All Hostile and Non-Hostile Minecraft Mobs

Want to see the current list of Minecraft mobs? Check them out below!

With every major update to Minecraft comes new mobs. Some of them serve a purpose to Survival Mode players, while others are just there to terrify or attack them. Whatever their purpose, we have the complete list here for you!

All Hostile and Non-Hostile Minecraft Mobs

Because there are so many different mobs, we've split them into their most defining categories. Along with their names, we have provided some additional information that may be helpful. We know, we know: if only we'd fight them for you ;). The categories for all the mobs are shown in the following list.

  • Hostile
  • Passive
  • Neutral
  • Boss

Related: How to Get Blackstone in Minecraft - Pro Game Guides

Hostile Mobs

Several different Hostile Minecraft Mobs.

Hostile Mobs are inherently aggressive to the player. They will not spawn on Peaceful Mode.

  • Blaze
    • HP: 20
    • Notes: Spawns only in Nether Fortresses
  • Chicken Jockey
    • HP: 
      • Jockey: 20
      • Chicken: 4
    • Notes: Chickens can spawn with any of the mobs in the following list, depending on what biome they're in.
      • Baby Zombie
      • Baby Zombified Piglin
      • Baby Zombie Villager
      • Baby Husk
  • Creeper
    • HP: 20
    • Notes: Drops a Music Disc if killed by a Skeleton or Stray. Drops a Creeper Head if killed by a Charged Creeper
  • Drowned
    • HP: 20
    • Notes: Drops a Music Disc if killed by a Skeleton or Stray. Drops a Creeper Head if killed by a Charged Creeper
  • Elder Guardian
    • HP: 40
    • Notes: Spawns only in Ocean Monuments
  • Endermite
    • HP: 8
    • Notes: Can spawn when an Ender Pearl lands. Endermen attack Endermites.
  • Evoker
    • HP: 24
    • Notes: Spawns only in Raids or Woodland Mansions
  • Ghast
    • HP: 10
    • Notes: Spawns only in Nether;'Does not spawn in Crimson Forests or Warped Forests. Their fireballs can be deflected back at them.
  • Guardian
    • HP: 30
    • Notes: Spawns only in/near Ocean Monuments
  • Hoglin
    • HP: 40
    • Notes: Spawns only in Crimson Forests.
  • Husk
    • HP: 20
    • Notes: A version of a Zombie that spawns only in Desert Biomes.
  • Magma Cube
    • HP: 16
    • Notes: Spawns only in Nether.
  • Phantom
    • HP: 20
    • Notes: Spawns at night only if Player has not made their character rest (sleep in a bed) for at least one real-world hour.
  • Piglin Brute
    • HP: 50
    • Notes: Spawns only in Bastion Remnants
  • Pillager
    • HP: 24
    • Notes: Spawns in Raids, Patrols, and Outposts. Passive if it has no crossbow equipped.
  • Ravager
    • HP: 100
    • Notes: Spawns only in Raids starting at Waves 3, 5, and 7.
  • Ravager Jockey
    • HP: 
      • Ravager: 100
      • Jockey: 24
    • Notes: Spawns only during Raids.
  • Shulker
    • HP: 30
    • Notes: Spawns only during generation of End Cities.
  • Silverfish
    • HP: 8
    • Notes: Spawns only from Infested Blocks. Do not appear if Infested Block is broken with Silk Touch.
  • Skeleton
    • HP: 20
    • Notes: Can spawn in every Biome in the Overworld except Mushroom Fields.
  • Skeleton Horseman
    • HP: 20
    • Notes: Spawns only from Skeleton Trap Horses when Players enter a 10 block radius to it.
  • Slime
    • HP: 
      • Big: 20
      • Medium: 4
      • Small: 1
    • Notes: Spawns only in Slime Chunks. Big and Medium Slimes break into Medium and Small Slimes when killed, respectively.
  • Spider Jockey
    • HP: 
      • Jockey: 20
      • Spider: 16
      • Cave Spider: 12
    • Notes: 1% chance for a Spider to spawn with a Jockey.
  • Stray
    • HP: 20
    • Notes: Alternate version of a Skeleton that only spawns in Cold Biomes.
  • Vex
    • HP: 14
    • Notes: Spawns only from an Evoker's summoning attack.
  • Vindicator
    • HP: 24
    • Notes: Spawns in Woodland Mansions, Patrols, and Raids.
  • Witch
    • HP: 26
    • Notes: Swamp Huts always spawn a witch during world generation. Can also spawn randomly at night in any Overworld Biome except Mushroom Fields.
  • Wither Skeleton
    • HP: 20
    • Notes: Spawns only in Nether Fortresses.
  • Zoglin
    • HP: 40
    • Notes: Spawns only when a Hoglin enters the Overworld.
  • Zombie
    • HP: 20
    • Notes: One of the most common Hostile mobs. Burns in Sunlight.
  • Zombie Villager
    • HP: 20
    • Notes: Can spawn naturally or when a Zombie kills a Villager. Can be cured to a normal Villager if under the Weakness effect and given a Golden Apple.

Related: How to Get Grass Blocks in Minecraft - Pro Game Guides

Passive Mobs

Several different Passive Minecraft Mobs.

Passive Mobs do not attack the player under any circumstance. They may attempt to run away if they're attacked.

