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All Remnant 2 Patch Notes

Patch up and get ready for more exploration and combat.

Remnant 2 is a game that took me by surprise, as I quickly put numerous hours into it, since the procedural nature keeps things fresh. New content and balance adjustments that improve the player's experience are always a welcome sight, so I will list all the new patch notes for Remnant 2 below.

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Remnant 2 Crossplay Update - February 29, 2024

-- Crossplay --

We're thrilled to announce the addition of Crossplay, a highly anticipated feature in Remnant II! Now, players can unite against the Root, irrespective of their chosen platform. Team up with friends or discover open games across platforms and embark on your journey together.
DEV NOTE: For console players, Crossplay is set to on by default.  This setting will affect your ability to see other games (including friend’s games) within the game if their Crossplay setting is set to "off".   If you can't see a friend’s game in-game, then confirm that you have matching Crossplay settings. The "off" setting will prevent you from joining another game that have Crossplay enabled.
DEV NOTE: Settings on PC that use frame generation currently blocks the Epic Online Services Overlay, which is required for Crossplay functionality of joining friends in game. You can still accept invites using the Epic launcher prior to starting the game and join that way if you wish to use frame generation in game.

-- Aberration Domination Event --

The Root have seized yet another opportunity to unleash a horde of menacing Aberrations across all worlds! From February 29th to March 5th, gear up and face this challenge head-on. Defeat these sinister foes and collect the elusive Corrupted Shards, a rare material with untold potential. Head over to the enigmatic Dwell in Ward 13, where you can trade these Corrupted Shards to craft corrupted versions of some NEW special weapons. Show the Root that even in the darkest of times, our resolve shines brighter than ever!
DEV NOTE: This is our second big aberration event; we figured why not celebrate the addition of Crossplay with another Aberration event! We’ve added even more corrupted weapons to acquire, so group up and take on the Root!

-- Quality of Life --

]-- General --[
- We’ve added support for FSR 3. This option is now accessible in the Video Settings.
- Fixed an issue for players who started with Gunslinger Archetype from the pre-order bonus, but switched to a different machine or account which caused them to be locked out of their character.
- We’ve added support for friend invites for Sony PlayStation 5.

-- Balance --

]-- General --[

DEV NOTE: While we have a larger balance patch planned for DLC2, we wanted to make a few adjustments to certain elements to set the stage for the larger patch. While not comprehensive, these changes should provide room for a bit more experimentation before the larger balance patch.

]-- Archetypes --[
==Hunter==
- Reduced Hunter’s Focus ADS requirement from 1s to 0.5s.
DEV NOTE: This means that the player need only AIM for half a second before Hunter’s Focus bonus is applied, instead of the full 1 second before.

==Challenger==
- Die Hard now grants 1 Stack of Bulwark while it is unavailable.
- War Stomp now deals Explosive Damage.
DEV NOTE: We wanted to make Die Hard a bit more impactful since it is a Prime Perk. While having an extra life is great, the 10 minute down time is very long. Instead of shortening the cooldown, the Challenge becomes tougher until Die Hard is available again.

==Medic==
- No changes.
DEV NOTE: Medic is already powerful… what did you expect? Calm down!

==Handler==
- Pack Hunter no longer requires the Companion to be “up” to grant the bonus.
- Pack Hunter now also increases Melee Damage and Melee Crit Chance (30%/5% at Max).
- Companion Howl sizes are now affected by Aura size increases.

DEV NOTE: When the Companion went down (after taking too much damage), the Handler lost all damage bonuses. We now only require the Handler to be in range of their Companion. However, you should always try to get your buddy up, cause that’s the right thing to do! We also included Melee damage to their Damage Perk to make them a bit more versatile.

==Gunslinger==
- Increased Quick Draw charges by +1.
- Increased damage by 50%.

==Summoner==
- Dominator gains Explosive damage type.
- Dominator no longer grants a damage increase to Ranged/Melee on Sacrifice.
- Dominator now always grants a bonus to Mod/Skill/Explosive damage.
DEV NOTE: We received much feedback from players wishing to play the Summoner as a more Minion-focused Archetype, so we removed the damage benefits to Ranged and Melee, added an Explosive Damage bonus -- which works for Sacrifice and all other explosive options -- and made them always active. This should give more options for Mod, Skill, and Explosive builds, while leaving Ranged and Melee to other Archetypes. There are potentially more Summoner changes in the works.

