Updated: Januray 14, 2026
We've added complete analysis of Nerthus deity and the new class Archmage!
Jotunnslayer Hordes of Hel continues to evolve with The Fall of Alfheim update, bringing fresh content, including the new Archmage class and Nerthus deity. While you can get through early levels with random builds, harder difficulties demand refined strategies. Here's your complete guide to the best Jotunnslayer Hordes of Hel character builds for all seven classes.
What's New in The Fall of Alfheim Update
The Fall of Alfheim dropped some serious content that completely changes how you approach builds. Here's what's new:
- Hotfix 1.1.2: Recent patch fixing Construct Jotunn laser bug
- Archmage Class: New spell-slinging hero with teleport mechanics
- Nerthus Deity: Earthmother god with nature-based abilities
- Alfheim Map: New realm with spider-themed challenges
- Arachnid Jotunn Boss: Massive new boss encounter
Nerthus God Skills
If you've been waiting for a deity that brings actual nature-based chaos, Nerthus is your answer. The Earthmother arrived with The Fall of Alfheim update as the seventh playable deity, and she's all about summoning, earthquakes, and making your enemies regret everything.
Key Nerthus Abilities
Nerthus provides:
- Earthquake Skills: Devastating ground-based AoE damage
- Living Forests: Summon tree allies for sustained damage
- Beast Summoning: Call powerful creatures to fight alongside you
- Elemental Storms: Flood and storm abilities for crowd control
Best Classes for Nerthus
Nerthus synergizes exceptionally well with:
- Archmage: Double Cast chance enhances summon spam
- Seeress: God skill damage buffs amplify Nerthus abilities
- Revenant: Pairs well with wolf mechanics for multi-summon builds
Nerthus excels in builds focused on sustained battlefield control rather than burst damage, making her ideal for Endless mode runs where controlling space matters more than quick kills.

Nidhogg God Skills Can Improve Builds
The Jotunslayer 1.0 update introduced Nidhogg as the sixth god, offering some of the most dangerous passive abilities in the game. While they're powerful, keep in mind that Nidhogg skills often come with significant drawbacks.
| Nidhogg Skills | Effect | Drawback |
|---|---|---|
| All In | 0.13% Damage per enemy killed | Permanently stops ALL healing |
| Power Overwhelming | Huge damage boost | Reduces maximum HP significantly |
| No Remorse | 24% Damage increase | May reduce defensive capabilities |
| Vigor | 2 HP/s regeneration | Lower regen than other gods |
Best Archmage Build in Jotunnslayer Hordes of Hel

How to unlock: Complete Alfheim on Normal difficulty
The Archmage is Jotunnslayer's newest class, introduced in The Fall of Alfheim update. This elven spellcaster survived the spider invasion of his homeland and now wields devastating arcane magic. The Archmage plays differently from other heroes thanks to unique mechanics that reward positioning and elemental mastery.
Archmage Unique Mechanics
The Archmage starts with three distinctive traits:
- Magic Orbs: Constantly rotating energy spheres that wound nearby enemies automatically
- Power of Knowledge: Begins with 15% Double Cast chance (highest base in game)
- Teleport: Replaces standard dash with a blink that avoids damage but has a longer cooldown
Stormbringer Elemental Build
This build maximizes the Archmage's natural Double Cast synergy while stacking shock procs for massive chain damage across the battlefield.
