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Myst logo on a linking book.
Screenshot by Pro Game Guides

Myst Remake Walkthrough – 100% All Endings & Achievements

Time to piece together the Myst-ery.

Myst was one of the biggest video games in the 1990s, and it was inevitable that Cyan would want to remake this storied title. Myst has been remastered and remade before, and Cyan has graced fans with a even newer version, released in 2021. This is a complete, 100% walkthrough for the 2021 Myst remake, including all Steam achievements and endings.

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Myst Remake Walkthrough - All Puzzles Solved

At the beginning of Myst, you are in a fissure that has been carved into the world. You see hints of another person and hear some voiceover, but you get little idea of what's going on. A book lands in the sand before you, and transports you to another world. Thus begins the long and winding story of Atrus and the Age of Myst.

Choosing a game mode

Puzzle randomization menu in Myst Remake.
Screenshot by Pro Game Guides

The first thing Myst will ask you to do is choose a game mode. You can play the classic Myst or you can play a randomized experience. You should choose whichever game mode you want; this guide will let you know if a puzzle is randomized and has different answers in the random game mode, but it will feature all the answers from the classic choice. Keep in mind if you choose the random selection, your answers will differ, but how you get to the solution will be the same. All things that are randomized in Myst will be marked with (Randomized).

The map and Marker Switches on Myst Island

You begin the game on a dock on a small island in a sunny world. To your immediate left is a door; if you head inside, you will learn what a marker switch is. There are seven of these all over the Island; every time you come across one, you will want to turn it into the on position by pushing it up. There will be one you cannot reach yet.

As you turn these Marker Switches on, each will turn on a light in the map in the library. If you go into the library, then turn around, the map is on the right side of the doorway. Once you have all the Marker Switches turned on that you can turn on, the buildings that grace Myst Island will appear. There is a screenshot in the gallery below of what the map should look like.

How to get to the four linking books on Myst Island

There are four hidden linking books around this island, and you have to solve several different puzzles to get to all of them. Each of the four different linking books are hidden where the library map has an orange line. Each of these line up with a puzzle on the island that requires a passcode of some sort.

How to get to Channelwood from Myst Island.
Screenshot by Pro Game Guides

Once you have selected one of the puzzles to start with, line up the dial to make an orange line, then back out of the map. Face the shelves of library books, and pull the lever under the painting of the open door. This will cause the door to the outside to close, and the door to the tower to open. Head deeper into the library, and you will find an elevator. Go into it, close the door behind you, then press the green button to ride up into the tower. If you don't close the door behind you, the elevator won't work.

Once you are in the tower, look around on the walls. There will be a code somewhere on the walls in the form of a golden plaque, and it will show you the answers to the puzzle that correlates to the location the orange line on the map is pointing to.

  • If the orange line is pointing to the giant gear on the dock, the answers will be to the time needed to get across to the clock and Marker Switch out on the water, as well as the code needed for the puzzle inside the clock.
  • If the orange line is pointed to the sunken ship, the plaque inside the tower will have three dates and times to input into the round building next to the library that has a golden carving on the door and a weird chair inside it. Once you have the answers, you need to line them up with the items around the mini sunken ship in the middle of the island.
  • If the orange line is pointing to the wooden hut by the trees, you will get the three-digit code for the locker inside the hut.
  • If the orange line is pointing to the rocket ship on the far side of the library, it will give a number in volts for the puzzle underground. You can reach this puzzle by heading down into the small brick building near the wooden hut.

Before heading into an Age

Before you choose an Age linking book and go inside, I strongly suggest reading the notebook that correlates to the Age inside the library. If you look at all the unburned books, each has a symbol on the front of it. Each of these symbols is also found on the Age's linking book around Myst Island. For example, the linking book to the Selenitic Age, which is located inside the rocket ship, has a crystal on the front of it. Inside the library on the shelves, there is a book with a crystal on the front that details some of Atrus' exploits in that age. While the journal doesn't contain critical information, it usually contains a map and some hints to help you with the puzzles you will find in that Age.

Selentic age linking book and journal on Myst Island.
Image by Pro Game Guides

The Mechanical Age (inside the giant cog)

While you can do the Ages in any order you wish, the Mechanical Age is the one that is probably the best one to start with. It has the easiest puzzles and will teach you the basics of what kinds of puzzles you can expect while journeying through the worlds.