==Alchemist==
- Added Melee Speed and Melee Charge Speed to Frenzy Dust.
- Added Skill reset if Thrown Vial does not find the ground after a certain period of time.
- Enabled Flash Caster and Throw Speed to benefit Vial Skills.

==Engineer==
- Added Ranged Damage to Metalworker (Damage Perk). Max 25% at Level 10.
- Turrets can now Critical Hit.
DEV NOTE: To make Engineer a bit more viable with the Turret placed, we added a damage boost to the Engineer’s Ranged damage. Note: The Heavy Weapon itself is still considered Skill damage. This is to benefit their primary/secondary weapon when not brandishing or deploying a Heavy Weapon.

==Archon==
- Increased the damage of Chaos Gate from 15% to 50%.
- Chaos Gate now causes increases incoming damage by 15%. Lasts 10s after leaving.
- Power Creep now properly allows Mod Generation while a Mod is active.
DEV NOTE: We wanted to buff Chaos Gate while keeping the original design concept. It now grants a noticeable damage buff but the tradeoff is that the incoming damage penalty cannot be avoided by simply leaving the AOE. Players will need to be more careful after obtaining the buff.

==Invader==
- Stacks of S.H.A.R.K (Prime Perk) now fall off one at a time.
- Reduced the total duration of S.H.A.R.K. to 10s from 15s.
- Perfect Dodge/Evade now instantly grants 5 stacks of S.H.A.R.K.
DEV NOTE: The original S.H.A.R.K. buff lasted 15s total. There were many cases where it would fall off and require you to start building it all over again, thus making the Invader harder to keep active. We changed it so that the buffs fall off individually and lowered the individual buff time to 10s (for a total of 50s total damage increase). We will monitor the durations and make adjustments where necessary.

==Explorer==
- Dramatically sped up the dig animation of Gold Digger.
DEV NOTE: It was tricky for many players to get a handful of fountains going during combat, so we basically halved the time it takes for one to appear.

==Ritualist==
- Erupt now deals Explosive damage.
- Deathwish now respects Kinship Trait again but does not get reduced by Armor (as it once did).
- Deathwish no longer kills the player and will instead leave them at 1 HP.


]-- Gear / Items --[

- Atonement Fold: Disabled Voice Lines for “I’m Bleeding” when worn.
DEV NOTE: While not really a balancing issue, the constant Voice callouts were pretty annoying, so we disabled them while wearing the ring.

- Point Focus Ring: Reduced Spread Reduction from 35% to 25%.
- Focusing Jewel: Reduced Spread Reduction from 35% to 30%.
- Focusing Jewel: Increased Recoil Reduction from 25% to 50%.
- Spread Reduction Fragment: Reduced Max Spread Reduction from 30% to 20%.
- Spread Reduction Fragment: Reduced Min Spread Reduction from 3% to 1%.
- Tranquility Font: Reduced Spread Reduction from 35% to 25%.
DEV NOTE: Spread Reduction was getting out of hand (and it’s still incredibly strong). We haven’t put a cap on it yet, but we may do so in the future. For now, we dialed the numbers back a bit so that if you want to turn shotguns into snipers, you’ll need to invest a bit more into it.

- Feedback Mutator can now generate Mod Power while a Mod is Active.
- Reprocessed Heart can now generate Mod Power while a Mod is Active.

]-- Weapons --[

Anguish:
- Fixed weapon scaling to properly cap at 3x instead of 2x (Level 10).

Crescent Moon:
- Overcharged Shots during Moonlight Barrage no longer shoot 2 Bolts.
DEV NOTE: Total damage potential of this weapon is unchanged. The only difference is that we no longer reward a non-perfect charge. You must hit perfect charge to reach maximum damage.

Twisted Arbalest:
- Primary Fire now refreshes any current Guardian Mark on hit while Mod is active.

Nebula:
- Nanoswarm now applies a very small Corrosive DOT.

Huntress Spear:
- Added a small Corrosive DOT on hit.
- Increased Projectile Speed.
- Increased Charge Speed.

