Captain Square minigame guide in the Distant Future Scenario – Live A Live

It's not shameful to get a game over.

Captain Square is a turn-based tactical RPG minigame in Live A Live’s Distant Future scenario. It has nine stages—one for each planet in the solar system—which have unique enemies you need to defeat. Without a Memory Card, you’re not allowed to save your progress and will be forced back to the Mercury stage when you lose.

While it’s similar to battles in Imperial China, it rewards players who are more patient, less aggressive, and analytical. Here’s how to beat it.

Where to find the Memory Card in Live A Live

Screenshot by Pro Game Guides

If you want to save your game in the middle of playing Captain Square, you’re going to need a Memory Card. The only Memory Card on the ship can be found in Kirk’s room, which you can access later in the story.

How to beat the Captain Square minigame in Live A Live

Below are the moves you’re going to use often in Captain Square:

  • Plasma Charge: Restores Stamina, buffs stats (including attack, defense, and speed)
  • Spacephage (short charge time): Shoots nine bullets at an enemy at least three tiles away, deals moderate damage
  • Pion Bomb (long charge time): Three-tile vertical area attack, deals moderate damage

Each stage needs a different strategy to complete. In this guide, we'll teach you the best way to overcome all of them.

Mercury

Screenshot by Pro Game Guides
  • Enemies: Clickarock

This stage is easy and straightforward. Just fight like you normally would. In fact, we highly recommend using this stage to test out all of Captain Square’s abilities.

Venus

Screenshot by Pro Game Guides
  • Enemies: Headbert

Headberts have low HP but they have two very annoying traits: their attacks can sometimes cancel charging attacks and their attack range is three tiles far. The easiest way to beat them is to buff your stats with Plasma Charge and attack with Spacephage.

Related: How to beat Ou Di Wan Lee in the Imperial China Scenario – Live A Live

Earth

Screenshot by Pro Game Guides
  • Enemies: Firewhirl, Waterspout

Get within the one of the right Waterspout’s range of attack (which is three tiles), so it can use its AoE water ability and flood an area. The water will kill the only Firewhirl on the field. Then, Pion Bomb the rest of the Waterspouts.

Mars

Screenshot by Pro Game Guides
  • Enemies: Teil Broodmother (Leader), Teil Pup

While the Teils do have an auto-heal skill, the heal comes with debuffs. If you’re lucky, you can even get a free paralysis or poison. The Teil Broodmother’s AI also automatically sacrifices its HP during its turn if the Pups are on the brink of death. As long as you defeat the Teil Broodmother, you’ll clear the stage.

To defeat the Teil Broodmother, copy the position in the screenshot above. Then, use Plasma Charge then a Pion Bomb to cut all the enemies’ HP. This should force them to use those awful healing skills. Finish things off with another Pion Bomb or Spacephage. If you’re at 25% HP, feel free to use another Plasma Charge to restore your stamina.

Jupiter

Screenshot by Pro Game Guides
  • Enemies: Cosmotroller

Cosmotrollers are tricky enemies. They have one devastating lightning attack that targets two parallel horizontal lines. The attack leaves lightning tiles. If you’re on a lightning tile, the tile inflicts moderate damage to Captain Square every time a Cosmotroller that is connected to the lightning tile you’re on takes a turn. If you’re not careful, you could be defeated from passive lightning damage alone.

Not to worry though! It's cheesable. Copy the position in the screenshot above. Use Plasma Charge and then a bunch of Pion Bombs. Move left to nab the other enemies. The Cosmotrollers that reach that second to the bottom row could use their attack, but it’ll be too late by then. After all, they can only move one tile per turn!

Saturn

Screenshot by Pro Game Guides
  • Enemies: Gemparapet

Gemparapets have devastating auto-counters, but they’re incredibly weak. Use Plasma Charge and hit them with powerful moves like Pion Bomb and Quark Sword to defeat them as fast as possible. They can’t counter if they’re dead.

Related: How to beat O. Dio in The Wild West Scenario in Live A Live

Uranus

Screenshot by Pro Game Guides
  • Enemies: El Mirage (Leader), Pymil

The trick to winning this stage is to pay attention to the turn gauges of the Pymils. If they’re red (see screenshot above), that means they’re going to use an AoE lightning attack which damages anything within two tiles in all directions. It charges the tiles it hits with lightning. So, much like the Cosmotroller stage, you can be defeated by passive lightning damage if you’re not careful.

How to defeat the Pymil:

  1. Use Plasma Charge for the buffs. Remember to use Plasma Charge whenever the buffs wear off.
  2. With Plasma Charge buffs on, a Pymil can be defeated with two Spacephage attacks. Since Spacephage charges quickly, you can make both attacks before the Pymil releases theirs. Every time you see this red gauge on a Pymil, you need to defeat it ASAP. Only one Pymil charges at a time.
  3. Remember to move to a safe spot (something three tiles away) if you don’t think you can defeat the charging Pymil in time.
Screenshot by Pro Game Guides

Once you’ve defeated most of the Pymils, the El Mirage will start chasing you around. Never move close to it. The El Mirage can defeat Captain Square with one attack. Most of your attacks won’t work on it anyway despite only having four HP.

Instead, use Supernova two tiles away from it. The passive fire damage it will take from the burning title caused by Supernova will be more than enough to kill it. It can only move one tile, so you should be safe until its next turn.

Neptune

Screenshot by Pro Game Guides
  • Enemies: Lala (Leader), Lalu

First off, special attacks don’t work on these things, so only use Tachyon Sword and Spinning Star to defeat them. The Lalus have one HP and Lala has two, so they will be defeated in one to two hits.

Much like the Pymil stage, pay attention as to which star is charging up for an attack. This is because their ability, Starburst, is deadly with a three-tile range. You don't want to be hit by it.

Pluto – the final stage

Screenshot by Pro Game Guides
  • Enemies: Polka-Dots

Remember that annoying enemy on Venus with a broken range and attacks that can interrupt yours? Pluto has twelve of them that are much stronger. It looks scary but the stage is pretty easy if you don’t overthink it.

  1. Since they can interrupt attacks, just don’t use moves that have long charging times like Pion Bomb.
  2. If they have such a far attack range, then just attack from an even further tile with Spacephage to limit the number of Polka-Dots that can inflict damage. Spacephage charges quickly, so it’s alright!

Use Plasma Charge and benefit from all the buffs that it gives. Make sure to keep yourself buffed every three turns.

For more help with Live A Live, take a look at some of our other posts here at Pro Game Guides.

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About the Author

Hi! My name's Bianca, and I'm a huge fan of JRPGs, party games, and elaborate visual novels. I grew up playing on consoles, so that's my main gaming platform—though I've recently built a PC to expand my library. I spend my free time anonymously posting theories online.
Find Bianca Versoza On: Twitter

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Captain Square minigame guide in the Distant Future Scenario – Live A Live

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