Dota Underlords Patch Notes: Proto-Pass, Medusa Nerf

A new Dota Underlords patch has gone live and brings the new Proto Battle Pass to the game, as well as a nerf to Medusa! There's also some Scoreboard UI improvement, and a variety of other improvements and fixes! Check out the full patch notes below.

PROTO PASS:

The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free.

Visit the Proto Pass page to learn more.

GENERAL:
  • Scoreboard UI improved.
  • Post game now shows items and alliances.
  • Post game now includes scoreboard overview.
  • General UI improvements and bug fixes for different aspect ratios and devices.
  • Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
  • Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
  • Fixed heroes stunned with short duration spells (like Clockwerk's Battery Assault) resetting their attack timers and thus attacking faster than allowed.
  • Increased accuracy of the matchmaking system at high skill levels.
ALLIANCES:
  • Apply alliance effects to summons.
  • Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
  • Warlock alliance no longer triggers on item activate, just spell activate.
HEROES:
  • Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
  • Fixed DisruptorAlchemist spells not continuing their effects after their death.
  • Gyrocopter no longer targets units in the air when casting Call Down.
  • Medusa:
    • Split Shot:
      • Changed extra shots from 3 to 2.
      • Will ignore nearby targets that happen to be outside Medusa's attack range.
  • Axe:
    • Berserker's Call:
      • Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
ITEMS:
  • Fixed Big-Time Contract sometimes not applying.
  • Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
  • Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
  • Tooth and Claw now has proper duration.
  • Fix Silver Lining crash.
  • Fix missing name for Eidolons.
  • Fix Wicked Intent amplifying regen instead of dampening it.
  • Fix crazy numbers on healing display when Wicked Intent is in play.
  • Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
  • Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
  • Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.
MOBILE ONLY:
  • Hide from your big boss: Steam invisible mode is now supported.
  • More performance improvements on both iOS and Android platforms.

Source

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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