Spectral Blade:
- Removed the ability to scale with AOE/AURA traits.
DEV NOTE: This was never intended. Slipped through the cracks!

-- Bug Fixes --

]-- Progression & Rewards --[
- Fixed an issue where the MP60-R or Chicago Typewriter wouldn’t spawn in some player’s Wards.
- Fixed an issue where some players were not receiving credit for acquiring 50,000 scrap.

]-- Archetypes --[
==Ritualist==

- Fixed an issue where Ritualist’s Wrath perk was not granting increased critical chance.
- Fixed an issue where players could have more than one Ragged Poppet in their inventory.
- Fixed an issue where Miasma did not function as described.
- Fixed an issue where Eruption did not function as described.

==Handler==
- Fixed an issue where Support Dog skill was not healing for the correct value.

==Alchemist==
- Fixed an issue where thrown vials failed to enter cooldown if thrown out of bounds in a world.

==Challenger==
- Fixed an issue where Face of Danger was not working as described in description.

]-- Gear / Items --[
- Fixed an issue where Sequenced Shot max value was calculating incorrectly.
- Fixed issue where A'taerii Booster was sometimes not providing its buff when the player equips a heavy weapon.
- Fixed an issue where activating Bloodline Mod immediately after applying Bleed would result in infinitely reapplying Bleed with Merciless
- Fixed an issue where unequipping Embrace of Sha'hala would cause all status and buff effects in UI to no longer work.
- Fixed an issue where Blood Jewel did not scale with duration.
- Fixed an issue where Twisted Wounds did not scale with duration.
- Fixed an issue where Energized Neck Coil did not scale with duration.
- Fixed an issue where Detonation Trigger did not work correctly with Eruption.
- Fixed an issue where Compulsion Loop would trigger from Space Crabs Mod explosions.
- Fixed an issue where Fetid Wounds corrosive damage wasn’t affected by weapon’s level.
- Fixed an issue where Red Ring of Death was not working correctly with Fire Tornado.
- Fixed an issue where Kill Switch Mutator’s damage was reduced when attached to shotguns.
- Fixed an issue where Monarch was incorrectly draining ammo reserves while using Bulletstorm.
- Fixed an issue where Corrupted Meridian was not working with Sequenced Shot while wearing Archer Ring.
- Fixed an issue where Corrupted Merdian was dealing weak spot damage and being affected by damage falloff.
DEV NOTE: As Corrupted Meridian fires an explosive projectile, it was never meant to behave in this way.

- Fixed an issue where Endaria’s Endless Loop would not activate if player took damage while already sprinting.
- Fixed an issue where if you fired a second Soulbinder projectile at the same target, the second one would not refresh the timer and it would expire at the same time as the first.
- Fixed an issue where while Bore and Soulbinder were on the same target, Wormhole damage buff could be consumed.
- Fixed an issue where Increased casting speed was not affecting Hunter’s Mark or Bulletstorm.
- Fixed an issue where Feast Master’s Leftovers were not considered unique, and it was possible to acquire multiple.
- Fixed an issue where Hardcore Metal Band did not function as described.
- Fixed an issue where Participation Medal did not function as described, instead of providing 10 health it was providing 10%.
- Fixed an issue where the All-Seeing Eye was able to be sold for 0 scrap.
- Fixed an issue where Chain of Command Mod were homing back towards failed harpoon shot.
- Fixed an issue where Overloaded was dealing more than the intended amount of damage.
- Fixed an issue where Super Nova was unaffected by damage boost from Harmonizer.
- Fixed an issue where Weaponlord buff was not being consumed and applied to Faultline shockwave damage on Stonebreaker.
- Fixed an issue where Stone of Malevolence and Faerin’s Sigil were not functioning as described.
- Fixed an issue where Reboot was working incorrectly with some item combinations. 
- Fixed an issue where Vulcan Turret fires to the right of reticle when held and when not aiming directly at an enemy.
- Fixed an issue where Windfall Blades were only doing damage when hitting protective plating, explosives or weak spots.
- Fixed an issue where fire damage from Black Tar grenade was dealing less damage when the player had more status duration bonuses.
- Fixed an issue where Starkiller’s reload particle effects could accumulate over time.
- Fixed an issue where Anguish’s charged shots had a chance to benefit twice from Bandit mutator.
- Fixed an issue where Overloaded’s AoE explosion fired off every second when it was applied by Ritualist’s Purge Perk.
- Fixed an issue where Overloaded status was dealing reduced damage when spread with the Vile Prime Perk.
- Fixed an issue where Overloaded explosions could deal critical damage.
DEV NOTE: Status effects are not meant to deal critical damage.
- Fixed an issue where the Impact Cannon in Heavy carry mode would play unintended visual effects when performing a melee attack.
- Fixed an issue where Nebula’s Corrosive DOT would not end.
- Fixed an issue where AOE damage was not affecting non-combat environmental critters.