How to solve the clock puzzles to go to the Mechanical Age

In order to get to this Age, you need to turn the orange line on the map in the library to point at the giant gear on the dock. When you climb the tower, you will get a time and a three-digit code. Input the time into the clock, then input the three-digit code into the device in the clock building.

In Classic Myst, you need to make the clock read 2:40 (Randomized). The three-digit code is 2,2,1 (Randomized). In order to get the mechanism inside the clock to read 2,2,1, you will need to hold down the levers. The left lever makes the middle and bottom numbers move, and the right lever moves the middle and top. To solve it, pull the left lever once, then pull and hold the right lever for three counts, then pull the right level once. This should make 2,2,1 on the mechanism and open up the giant gear on the docks.

Achievement: Can Opener
Open the giant gear on Myst Island with the clock puzzle.

Into the Mechanical Age linking book

The Mechanical Age in Myst.
Image by Pro Game Guides

Open the linking book inside the giant gear, and click the picture on the inside. You will find yourself in a new world. This island is pretty small; you have a gear-shaped building, a little puzzle stand on the left, and another unreachable island off to the right of the screen. Head into the gear-shaped building. If you choose the left route inside the building, you will see Sirrus' Room and if you go right, you will find Achenar's Room.

If you have been click around all over Myst Island, you have most likely already come across both the red and blue books in the library. Each one contains a person; the red one contains Atrus' son Sirrus and the blue one Atrus' other son Achenar. Both tell a sob story about how the other brother is wicked and imprisoned them. You will have to decide which brother to support and bring all his pages back to the library to support. There is one hidden blue page in each Age and one hidden red page. Unlike the original Myst, you can carry more than one page at a time, so you can pick them both up and make the decision of which brother to save later on.

The Blue Page in Achenar's room
The Mechanical Age in Myst.
Image by Pro Game Guides

Press the blue, glowing button on the chair with the knife in the seat, and a secret door will open up. The blue page is sitting on the shelves to the left of the door.

The Red Page in Sirrus' Room
The Mechanical Age in Myst.
Image by Pro Game Guides

Open up the chess board on the throne inside of Sirrus' room, then press the button inside. This will open a secret door to the side of the throne, and you can find a red page inside the door on the wine shelf. While in Sirrus' room if the building is rotated toward the direction that doesn't have an island to walk to, you can look into the telescope and see Bob the Skeleton.

Achievement: It's Bob!
Find the skeleton in the Mechanical Age. Note: This achievement didn't work for me, and it seems like it didn't work for some others on Reddit.

How to solve the Mechanical Age Puzzle and return to Myst Island

To get the linking book back to Myst Island, you need to rotate the entire island several times, looking for the combination to the locked pillar where you started. To do this, you need to first go through either Achenar's or Sirrus' room and go to the center of the building. There will be a hallway heading inwards between the two hallways you can take through this building past the brothers' rooms. Next, follow these steps to complete this puzzle:

  • Click the red button on the right side of the entranceway to the center of the building.
  • A stairway will open up underneath the hallway.
  • Go down the stairs and interact with the lever at the bottom.
  • Make the opening of the two lit up C's line up. It will blink red when you have it lined up right.
  • Go back up the stairs, then press the red button in the hallway to make the stairs turn back into the hallway's floor.
  • Go to the green elevator and ride it up.
  • Before exiting the elevator, press the middle button.
  • Leave the elevator; it will go down, allowing you to step on top of the elevator.
  • Up on top of the elevator are two levers.
  • If you used the Rotation Simulator in Achenar's room, you will know how to use it.
  • Put the left lever down, then hold the right lever for a few seconds.
  • Release the right lever, then push the left lever up. This should have turned the island.
  • Go out through the hallways; you should be facing a new island.
  • Take note of the markings (Randomized) on the pillar on the new island.
  • Return and rotate the island 90 degrees again.
  • Walk out onto the new island, and get the other half of the code (Randomized).
  • Return the island to its original position by turning it twice or 180 degrees.
  • Punch in the code found on the two pillars into the original location.
  • Take the stairs down, and interact with the Myst linking book at the bottom.

