Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Assassin’s Creed Valhalla: Patch Notes

This update changes a lot!
This article is over 4 years old and may contain outdated information

The population over has been raiding and pillaging England's lands, as they have all turned into Vikings! Play as Eivor as you try to make a home for yourself in England while also eliminating all of the Order of the Ancients!

Recommended Videos

Patch Notes Update v1.1.0

Here are the Patch Notes for Assassin's Creed: Valhalla update v1.1.0. This is a pretty big patch focusing on mainly everything. If you want to know what's all been changed, improved, or added, read on!

Content

  • Added in-game support for the Settlement expansion and Yule Festival -The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you’ll see the arrival of the revellers just east of the current settlement.

Miscellaneous

  • Legendary animal trophies will now correctly appear in the Longhouse.

Balancing

  • Tweaked the NPC power level behaviour.
  • NPCs power will now be at a maximum difference of 51 below the player.
  • NPCs that are 51 power below the player will be highlighted in green.
  • World bosses will match the player’s power level when the power exceeds the world bosses’ base level. (also applies to: Alpha animals, Zealots).
  • This change applies to all difficulties.
  • Added loot-able chests to the Grand Magaester’s hideout.
  • Note: This hideout is only available from a very specific moment in the game. Spoilers.
  • Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
  • Addressed an issue where wrong weapon stats were displayed for specific items.
  • Royal Guard.
  • Viper Bow.
  • Death-Speaker.
  • The Mark of Sol.
  • Doppelhander.
  • Hundtoth.

Game Improvements

Performance and Stability

  • Improved stability and performance.
  • (PC) Addressed some freezes when performing specific actions for the first time.
  • (PC) Addressed an issue that could cause freezes during Splash Screen.

Graphics, Audio, Animation

  • Addressed various graphics issues.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue where fish may lay on its side during the fishing animation.
  • Addressed an issue where some NPCs would cut the air instead of wheat. practice doesn’t always make perfect.
  • Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
  • Tattooed Mimir’s head.
  • Addressed an issue with jagged sea foam.

Quests, World Events, Side Activities

  • Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn’t move to the assault location.
  • Addressed an issue where players cannot complete Honor’s Hubris.
  • Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
  • Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker’s Plaint wasn’t completed. Your watch has ended, Tarben.
  • Addressed an issue where Fast Travel wouldn’t be available under certain conditions when returning to England after completing the Hordafylke arc.
  • Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. Team work makes the dream work!
  • Addressed an issue with the Settlement Anomaly’s light beams that prevented players from completing the anomaly.
  • Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
  • Addressed an issue where Fenrir could get stuck underground.
  • Addressed an issue where Eivor would sometimes be levitating during Assault outros. No more Wingardium Leviosa for this one.
  • Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. You shall not pass!
  • Addressed an issue in Brewing Rebellion where the cutscene wouldn’t trigger when the door was opened by an NPC by accident.
  • Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. This Hunwald ain’t loyal...
  • Addressed an issue in Kingdom’s End where Guthrum doesn’t leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
  • Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
  • Addressed an issue in The Goddess of Birth that prevented players from completing the event.
  • Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
  • Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
  • Addressed an issue in A Rivalry for the Ages where players couldn’t complete the quest under certain circumstances.
  • Addressed an issue in The Boar with the Golden Nose where players couldn’t complete a world event due to Lady Trotters not spawning.
  • Addressed an issue in Defensive Measures where players would die when returning to Asgard.
  • Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. Quest name checks out.
  • Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
  • Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
  • Addressed an issue where Petra would run into the opposite direction of the Elk. See this, Petra?
  • Addressed an issue where players could sometimes not get back into the room with the Norns.
  • Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
  • Addressed an issue in Smashing the Compass that prevented players from completing the quest.
  • Addressed an issue in War Weary where players couldn’t re-enter the church under certain circumstances.
  • Addressed an issue in War of the Collectors where the world event wouldn’t be completed under certain circumstances.
  • Addressed an issue in The Big Finish where the quest objective wouldn’t update further.
  • Addressed an issue that prevented players from entering Skyrmir’s Mitten in The Lost Cauldron.
  • Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
  • Addressed an issue where some players couldn’t progress the game anymore upon reaching England after Title Update 1.0.4.
  • Addressed an issue with the SteinnBjorn encounter.

World

  • Addressed various object or texture placement issues.
  • Addressed various instances where the player could become stuck on objects.

Gameplay, Combat, AI

  • Addressed various NPC behavior/animation issues.
  • Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
  • Addressed an issue with spears not being effective to destroy windows.
  • Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. You’re officially grounded.
  • Horses will now run away when being hurt with a torch.
  • Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. Gidgud.
  • Addressed an issue where monks would sometimes stand still and not perform their tasks.
  • Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. Insert what.gif here.
  • Sprint will now be interrupted by actions other than dodging.
  • Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
  • Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. Whatever floats your boat I guess.

Abilities, Perks, Skills

  • Addressed an issue where players couldn’t perform heavy attacks with Frostruin or Sinner Skull.
  • Addressed an issue where Frostruin’s perk wouldn’t activate even when conditions are met.
  • Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
  • Addressed an issue where the Level 2 Incendiary Power Trap couldn’t be detonated a second time when the first trap was set off by an NPC.
  • Addressed an issue where Man’s Best Friend wouldn’t deal any damage to Zealots in some instances. Good boi.
  • Largely increased Mastery Points cap.

