Change is coming to Destiny 2 with the launch of Lightfall. One of the bigger changes will be the conversion of Artifact Mods into Artifact Perks. These perks are passive and don't require Guardians to slot them into any armor pieces. Once unlocked, it will automatically apply to your Guardian. Only 12 perks can be unlocked per character, but the Artifact can be reset at any time during the season for no cost. To help you build-craft a little easier, here are each of the Artifact Perks for Lightfall's first Season.
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Column 1
- Anti-Barrier Sidearms: Your equipped sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, sidearms are always Overcharged when that modifier is active.
- Anti-Barrier Pulse Rifles: Your equipped pulse rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, pulse rifles are always Overcharged when that modifier is active.
- Overload Bows: Damage by fully drawn arrows from your equipped bows disrupts combatants, stunning the target, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, bows are always Overcharged when that modifier is active.
- Unstoppable Scout Rifles: Aiming down the sights of a scout rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, scout rifles are always Overcharged when that modifier is active.
- Automatics Overload: Sustained fire from auto rifles and SMGs disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, auto rifles and SMGs are always Overcharged when that modifier is active.
Column 2
- Authorized Mods: Solar: The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted.
- Authorized Mods: Strand: The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
- Authorized Mods: Void: The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
- Authorized Mods: Grenades: The armor energy costs of all armor mods affecting your grenades are significantly discounted.
- Multi-Siphon Mods: Grants access to armor mods in your helmet that combine the effects of the Strand Siphon mod with the Solar Siphon Mod and the Void Siphon mods.
Column 3
- Shatter Orbs: The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.
- Defiant Armory: Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits.
- Untangler: Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
- Solar Surge: Collecting a Firesprite gives you Armor Charge.
- Volatile Flow: Picking up an Orb of Power grants your Void weapons Volatile Rounds.
Column 4
- Bricks from Beyond: Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.
- Flare Up: Firebolt grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
- Origin Hones: Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always Overcharged when that modifier is active.
- Allied Unraveling: Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.
- Counterweave: When you or a member of your fireteams stuns or defeats a Champion, you gain energy for your least-charged Strand Ability.
Column 5
- Stranded Reach: Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
- Rain of Firebolts: When you have Firebolt Grenades equipped, gain a second grenade charge.
- Void Weapons Channeling: You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.
- Medieval Champion: Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, glaives are always Overcharged when that modifier is active. Landing consecutive hits with a sword disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, swords are always Overcharged when that modifier is active.
- Prismatic Transfer: When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage.
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Published: Feb 24, 2023 11:18 am