]-- Enemies --[
- Fixed an issue where Root Flyer’s projectiles were tracking the player too much.
- Fixed an issue where the Sunken Witch and Bruin, Blade of the King were not playing some of the voice lines.
- Fixed an issue where Generating Band was not working correctly, and updated UI to reflect proper behavior.
- Fixed an issue where Ring of Spears was able to be triggered while in wounded state.
- Fixed an issue where the Pan Brute was not playing death animation if killed while vaulting.
- Fixed an issue where invincible Root Zombies could spawn in the Legion boss fight.
- Fixed an issue where Nano Phase mod could potentially cause the game to crash.

]-- UI --[
- Fixed an issue where Corrupted Shard text would disappear from tooltip while in Dwell’s shop.
- Fixed an issue where players could experience duplicate question options while interacting with McCabe.
- Fixed an issue where if the Medic Archetype was active and the Tranquil Heart was equipped, it would cause the stats text to flash.
- Fixed an issue where Ritualist’s Affliction displayed a negative value in its description after resetting Trait points with Orb of Undoing.
- Fixed an issue where Invader’s Worm Hole ability’s icon would display incorrect value.
- Fixed an issue where the color on text in Tainted Blade Mutator was incorrect.
- Fixed an issue where the damage numbers for Hot Shot Mod were displaying incorrect values.
- Fixed an issue where the damage numbers for Tainted Blade and Fetid Wounds Mutator were displaying incorrect values.
- Fixed an issue where the stat numbers for Kill Switch Mutator were displaying incorrect values.
- Fixed an issue where sometimes changing secondary archetype would change primary archetype instead.
- Fixed an issue where buffs were displaying incorrectly under health bar.
- Fixed an issue where it was possible if holding down multiple buttons to bypass the second confirmation to delete a character.
- Fixed an issue where changes to status effects from Affliction trait were not updating while in character menu.
- Fixed an issue where Corrupted Merciless stated it was doing 0 bleed damage over 10 seconds in item description.
- Fixed an issue where some mods were not changing the color of damage numbers when equipped on a bow weapon.
- Fixed an issue where some Relic Fragments had inconsistent descriptions when inspected.
- Fixed an issue where UPGRADE was displayed in UI pop-up when downgrading a Mutator.
- Fixed an issue where Chaos Gate active buff description was missing in character screen.
- Fixed an issue where after unequipping a second Archetype, the Archetype menu would no longer open for some players.

]-- Misc Fixes --[
- Fixed various issues with environmental collision throughout the game.
- Fixed an issue where players could destroy tamps in Mother Mind’s arena with Merciless.
- Fixed an issue where Sparkfire and Boltdriver were not triggering controller vibrations.
- Fixed an issue where if Toggle Sprint was set to Off there would be a delay for stamina regeneration.
- Fixed an issue where Ring of the Castaway was missing after traveling to sewer and back.
- Fixed an issue where a player could potentially draw enemy aggro and be killed during Red Prince cinematic.
- Fixed an issue where some players were unable to unequip the Ritualist archetype if it was equipped as a secondary archetype.
- Fixed an issue where some players could not sell items to Whispers unless they first bought something of the same value from him.
- Fixed an issue where Tal’Ratha’s door would not open if the player died to friendly fire while attempting to open it.
- Fixed an issue where the player would not have the correct follow up interaction with the Dran Preacher if they previously spoke to him, received the ring and then changed their armor.

Related: Do you need to play Remnant 1 before 2?