| Name | Type | Priority | Reason |
|---|---|---|---|
| Arcane Missiles | Active (Class) | Essential | Primary damage dealer, benefits from Double Cast |
| Elemental Barrage | Active (Class) | Essential | Applies elemental effects, synergizes with Stormbringer |
| Lightning Strike | Active (Thor) | Essential | No CD, huge AoE, procs Stormbringer chain lightning |
| Radiant Echo | Passive (Freya) | Essential | Increases Double Cast to 51%+ with base bonus |
| King of Gods | Passive (Odin) | High | God skill damage +30%, works with Lightning Strike spam |
| Orb Mastery | Passive (Class) | High | Increases Magic Orb damage and count |
| Might of Megingjord | Passive (Thor) | High | God skill damage +36% |
| Tempest Call | Active (Nerthus) | High | Nature-based AoE that benefits from elemental synergy |
| Divine Wave | Active (Freya) | Low | Backup no-CD skill for close-range safety |
- Recommended Subclass: Stormbringer (Chain Lightning from orbs, Shock effects on all skills)
- Recommended Weapon: Elven Grimoire (Class Skill Damage +12%, Double Cast +5%)
- Skill Point Allocation: 7x Arcane Mastery (Class), 7x Power (Thor), 3x Lightning Strike (Thor), 7x Resolution (Freya), 2x Radiant Echo (Freya), 6x Prowess (Odin)
This Archmage build leverages the highest Double Cast chance in the game. With Stormbringer's chain lightning triggering from Magic Orbs, every orb hit creates lightning chains across enemies. Combined with no-CD Lightning Strike and evolved Divine Wave, you create constant screen-wide elemental devastation. The 15% base Double Cast means you're effectively casting 1.5x as many skills as other classes from level 1.
Cryomancer Defensive Build
For players who prefer survivability, the Cryomancer subclass transforms the Archmage into a tanky spellcaster with freeze control.
| Name | Type | Priority | Reason |
|---|---|---|---|
| Frost Circle | Active (Skadi) | Essential | Freezes enemies in radius, Cryomancer adds ice shield |
| Ice Dart | Active (Skadi) | Essential | Ranged freeze with high uptime |
| Sentinel | Active (Thor) | Essential | No CD damage while standing still for shield |
| Icy Shield | Passive (Class) | Essential | No CD damage while standing still for the shield |
| Hypothermia | Passive (Skadi) | High | Class skill cooldown -20% when low HP |
| Frost Armor | Passive (Skadi) | High | 24% Damage Reduction |
| Concentration | Passive (Odin) | High | -20% cooldown when standing still |
| Orb Mastery | Passive (Class) | Low | Orbs freeze nearby enemies with Cryomancer |
- Recommended Subclass: Cryomancer (Icy Shield when standing, Freeze on skills)
- Recommended Weapon: Frost Staff (Freeze Chance +10%)
- Skill Point Allocation: 7x Arcane Defense (Class), 6x Misdirection (Skadi), 7x Sturdiness (Thor), 6x Sentinel (Thor)
The Cryomancer build plays like a stationary turret. Position yourself strategically, activate Icy Shield by standing still, and freeze everything around you while Sentinel and Magic Orbs handle damage. The teleport serves as your emergency escape when positioning fails. This build excels in Alfheim, where spider swarms require strong crowd control.
Best Berserker Build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by default (starting character)
The Berserker is one of the first characters you get unlocked in Jotunnslayer Hordes of Hel. Being a typical Barbarian, the Berserker uses his melee skills and Rage mode to shred through most monsters. While lacking range, the Barbarian relies on brute strength to survive. So, there are two great Jottunslayer Berserker builds you can use to make the most out of this character.
Zealot God Skill Crit Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Seething Zeal | Passive (Class) | Essential | Critical hits from attacks reset God Skill CD. |
| Rip and Tear | Passive (Class) | Essential | Increases your Critical chance by +15% |
| Might of Megingjord | Passive (Thor) | Essential | Increases God skill damage by up to +36% |
| Devastating Hit | Passive (Thor) | Essential | Increases Critical Hit chance by 10% and Crit Hit Damage by 35% |
| Blood Drain | Passive (Class) | High | 25% Chance to Regen HP when landing a Critical Hit. |
| Radiant Echo | Passive (Freya) | High | Double cast God skills on a single CD at up to 21% chance. |
| Gambanteinn | Active (Freya) | High | Huge AoE ranged skill that shoots a sword with high damage. |
| Divine Wave | Active (Freya) | High | Huge AoE skill that continuously deals damage to nearby enemies. |
| Mjolnir | Active (Thor) | Low | Shoots a hammer in a straight line, towards enemies. Decent AoE. |
| Swirling Axe | Active (Class) | Low | Throws multiple axes at nearby enemies. Good DPS, low AoE. |
| Reach | Passive (Class) | Low | Increases attack range by up to 60%. |
- Recommended Subclass: Zealot (All God Skill Cooldown -20%)
- Recommended Weapon: Crippling Axes (Critical Chance +5%)
- Skill Point Allocation: 7x Power (Thor), 7x Resolution (Freya), Evolved Divine Wave, Evolved Gambanteinn
This Berserker build is heavily reliant on God Skills, specifically those from Freya. It utilizes Berserker's high critical chance to continuously reset the cooldown of your skills, thereby maximizing DPS. Once you have the essential skills unlocked, you can choose almost any AoE or high DPS God skill and clear the levels with ease.
