Arc is the last of the original Light subclasses to receive the 3.0 overhaul and is one of the most anticipated features of Season 18. After Void 3.0 and Solar 3.0 were so positively received, it was only a matter of time until Bungie gave Arc the same love. Here's everything we know about the general Arc 3.0 changes and how each class is being reworked.
Destiny 2 Arc 3.0 General Revamps
- By rapidly defeating targets with any Arc damage a Guardian will become amplified. Amplified Guardians are faster - both in terms of movement speed and in terms of their weapon handling - and more agile. They are also able to perform long slides.
- Speed Booster
- After sprinting for a few seconds, an amplified Guardian will receive another boost in speed. They will also gain a sizable PvE damage resistance buff and an even longer slide ability. Even if a Guardian is no longer amplified, the Speed Booster buff will stay active as long as they keep sprinting.
- Blinded opponents in PvE won't be able to see and will also be disoriented and unable to fire their weapon. In PvP, blinded Guardians will essentially experience a flashbang. The screen will go white, the HUD is removed, and there is a ringing noise.
- Jolted opponents who are damaged will periodically send slivers of chain lightning out to nearby enemies, damaging them in the process.
- Spark of Beacons
- When the Guardian is amplified, Arc special weapon kills create a blinding explosion.
- Spark of Resistance
- When surrounded by enemies, the player has increased damage resistance.
- Spark of Momentum
- Sliding over ammo will reload your weapon and grant a small amount of melee energy. Sliding over Heavy ammo increases the amount of energy granted.
- Spark of Shock
- The player's Arc grenades jolt enemies.
Destiny 2 Arc 3.0 Titan Changes
- Fist of Havoc
- Has an adjusted slam radius that's halfway between the top and bottom path. The ground slam leaves a damaging field in its wake, whereas slamming from the air causes a damaging AoE effect.
- Largely unchanged.
- By double-tapping a button, the Titan bursts in their throttle direction speed, performing a quick first-person evade. This is comparable in distance to a Hunter's dodge.
- Seismic Strike
- A shoulder charge which blinds enemies. Performing a Seismic Strike while amplified will increase the radius of the blind, and the blinding effect will last longer.
- The Titan holds the melee button and charges up Arc energy that can be unleashed in either a quick, powerful jab or held and built up to be unleashed in a devastating blow. The charged state cannot be stored, and the Titan must be on the ground to charge the punch. A 90% charged Thunderclap will one-shot Guardians in PvP.
- Ballistic Slam
- Guardians can slam the ground after sprinting in the air, creating a damaging explosion upon impact.
- Touch of Thunder
- Improves Arc grenades in the following ways:
- Flashbang: Fires an additional blind impulse on its first bounce.
- Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the titan. Pulse Grenade damage increases over time as the grenade lingers after impact.
- Lightning: Grants an additional charge for Lightning grenade and jolts targets on initial blast.
- Storm: Creates a roaming thundercloud that moves and tracks enemies, firing lightning bolts at the ground underneath it.
- Improves Arc grenades in the following ways:
- While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player's class energy is depleted.
- Melee kills trigger health regeneration and make the Titan amplified. critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan's base melee becomes Arc-empowered while Knockout is active.
Destiny 2 Arc 3.0 Hunter Changes
- Arc Staff
- Returning super where Hunters can block and deflect projectiles with the press of a button and perform an armored dodge where, upon dodging, the Hunter is more resistant to incoming damage.
- Gathering Storm
- The Hunter leaps into the air, hurling their staff into the ground. Upon impact, the staff emits a damaging burst that jolts nearby enemies. Shortly after, a giant lightning bolt strikes the staff and overcharges it, creating a large damage zone around it for several seconds. While overcharged, the staff sends out arcs of lightning to damage any enemies that move near it.
- Combination Blow
- Kills with Combination Blow will refund dodge energy, increase melee damage, and restore a small amount of health.
- Disorienting Blow
- Disorienting Blow blinds opponents and amplifies the Hunter.
- Flow State
- Defeating a jolted opponent causes you to become amplified. When amplified, the Hunter's dodge will recharge faster, make you more resistant to damage, and have quicker reload times.
- Tempest Strike
- Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
- Lethal Current
- After dodging, the Hunter's melee lunge range is increased, and their next melee attack jolts the target and creates a damaging lightning aftershock. When used with the Arc Staff Super, after dodging, the Hunter's next staff light attack hits twice. In addition, hitting a jolted enemy with a melee attack will blind them.
Finally, Arc 3.0 will also bring back the Blink movement mode for Arc Hunters. The Blink ability will also include a baseline buff for any class with access to it, like Void Warlocks.
Destiny 2 Arc 3.0 Warlock Changes
- Chaos Reach
- Warlocks are able to shoot concentrated beams of Arc energy out of their hand.
- Emperor Palpatine tickle fingers. Combines both the Landfall behavior from the previous bottom-tier Arc (creates a damaging shockwave underneath the player) and the Ionic Blink behavior from the old top-tree Arc (allows the Warlock to teleport briefly during the Super).
- Ball Lightning
- Will send out a floating ball of Arc energy that detonates, zapping enemies down from above. When amplified, the Arc ball will zap enemies three times instead of once.
- Chain Lightning
- Sends out arcs of lightning to strike and jolt the primary target and chain damage to surrounding enemies in the process. When amplified, Chain Lightning creates two sets of chains and can potentially jump to twice the number of enemies.
- Arc Soul
- The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
- Lightning Surge
- The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
- Electrostatic Mind
- Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces. When you collect any Ionic Trace, you become amplified.
For more Destiny 2 goodies, check out All Destiny 2 Warlock Exotic Helmets, Ranked on Pro Game Guides.