Remnant 2 PlayStation 5 And Xbox Series X|S - August 18, 2023

--Performance and Crashes--

- Updates to reduce potential crashes.
- Addressed an issue where game would hang on Remnant II logo screen for some players 
when first starting the game.
- Fixed various issues causing memory leaks.
- Added an option to the graphics settings to turn off the optimizations when in a menu. 

--Achievements & Difficulty Rewards--

- Retroactively fixed “Proving Grounds” Achievement/Trophy.
- Retroactively fixed issue where players who beat the game on Apocalypse difficulty 
previously were not receiving Nightmare difficulty rewards.
DEV NOTE: To unlock difficulty rewards and achievements/trophies, you must interact with the World 
Stone.
- Fixed an issue where Revivalist Trait was not unlocking for some players.
- Fixed an issue with granting difficulty rewards related to localization.

--Bug Fixes--

Progression & Rewards
- Progression Blocker: Fixed an issue where if the game was closed during the Binding of 
Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
- Progression Blocker: Fixed an issue where players could use Havoc Form during the final
boss fight transition and get stuck.
- Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
- Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, 
preventing them from progressing forward.
- Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s 
metaphysical phase and not complete the fight.
- Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not 
show up.

Archetypes
- Fixed issues with Archon's Tempest ability not working with Big Bang.
- Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
- Fixed an issue where Engineer’s turret would allow them to move through walls and 
doors.
- Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible 
enemy after defeating Labyrinth Sentinel. 
- Fixed an issue where Archetypes could show up as “!”, locking them out for players.

Gear / Items
- Fixed an issue with Chilled Steam not correctly granting movement speed increase.
- Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
- Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
- Fixed an issue with Smolder not scaling correctly with Mod damage.
- Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void 
Cloak.
- Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
- Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from 
Reinvigorate.
- Fixed an issue where Momentum mutator bonus was not being applied correctly when 
upgraded.
- Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust. 
- Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming 
enemy attacks.
- Fixed an issue where Astral Burst mod was not bouncing three times as stated in its 
description.
- Fixed an issue where Reality Rune would slow friendly projectiles. 
- Fixed an issue with Restriction Cord related to interacting with World Stone.
- Fixed an issue with Tranquility Font’s description not displaying the correct values.
- Fixed an issue where Weightless Weight was not applying the correct values when 
changing armor.
- Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause 
a crash.

Enemies
- Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
- Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
- Fixed an issue with Abomination’s AoE slam size collision not matching visual.
- Changed Abomination’s plates to take normal damage instead of resisting damage.
- Fixed an issue with Abomination retreating too often.
- Fixed an issue with Chainsaw Dran getting stuck when killed while performing 
interactive on player.
- Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
- Fixed an issue where players could get stuck under the arena in the second phase of the 
final boss fight.
- Fixed an issue where Bastion aberration affixes remained active outside of combat.
- Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of 
range.
- Fixed an issue where Gorge would not spawn and door would not open if player quit 
while door to room was still opening.

Misc Fixes
- Fixed multiple places where players could get stuck outside of the world on N’Erud
- Fixed visual issues with lightning in the sky during final portion of campaign. 
- Fixed an issue where advanced stats could not be toggled on/off when returning from 
map menu.
- Fixed an issue where Chain Lightning was not doing Shock Damage.
- Fixed an issue where non-vendor town NPCs would disappear for some players.
- Fixed level geometry allowing players to access Bone Harvester’s lair without first being 
grabbed by the Bone Harvester.
- Fixed an issue in Town Turned to Dust where players could get stuck between bridge 
planks. 
- Fixed an issue where clients could interact with the Fae Council and quit out mid 
conversation, locking the Host out of speaking with them again.

Remnant 2 PC Update - Augsut 17, 2023

--Performance and Crashes--

- Updates to reduce potential crashes.
- Addressed an issue where game would hang on Remnant II logo screen for some players 
when first starting the game.
- Fixed various issues causing memory leaks.
- Added an option to the graphics settings to turn off the optimizations when in a menu. 
DEV NOTE: This may fix DXGI_ERROR_DEVICE_REMOVED error for some users.

--Achievements & Difficulty Rewards--


- Retroactively fixed “Proving Grounds” Achievement.
- Retroactively fixed issue where players who beat the game on Apocalypse difficulty 
previously were not receiving Nightmare difficulty rewards.
DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World 
Stone.