  • Baby Piglin
    • HP: 16
    • Notes: Spawns only in the Nether.
  • Baby Polar Bear
    • HP: 30
    • Notes: Spawns only in Cold Biomes.
  • Bat
    • HP: 6
    • Notes: Spawns only in Caves.
  • Cat
    • HP: 10
    • Notes: Spawns only in Villages and Swamp Huts. Tameable and Breedable.
  • Chicken
    • HP: 4
    • Notes: Spawns only in Grassy Biomes. Breedable. Lays eggs.
  • Cod
    • HP: 3
    • Notes: Spawns only in Oceans. Can be held in a Water Bucket.
  • Cow
    • HP: 10
    • Notes: Spawns in Grassy Biomes. Source of Leather. Breedable.
  • Donkey
    • HP: 15 - 30
    • Notes: Spawns only in Plains and Savannas. Tameable and rideable. Can be equipped with Chests.
  • Fox
    • HP: 10
    • Notes: Spawns only in Taiga Biomes. Breedable.
  • Horse
    • HP: 15-30
    • Notes: Spawns only in Plains and Savannahs. Rideable, breedable, and tameable.
  • Mooshroom
    • HP: 10
    • Notes: Spawns only in Mushroom Fields. Breedable. Can be milked with Bowls to get Mushroom Stew.
  • Mule
    • HP: 15-30
    • Notes: Spawns by breeding a Horse and a Donkey. Rideable and tameable.
  • Ocelot
    • HP: 10
    • Notes: Spawns only in Jungles. Breedable. Can see players with Invisibility effect.
  • Parrot
    • HP: 6
    • Notes: Spawns only in Jungles. Breedable and tameable. Dances to Jukebox music!
  • Pig
    • HP: 10
    • Notes: Can be ridden and directed with Saddle and Carrot on a Stick. Breedable.
  • Pufferfish
    • HP: 3
    • Notes: Passive mobs, but can inflict poison if Player goes near it when it's puffed.
  • Rabbit
    • HP: 3
    • Notes: The type of rabbit that spawns depends on the Biome. Passive mobs, but can spawn as the variant Killer Bunny, which are hostile.
  • Salmon
    • HP: 3
    • Notes: Spawns only in cold Oceans, Rivers, and Frozen Rivers.
  • Sheep
    • HP: 8
    • Notes: Spawns in Grassy Biomes. Can be sheered for Wool. Breedable.
  • Skeleton Horse
    • HP: 15
    • Notes: Spawns only from Skeleton Traps, which can happen during a lightning strike.
  • Snow Golem
    • HP: 4
    • Notes: Spawns by being built with blocks.
  • Squid
    • HP: 10
    • Notes: Spawns only in water. Source of Ink Sacs.
  • Strider
    • HP: 20
    • Notes: Spawns only in the Nether. Can walk on Lava. Rideable, and can be directed by a Warped Fungus on a Stick.
  • Tropical Fish
    • HP: 3
    • Notes: Spawns only in Oceans. Can be carried in a Water Bucket.
  • Turtle
    • HP: 30
    • Notes: Spawns only on Beaches during the Day. Baby Turtles drop a Scute when they grow into Adult Turtles.
  • Villager
    • HP: 20
    • Notes: Spawns only in Villages. Can trade. Certain conditions set by the player can force Villagers to spawn.
  • Wandering Trader
    • HP: 20
    • Notes: Spawns and approaches Player's location randomly. Can trade.

Neutral Mobs

Neutral Mobs may be either passive or hostile, depending on the situation. Some of them become hostile when attacked and others become hostile if certain conditions are met.

  • Bee
    • HP: 10
    • Notes: Attacks the player if another nearby Bee is attacked, Honey is collected, or a Beehive is destroyed.
  • Cave Spider
    • HP: 12
    • Notes: Become hostile and stay hostile if they see the Player in light level less than 9. Can climb walls and spawn Spider Jockeys.
  • Dolphin
    • HP: 10
    • Notes: Spawn only in the ocean. Grants speed boost to players that swim or sail near them.
  • Enderman
    • HP: 40
    • Notes: Can teleport and move blocks. Becomes hostile if Player looks at the upper half of their body.
  • Iron Golem
    • HP: 100
    • Notes: Spawns in Villages, or when build by the player with blocks. Becomes Hostile if player has -15 popularity with a village. Never Hostile if built by a Player.
  • Llama
    • HP: 15-30
    • Notes: Can be use to move items. Tameable. Becomes hostile and spits at players that attack it.
  • Piglin
    • HP: 16
    • Notes: Spawns only in Nether Wastes, Crimson Forests, and Bastion Remnants. Hostile towards Players unless they are equipped with at least one piece of Gold Armor.
  • Panda
    • HP: 20
    • Notes: Becomes Hostile if attacked. Breedable.
  • Polar Bear
    • HP: 30
    • Notes: Spawns only in Cold Biomes. Becomes hostile if Cubs are present or when provoked.
  • Spider
    • HP: 16
    • Notes: Becomes and stays hostile if they see the player in light level 7 or less.
  • Wolf
    • HP: 
      • Wild: 8
      • Tamed: 20
    • Notes: Becomes hostile if attacked by the player. Tameable and breedable.
  • Zombified Piglin
    • HP: 20
    • Notes: Spawns in Nether Wastes, Crimson Forests, Nether Portals, lightning-struck Pigs, or from Piglin/Piglin Brutes entering the Overworld. Becomes hostile if it sees another Zombified Piglin get attacked.

Boss Mobs

A Wither and an Ender Dragon Fighting.

Boss Mobs are always hostile, but only accessible by intentionally searching for or building them. These mobs are the only mobs with a boss bar that displays at the top of the screen.

  • Ender Dragon
    • HP: 200
    • Notes: Spawns only in The End. Can be re-summoned.
  • Wither
    • HP: 300
    • Notes: Spawns only when built by the Player with blocks.

Want to see what kind of Biomes are now in the Nether? Check out our list of All Nether Biomes!

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