Troll Scion Rage Regen Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Adrenaline Rush | Passive (Class) | Essential | Entering Rage regens up to 15 HP |
| No Pain, No Gain | Passive (Class) | Essential | Taking damage triggers Rage |
| Ancestral Wrath | Passive (Class) | Essential | Chance to trigger Rage when using Skill |
| Frenzy | Passive (Class) | Essential | Entering Rage deals AoE damage |
| Overlord | Passive (Odin) | High | Increases Attack with Hero's HP |
| Heroic Hymn | Passive (Freya) | High | Increases all Healing by up to 40% |
| Divine Wave | Active (Freya) | High | Deals massive AoE damage at regular intervals |
| Assault | Active (Class) | Low | Deals AoE damage in straight line |
| Cutting Edge | Active (Class) | Low | Deals circular AoE damage around Hero |
- Recommended Subclass: Troll Scion(Healing +50% HP Regen +3/s)
- Recommended Weapon: Stunning Axes (Stun Chance +5%)
- Skill Point Allocation: 7x Vessel of Pain (Class), 2x Adrenaline Rush (Class), 7x Sturdiness (Thor), 6x Recovery (Thor), 6x Defense (Freya), 2x Heroic Hymn (Freya), 2x Older Than Time (Odin)
Unlike the previous Jottunslayer build, this build is completely dependent on the class passives and talent skills. This takes the luck factor out and is a more lengthy style of playing. Triggering rage every few seconds and tanking almost any amount of damage while recovering insanely fast. With the Troll Scion sub-class buff, you'll be almost immortal.
Best Seeress build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by default (starting character)
The Seeress is the second starting character you get unlocked in Jotunnslayer Hordes of Hel. Being a typical mage, the Seeress relies on her magical skills, and God skills to dish out massive amounts of damage. Even though she lacks defense, you can deal significant AoE damage with the right build. So, here are two builds to help you get started.
Hag God Skill Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Lightning Strike | Active (Thor) | Essential | No CD, high damage, huge AoE ranged skill. |
| Golden Disc | Active (Freya) | Essential | Low CD, high damage, huge AoE ranged skill. |
| Sentinel | Active (Thor) | Essential | No CD, single target, high damage skill. |
| Rune Mastery | Passive (Odin) | High | Increases Double Cast chance by 5% and HP regen on Double Cast. |
| King of Gods | Passive (Odin) | High | Increases God skill damage by up to 30% and Critical chance by up to 15%. |
| Might of Megingjord | Passive (Thor) | High | Increases God skill damage by up to 36%. |
| Overwhelming Potential | Passive (Thor) | High | Increases Thor's skill damage by up to 30%. |
| Radiant Echo | Passive (Freya) | High | Increases Double Cast chance by up to 36%. |
| Concentration | Passive (Odin) | Low | Decrease the cooldown of skills by -20% when standing still. |
| Thunderstorm | Active (Thor) | Low | Multitarget, high damage, minor AoE skill. |
- Recommended Subclass: Hag (+25% Damage)
- Recommended Weapon: Asgardian Staff (Cooldown -10%)
- Skill Point Allocation: 6x Mastery of Fate (Class), 2x Divination (Class), 7x Power (Thor), 6x Sentinel (Thor), 2x Overwhelming Potential (Thor), 3x Lightning Strike (Thor)
While the Seeress lacks defenses, she makes up for it with insane firepower. With these primarily God skills build and her Hag subclass, you can clear almost any level with relative ease. The no CD skills paired with multiple stacks of God skill damage boost make this an ideal build for the Seeress, as well as any other hero that you want.