- Fixed an issue where Revivalist Trait was not unlocking for some players.
- Fixed an issue with granting difficulty rewards related to localization.

--Bug Fixes--


Progression & Rewards
- Progression Blocker: Fixed an issue where if the game was closed during the Binding of 
Three cinematic in the Labyrinth, the portal to the final world would not open correctly.
- Progression Blocker: Fixed an issue where players could use Havoc Form during the final
boss fight transition and get stuck.
- Progression Blocker: Fixed an issue where the key in Kaeula’s Rest would not show up.
- Progression Blocker: Fixed an issue where train siege on N’Erud would lock players out, 
preventing them from progressing forward.
- Progression Blocker: Fixed an issue where players could get stuck in Tal’Ratha’s 
metaphysical phase and not complete the fight.
- Progression Blocker: Fixed an issue where the key in the Morrow Sanatorium would not 
show up.

Archetypes
- Fixed issues with Archon's Tempest ability not working with Big Bang.
- Fixed issue with Summoner’s minions targeting corpses in Magister Dullain fight.
- Fixed an issue where Engineer’s turret would allow them to move through walls and 
doors.
- Fixed an issue where Very Good Boy would sometimes attempt to attack an invisible 
enemy after defeating Labyrinth Sentinel. 
- Fixed an issue where Archetypes could show up as “!”, locking them out for players.

Gear / Items
- Fixed an issue with Chilled Steam not correctly granting movement speed increase.
- Fixed an issue with Dark Cider’s stat description not matching advanced stats display.
- Fixed an issue with Mudtooth’s Elixir bonus not showing up in advanced stats display.
- Fixed an issue with Smolder not scaling correctly with Mod damage.
- Fixed an issue where Black Cat Band was incorrectly triggered when dodging with Void 
Cloak.
- Fixed an issue where unequipping the One-Eyed Joker idol was not removing its effect.
- Fixed an issue where Stamina cost when using Huntress Spear was not benefiting from 
Reinvigorate.
- Fixed an issue where Momentum mutator bonus was not being applied correctly when 
upgraded.
- Fixed an issue where Scavenger’s Bauble was not automatically picking up Relic Dust. 
- Fixed an issue where Samoflange amulet incorrectly triggered when dodging incoming 
enemy attacks.
- Fixed an issue where Astral Burst mod was not bouncing three times as stated in its 
description.
- Fixed an issue where Reality Rune would slow friendly projectiles. 
- Fixed an issue with Restriction Cord related to interacting with World Stone.
- Fixed an issue with Tranquility Font’s description not displaying the correct values.
- Fixed an issue where Weightless Weight was not applying the correct values when 
changing armor.
- Fixed an issue where in combination with Restriction Cord, Ring of Anguish could cause 
a crash.

Enemies
- Fixed an issue with Gorge’s rear spin attack not connecting with players correctly.
- Fixed an issue with Labyrinth creatures getting stuck in stagger state in various places.
- Fixed an issue with Abomination’s AoE slam size collision not matching visual.
- Changed Abomination’s plates to take normal damage instead of resisting damage.
- Fixed an issue with Abomination retreating too often.
- Fixed an issue with Chainsaw Dran getting stuck when killed while performing 
interactive on player.
- Fixed an issue with Huntress killing all of Summoner’s minions at once during fight.
- Fixed an issue where players could get stuck under the arena in the second phase of the 
final boss fight.
- Fixed an issue where Bastion aberration affixes remained active outside of combat.
- Fixed an issue where Tal’Ratha’s spit attack could still hit the player if they were out of 
range.
- Fixed an issue where Gorge would not spawn and door would not open if player quit 
while door to room was still opening.

Misc Fixes
- Fixed multiple places where players could get stuck outside of the world on N’Erud
- Fixed visual issues with lightning in the sky during final portion of campaign. 
- Fixed an issue where advanced stats could not be toggled on/off when returning from 
map menu.
- Fixed an issue where Chain Lightning was not doing Shock Damage.
- Fixed an issue where non-vendor town NPCs would disappear for some players.
- Fixed level geometry allowing players to access Bone Harvester’s lair without first being 
grabbed by the Bone Harvester.
- Fixed an issue in Town Turned to Dust where players could get stuck between bridge 
planks. 
- Fixed an issue where clients could interact with the Fae Council and quit out mid 
conversation, locking the Host out of speaking with them again.

