The mobile strategy game Lucky Offense brings lightweight gameplay to the table that is easy to pick up, but gets increasingly difficult to master with every passing wave. While it may seem straightforward that Mythic units are the best there are in the game, their value is much more nuanced. Let's take a look at the ranking of all units in our Lucky Offense tier list!
All Characters Ranked - Lucky Offense Tier List
Does the presence of Bandit King and MushKing imply the existence of a mecha-type king..? Existential questions aside, our tier list will show you how to decide on the best units for the gameplay. Of course, provided you chance upon relics that complement them during the game. The developers of much beloved Lucky Defense made sure that the roster is full of fun unit kits.

Tier | Characters |
---|---|
S | Mecharomancer, Meow, Dragon, War Machine, Daner, Carter |
A | Princess, Clint, Chef, Punk, Scar |
B | Bandit King, MushKing, Good-Gun, Tiger Master, Electro Robot |
C | Ninja, Sheriff, Hunter, Ranger, Eagle General |
D | Robo, Bandit, Mushroom, Shock Robot, Tyrant Badger |
S Tier Characters - Best Units in Lucky Offense
Our S tier Lucky Offense units are the best of the best. You'll need very little else for a winning combination in a run.
Character | Pros & Cons |
---|---|
![]() Mecharomancer Mythic, Mage | + On ULT, summons melee mechabots that are stronger than some standalone melee units + Low ULT cost for extra summons + Zaps the targets with regular and AoE attacks, big range, mid attack speed - May take time to summon the critical mass of bots, so a strong tank for support is necessary |
![]() Meow Mythic, Mage | + A strong skill that can teleport attacks straight into the enemy lines to wreak max havoc + Super strong ULT attack + Strong HP stat for a mage type for extra durability, fast movement, mid range, mid attack speed - RNG element makes it difficult to predict the definitive target of an attack |
![]() Dragon Mythic, Generalist | + Jack of all trades with super high HP and ATK, homing in to a random location at the beginning of the battle + Multiple attack buffs that come into play quickly and chaotically - Requires one of all three Legendary units to be merged, super slow |
![]() War Machine Legendary, Tank | + A Legendary rarity Tank, means that it's significantly easier to obtain him than the Mythic counterparts, plus can group up with its copies in a tile + Huge total HP pool when grouped up for super tankiness + A chance to stun enemies when hit - ATK may as well not exist |
![]() Daner Mythic, Support | + Excellent healer for any number of ally units, grants damage reduction + Long range means he can stay out of majority of harm's way, given there's a tank in the front - Requires sacrificing one War Machine and two Hunters to merge, all he does is heal |
![]() Carter Mythic, Tank | + Special linking skill for the unit directly behind him, providing damage reduction, heals, mana recovery share, HP and ATK boost galore for self and the linked unit + Largest HP pool in the game - Unless linked to an ATK beast, his own ATK is negligent |
A Tier Characters
The A Tier for Lucky Offense consists of pretty good units worthy of investment. They are especially great if you can pair them with those specific relics for a chance to shine.
Character | Pros & Cons |
---|---|
![]() Princess Mythic, Tank | + On ULT, summons tank Phantom Knight to taunt enemies + The summons stun nearby enemies on defeat, while it also restores Princess' health - The summons' stats are low and they aren't really able to tank more hits where it matters, making it an inconsistent tanking method |
![]() Clint Mythic, Range | + ULT has low mana cost and winds him up for incrementally bigger damage every time he ULTs + Very high ATK stat with the biggest range in the game - Slow attack speed means he will need way too long to wind up to full damage potential |
![]() Chef Mythic, Melee | + Berserker type unit which restores health when he defeats targets for some self-sustainability + Gains ATK and ATK SPD on own health lost - The overall experience doesn't really justify the investment into a Mythic merge where you could instead have a stack of Sheriffs |
![]() Punk Mythic, Range | + Big range, big attack speed, further increases range on kills, disengage buff on HP drop once per wave + Bonus attack speed buffs when leveled - Weak HP means he might get one-shot if caught, ATK could be better, relies on spamming attacks |
![]() Scar Mythic, Tank | + Main source of damage scales off HP, which is good for a tank + Damage reduction buffs for extra durability - ULT can't really be timed on bigger targets so the bite refresh passive isn't as useful, HP could be bigger for scaling |
B Tier Characters
Units in B tier all bring something to the table. However, the drawbacks indicate your team must rely on someone more powerful in the long run.
Character | Pros & Cons |
---|---|
![]() Bandit King Mythic, Support | + Good early game Mythic, and you get him for free, buffs team Crit Rate and own HP, ATK based on how many Bandits there are in the team - Unless boosted by Bandits, squishy especially because he is melee |
![]() Mush King Mythic, Mage | + Prioritizes poisoning unpoisoned targets, but poison also stacks and transfers to other targets if they die when poisoned, good range, super low mana requirement - Total damage takes time to stack up, there is an upper cap on bosses |
![]() Good-Gun Mythic, Range | + Good range, decent attack speed, relies on spam attacks - ATK buffs are there but take time to kick in, overall medicore |
![]() Tiger Master Legendary, Melee | + Decent melee with ATK SPD buffs for adjacent tiles, AoE basic attacks, easier leveling and ability to stack - Only so far he can go being Legendary |
![]() Electro Robot Epic, Tank | + This decent Epic tank, in stack, will provide much needed cover in early game and can stun on skill - Slow and weak attack, basically non-existent |
C Tier Characters
The C tier units in Lucky Offense are fine to keep around in early game, and can help you defeat some of the bulkier enemies.
Character | Pros & Cons |
---|---|
![]() Ninja Mythic, Melee | + Good positioning and stealth ability for clearing hordes of weak targets, high movement speed - Super squishy for the position he's mostly in during the battle, not a boss-killer unless someone else is tanking and aggroing |
![]() Sheriff Legendary, Mage | + Good for attacking the back lines, with good range, super decent in a stack - Can be underwhelming if alone |
![]() Hunter Epic, Melee | + He's labeled melee, but deals mid range damage that can easily get stronger when leveled and in a stack - Attacks very slowly |
![]() Ranger Rare, Range | + Super cheap ranged option that can pepper the targets from the backlines, especially when stacked, great for early game - Can't really help a lot as the game goes by |
![]() Eagle General Epic, Range | + Fast ranged damage, super nice in a stack, - Damage is pointed towards random enemies |
D Tier Characters
You'll be seeing the D tier units a lot, especially in the early game. They aren't the best but don't forget to upgrade them all the same! They can still provide you with support when you need it.
Character | Rarity / Type |
---|---|
![]() Robo Normal, Tank | ![]() Bandit Normal, Melee |
![]() Mushroom Normal, Range | ![]() Shock Robot Rare, Tank |
![]() Tyrant Badger Rare, Melee |
How to reroll in Lucky Offense
It's relatively easy to buckle up and unlock your desired Mythic units with free gems you collect along the way. However, you might want to score something for free at the very beginning. If you're planning to reroll in Lucky Offense, it's best to initially log in as a guest. Only bind your account when you're happy with the first pulls you make. There isn't a built-in reroll option, nor an option to log into a new guest account. So the only way is to reinstall the game and retry with a new guest account. At least it's not a huge download!
For more tier lists on similar games, check out Eternal Saga Tier List & Reroll guide on Pro Game Guides.
Published: Apr 1, 2025 08:04 am