If you are wondering what abilities Realm Royale has in store for you then look no further. We have all a full list of all the abilites you can find for each class: Assassin, Engineer, Hunter, Mage, and Warrior!
General Ability Information
Each class starts with what is called a Movement Ability and that ability cannot be replaced. You can upgrade it to a higher rarity, but it is locked into that slot. You have two other ability slots that can be filled that are gained through different ways in the game. You can get them out of chests, from eliminating other players (of the same class), and craft them at the Forge. Each class has five abilities, this includes the one you start with.
As far as I know, the increased rarity of each ability reduces its cooldown. I'm not sure if it increases damage or healing depending on the ability. I will research this further and report back!
You can find our item lists that will help you know more about armor and weapons:
Realm Royale Ability List
Here's a full list of abilities for each of the classes. If you are looking to get better at Realm Royale then check out our Realm Royale Tips Guide!
I'm listing additional information from HiRezDrybear's tweet that displayed a lot of extra tidbits on some of the abilities. It is broken down by rarity: Common/Rare/Epic/Legendary. CD stands for Cool Down.
Assassin Abilities
Learn more about this class with our Assassin Guide!
- Blink: Teleport forward a short distance.
- CD: 16/12/8/4s
- Concussion Bomb: A bomb that knocks back yourself and enemies.
- CD: 14/12/10/8s
- Damage: 150/300/450/600
- Ghost Walk: Become untargetable and move faster.
- CD: 12/10/8/6s
- Duration: 2/3/4/5s
- Speed Boost: 15/30/45/60%
- Sensor Drone: Deploy a drone that reveals enemies for 5s.
- CD: 20/16/12/8s
- Duration: 2/3/4/5s
- Smoke Screen: Throw a smoke screen that blocks vision and grants you brief invisibility.
- CD: 12/11/10/9s
- Duration: 5/6/7/8s
Engineer Abilities
Learn more about this class with our Engineer Guide!
- Thrust: Jet upwards into the air.
- CD: 8/7/6/5s
- Grants 150% increased air control for 3s after activating Thrust.
- Barricade: Deploy a shield that blocks enemy shots.
- CD: 16/14/12/10s
- Duration: 4/6/8/10s
- Deploy Turret: Deploy up a turret that shoots enemies.
- CD: 20/16/12/8s
- Duration: 25/30/35/40s
- Fire Bomb: Throw a bomb that leaves a pool of fire.
- CD: 16/14/12/10s
- DMG: 3/4/5/6% of max HP/Tick
- Healing Totem: Deploy a totem that heals allies.
- HP Per Tick (4 ticks per second): 10/20/30/40
- CD: 20/16/12/8s
- Duration: 6s
Hunter Abilities
Learn more about this class with our Hunter Guide!
- Dodge Roll: Quickly roll in the direction you are moving.
- CD: 5/4/3/2s
- Blast Shot: An explosive projectile that damages enemies.
- CD: 12/16/12/8s (These might be wrong, but 12s for sure on common)
- Flare: Fire a flare that reveals enemies in a large radius.
- CD: 14/12/10/8s
- Radius: 120/150/180/210
- Proximity Mine: A mine that explodes when enemies are near.
- CD: 20/16/12/8s
- Damage: 750/900/1,050/1,200 (Has damage falloff)
- Withdraw: Leap backwards and enter stealth.
- CD: 14/12/10/8s
- Duration: 1/2/3/4s
Mage Abilities
Learn more about this class with our Mage Guide!
- Soar: Fly through the air. (You can soar through windows)
- CD: 16/14/12/10s
- Duration: 3/3.5/4.4/4.5s
- Explosive Flask: Throw an explosive flask that slows enemies.
- Damage: 200 (each rarity does the same damage)
- CD: 12/10/8/6s
- Slow: 15/30/45/60%
- Fireball:Â A ball of fire that passes through enemies.
- CD:Â 10/8/6/4s
- Damage: 450/600/750/900
- Ice Block: Become immune to all damage for Xs. Cannot move or attack.
- Heal: 20 Health every 0.2s
- CD: 14/12/10/8s
- Duration: 3/4/5/6s
- Wall: A wall that blocks movement.
- CD: 14/12/10/8s
- Duration: 3/5/7/9s
Warrior Abilities
Learn more about this class with our Warrior Guide!
- Heroic Leap: Leap an incredible height and distance.
- CD: 16/14/12/10s
- Damage: 375/450/525/600
- Charge:Â Dash forward dealing damage to enemies hit.
- CD: 11/9/7/5s
- Flask of Healing: Throw a flask that heals allies.
- CD: 16/14/12/10s
- Healing: 10/13/16/19 HP per tick
- Net Shot: Throw a net reducing your target's speed.
- CD: 10/8/6/4s
- Slow Amount:Â 20/40/60/80%
- Shielding Potion: Throw a potion that shields allies.
- CD: 19/16/13/10s
- Shield Health:Â 350/400/450/500
Published: Jun 7, 2018 08:28 pm