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Realm Royale Test Server – How-to Use & Install, Weapon Test Patch 3 Notes

Realm Royale now has a test server that will be used for players to try out potential new patches!

Hi-Rez has enabled a test server to try it patches for future updates. You can be a big help to the game if you join up to the server and test all of the new additions! Finding bugs and issues and reporting them will make it easier for them to find them and squash them before they go to the live server.

How-to Join the Realm Royale Test Server

This is pretty easy, but I've seen a lot of people asking about it. Head to Steam and type in Realm Royale into the search. You'll want to go to the STORE page for the game, and under the Early Access area you will find this:

Click the link that says "Click here" and you will be able to install the public test version of Realm Royale. This installs a SEPARATE version of the game, so it won't overwrite your current version and you will need extra space to have it on your drive. This also doesn't carry over any of your rankings, keybindings, or settings! Be sure to fix those before you play.

Weapon Test Patch Notes

More changes in Weapon Test 3! Projectile speed was increased and the sizes of the projectiles were changed.

Weapons Test 3
Weapons
  • Revolver
    • Now has damage falloff.
    • Projectile speed set to 1500.
    • Projectile size set to 0.
  • Crossbow
    • Projectile speed set to 800.
  • Thundershot Carbine
    • Projectile size set to 0.
  • Dragonbite Carbine
    • Projectile speed set to 1400.
    • Projectile size set to 0.
    • Damage per shot set to 110.
  • Shotgun
    • Refire rate set to 1.2.
Abilities
  • Ice Block
    • Duration reduced from 3/4/5/6 to 2/3/4/5.
Updates
  • Updated minimap.
Bug Fixes
  • Fixed a bug where the mount could jitter as players moved.
  • Fixed a bug where players did not disappear immediately when running out of chicken lives.

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Weapons Test 2
Weapons

  • Thundershot Carbine
    • Now fires projectiles.
    • Postfire set to 0.33s.
    • Damage set to 140/175/210/245.
    • Damage falloff removed.
  • Firestorm Rifle
    • Removed from the game.
  • Revolver
    • Now fires projectiles.
    • Projectile size set to 0.5.
    • Projectile speed set to 1000.
    • Damage falloff removed.
  • Dragonbite Carbine
    • Now fires projectiles.
    • Non-ADS accuracy set to 97.5%.
    • ADS accuracy set to 99%.
    • Projectile size set to 0.5.
    • Damage falloff removed.
  • Crossbow
    • Projectile size set to 0.5.
  • Slug Rifle
    • Projectile size set to 0.5.
Updates
  • The home lobby has a sneak preview of some upcoming content.
  • Updated minimap.
  • Updated visual effects for projectiles.
Bug Fixes
  • Updated icons for Hunter and Mage
  • Moved potion chest that was seen in a wall in Trinity Hills
  • Fixed an issue where elemental icons for legendary weapons were showing up in the inventory but not in the bottom right HUD.
  • Fixed a bug where firing weapons while swapping did not damage the target.
  • Fixed a bug where players could not jump after spamming the jump button in the Zeppelin.
  • Fixed a bug where zoom toggle was not working.
  • Fixed a bug where trees were missing textures.
  • Fixed an issue where players could not disable Team Backfill option.
  • Fixed a bug where picking up the first weapon in relevancy made it invisible.
  • Fixed a bug where players Tposed on weapon pickup.
  • Fixed a bug where players could drop potions infinitely while consuming them.
  • Fixed a bug where players could float forever in skydive when pressing S.
  • Fixed a bug where chicken did not turn when pressing movement keys.
  • Fixed a bug where players could get stuck in mount pose.
  • Fixed a bug where players could drop a potion while consuming it, causing it to duplicate.
  • Fixed a bug where players could not heal in the fog.

Weapon Test 1

The Test Server is now online! You will find the download link below the Early Access Game description on the Realm Royale Store Page in the orange Notice box. If you have any feedback, be sure to leave it within the designated Early Access 3 Test Server Steam Discussions Feedback Thread.

