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Everything you need to know about Tick Rate in FPS games

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Latency issues are some of the most frustrating moments an FPS player can go through. For this reason, most competitive FPS tournaments tend to take place over fast and reliable location connections to ensure fairly play and give a competitive edge to the pros. However, as more and more competitions move over to online platforms, latency and tick rate issues are on the forefront of the debate.

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With Riot promising 128 tick rate servers for all players, both casual and pro players from well-established franchises like CS:GO and Call of Duty are switching over to Valorant. But, the question remains—what is tick rate, and how does it affect gameplay? In this guide, we'll tell you everything you need to know about tick rate and why it is important in competitive FPS games.

What is tick rate in FPS games?

When it comes to online game servers, a tick indicates the speed at which a series of processes is completed. The process involves three things:

  • Collecting incoming player information
  • Performing calculations based on the information received
  • Sending newly calculated information back to players

One tick implies the completion of all three of these processes once. Tick rate is measured in hertz. Therefore, a 128 Hz tick rate means that the server is capable of processing information 128 times per second.

Related: Is CSGO down? How to check CSGO server status

Why is tick rate important in FPS games?

Tick rate determines the amount of latency a player experiences while performing said action during a game. For instance, a defender holding a position may swear that they shot the opponent who peeked, but still ended up getting eliminated. This can be due to a low server tick rate. While this is an annoyance for casual players, it can be a significantly larger problem for pro players in a competitive environment.

For example, CS:GO offers a 64 Hz tick rate for their servers. This implies that the server is capable of transmitting data 64 times per second. However, considering the fact that many players have devices that can run the game at a higher refresh rate than the server's tick rate, it can cause issues like peeker's advantage, and general lagging problems. Whereas, in servers with high tick rates your shots will be more accurate, and predictable. Therefore, a high tick rate server is always preferred by pro players as they can process information faster, thus leading to quicker visual feedback.

Is a high tick rate worth it in FPS games?

As mentioned prior, a high tick rate means that a server can process more information per second. This can result in an immediate increase in smoothness of gameplay, and faster action-reaction times by players in a match. A high tick rate will ensure that your movement is much more precise, and the number of non-registered hits should decrease drastically. It will also reduce peeker’s advantage, in an attacker vs defender situation.

Looking to make your experience in Valorant smoother? Check out How to optimize your Valorant settings for high FPS, right here on Pro Game Guides.


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Author
Rajnil Bargi
Rajnil Bargi is a Journalism Graduate whose passion for gaming bloomed during the mid-2000s with titles like Age of Empires, I.G.I-2, and Half-Life 2. He has been publishing as a Contributing Writer at Pro Game Guides for over a year, primarily specializing in PC and mobile games. RPGS, Racing Sims, MOBAs and FPS are some of his favorite genres. When he's not completely enthralled in the world of gaming, he's usually playing music, going for hikes, or ordering pizza with way too much cheese.

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Everything you need to know about Tick Rate in FPS games

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