Path of Exile 3.25 Settlers of Kalguur is bringing with it a rework to the semi-popular tinctures introduced in 3.24. It's also bringing with it a new ascendancy called Warden that takes full advantage of them Pathfinder-style. The question is though, what tinctures are included and what changes have been made to their mods?
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Note: The information in the table below is based on data mined information, so there is always a small chance these mods won't be in the game.
Tincture mod | Description |
---|---|
Stun Threshold Reduction | {0}% reduced Enemy Stun Threshold with Melee Weapons |
Chance to Bleed on Hit | {0}% chance to cause Bleeding with Melee Weapons |
Chance to Blind on Hit | {0}% chance to Blind Enemies on Hit with Melee Weapons |
Cannot Generate Toxicity Stacks Over Time | Does not inflict Mana Burn over time |
Toxicity Stacks Gained on Hit | Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon |
Item Rarity per Toxicity (up to 100%) | {0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100% |
All Damage Can Freeze | All Damage with Melee Weapons can Freeze |
All Damage Can Ignite | All Damage with Melee Weapons can Ignite |
All Damage Can Poison | All Damage with Melee Weapons can Poison |
All Damage Can Shock | All Damage with Melee Weapons can Shock |
| |
Always Stun Full Life Enemies | Damaging Melee Weapon Hits always Stun Enemies that are on Full Life |
Apply Wither Stacks for 2 Seconds | Melee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds |
Increased Item Rarity from Killed Monsters | {0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks |
Increased Bleeding Damage | {0}% increased Damage with Bleeding from Melee Weapons |
Increased Blind Effect | {0}% increased Effect of Blind from Melee Weapons |
Chance to Apply Grasping Vines | {0}% chance to inflict a Grasping Vine on Melee Weapon Hit |
Increased Block Chance if Stunned Recently | +{0}% Chance to Block Attack Damage if you've Stunned an Enemy with a Melee Weapon Recently |
Chance to Freeze | {0}% chance to Freeze with Melee Weapons |
Chance to Ignite | {0}% chance to Ignite with Melee Weapons |
Chance to Poison on Hit | {0}% chance to Poison with Melee Weapons |
| |
Chance to Shock | {0}% chance to Shock with Melee Weapons |
Increased Chill Effect | {0}% increased Effect of Chill from Melee Weapons |
Create Consecrated Ground on Hit | {0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy with a Melee Weapon, lasting 8 seconds |
Increased Critical Strike Chance | {0}% increased Critical Strike Chance with Melee Weapons |
Culling Strike | Melee Weapon Attacks have Culling Strike |
Increased Elemental Damage | {0}% increased Elemental Damage with Melee Weapons |
Explode Enemies on Kill | Killing Blows with Melee Weapons have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage |
Increased Fire Damage Taken per Toxicity | {0:+d} Fire Damage taken from Hits per Mana Burn |
Gain Rare Monster Mod on Kill | Killing Blows with Melee Weapons against Rare Monsters have a {0}% chance to grant one of their Modifiers for 60 seconds |
Gain Rage on Hitting Rare or Unique Enemies | {0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon |
| |
Gain Rage on Hit | Gain {0} Rage on Melee Weapon Hit |
Ignore Physical Damage Reduction | Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction |
Increased Ignite Damage | {0}% increased Damage with Ignite from Melee Weapons |
Instant Leech vs. Low Life Enemies | {0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life |
Life Leech on Overkill Damage | {0}% of Overkill Damage with Melee Weapons is Leeched as Life |
Increased Mana Regeneration if Shocked Recently | {0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently |
Melee Splash | Melee Strike Skills deal Splash Damage to surrounding targets |
Increased Melee Strike Range | {0:+d} metre to Melee Strike Range |
Additional Projectiles if Hit Recently | Attacks with Melee Weapons fire an additional Projectile if you've been Hit Recently |
Ignore Physical Damage Reduction | Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction |
| |
Penetrate Elemental Resistances per Toxicity | Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn |
Phasing on Kill | {0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill |
Increased Poison Damage | {0}% increased Damage with Poison from Melee Weapons |