Best Revenant build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by clearing Niflheim on Easy mode
The Revenant is a ranged hero that excels at dealing tons of long-range damage while also having a wolf companion on the side. This limits his build to two distinct playstyles: one that relies heavily on the bow and arrow, and another that focuses on summoning. So, here's how you can use both of them.
Marksman Attack Speed Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Sleipnir's Speed | Passive (Odin) | Essential | Increases Attack Speed by up to 30% |
| Blows of Jarngreipr | Passive (Thor) | Essential | Attacks have a chance to cause Knockback and Stun |
| Volley | Passive (Class) | Essential | Increases the number of arrows fired by up to 7 arrows. |
| Guidance | Passive (Freya) | High | Increases Class Skill damage by up to 60% |
| Explosive Nature | Passive (Thor) | High | Create chain lightning every time you attack. |
| Focused Fire | Active (Class) | High | Shoots up to 15 arrows in quick succession. |
| Aimed Shot | Passive (Class) | High | Increase Attack by up to 30% |
| Necrotic Rain | Active (Class) | Low | Shoots a wave of arrows in an AoE. |
| Heart Seeker | Active (Class) | Low | Shoots up to 6 arrows that automatically seek nearby targets. |
- Recommended Subclass: Marksman (When standing still, Attack Speed +50% and Knockback: Weak)
- Recommended Weapon: Winter Bow (Attack Speed +5%)
- Skill Point Allocation: 7x Rapid Fire (Class), 7x Lichborne (Class), 2x Aimed Shot (Class), 3x Focused Fire (Class), 7x Resolution (Freya), 7x Prowess (Odin), 2x Sleipnir's Speed (Odin)
As you may have guessed from the name, this Jottunslayer build optimizes the Marksman subclass to create a hero that is essentially an arrow machine gun. The hero, if built properly, will shred through almost any number of enemies, and acts like a shotgun when up against Elite enemies or even Jotunns.
Beastmaster Haunting Wolf Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Dire Wolf | Passive (Class) | Essential | Haunting wolves have a 10% slay chance. |
| Shattered Spirit | Passive (Class) | Essential | 35% chance to release a haunting wolf after dash. |
| Vampirism | Passive (Class) | Essential | Haunting Wolves offer minor healing. |
| Wolf Pack | Passive (Class) | High | Summon a pack of five wolves upon level-up. |
| Might of Megingjord | Passive (Thor) | High | Increase damage from skills. |
| Skull Shot | Active (Class) | Low | Sends out a skull that shatters and deals damage. |
| Golden Disc | Active (Freya) | Low | Sends out discs that cause damage. |
- Recommended Subclass: Beastmaster (Haunting Wolf Cooldown -30%, Damage +50%)
- Recommended Weapon: Winter Bow (Attack Speed +5%)
- Skill Point Allocation: 7x Lichborne (Class), 6x Wild Hearth (Class), 7x Power (Thor), 2x Heroic Hymn (Freya),
A more unique and alternative build for the Revenant is the Beastmaster build. This focuses on making the most of the Haunting Wolf passive of this hero. To supplement any damage, you can choose meta AoE God skills like Golden Discs to clear most stages. While not as consistent as the Marksman build, this can still be a fun option for most players.
Best Flame Sister build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by clearing Niflheim on Normal mode
The Flame Sister is the third character you can unlock in Jotunnslayer. She is somewhat of an amalgamation of both the Revenant and the Seer. Because of this, you can create two distinct builds for her, one that takes advantage of her nimbleness and high attack speed, while the other maximizes her firepower. So, here's both the build for you to try out.