Achievement: Mechanical
Found a way back from the Mechanical Age.

The Channelwood Age

Now that you have finished the Mechanical Age, I would suggest trying out either the Stoneship Age or the Channelwood Age next. The Channelwood Age is in the wooden hut on Myst Island, and you need the three-digit code to open the safe inside.

How to solve the tree puzzle to go to the Channelwood Age

To get to Channelwood, you will need to solve the tree puzzle. In the library, point the orange line on the map to the tree surrounded by a brick circle. Then, head up into the tower and check out the three-digit code (Randomized). In the base game, this will be 7,4,5. Head into the wooden hut and use the code on the safe on the left wall. This will ignite the boiler inside this the hut.

If you turn the red valve next to this boiler and step outside, you will see that the tree that is surrounded by bricks will lift up. You can step inside it and ride it all the way to the top to get an achievement.

Achievement: Top of the World
Ride the tree elevator on Myst Island all the way to the top.

Once the tree elevator is above ground, you can turn the red valve off, and it will slowly sink back down. Get into the elevator once it reaches ground level, and ride it into the underground cavern. Inside will be the linking book to Channelwood. As stated above, I highly recommend you read the Channelwood diary from the library before you go inside the book; it will have a map of Channelwood along with some interesting history.

Achievement: Safecracker
Open the safe in the hut on Myst Island.

Into the Channelwood Age linking book

Once you touch the linking book underneath Myst Island, you will find yourself in a sunken jungle. There are houses in the trees, but the land is devoid of living creatures minus some frogs. Both Achenar and Sirrus have rooms here as well, and there is a red and blue page to find in them.

In order to get to Achenar and Sirrus' rooms, you will need to get to the top floor of the trees. The first thing you will need to do is to head to the Windmill. If you begin to walk forward from your starting position in Channelwood, you will be able to see the Windmill in the distance. Go inside the Windmill's building and turn the red valve to allow the water to flow through the pipes. All the mechanisms on Channelwood are powered by water, so you will need to redirect the flow of the water to whatever mechanism you want to use.

Map of Channelwood Bottom Floor in Myst.
Image by Pro Game Guides

After turning on the Windmill's water, walk out onto the platforms. You are trying to redirect the water to the Elevator to the Second floor in the map above, so you need to make sure the first lever you come across is to the left. The second will need to be left; head left and turn the lever here to the right. This will allow you to raise the bridge with the bridge mechanism marked on the map above. Walk over the bridge, then go to the place marked Pipe in the map above to connect the two ends of the pipe with the mechanism here. You will need this later.

Next, redirect the water so it goes to the elevator to the second floor. At the first split after the Windmill, you will want the water to go left, then right, right, and right. Go into the elevator and ride it to the second floor; this elevator will not work unless the water is flowing into it through the pipes AND the door is closed.

Map of Channelwood second Floor in Myst.
Image by Pro Game Guides

Now that you are on the second floor, you need to walk across the hanging bridges to the lever to your right. You will need to follow the path all the way around, so go forward one, then right, then right again, then right again, then straight. Pull the lever here, and it will open the door at the top of the spiral stairs. Go to the spiral stairs and walk down them; open the door at the bottom of these stairs to return to the first floor. Redirect the walk on the first floor to the elevator to the third floor. You can do this by changing the lever closest to the Windmill to the right instead of left. Go back up the spiral stairs, then ride the elevator to the third floor.

Map of Channelwood third Floor in Myst.
Image by Pro Game Guides
The Blue Page in Achenar's room
Achenar's page in Channelwood third Floor in Myst.
Screenshot by Pro Game Guides

The blue page is located in Achenar's second room, to the far bottom of the map. You can find it sitting out in the open on a broken bed frame. If you turn around and look in the opposite corner of the room, there will be a blue, glowing thing that replays the messages from Achenar's first room. If you press each of the buttons, it plays a different message. The fourth message is from Sirrus to his brother, and watching it will get you an achievement.

Achievement: He is Preparing
Find Sirrus' Message to Achenar in Achenar's rooms in Channelwood.

Achenar's mechanism Channelwood third Floor in Myst.
Screenshot by Pro Game Guides
The Red Page in Sirrus' Room
Sirrus Room Channelwood third Floor in Myst.
Image by Pro Game Guides

There are two important things in Sirrus' Room. You will first want to open the drawer in the nightstand near the bed to grab the red page, then you will want to look at the note on the bedframe. This information will be important later on in your playthrough, so take a screenshot of this paper.

