Rise of Shadows Launch Guide – Release/Launch Times, Things to Know Before Release!

We're taking a detailed look at all the information you will need ahead of the launch of Hearthstone's Rise of Shadows!

With the release of Hearthstone's Rise of Shadows nearly upon us, I'm rounding up a bunch of information you might want to know ahead of the launch! We'll be going over release and launch times, single-player mode information, free loot you'll be getting, and some other stuff to get you prepared for the new expansion.

It's Standard rotation and new expansion time, and with that comes a lot of stuff to make sure to take care of prior to the release. I know that can be hard to keep track of sometimes, so this guide should help make sure you have all the information you need ahead of the launch!

What Time Will Rise of Shadows be Releasing/Launching?

The expansion is launching on April 9th, 2019 and we have just gotten the official release times and they are listed below!

  • NA: April 9th, 10AM PDT
  • EU: April 9th, 7PM CEST / April 9th, 6PM BST
  • Asia: April 10th, 2AM KST / April 10th, 1AM CST
  • CN: April 10th, 1AM CST

Pre-Release Parties

If you want to play the expansion a bit early, you can participate in the pre-release by hosting or joining in on a pre-release party! You don't need to leave your house to do this, you can set up a party by heading over to the Fireside Gatherings official site. Keep in mind that while you do get to open up your packs early, you don't get to play with your entire collection. You can play two different modes. One is the mode where you can build decks out of only what you get out of the packs, and the other is a pre-constructed Tavern Brawl that you'll get to use the new deck recipes that come with the expansion. This all kicks off on April 5th at 10am PDT and ends on April 10th at 10am PDT. More information can be found here.

Solo Adventure Content Launch Date

Update: The Solo Adventure mode has been revealed! Check out all of the information on it with our The Dalaran Heist Guide!

Free Stuff in Rise of Shadows

Ahead of the expansion every player that logs in will receive a free Legendary card from Rise of Shadows! You can login right now and receive Archmage Vargoth for free.

In addition to the Legendary, you'll also be getting some quests on release day to that will reward you with some free Rise of Shadows packs. Here's the official quests and packs you'll be given for completing them each day:

  • Day 1 - Play 25 Cards in Play mode
    • Rewards: 1 Rise of Shadows card pack & 1 The Witchwood card pack
  • Day 2 - Play 5 Games in Play mode
    • Rewards: 1 Rise of Shadows card pack & 1 The Boomsday Project card pack
  • Day 3 - Draw 20 Cards in any mode
    • Rewards: 1 Rise of Shadows card pack & 1 Rastakhan’s Rumble card pack
  • Day 4 - Win 1 Game in Play Mode
    • Rewards: 1 Rise of Shadows card pack & 1 The Witchwood card pack
  • Day 5 - Play 100 Cards
    • Rewards: 1 Rise of Shadows card pack, 1 The Boomsday Project card pack, 1 The Witchwood card pack, and 1 Rastakhan’s Rumble card pack

Finally, once the solo adventure content goes live, you will get the first wing of that for free! That's a pretty nice little teaser to see if you will want to part with your hard earned money or gold!

Pre-Purchase Rise of Shadows

If you are going to spend money on the expansion then pre-purchasing is just about always going to give you the most value. You have two different pack options this time, one that gives you 50 packs, a card back, and a random RoS Legendary card. The other gives you 80 packs, the Madame Lazul Priest Hero, card back, and a random GOLDEN RoS Legendary Card! The Standard Bundle can be purchased for $49.99 USD, and the Mega Bundle for $79.99 USD. You can find both bundles in the in-game store, or right here.

Shadow Bundle

Blizzard is making available a bundle that will get you nine packs (7 Packs + 2 Bonus Packs) and an Arena ticket. This is only available for a limited time and you'll be able to purchase it from April 9th to April 15th!

Standard Rotation

The rotation is here and that means we are losing three expansions from the Standard format. This time it's going to be Journey to Un'Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. Those are some big expansions to lose, so it will mean quite a shake up of the meta!

Hall of Fame

In addition to those expansions rotating, Blizzard has also decided on the fate of some cards that will be headed to the Hall of Fame. This set is used as a way for Blizzard to change up the meta and keep it fresh by removing cards that have kind of caused decks to be too much of the same for too long. In this Hall of Fame batch, they went away from just taking basic and classic cards and included cards from The Witchwood set. Here's a full list of what's going to Wild once Rise of Shadows releases:

  • Naturalize
  • Doomguard
  • Divine Favor
  • Baku the Mooneater
  • Genn Greymane
  • Gloom Stag
  • Black Cat
  • Glitter Moth
  • Murkspark Eel

Hall of Fame Arcane Dust Information

Don't fret if you were a fan of those cards! They will still be available in Wild, and you are going to get a full dust refund for the ones you own! There's also some dust to be made if you know how to do it, so check out our Dust Guide to learn more about that!

New Decks in Rise of Shadows

Lots of new potential for decks with the Standard rotation and the new expansion! We're rounding up the top lists in our Best Rise of Shadows Decks post. We've also got some deck guides started that you might want to check out for inspiration:

What's New Coming to Rise of Shadows?

There's some big new additions to the game coming in Rise of Shadows! We've got Lackeys, Schemes, and the new Twinspell keyword mechanic!


Lackeys are token cards that can be generated by multiple new cards in the Rise of Shadows expansion. Each time a Lackey is generated, it will be one of the following options.

Generated by EVIL cards that add Lackeys to your hand, Lackeys are 1/1 minions that, while lacking in terms of raw stats, pack a surprisingly powerful punch when they hit the board.


Schemes are spell cards that will upgrade themselves each turn that they sit in your hand. They can go from relatively innocent spells to powerhouses!

Schemes are powerful spells that become even more powerful the longer they stay in your hand. It takes time to cook up a good scheme, but the payoff is totally worth it!

  • Dr. Boom's Scheme
  • Hagatha's Scheme
  • Lazul's Scheme
  • Rafaam's Scheme
  • Togwaggle's Scheme


If you are looking to get more out of your spells then you'll want to include cards with the new Twinspell keyword! When you cast a card with Twinspell, you will get a new copy of it placed in your hand that does not include the Twinspell keyword. That means, you can play a spell once, then play it again on the same turn or in a future turn!

Twinspells are spells that, once cast, create a copy of themselves in your hand to be used whenever you like. Turn the tides of battle, then turn it again!

  • Blessing of the Ancients
  • Conjurer's Calling
  • Desperate Measures
  • Lightforged Blessing
  • Rapid Fire
  • Ray of Frost
  • The Forest's Aid
  • Unleash the Beast

135 New Cards!

There's a bunch more new cards to take a look at, and we've got the full list of them in our Rise of Shadows Spoilers List!

Follow us on Twitter and Facebook to get updates on your favorite games!

About the Author

Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

Recently Updated Hearthstone Posts

Leave a Comment

Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:

  • All comments must be on topic and add something of substance to the post
  • No swearing or inappropriate words
  • No asking or begging for anything free
  • Do not attempt to start a poll in the comments
  • Comments in all CAPS will be removed
  • We reserve the right to remove a comment for any reason
  • Do not impersonate a staff member or influencer

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.


  1. Great Guide! Thanks!

    1. No problem, hope it helped!

  2. As usual no rogue nerfs!

    1. Rogue is getting rotated. HARD

      1. rogue is just dead in the water the only thing it has going for it is pirates and thievery or togwaggle lackeys

        1. Not sure how Rogue is dead when it has one of the most popular decks in the game currently.