Ash Disciple God Skill Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Lightning Strike | Active (Thor) | Essential | No CD, high damage, huge AoE ranged skill. |
| Divine Wave | Active (Freya) | Essential | No CD, high damage, AoE skill around the Hero. |
| Sentinel | Active (Thor) | Essential | No CD, single target, high damage skill. |
| Rune Mastery | Passive (Odin) | High | Increases Double Cast chance by 5% and HP regen on Double Cast. |
| King of Gods | Passive (Odin) | High | Increases God skill damage by up to 30% and Critical chance by up to 15%. |
| Might of Megingjord | Passive (Thor) | High | Increases God skill damage by up to 36%. |
| Overwhelming Potential | Passive (Thor) | High | Increases Thor's skill damage by up to 30%. |
| Radiant Echo | Passive (Freya) | High | Increases Double Cast chance by up to 36%. |
| Concentration | Passive (Odin) | Low | Decrease the cooldown of skills by -20% when standing still. |
| Thunderstorm | Active (Thor) | Low | Multitarget, high damage, minor AoE skill. |
- Recommended Subclass: Ash Disciple (God Skill Damage +35%)
- Recommended Weapon: Cultist Dagger (Regen +1 HP/s)
- Skill Point Allocation: 7x Vital Spot (Class), 7x Power (Thor), 6x Sentinel (Thor), 2x Overwhelming Potential (Thor), 3x Lightning Strike (Thor), 7x Prowess (Odin), 3x Divine Wave (Freya)
This is the key build for the Flame Sister with the Ash Disciple. With the number of God Skill damage buffs stacked, this build has some of the highest DPS numbers you can expect. For example, I could clear the Flame Jotunn within 15 seconds with this build. Try to unlock the no CD skills as fast as possible, then just sit back and watch the destruction unfold.
Smoke Assassin Slay Build

| Name | Type | Priority | Reason |
|---|---|---|---|
| Sleipnir's Speed | Passive (Odin) | Essential | Increases Attack Speed by up to 30% |
| Long Knife | Passive (Class) | Essential | Increases Attack Range by 30%. |
| Master Assassin | Passive (Class) | Essential | Increases Slay chance by 5%. |
| Forbidden Technique | Passive (Class) | Essential | Increases Attack Speed by up to 30%. |
| Explosive Nature | Passive (Thor) | High | Create chain lightning every time you attack. |
| Slepnir's Speed | Passive (Odin) | High | Increases Attack Speed by up to 30%. |
| Blows of Jarngreipr | Passive (Thor) | High | Attacks have a chance to cause Knockback and Stun |
| Divine Wave | Active (Freya) | Low | Creates a no CD, huge AoE damaging circle around you. |
| Flaming Ray | Active (Class) | Low | Creates a circular AoE, low CD damaging area around you. |
- Recommended Subclass: Smoke Assassin (Slay Chance +20%)
- Recommended Weapon: Sisterhood Dagger (Evasion +10%)
- Skill Point Allocation: 2x Sprint (Class), 7x Power (Thor), 6x Massacre (Thor), 7x Resolution (Freya), 3x Divine Wave (Freya), 7x Prowess (Odin), 2x Slepnir's Speed (Odin), 7x Quickness (Loki)
This build is similar to the Marksman build of the Revenant, but the only difference is that this has a total of 40% Slay Chance, so almost every attack will one-shot regular monsters on any level. Apart from that, the high attack speed and status effects make it an ideal assassin build to clear any boss at relatively close range.
Best Warden Build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by clearing Jotunheim on Normal mode
Of all Jotunnslayer Hordes of Hel Character builds, this class is one of the most popular. The Warden is one of the iconic Dwarven characters in Jotunnlayer. He has all the passive skills of a tank and relies heavily on either pure damage or defense. Because of this, you get two ideal builds that you can use with him, each focusing on one of his strengths. So, here's both the build for you to try out.