How to solve the Channelwood Age Puzzle and return to Myst Island

If you have already brought up the bridge and connected the pipe as mentioned above, all you have to do is redirect the water to the elevator to the Myst Island linking book on the first floor, then ride the elevator up. Inside this little disconnected hut will be a book to take you back to the library.

Achievement: Channelwood
Found a way back from Channelwood

The Stoneship Age

The Stoneship Age is the second hardest Age in Myst in my opinion, and you will need to do a lot of walking around and searching the ship and all its surroundings. In order to get both the pages and return safely, you'll need to be thinking on how the mechanics of the world work and building on the things you've learned about the Ages so far.

How to solve the ship puzzle to go to the Stoneship Age

To get to the Stoneship Age, you need to raise the sunken ship that is next to the dock on Myst Island. In order to do that, you will first need to turn the orange line on the Myst library map to point at the ship, then you will need to climb the tower. The plaque will have three dates and times on it; you need to take note of these three in order to complete the next step.

Leave the library and go into the round building next to it with the gold sigil on the door. The sigil has three men carved into it. Inside this building is a machine that you can input those three dates into, and it will spit out constellations (Randomized). The base game has the dates October 11, 1984 10:04, January 17, 1207 05:46, and November 23, 9791 18:37 (remember to translate all PM times to military/24-hour time before putting them into machine).

Achievement: Stargazer
Viewed some dated constellations on Myst Island.

The Stoneship Age diary contains the constellations translated into animal pictures. The three dates above correlate to the Snake, Bug, and Leaf. Turn on the third column on the left of the small pool outside the library, and the two middle ones on the right. This will raise the small boat from the water in the middle of the island as well as the large boat down at the docks. There is a linking book on the boat.

Achievement: Salvager
Raise the sunken ship on Myst Island.

Into the Stoneship Age linking book

There are several places of interest in the Stoneship Age. There are three flooded doorways, the lighthouse, the top of the island, and a control panel under an umbrella. First thing you want to do is to go to the control panel, and pull the level down into the center position, then press the button on the left. This will empty the water out of both brothers' rooms so you can look for the pages inside of each one.

The Blue Page in Achenar's room
Achenar's bedroom in Stoneship page location in Myst.
Image by Pro Game Guides

When you first enter Achenar's room, you will be met with a lamp made out of a of human rib cage. To the left will be a bed, and to the right will be a desk. The desk has six drawers, three on the right and three on the left. Open the bottom right drawer to find the other half of the hidden note, and look in the top right drawer for the blue page.

The Red Page in Sirrus' Room
Sirrus' bedroom in Stoneship page location in Myst.
Image by Pro Game Guides

Sirrus' page is also on his desk, which is located to the right when you enter his room. The page will be on top of the desk in plain sight.

How to solve the Stoneship Age Puzzle and return to Myst Island

To get back to Myst Island now that you have both pages, you will need to get into top of the lighthouse. First, you want to go to the top of the island look through the telescope. Look through the lens, and find the lighthouse. It will be 135 degrees (Randomized); take note of the number. Go back to the control panel, move the lever to the right, then press the button to empty out the lighthouse of water. Go into the lighthouse, then descend down the stairs inside. There will be a barrel at the bottom of the stairs with a valve in it; open the valve to empty the barrel of water, then close it again to make it air tight. This will allow the barrel to float when you refill the room back up with water.

Lighthouse in the Stoneship Age in Myst.
Screenshot by Pro Game Guides

Next, head back to the control panel, moving the lever to the middle section so the lighthouse will fill up with water again, and the doors to the brothers' rooms will empty. This will make the barrel with the box on it float to the top, allowing you to reach this box with the key that is hanging from the ceiling. Open the box, then take the key from inside it; use it to unlock the ladder going up to the top of the lighthouse.

Head to the top of the lighthouse, then turn the wheel at the the top to start up the power. You will have a pretty limited amount of time before the power runs out, as the wheel needs to be turned regularly to keep the power on. Once the power is on, head down the hallway to one of the brothers' rooms, but keep an eye out for a branching path close to the bottom where the bedroom door is. This will lead you to the compass puzzle room.