Increased Cooldown Recovery Rate | {0}% increased Cooldown Recovery Rate |
Increased Tincture Mod Effect | {0}% increased effect |
Increased Tincture Toxicity Rate | {0}% increased Mana Burn rate |
Random Curse on Hit | {0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit |
Recover Life on Kill | Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon |
Penetrate Chaos Resistance | Melee Weapon Damage Penetrates {0}% Chaos Resistance |
Penetrate Cold Resistance | Melee Weapon Damage Penetrates {0}% Cold Resistance |
| |
Penetrate Fire Resistance | Melee Weapon Damage Penetrates {0}% Fire Resistance |
Penetrate Lightning Resistance | Melee Weapon Damage Penetrates {0}% Lightning Resistance |
Refresh Bleeding Duration | {0}% chance to refresh Bleeding Duration on Melee Weapon Hit |
Refresh Ignite Duration | {0}% chance to refresh Ignite Duration on Melee Weapon Hit |
Chance to Shatter on Kill | Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies |
Increased Shock Effect | {0}% increased Effect of Shock from Melee Weapons |
Steal Endurance Charges on Hit | {0}% chance to Steal Endurance Charges on Hit with Melee Weapons |
Steal Frenzy Charges on Hit | {0}% chance to Steal Frenzy Charges on Hit with Melee Weapons |
Steal Power Charges on Hit | {0}% chance to Steal Power Charges on Hit with Melee Weapons |
Increased Stun Duration | {0}% increased Stun Duration with Melee Weapons |
| |
Increased Attack Speed | {0}% increased Melee Weapon Attack Speed |
Gain Mana on Kill | Gain {0} Mana per Enemy Killed with Melee Weapons |
Increased Critical Strike Multiplier | {0:+d}% to Melee Weapon Critical Strike Multiplier |
Damage Over Time Multiplier | {0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks |
Increased Elemental Ailment Duration | {0}% increased Duration of Elemental Ailments from Melee Weapon Attacks |
Increased Flask Charges from Kills | {0}% increased Flask Charges gained from Kills with Melee Weapons |
Gain Life on Hit | Gain {0} Life per Enemy Hit with Melee Weapons |
Gain Life on Kill | Gain {0} Life per Enemy Killed with Melee Weapons |
Gain Mana on Hit | Gain {0} Mana per Enemy Hit with Melee Weapons |
Penetrate Elemental Resistances | Melee Weapon Damage Penetrates {0}% Elemental Resistances |
| |
Increased Damage vs. Low Life Enemies | {0}% increased Melee Weapon Damage against Enemies that are on Low Life |
Increased Bleeding Damage vs. Non-Bleeding Enemies | Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage |
Additional Critical Strike Chance vs. Full Life Enemies | Melee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life |
Increased Poison Damage vs. Non-Poisoned Enemies | Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage |
Chance to Avoid Ailments per Toxicity | {0}% chance to Avoid Elemental Ailments per Mana Burn |
Reduced Toxicity Decay Rate | {0}% reduced Mana Burn Decay rate |
Vaal Haste Buff Effect on Use | {0}% increased Vaal Haste Buff Effect when used with a Melee Weapon |
Increased Tincture Effect Duration | {0}% increased Tincture Effect Duration when used with a Melee Weapon |
Increased Toxicity per Tincture Use | Gain {0}% of a Mana Burn per Tincture used |
Vaal Grace Buff Effect on Use | {0}% increased Vaal Grace Buff Effect when used with a Melee Weapon |
Best Tincture mods in PoE 3.25
Some of the highlights out of this huge list include:
- Attacks with melee weapons fire an additional projectile if you've been hit recently - If you happen to be say, a block-based Molten Strike or Lightning Strike enjoyer, it might be well worth your time to run this.
- Chance to inflict a Grasping Vine on hit - Slowing enemies is never a bad thing, and of course, if you're hitting a lot, you're in the money.
- Melee weapon attacks have Culling Strike - A proven skill, it's always appreciated taking enemies from low life to zero instantly.
- Bleeding inflicted with melee weapons on non-bleeding enemies deals {0}% more damage - Combo with instant bleeds for a major damage increase.
- {0}% chance to refresh Bleeding Duration on Melee Weapon Hit - Incredible damage potential for full bleed builds. It gets even better with uniques.
There are plenty more of course, and time will tell what truly stands out with more experimentation.
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Published: Jul 26, 2024 11:43 am