Weapon Master God Skill Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Iron Fist | Active (Class) | Essential | 5s CD, high damage, decent AoE ranged skill with CC. |
| Magnetized Anvil | Active (Class) | Essential | 4s CD, very high damage, AoE skill. |
| Mjolnir | Active (Thor) | Essential | 4s CD, very high DMG, CC as well as AoE skill. |
| Ball Lightning | Active (Thor) | High | 1.5s CD, decent damage AoE skill with good spread. |
| King of Gods | Passive (Odin) | High | Increases God skill damage by up to 30% and Critical chance by up to 15%. |
| Might of Megingjord | Passive (Thor) | High | Increases God skill damage by up to 36%. |
| Overwhelming Potential | Passive (Thor) | High | Increases Thor's skill damage by up to 30%. |
| Radiant Echo | Passive (Freya) | High | Increases Double Cast chance by up to 36%. |
| Guidance | Passive (Freya) | Low | Increases Class Skill Damage by up to 60%. |
| Rune Mastery | Passive (Odin) | Low | Provides +5% Double Cast chance plus healing 7 HP for each successful Double Cast. |
- Recommended Subclass: Weapon Master (Attack Crit Chance +15%, Weapon Skill Crit Chance +100%)
- Recommended Weapon: Craftsman's Hammer (-8% Cooldown)
- Skill Point Allocation: 11x Power Overwhelming (Nidhogg), 7x Militia Training (Class), 7x Power (Thor), 3x Mjolnir (Thor), 2x Overwhelming Potential (Thor), 3x Ball Lightning (Thor), 7x Prowess (Odin), 4x Calmness (Skadi), 3x Iron Fist (Class), 3x Magnetized Anvil (Class)
The above build is the highest DPS build you can use when using the Warden Class. This makes most skills have low CD, helping you trigger Double Cast, which in turn doubles your DPS as well as provides consistent healing. The skills have balanced DPS, CC, and AoE, making it ideal for any stage.
Shieldbearer Reflect Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Barricade | Passive (Class) | Essential | Provides up to 20% Block Chance against any attack. |
| Punish | Passive (Class) | Essential | Damages and Knocks Back enemies upon successful block. |
| Deafening Impact | Passive (Class) | Essential | 30% chance to stun nearby enemies upon successful block. |
| Retribution | Passive (Class) | High | Can provide up to a 30% chance to reflect any projectile attack and heal 6% of the Hero's HP. |
| Shield Wall | Active (Class) | High | 5s CD, Decently high damage, good knockback CC, and Defense. |
| Frost Armor | Passive (Skadi) | High | Provides up to 24% Damage Reduction. |
| Goat Feast | Passive (Thor) | High | Increases Maximum HP by +200. |
| Thurisaz | Passive (Brokk & Sindri) | High | Provides HP Regeneration effect of up to +4 HP/s. |
| Berkana | Passive (Brokk & Sindri) | High | Increases Maximum HP by up to +220. |
| Vigor | Passive (Nidhogg) | Low | Provides HP Regeneration effect of +2 HP/s. |
| Jotunn's Blood | Passive (Loki) | Low | Provides HP Regeneration effect of up to +6 HP/s. |
| Older Than Time | Passive (Odin) | Low | Increases Maximum HP by up to +150. |
- Recommended Subclass: Shieldbearer (HP Regeneration +2 HP/s, Block Chance +10%)
- Recommended Weapon: Ceremonial Hammer (+15% Healing Power) or Dwarven Hammer (+50 Maximum HP)
- Skill Point Allocation: 2x Retribution (Class), 2x Barricade (Class), 3x Shieldwall (Class), 6x Recovery (Thor), 7x Sturdiness (Thor), 6x Defense (Freya), 3x Berkana (Brokk & Sindri), 3x Thurisaz (Brokk & Sindri), 6x Misdirection (Skadi)
This is more of an unconventional Jottunslayer Warden build since it completely focuses on the defensive aspect of its skillset. With a solid 50% chance to block all attacks, around 50% Damage Reduction, over +15 HP/s regen, and +700 Max HP, this build makes the Warden into a walking Fortress. Almost all attacks are tanked easily, and an insane amount of damage is reflected.
Best Kinslayer Build in Jotunnslayer Hordes of Hel

How to unlock: Unlocked by clearing Svartalfheim on Normal mode
The Kinslayer is currently the last character you can unlock in Jotunnslayer. She is a stronger version of the Revenant, boasting one of the strongest basic attack stats. But since she also has strong Class skills, you can go all in on her Attack and Crit or rely on Skill Damage. So, here are the Jottunslayer Kinslayer class builds for you to try out.