Solution to the compass puzzle in Myst.
Image by Pro Game Guides

To solve it, you need to take whatever position the lighthouse was in your playthrough (it will be 135 in classic) and input it into the compass mechanism. North is the point of the compass' star with a decorative Fleur-de-lis element on it. Each button is equal to 11.25 degrees, so 135 degrees would be the 12th button from north/0 degrees. Press the right button before the power goes out.

Achievement: Beacon
Solved the compass puzzle in the Stoneship Age.

Solution to the compass puzzle in Myst.
Screenshot by Pro Game Guides

Now than you have completed the compass puzzle, go back to the control panel. Move the lever to the left, press the button, and head down into the other door that doesn't head down into either of the brothers' rooms. This will lead you into a large aquarium-like study, and at the bottom of the stairs will be a desk. Press the button on the desk to find the Myst linking book.

Achievement: Stoneship
Found a way back from the Stoneship Age.

The Selenitic Age

The Selenitic Age is by far the hardest of the Ages in my opinion. As someone who is completely tone deaf, I find solving a lot of these sound-based puzzles to be more challenging than most. Thankfully, some updates have been made so you only have to go through this section once. The sound cues are fairly easy to distinguish from one another, but unlike the Riven remake, there are no audio subtitles. If you are hard of hearing, I have included a complete directions for how to complete these sections without having to hear. I suggest always playing this world with headphones on.

How to solve the rocket ship puzzle to go to the Selenitic Age

Turn the knob on the library map to line up with the rocket ship, then go into the tower. It will give you a single number; in classic, this will be 59 (Randomized). In order to solve this puzzle, you will need to input this voltage into the machine underground without going over.

Head down into the brick building with stairs. At the bottom of these stairs is a closed door; hit the green button next to it to open it up. Once inside, you will see a console with two dials on it and 10 buttons. When you press each of these buttons, the numbers inside the dials will go up a specific amount. If you check out the last image in the gallery above, you will see the specific numbers for each button. Push the buttons to add up to the number of volts from the plaque inside the tower. If you go over the number, the Power to Ship dial will be stuck at zero no matter what you press.

How to get to the Selentic Age from Myst Island.
Image by Pro Game Guides

If you do trip the power, you will need to head back outside and reset the fuses. There are two switches at the top of ladders against brick columns; you need to pull each of these once to reset everything and get it working again. To create exactly 59 volts with the buttons you have available, you will need to press buttons 2, 3, 4, 5, 6, and 8.

How to get to the Selentic Age from Myst Island.
Screenshot by Pro Game Guides

Achievement: Journeyman Electrician
Solved the generator power puzzle on Myst Island.

Now you can go into the rocket ship on Myst Island, which is located next to the library. Inside will be the piano puzzle. The solution to this puzzle is inside the book in the library, in the book with the crystal on the top of it; there is a page with a piano on it. There will be five keys of the piano highlighted (Randomized), and you need to recreate the sounds of each on the sliders.

As stated above, I am tone deaf, so this puzzle is impossible for me unless I count the lines on the sliders and the keys to determine where to put the sliders. For the classic answer, the first key is eight notes from the bottom, the second is 20 notes from the bottom, etc. This makes this puzzle a lot easier. If you do it on the first try, you will get an achievement. After you complete this puzzle, the linking book to the Selenitic will appear.

Achievement: Perfect Pitch
Solved the piano puzzle in one try on Myst Island.

Into the Selenitic Age linking book

The first thing you will want to do now that you are inside the Selenitic Age is to gather up the pages for the two brothers. There are no rooms on this Age, so they will both be out in the open. If you go around pressing all the buttons that light up the signs in front of each radar, you will find them all on your own.

The Blue Page for Achenar
Blue Page on the surface of Selenitic Age in Myst.
Screenshot by Pro Game Guides

The Blue page is on the bench near the water sound. From the starting position at the rocket, head to the left at the first opportunity and go up the stairs. Look for the bench near the radar.

The Red Page for Sirrus
Red Page on the surface of Selenitic Age in Myst.
Screenshot by Pro Game Guides

To get the red page, walk from the starting position in the rocket and keep walking forward until you reach the end of the island. Turn right and walk toward the crystals. The red page will be next to the crystal button.