Remnant 2 Build Number 1.0.0.11 (Xbox Series X|S) - Augsut 15, 2023

--Performance and Crashes-- 

  • Ongoing optimizations to improve overall performance.  
  • Updates to improve hitching and potential crashes. 
  • Fixed multiple reported crash bugs.

---Achievements & Difficulty Rewards-- 

  • Retroactively fixed several achievements that weren’t tracked correctly. 
  • Retroactively fixed as many difficulty-based rewards as possible.  

 DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone. 

--Quality of Life-- 

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

  • Increased Trait Cap by +5. 
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap. 
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap. 
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace. 
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0). 
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5). 
  • Slightly Increased Scrap Gain from Breakables. 
  • Increased Scrap Gain from Regular and Rare Chests. 
  • Increased Scrap Gain when killing Aberrations. 
  • Reduced the cost of Bloodroot. 
  • Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it. 
  • Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy. 
  • Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock. 
  • Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info. 
  • Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player). 
  • Increased the chance that Cass spawns her special rewards. 
  • Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived. 
  • Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates. 

--Balance-- 

General

  • Reduced Vicious enemy affix from 33% to 15%. 
  • Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health. 
  • Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively. 
  • Reduced Hearty enemy affix from 25% Max HP to 15% Max HP. 
  • Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX). 

Armor

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable. 

  • Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%. 
  • Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%. 
  • Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%. 
  • Increased Light Armor Evade Invulnerability by 2 frames. 
  • Increased Medium Armor Evade Invulnerability by 1 frame. 
  • Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame. 

Armor Evade Value and Stamina Penalty Reference: 

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty. 

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty. 

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty. 

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty. 

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes. 

Archetypes

  • Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health. 
  • Increased Challenger's Intimidating Presence Range from 10m to 15m. 

Explorer Archetype 

  • Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s. 
  • Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s. 
  • Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second. 

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. 

Archon Archetype 

  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56. 
  • Increased Archon Havoc Form Blink damage from 100 to 150. 
  • Reduced Archon Havoc Form Cooldown from 120s to 90s. 

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. 

Challenger Archetype 

  • Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. 

Handler Archetype 

  • Increased the Handler's Pack Hunter Range from 25m to 40m. 
  • Increased the Base Max Health of Handler's Very Good Boy Companion. 

Summoner Archetype 

  • Increased the Base Max Health of Summoner's Hollow and Flyer Variants. 

Gear / Items

  • Increased Restriction Cord Damage Reduction from 10% to 15%. 
  • Increased Guardian's Ring range from 10m to 15m. 
  • Enabled Mist Step Neutral Backdash attack. 

 

Weapons

  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard. 
  • Increased the Fire Damage for Shatterstar (Savior Mod). 
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes. 

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 

  • Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30. 
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. 
  • Reduced the Magazine Capacity of Enigma from 30 to 25. 
  • Increased the total Reserve Capacity of Enigma from 120 to 125. 

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. 

Enemies

  • Adjusted downtime and overall combat flow for Annihilation. 
  • Adjusted Annihilation Mine behavior on Survivor difficulty. 
  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge). 
  • Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.  

Multiplayer

  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player. 

--Bug Fixes--

Progression & Rewards

  • Progression Blocker: Cass no longer wanders out of town, making her store inaccessible. 
  • Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode. 
  • Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction. 
  • Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player. 
  • Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door. 
  • Progression Blocker: Fixed issue where Liquid Escape could be lost. 
  • Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen. 
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase. 
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue. 
  • Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes. 
  • Progression Blocker: Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. If players are still encountering negative trait points, picking up an additional trait point will flip negative to positive.  
  • Addressed issue with players not receiving achievements in multiplayer games.  
  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it. 
  • Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs. 
  • Fixed an issue with Weapons not unlocking after a Hardcore playthrough.  
  • Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.  
  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store. 
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally 
  • Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace. 
  • Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel. 
  • Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met. 
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x. 

