During the whole of Act 1 of Baldur's Gate 3, you can come across a lot of items that have Lightning Charges on them. If you want to collect the whole set, here is every Lightning Charges item in the game.
All Baldur's Gate 3 Lightning Charges armor, items, and weapons
There are a whole lot of items in BG3 that can use, generate, or make Lightning Charges stronger. Here is a complete list of everything that can be useful in a Lightning Charge build. This list does not include the two Lightning Charge items removed from the game after Early Access: A Sparking Promise and Lightning Aura Amulet.
Name | Type | Stats | Location | Coordinates |
Joltshooter | Weapon: Bow | Electric Blood: When you deal damage using this bow, you get 2 Lightning Charges. | Waukeen's Rest, Quest Reward for saving Florrick | x:-63, y:617 |
Spellsparkle | Weapon: Quarterstaff | Electric Veins: When you deal damage with a Cantrip, you get 2 Lightning Charges. | Waukeen's Rest, Quest Reward for saving Florrick | x:-63, y:617 |
Sparky Points | Weapon: Trident | Electric Blood, Thrown weapon | Waukeen's Rest, Quest Reward for saving Florrick | x:-63, y:617 |
The Real Sparky Sparkswall | Shield | Lightning Aura: AoE, Jolts nearby enemies and can deal 1d6 Lightning damage to them. | Grymforge, Chest | x: -693 y:420 |
The Protecty Sparkswall | Clothing | You get +1 to AC and Saving Throws if you have Lightning Charges. | Grymforge, Chest | x:-641, y:365 |
The Jolty Vest | Armor (Medium) | When you are wearing it and you take melee damage, the attacker must succeed on a Dexterity Saving Throw or become Shocked if you have any number of Lightning Charge | Merchant: Brem, Zhentarim Hideout | x: 293, y:-279 |
Speedy Lightfeet | Boots | If you Dash in combat while wearing these, you get three Lightning Charges; you also get +1 to Athletics. | Blighted Village, under the windmill | x:-716, y:-404 |
Watersparkers | Boots | Electrify Water: when the wearer stands in water during combat, it becomes electrified. Watersparks: if you start your turn on an electrified surface, you get 3 Lightning Charges. | Shattered Sanctum, chest by Minthara | x:343, y:38 |
The Sparkle Hands | Gloves | Every time you hit something with an unarmed strike, you get 2Lightning Charges. If you have any Lightning Charges, you get Advantage against metal constructs and foes wearing metal. | Sunlit Wetlands | x:99, y:210 |
The Lifebringer | Helmet | If you have Lightning Charges, you get three temporary HP. | Merchant: Blurg Underdark | x:111, y:-95 |
Sparkswall | Ring | You have resistance to Lightning damage, and you can't be Electrocuted. | Arcane Tower Underdark | x:165, y:-426 |
The Blast Pendant | Amulet | Lightning Blast: consume all your Lightning Charges to deal that amount of damage on your next hit. Bonus action, once per long rest. | NPC: Dhourn Underdark | x:116, y:-247 |
How do Lightning Charges work?
Lightning Charges can be gained or used by items in battle under specific circumstances. As listed above, some work by give you Lightning Charges for dealing damage with a certain spell or weapon or other action. When you have one or more Lightning Charges, you will deal an additional 1 point of Lightning Damage when you hit something, and you will get a +1 bonus to attack rolls. You lose one Lightning Charge each turn, but if you manage to build up to five or more of them, you will deal an additional 1d8 Lightning damage on your next successful attack.
Baldur's Gate 3 best build for Lightning Charges
I don't know if you noticed, but every single one of those items listed above can be found in Act 1. This means you can have an absolutely busted early game Lightning Charges build that is part Wizard and part Warlock. Most characters will be levels 5 or 6 at the end of Act 1, but let's build out the whole way to 12 to see what this looks like.
Related: How to get the Gauntlets of Hill Giant Strength in BG3
- Four levels of Warlock: This will give you the Cantrip Eldritch Blast, which is the most powerful Cantrip in all of BG3. Then, at the second level, you can take both Agonizing Blast and Repelling Blast to make your Eldritch Blast way stronger. This will also get you a feat.
- Four levels of Fighter: Just two levels of Fighter will give you Action Surge to gain more actions per turn. Choose Defence as your type, then take the fourth level of Fighter for the feat. Taking Fighter also gives you access to Medium Armor, which covers several of the most coveted Lightning Charges items above.
- Four levels of Rogue: On the third level of Rogue, you get to choose your sub-class; choosing Thief will give you Fast Hands which give you an additional Bonus Action. You will also get Cunning Action: Dash Bonus Action at level 2 since Dash helps you to get more Lightning Charges. The fourth level of Rogue will get you a Feat.
- Feats: I like Spell Sniper to not only give you another cantrip, but also to lower the roll needed to get a Critical Hit by one. Lucky is also always a great choice, and Elemental Adapt: Lightning can be beneficial if you are looking for a themed feat.
- Wear the Speedy Lightfeet, the Spellsparkler, The Jolty Vest, The Blast Pendant, Sparkswall if you need it, and the Lifebringer.
- For gloves, I would consider Gloves of Belligerent Skies over the Sparkle Hands. Sparkle Hands is great in Act 3 when you're fighting metal enemies, but not super useful otherwise for this build. The Gloves of Belligerent Skies give Thunderous Conversion; whenever you deal Lightning, Thunder, or Radiant damage, inflict two turns of Reverberation on all things you've hit.
- Gloves of Belligerent Skies can be found in the Creche in the Mountain pass. It's locked up in a chest in the Inquisitor's Chamber.
- For a second ring, I use Ring of Arcane Synergy. This ring is looted from the Gish Far'Aag in the Creche in the Mountain Pass.
For more Baldur's Gate 3, check out How to get Spellsparkler in BG3 on Pro Game Guides.
Published: Oct 26, 2023 12:55 pm