How to solve the Selenitic Age Surface Puzzle

Okay, this one is pretty challenging and requires a lot of associating sounds with pictures. First, you want to turn on all the buttons at each of the sound locations. This will make the signs in front of them glow, and it will also turn on the radars above each of the sound locations. Next, you want to walk over to where the geyser sound radar is and take the ladder going down. There will be a light switch next to the ladder at the bottom to help you get through the caves under the ground; this will summon some bats, which scared the goodness out of me the first time I played this version of Myst. Walk through the caves, then up the ladder on the other side.

Climb up this ladder, then look at the mechanism on this island. There are several radars pointing out, and a panel at the bottom that controls the direction each radar points. Open up the panel and look at the buttons. Press the first button so the water symbol is lit up, then move the arrow buttons left and right until the water sound lines up with the radar that is above the water sound. You will see the sound pattern fill in as you get closer; keep in mind this will not work if you haven't pushed the button by the water radar to light up the water radar sign.

Once all the sounds are properly lined up to their respective buttons, press the large button that looks like a fancy E in the center bottom of the console. This will play a series of the sounds (Randomized). If you have all five of the sounds properly lined up to the correct radar tower, each will glow in turn, as seen in the video above at 1:40. This is the solution to the puzzle, and those sounds need to put into the door by the rocket ship in that specific order. In classic, the order will be Crystal, Water, Geyser, Lava, Clock.

Sound puzzle on the surface of Selenitic Age in Myst.
Image by Pro Game Guides

Press the first button, the turn the nob until you hear the Crystal sound. Press the second button, then turn it until you hear the Water sound. Keep going until all the sounds are filled in, then press the red circular button on the bottom right of the panel. If you have the correct pattern, all the sounds will play, then the door to the next section will open.

How to solve the Selenitic Age maze puzzle and return to Myst Island

Now that you are underground, head into the vehicle, and then press the forward button. This will drop you down onto the tracks, and the puzzle will begin. To start, the only direction you can go is north. When facing north, press forward on the left lever. Once you reach the next point, a noise will play. Each noise is one of four noises that are associated with a direction, and you need to go in the direction the sound tells you to go.

  • North sounds like a bell ringing.
  • The sound for south sounds like a hollow metallic bang sound, like someone hitting an empty tin can with a drumstick.
  • The sound for west sounds a lot like a squirrel chittering.
  • East is a sound like air being pushed out of a pressurized tube very quickly.
  • Secondary directions will play two noises at the same time; for example, northwest would sound like a bell overlaid with a squirrel chitter.

If you are having trouble with this puzzle, even with the help above, here is the classic solution to this puzzle (Randomized).

  • North
  • West
  • North
  • East
  • East
  • South
  • South
  • West
  • Southwest
  • West
  • North
  • Northeast
  • North
  • Southeast

Achievement: Never Lost
Made it through the maze in the Selenitic Age without backtracking once.

Once you have made it through the maze, leave the vehicle and climb the stairs. The linking book back to Myst Island will be located at the top of the steps.

Achievement: Selenitic
Found a way back from the Selenitic Age.

Getting to the End

Now that you have collected all the pages for your selected brother, return to Myst Island's library. Give the final page to the red or blue book, and the brother will give you one last set of instructions. You need to open the book with all the puzzle answers inside of it in the library, find puzzle answer 158, and input it into the panel inside the fireplace in the library. It will always be answer 158, but the pattern (Randomized) you need to recreate will be randomized if you aren't playing classic. Press the bar across the fireplace, then turn around, and press the red button to close the fireplace again. This will show you a grid of buttons. Use them to recreate the pattern, then turn around. There will be a green book, the last red page, and the last blue page.

Achievement: Firecracker
Solved the fireplace puzzle on Myst Island.

All Endings for Myst Remake

Just like in the previous iterations of Myst, there are only four endings. You can get the bad ending with Atrus, the bad ending with Sirrus, the bad ending with Acehnar, or the good ending. Here is a guide to get all of these to collect the achievements and see all the possible ends.

The bad ending with Sirrus

To get this ending, collect all the red pages, including the one in the fireplace on Myst Island, returning them to the red book that hold Sirrus. Once all the pages are added back in, you will switch places into Sirrus' trap book.