Warglaive Crit And Attack Build
| Name | Type | Priority | Description |
|---|---|---|---|
| Vengeful Reach | Passive (Class) | Essential | Increases Attack Range by up to 40%. |
| Ruthlessness | Passive (Class) | Essential | Increases Crit Chance by +10%. |
| Weighted Glaive | Passive (Class) | Essential | Increases Crit Damage by +30%. |
| Stand And Fight | Passive (Class) | High | Increases Damage by up to 30% and up to 60% when standing still. |
| Devastating Hit | Passive (Thor) | High | Crit Chance +10% and Crit Damage +30%. |
| Teiwaz | Passive (Brokk & Sindri) | High | Increase Attack damage by up to 75% with the Chain Attack skill. |
| Raido | Passive (Brokk & Sindri) | High | Increase Attack Speed by +40% and decrease Dash CD. |
| Perth | Passive (Brokk & Sindri) | High | Attack Crit Chance +25% with 10% Chance to Slay enemies. |
| Hagalaz | Passive (Brokk & Sindri) | Low | +5% Attack Lifesteal and +30% Healing Power. |
| Slepnir's Speed | Passive (Odin) | Low | Increases Attack Speed by up to +30%. |
| No Remorse | Passive (Nidhogg) | Low | Increases Damage by up to +24%. |
| All In | Passive (Nidhogg) | Low | Increases Damage by 0.13% for every enemy killed. Stop healing effects permanently. |
- Recommended Subclass: Warglaive (Attack Speed +10%, 33% chance to Double Strike)
- Recommended Weapon: Light Lance (+8% Attack Speed)
- Skill Point Allocation: 2x Stand And Fight (Class), 6x Massacre (Thor), 7x Resolution (Freya), 3x Teiwaz (Brokk & Sindri), 3x Raido (Brokk & Sindri), 3x Hagalaz (Brokk & Sindri), 7x Prowess (Odin), 4x Ancient Mariner (Njord), 7x Callous Cruelty
The above build boosts her basic attack to the maximum limits, pushing all sorts of boundaries. The Critical Chance is almost as high as 80%, with Critical Damage bonus exceeding 100%. Moreover, the Basic attack's base damage is also boosted by +100% alongside the Attack Speed. Although you may encounter difficulties in the initial stages, this build boasts strong scaling capabilities.
Restless Spirit Class Skill Build
| Name | Type | Priority | Reason |
|---|---|---|---|
| Javelins | Active (Class) | Essential | 4s CD, Multitarget, Projectile Skill with decent damage |
| Charge of the Damned | Active (Class) | Essential | 12s Cooldown, Extremely high damage AoE skill. |
| Shadow Blade | Passive (Class) | High | Increases class skills damage by up to +50% |
| Guidance | Passive (Odin) | High | Increases class skills damage by up to +60%. |
| Mannaz | Passive (Brokk & Sindri) | High | Increases class skills damage by up to 75% and +20% chance to double cast. |
| Inguz | Passive (Brokk & Sindri) | High | Increases Class and God Skill's Critical Hit damage by +60% and Heal of Critical DMG. |
| Radiant Echo | Passive (Freya) | High | Increases skill Double Cast chance by up to 36%. |
| Concentration | Passive (Odin) | Low | Decrease the cooldown of skills by -20% when standing still. |
| Self Sacrifice | Passive (Odin) | Low | Revive +1 |
| Hypothermia | Passive (Skadi) | Low | If HP below +40%, Class Skill cooldown -20% and Class skill Damage +20%. |
- Recommended Subclass: Restless Spirit (+3 Revive, Every Revive +15% Damage -30% Maximum HP)
- Recommended Weapon: War Spear (Class Skill Damage +12%)
- Skill Point Allocation: 2x Shadowblade (Class), 5x Charge of the Damned (Class), 3x Javelins (Class), 7x Power (Thor), 3x Mannaz (Brokk & Sindri), 3x Ingus (Brokk & Sindri), 4x Calmness (Skadi),
Unlike the Attack build, this build is the complete opposite and takes advantage of the high DPS output from the Class Skills boosted with almost +200% Class Skill Damage increase, along with 50% Double Cast Chance, among other buffs. This makes this build an unstoppable force in the later games.
Best Builds for Endless Mode
Endless mode pushes your builds to their absolute limits. Unlike standard difficulties, Endless mode requires builds that can scale infinitely while maintaining survivability. Here's how to improve your build for the Endless mode.