Classes
  • Engineer
    • Turret damage is based on rarity.
    • Fire Bomb no longer inflicts self damage.
  • Mage
    • Wall bug fixed to be available at all rarities.
    • Stone Spear damage reduced.
    • Fireball cooldown increased and projectile size reduced (previous hotfix).
  • Assassin
    • Sniper Rifle projectile speed improved.
  • Hunter
    • Longbow projectile improved.
General Weapons
  • All forged class legendary weapons are elemental.
  • Spirit weapons have been renamed to Lightning and received projectile updates.
  • New Weapon! Firestorm Rifle
    • Added to the game.
    • Full auto hitscan weapon.
  • New Weapon! Thundershot Carbine
    • Added to the game.
    • Single shot semi-auto hitscan weapon.
  • New Weapon! Dragonbite Carbine
    • Added to the game.
    • 3 shot burst hitscan weapon.
  • Crossbow
    • Improved projectile.
  • Shotgun
    • Accuracy increased.
    • Reworked damage falloff and damage per pellet.
  • Venom Pistol
    • Renamed from Poison Pistol.
    • Changed to hitscan.
    • Damage and rate of fire increase, accuracy reduced.
  • Revolver
    • Changed to hitscan.
Patch Highlights
  • North American West servers have been added.
  • The initial safe zone is now typically more centralized to the overall island.
  • Fixed an issue where the camera could quickly pop between two extreme positions when colliding with the world. Now the camera smoothly recovers if it collides with the world.
  • Reworked the legendary drop logic so that they cluster less.
  • Improved crouching hitbox for better hit detection.
  • Improved hitbox for players that are mounted for better hit detection.
  • Reduced weapon bloom when jumping.
  • Changed kill count system to give team based credit, instead of just last hit on chicken.
  • Ranking is now done per match type (Solo, Duo, Squad).
  • Players can now swap weapons while mounted.
  • Updated armory presentation.
  • Updated store redeem code presentation.
  • Ruins Manor area has been added in Northport/ North Ice Haven area.
  • Made various improvements to the terrain, especially around cliff areas.
  • Moved the Autumn Fields forge to a new location and replaced it with a new building.
  • Fixed a number of misplaced chests.
  • Added more chests to buildings that were previously empty.
  • Improved the lighting in the Forbidden Swamp.
  • Addressed a number of collision issues in various buildings.
  • Fixed some glitches where parts of the environment appeared to float.
  • Improved the visual quality of some buildings.
  • Added wind to trees.
  • Improved the town entrance gates.
  • Improved the visual quality of the sky.
Audio
  • Added new forging sounds to help players know that a forge is active.
  • Updated footstep audio to vary between surface materials.
  • Improved forge and skydive audio.
  • Improved audio cues for hitmarkers and damage alerts.
  • Added sound effects for using health and armor potions.
  • Added different sound effects for when you deal headshot damage, armor damage, and regular damage.
  • Added new sound effects for taking damage from Sniper Rifle.
Bug Fixes
  • Fixed an issue where two items of different rarities could be equipped.
  • Fixed an issue where players could become permanently stealthed.
  • Fixed bug with inventory keybind not saving.
  • Fixed bug with player carrying duplicate weapons.
  • Fixed bug where items on top of one another occluded pickup.
  • Fixed bug where shard count was displaying incorrect amount of shards.
  • Fixed various environment collision bugs.
  • Fixed bug where players could not see cooldowns replicated in spectator.
  • Fixed some animation glitches.
  • Fixed bug where Longbow reticle would not go away when mounted.
  • Fixed bug where players could sometimes get stuck in the aiming state.
  • Fixed bug where players could sometimes not hear weapon audio at far distances.
  • Fixed an issue where players could drop multiple Shield Potions.
  • Fixed an issue where killing players would sometimes drop their daggers as weapons.
  • Fixed an issue where during spectate, if player had a dagger, its icon would show as a sword.
  • Fixed an issue where the Revolver headshot sound would play twice.
  • Fixed an issue with items being stuck in consumable chests.

Source

About the Author

Lifelong gamer and builder of websites, Evident is the site admin for Pro Game Guides.

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