Even after all this time, Fortnite still has much room for improvement. Here's everything we know about Fortnite update 28.10 release notes. Read carefully so you know what's new in Unreal Editor for Fortnite.
Fortnite 28.10 Patch Notes (January 23, 2024)
Every major Fortnite mode has got a 28.10 update, which is great news if you're a player. If you want to create your own content, there are several things you must know regarding Fortnite Unreal Editor.
Balance Changes in Fortnite
We’ve been closely monitoring Battle Royale gameplay data and community feedback and agreed that some balance adjustments needed to be made. Please see below for a list of balance changes that are included in the v28.10 update:
- The Enforcer AR has received a slight increase in bullet speed, damage, and headshot damage (and a reduction in bullet drop). This AR was lagging and needed a boost to compete with other weapon options.
- The Reaper Sniper Rifle has received a slight reduction in bullet speed (and an increase in bullet drop), as many Reaper snipes were too easy to land with little counterplay.
- The Hyper SMG has received an increase in overall accuracy via tightened bullet spread. Like the Enforcer AR, this SMG was lagging and needed a boost to compete with other weapon options.
- The Ballistic Shield has received a slight decrease in damage required to stagger the holder. This loadout option was often too powerful compared to others, especially in Zero Build.
- Storm circle speed, sprint speed, and Energy regeneration have been reverted to match the same speed from Chapter 4. These reverted speeds better fit the current ideal pace of Fortnite BR.
Competitive Notes
- The EMP Stealth Camo, Cardboard Boxes, and Anvil Rocket Launcher are not included in tournaments.
- The Fortnite Championship Series 2024 begins soon! Check out our FNCS 2024 Details blog post for more info.
Major Bug Fixes
- Fixed an issue where players could sometimes be randomly eliminated in Snooty Steppes while walking along the cliffside.
- Fixed an issue that could cause your crosshair to flick in another direction while you were sliding and aiming down sights with a scoped Sniper Rifle.
- Fixed an issue where using the same Emote as a nearby player could result in you facing the wrong direction.
Creative
Fixes:
- Fixed an issue with the Patchwork Note Sequencer device where crashes occurred while creating a sustain in the same row that already had two or more other sustains.
- Fixed an instance where rounds concluded with a draw in matches that were set to Free for All and Last Standing Ends Game.
- Fixed an issue that could cause the player's camera to automatically pitch downward if they slide then aim with a sniper rifle.
- Fixed an issue where wheels were disappearing on dynamic structures when crossing from one tile to another after being loaded from persistence.
- Fixed issue where Jules' Drum Gun used the same visuals as Midas' Drum Gun.
- Fixed an issue where the Midas Flopper was unable to upgrade the player's weapons.
Devices
Fixes:
- Fixed a case where the Matchmaking Portal device could become unresponsive.
- Fixed an issue where the Audio Player device displayed a blank mesh option.
- The Damage Volume device no longer ignores selected team settings vehicles.
Creative and UEFN
New:
- The Fire trap, alongside many other traps, was moved from Devices to the Consumables tab and is now accessible to players.
- The Phone Tool's Invulnerable and Flight Phase will now persist on the character while enabled.
Devices
New:
- The Patchwork Speaker device now always allows players to hear the speaker's output in Create mode regardless of the Can Be Heard By setting, allowing an easier preview of the speaker's content.
Fixes:
- Fixed an issue where the Camera: Fixed Angle and Camera: Fixed Point device view locations would start from the world origin when returning from being blocked or disabled (such as when exiting a vehicle).
- Fixed an issue where the Camera device modes blocked cinematic camera sequences from showing.
- The Patchwork Value Setter device no longer triggers after moving Patchwork devices or disconnecting and reconnecting cables.
- Disabling the Patchwork Music Manager device no longer causes other Patchwork devices to play at an extremely slow rate and will instead stop completely as intended.
Related: Fortnite Skins List - All Characters & Outfits
UEFN
Fixes:
- Fixed the missing Asset Family toolbar in animation editors.
- Fixed an issue where the camera view detaches from a player if they respawn during a cinematic.
- Traps placed in UEFN will no longer destroy themselves after a certain number of uses.
- Fixed incorrect shading on mirrored Nanite meshes when a two-sided material is used.
NPC Spawner Device Limitations and Known Issues
Known Limitations
- Existing devices may not yet fully support spawned characters or events. Examples include Mutator Zone, Trigger Device, and Tracker Device.
- Guards spawned from the NPC Spawner don’t have feature parity with guards spawned from the Guard Spawner.
- Wildlife spawned from the NPC Spawner doesn’t have feature parity with wildlife spawned from the Wildlife Spawner.
- Currently unable to modify movement speed and velocity.
- Nested hierarchies in Character Blueprints aren’t currently supported.
Known Bugs
- NPCs using a Cosmetic modifier and Character Blueprints do not play Spawn/Despawn VFX.
- Awareness does not propagate between NPC Guards.
- Guards can't use ziplines.
- Wildlife can be ridden when assigned to a different Team Index by the player.
- Display Names don’t appear for Wildlife and Custom NPC types.
Devices
Fixes:
- Fixed validation errors that occurred for Explosive Barrel devices with the Health Bar Style option are now set to Badge Style.
- The Tracker device will now track stats between rounds in UEFN when set to do so.
Unreal Revision Control
New:
- Added a Conflict Resolution dialog that allows in-editor conflict resolution when working in teams.
For more information on Fortnite, check out Tomorrow's Fortnite Item Shop on Pro Game Guides.
Published: Jan 23, 2024 09:07 am