- Prioritize scaling over burst: Skills that grow stronger over time
- Maximum survivability: Health regen, block chance, damage reduction
- AoE over single-target: Crowds become overwhelming quickly
- Avoid Nidhogg's "All In": Healing becomes crucial in later waves
Best Endless Mode Classes Tier List
- S-Tier: Kinslayer (Warglaive build), Flame Sister (Ash Disciple)
- A-Tier: Seeress (Hag build), Warden (Weapon Master)
- B-Tier: Revenant (Marksman), Berserker (Zealot)
Kinslayer Warglaive build is the best choice for the Endless mode, with focus on these skills:
| Skill | Importance | Explanation |
|---|---|---|
| Skill | Priority | Endless Mode Reason |
| Vengeful Reach | Essential | Extended range for safety |
| Perth (Brokk & Sindri) | Essential | 25% Crit + 10% Slay chance scales infinitely |
| Teiwaz (Brokk & Sindri) | Essential | 75% Attack with Chain Attack |
| Hagalaz (Brokk & Sindri) | High | Lifesteal becomes crucial for survival |
| Divine Wave | High | No cooldown AoE for infinite crowds |
Jottunslayer Class Builds FAQ
The Kinslayer is currently the strongest class, thanks to her high base Attack and Crit scaling. She outpaces other heroes in raw DPS, though her skill build is on par with Seeress and Flame Sister.
Divine Wave is by far the best. It has no cooldown, huge AoE, and works perfectly in most builds. Lightning Strike and Golden Discs are close seconds for their versatility.
High single-target burst builds are ideal for boss fights. The Kinslayer’s Warglaive Crit build and Revenant’s Marksman build are the fastest boss killers, while Flame Sister’s Ash Disciple also shreds through bosses.
The Seeress is the most beginner-friendly. Her Hag build has good AoE nukes, and her God Skills can clear areas quickly without relying on advanced stats like Rage or Slay chance.
Jotunnslayer: Hordes of Hel is a roguelike bullet-hell cross between Vampire Survivors and Diablo games. Here you get to play as one of six available champions (classes) and slay hordes of monsters, finally leading up to a boss showdown against the mighty Jotunn.
The update adds a new map, Alfheim, with its unique modifiers and objectives, a new deity, Nerthus the Earthmother, the new class Archmage, as well as a boss, Arachnid Jotunn.
Builds focusing on infinite scaling work best: Kinslayer's Warglaive build, Flame Sister's Ash Disciple, and any build incorporating Brokk and Sindri runes for percentage-based bonuses.
Nidhogg offers the most powerful damage bonuses, but with severe drawbacks. This is only for experienced players or those employing specific strategies.
The Seeress with Hag build is most beginner-friendly. Strong AoE abilities, straightforward god skill usage, and good damage output without complex mechanics.
Most optimal builds focus on 2-3 gods maximum. Popular combinations: Thor + Freya (damage + utility), Odin + Thor (crit + power), or Brokk & Sindri + any other god for rune synergy.
Complete Alfheim on Normal difficulty. Alfheim is the newest realm from The Fall of Alfheim update. You'll need to defeat the Arachnid Jotunn boss to unlock this elven spellcaster.
Nerthus excels with earthquake-based AoE skills, living forest summons, and beast companions. Her abilities work best in builds focused on sustained battlefield control. Pair Nerthus with Archmage or Seeress for maximum effectiveness through God skill damage buffs.
Stormbringer is the strongest Archmage subclass for most content. Chain lightning from Magic Orbs combined with shock procs creates devastating screen-wide damage. Cryomancer is better for defensive play, especially in Alfheim, where freeze control helps manage spider swarms.
The Archmage's teleport replaces the standard dash with a blink that provides invincibility frames. The longer cooldown requires more strategic positioning. Teleport works through walls and obstacles, making it superior for escaping tight situations despite the higher cooldown.
Now that you know more about Jotunnslayer Hordes of Hel character builds, check out Jotunnslayer Hordes of Hel Beginner’s Guide on Pro Game Guides!