User Interface / HUD

  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
  • Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
  • Tweaked Reda’s Informer icon to make it appear smaller.
  • Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
  • Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
  • Addressed an issue that allowed players to get the beggar reward several times.
  • Addressed an issue where stats wouldn’t update after leaving offline mode.
  • Addressed an issue where players couldn’t interact with Reda anymore.
  • Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters).
  • Addressed an issue with Alpha Animals where players wouldn’t be awarded the skill point when animals were not killed by the player.
  • Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
  • Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
  • Addressed an issue where players wouldn’t be able to create or load a manual save anymore.
  • Addressed an issue where Layla’s laptop couldn’t be navigated with Focused navigation.
  • Named Cloud saves appropriately.
  • Cloud saves will now be named Autosave/Manual/Episode Save CLOUD.
  • Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
  • Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
  • Addressed an issue on where cloud saves could disappear under certain conditions.

Photo Mode

  • Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
  • Addressed an issue where the Photo Mode camera could get stuck in objects.
  • Photo Mode Frames will now function correctly.

System

  • (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
  • (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
  • Reduced intensity and duration of the parry rumble. Controllers go brrrr.
  • (PS5) Addressed an issue on PlayStation®5 where the Season Pass wouldn’t be displayed as OWNED after purchase.

Patch Notes Update v1.0.4

The second game update for Assassin's Creed: Valhalla, v1.0.4 is here, and here are the patch notes! This one is quite massive compared to the v1.0.2 update. These patch notes will contain both PC and console, but they will be separated, so you know which ones apply to which!

Content

Console only - Graphics/Performance Mode

An option for console players using next-generation consoles the Xbox Series X|S & PlayStation 5, to enable two different quality modes, Performance and Visual Quality.

If you choose Performance, this allows the game to adapt the resolution by itself, so you will always maintain a stable 60FPS consistently. This is a great option for those who perfect framerate over graphical fidelity.

If you choose Visual Quality, this enables the maximum resolution (4K) to be enabled no matter what at the cost of framerate, as the framerate will be capped to 30FPS. Perfect for those who prefer aesthetics over the smoothness of gameplay.

Default values since the launch of the game are as follows:

  • Xbox Series X/PlayStation5: Performance.
  • Xbox Series S: Quality.

Miscellaneous

  • Added a new background image to the title screen.
  • Added various VFX to enhance visuals.
  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
  • Added a warning when switching from a language that supports TTS to one that doesn’t.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.
  • Added fabric to traders once the settlement has reached Level 6.
  • Added offering altar requirements to the world map.

Balancing

  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.

Game improvements

Performance and Stability

  • Xbox Series
    • Improved experience on Xbox Series S | X consoles including screen tearing.
  • PC
    • Addressed a VRAM/RAM leakage issue when alt-tabbing to desktop.
  • Improved stability and performance.

Save Games

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.
  • Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, "Manual Save Cloud".
  • Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
  • Added a notification when a cloud save retrieval has failed.

Graphics, Audio, Animation

  • Addressed various graphical issues across the board.
  • Addressed various FX issues.
  • Addressed various instances of clipping issues.
  • Addressed various visual issues with Eivor’s cloak.
  • Addressed various instances of player or NPC animation issues.
  • Addressed various audio issues.
  • Addressed various lighting issues.
  • Shadow resolution on High will now use correct values.

World

  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*.

Gameplay, Combat, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behavior across the board.
  • NPCs will now react to the player stealing...so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer heal themselves while in player vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*.
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behavior in distrust zones.
  • Shooting bows from the Longship now consumes arrows.
  • Players will now be able to air-assassinate sleeping NPCs. *Savage...*.
  • Improved fish-reeling behavior.
  • Addressed an issue where the horse wouldn’t use the gallop animation in combat.
  • The crowd will now cheer during drinking games. You better.
  • Reworked sliding mechanic.

Quests, World Events, Side Activities

  • Addressed an issue where the assassination sequence wouldn’t play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - *you’re drunk, go home.*.
  • Sub quests will now display the correct "Part of" parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.

User Interface / HUD

  • Addressed various issues with the User Interface/HUD.
  • Addressed various localization issues.
  • Addressed various Mouse- and Keyboard-related input issues.
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty).
  • Experienced travelers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn’t update once players got intel from an experienced traveler.
  • Increased Odin’s Sight radius and enemies will now be highlighted for longer.
  • Improved radius in which Synin reveals keys.
  • Reduced Synin’s view distance of materials.
  • Improved the objective beam behavior.
  • Settlement building beams can now be seen using Odin’s Sight.
  • Improved enemy target-lock mechanic.
  • "Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching! *.
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Regular brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil some events.
  • (A11y) Desktop entries and content on Layla’s laptop are now narrated when Menu Narration is ON.
  • (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

Abilities and Skills

  • Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*.
  • Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
  • Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.

Raids

  • "Force Open" will now be displayed correctly even if nearby allies are in combat.
  • Addressed an issue where allies would not help Eivor to open a door during Raids.
  • Allies will now return to the longship once a raid is complete.
  • Added a timer until players can restart a raid that was just completed.

Photo Mode

  • Effect values can now be adjusted with arrow keys or WASD.
  • The no-filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo Mode.
  • Changing filters will now work as intended.
  • Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
  • Snow FX will now center to the camera instead of the player in Photo Mode.

System

  • Added additional checkpoints to some boss fights.
  • Addressed an issue that led controllers to vibrate constantly.
  • Addressed an issue where players could become stuck in a black screen after closing the menu with start.
  • PC
    • Updated readme files to show correct PC specifications.
  • PC
    • Updated the autodetect config for Nvidia Geforce 1650 S.

Pro Game Guides is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
We have upgraded our commenting platform! Existing comments will be imported over the next few weeks.
Author
Image of Mark Carpenter
Mark Carpenter
Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.