Achievement: You Fool!
Achieve the bad ending with Sirrus

The bad ending with Achenar

Just like the ending with Sirrus, you can return all the bleu pages to Achenar, freeing him instead. You will then be trapped inside of his trap book instead, doomed to listen to the hum of nothingness until you die.

Achievement: I'm Free!
Get the bad ending with Achenar

The bad ending with Atrus

If you find the green book to D'ni and head inside it without the final white page from Myst Island, both you and Atrus are without a linking book back to Myst Island. You are basically stuck there forever with no way out; the events of Riven would also not be likely to take place, since Atrus needs both the book he's writing to Riven and other linking books from the library to save Catherine from her prison.

Achievement: Roommates
Get the bad ending with Atrus.

The good ending

To get this ending, you will need to get the white page from Myst Island and head into the green book. Atrus will greet you, then ask you to return the white page to complete his Myst linking book. The white page is found by turning all the Marker Switches on Myst Island on, then turning the one on the dock (Randomized) off. After that is done, you are free to roam around D'ni, Myst Island, and the other linked ages until the beginning of Riven: The Sequel to Myst.

Achievement: Inside
Found the white page.

Achievement: Everything in its Place
Get the best possible ending.

All Achievements in Myst Remake

While many of the achievements are listed in the walkthrough below, there are some that you will have to go out of your way to complete. Here is a full list of all 26 achievements and how to complete them. The first set are achievements that were mentioned in the paragraphs above as they were relevant in the game.

  • Can Opener: Solved the gear puzzle inside the clock tower on Myst Island.
  • It's Bob! Found the skeleton in the Mechanical Age. Note: This achievement didn't work for me, and it seems like it didn't work for some others on Reddit.
  • Mechanical: Found a way back from the Mechanical Age.
  • Safecracker: Open the safe in the hut on Myst Island.
  • Top of the World: Rode the tree elevator all the way to the top on Myst Island.
  • He is Preparing: Found Sirrus' Message to Achenar on Channelwood.
  • Channelwood: Found a way back from Channelwood.
  • Stargazer: Viewed some dated constellations on Myst Island.
  • Salvager: Raise the sunken ship on Myst Island.
  • Beacon: Solved the compass puzzle in the Stoneship Age.
  • Stoneship: Found a way back from the Stoneship Age.
  • Journeyman Electrician: Solved the generator power puzzle on Myst Island.
  • Perfect Pitch Solved the piano puzzle in one try on Myst Island.
  • Never Lost: Made it through the maze in the Selenitic Age without backtracking once.
  • Selenitic: Found a way back from the Selenitic Age.
  • Firecracker: Solved the fireplace puzzle on Myst Island.
  • You Fool! Get the bad Sirrus ending.
  • I'm Free! Get the bad ending with Achenar.
  • Roommates: Get the bad ending with Atrus.
  • Inside: Found the white page to get the good ending.
  • Everything in its place: Achieved the good ending.

This set of achievements were not mentioned in the walkthrough above because you have to do something special to complete them that didn't fit in those paragraphs. Here are all those trophies accompanied by an explanation for how to complete them.

  • Stack Overflow: On Myst Island, put all the red pages or the blue pages on the shelf without putting any of them into their respective books.
  • Speedy: Achieve the good ending within two minutes. Note: This achievement didn't work for me, and it seems like it didn't work for some others on Reddit.
  • D'ni: Returned to Myst Island from D'ni after the good ending is over.
  • Know-It-All: Achieved the good ending without inserting a single red or blue page into the red or blue books.
  • After All of That Effort: Achieve one of the bad brothers' endings while doing a randomized playthrough.

For more walkthroughs of puzzle games, check out Mystery Detective Adventure Walkthrough – Case 1 on Pro Game Guides.


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Mina Smith
Mina Smith is freelance writer from Richmond, VA who specializes in video game articles, mostly how-to guides. She has been writing about video games full time since 2019, but started part-time in this career almost a decade. Her number one passion has been video games since the 1990s, and her favorites are FF1, Baten Kaitos, and Viewfinder. In the past five years, Mina has written more than 2,500 articles and has garnered about a quarter of a billion views from audiences all over the world.