this aura. | Adds a healing aura to Mending Herbs skill, which also heals your allies and yourself. (Maximum 6 points) Stronger Healing Aura Rank 3 activated when it's maxed out. This skill requires Mending Herbs to work. |
Second Wind | Requires 6 Points and Student of the Shield (40/25). Type: Passive Skill. Killing blows heal you to max health and grant a small shield. | This effect triggers only once every 90 seconds. Grants Second Chance, which instantly revives you if dealt lethal damage. Instantly restores you to full health. Summons a shield that grants you extra defense. |
Wind Skill Tree
Skills | Description | Effects |
---|---|---|
Surefooted | Requires 1 Point and Novice of the Wind (0/0). Type: General Buff. Increase your movement speed by 1.5% per point. | Allows you to dodge attacks better. (Maximum 10 points) 15% increased speed of movement when it's maxed out. |
Daring Vault | Requires 2 Points and Novice of the Wind (0/0). Type: Active Skill. Leap into the air, providing brief respite from enemy attacks. Second rank increases height. | Increases your jump height. (Maximum 4 points) Grants Rank 2 when it's maxed out. Press the "R" key to activate this skill. Cooldown: 6.5 sec. |
Dash | Requires 2 Points and Trainee of the Wind (0/10). Type: Active Skill. Quickly roll in the direction you're moving. Higher ranks increase speed. | Allows you to dash and increase the speed of dashing. (Maximum 6 points) Grants Rank 3 when it's maxed out. Press the "R" key to activate this skill. Cooldown: 4.4 sec. |
Roll With It | Requires 2 Points and Apprentice of the Wind (0/15). Type: Skill Buff. Mobility spells increase your speed of movement by 20% per point for 1 second after they end. | Increases the speed of walking and dashing after the mobility spells have worn out. (Maximum 6 points) 60% movement speed increase when it's maxed out. This skill requires Dash to work. |
Improved Dash | Requires 5 Points and Apprentice of the Wind (0/15). Type: Skill Buff. You become briefly immune to all damage while dashing. | Makes you invincible for a moment when dashing. This skill is already maxed out. Cooldown: 4.1 sec. This skill requires Dash to work. |
Deadly Rush | Requires 3 Points and Student of the Wind (0/25). Type: Skill Buff. Dashes now damage any enemies caught in their path. Higher ranks increase damage. | Deals damage every time you dash through enemies. (Maximum 9 points) Grants Rank 3 when it's maxed out. This skill requires Dash to work. |
Best Skills for All Classes in Arcane Conquest
Class | Best Skills | Reasoning |
---|---|---|
Champion | Assault Skills: Master of War, Rune of Thorns, Rune of Flames Wind Skills: Surefooted, Dash, Improved Dash, Deadly Rush | Since Champion is the top melee DPS, it's just natural to increase his best skills even further with extra damage from the Assault skill tree. However, Champion lacks range, so it's vital to increase his speed with the Wind skill tree. |
Elementalist | Assault Skills: Unending Resolve, Sorcerous Rage, Rune of Flames Shield Skills: Defensive Training, Mending Herbs, Determined Spirit, Second Wind | Elementalist is the top magic DPS, so pick skills from the Assault skill tree that increase its spellcasting abilities. Since Elementalist has very low health, it's important to be able to self heal as well as possible using the Shield skill tree. |
Paladin | Assault Skills: Master of War, Rune of Thorns, Rune of Flames Wind Skills: Surefooted, Daring Vault, Dash, Roll With It, Improved Dash, Deadly Rush | Paladin is the top tank class in the game, but it lacks a bit in terms of damage, so be sure to improve his stats with the Assault skill tree. But Paladin has very low sustained DPS, which must be corrected with the Wind skills that will allow you to pressure opponents. |
Shadowmancer | Assault Skills: Unending Resolve, Sorcerous Rage, Rune of Flames Shield Skills: Restorative Training, Herbal Aura, Second Wind | Shadowmancer is an excellent team supporter and healer, which is why it's crucial to improve its team healing abilities using the cooperative Shield skills. |
Arcanist | Assault Skills: Unending Resolve, Sorcerous Rage, Rune of Flames Shield Skills: Defensive Training, Mending Herbs, Determined Spirit, Second Wind Wind Skills: Surefooted, Dash, Improved Dash, Deadly Rush | Arcanist is the weakest class in the game, so be sure to invest your skill points in all three skill trees, as it lacks practically in all departments. |
That's everything you need to know about the best skills and all skill trees in Arcane Conquest. For more guides, check out Dig It Shovel Tier List & Unlock Guide and SpongeBob Tower Defense Units Tier List.
Published: Jan 31, 2025 06:50 am