Archetypes

  • Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions. 
  • Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking. 
  • Fixed Medic's Redemption cooldown for clients. 
  • Engineer kills via Turret now grant Experience.  
  • Removed Controller Rumble when Summoner Minions move near the player. 
  • Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite. 
  • Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus 
  • Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus 
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses 
  • Fixed an issue with Gunslinger's Bulletstorm Sound not terminating. 
  • Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking. 

 Gear / Items

  • Fixed an issue with Aphelion causing it to do drastically reduced damage. 
  • Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client. 
  • Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game. 
  • Fixed Spore Shot Mod’s slow effects lasting indefinitely. 
  • Fixed Enigma’s Chain Lightning chaining through walls and floors. 
  • Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist. 
  • Fixed Dark Fluid buff values being inconsistent for clients. 
  • Fixed Faerie Needle buff icon displaying values incorrectly for clients. 
  • Fixed Bulletweaver buff icon displaying values incorrectly for clients. 
  • Fixed issue with Dran Scavenger Ring not correctly working for clients. 
  • Fixed Energized Neck Coil so as to not trigger from ally status applications. 
  • Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.
    • DEV NOTE: Seriously though... you know what this is, right? 
  • Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer. 
  • Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies. 
  • Added description and lore for Ghost Shell. 
  • Fixed VFX alignment for Nebula and Hellfire primary fire. 
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies. 
  • Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield. 
  • Nightfall Mod visual effects terminate correctly now.
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned. 
  • Fixed an issue that allowed Crystal Heart from stacking with itself. 
  • Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus 
  • Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minions. 
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.  
  • Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement 
  • Fixed an issue allowing Severed Hand to be spawned repeatedly. 

Enemies

  • Fixed various hitboxes for Enemy AOE attacks. 
  • Fixed Annihilation insta-killing clients with bad connections on transition to second phase. 
  • Fixed an issue with Cancer's Root attack ignoring Damage Reduction. 
  • Fixed an issue with GEORGE (Gorge) Aberration not attacking players. 
  • Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence. 
  • Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
  • Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives. 
  • Fixed an issue preventing some enemy affixes from activating properly on Venom. 
  • Fixed various Labyrinth Enemies from not attacking during maze section. 
  • Fixed Bane Aberration from warping players out of the arena with Displacer. 
  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck. 
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit. 
  • Fixed issue with Nightweaver projectiles homing in on player incorrectly. 
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area. 
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects 
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge 
  • Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off the world in The Great Bole. 

Misc Fixes

  • Fixed an issue with the icon above doors on map being too small. 
  • Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again. 
  • Fixed Chimney obstructions not resetting for clients on world reset. 
  • Fixed various out of world or stuck location in Losomn Dran city. 
  • Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions. 
  • Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu. 
  • Fixed issue where Jester cards were not correctly showing up for clients. 
  • Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player. 
  • Fixed multiple locations on final level where players could get out of bounds of the level. 
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position. 
  • Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium. 
  • Fixed issue when using certain melee weapons, the character’s face distorted 
  • Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game. 
  • Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key in N'Erud 
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln. 
  • Fixed an issue that allowed players to skip siege fight in Tiller's Rest. 
  • Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest  
  • Fixed floating doors in Cathedral of Omens. 
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event. 
  • Fixed multiple scenarios that allowed players to transition through walls using interactives. 
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations. 
  • Adjusted the kill volume height in the Custodian Eye arena.

Remnant 2 384,210 Update - All Patch Notes - August 10, 2023

--Performance and Crashes--

• Ongoing optimizations to improve overall performance.

• Fixed multiple reported crash bugs.

• Potential fix for "GameThread timed out waiting for RenderThread" crash.

--Out Of Memory when Loading (Intel 13th generation CPU’s)--

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

--Achievements & Difficulty Rewards—

• Retroactively fixed several achievements that weren’t tracked correctly.

• Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

--Quality of Life--

• Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.

• Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.

• Updated Nimue, Bedel (Old Vaunnt), and N'Erud Vending Machine, and Blood Altar to properly keep their items in stock.

• Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.

• Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).

• Increased the chance that Cass spawns her special rewards.

• Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.

• Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

--Balance—

[ General ]

• Reduced Vicious enemy affix from 33% to 15%.

• Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.

• Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.

• Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.

• Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

• Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.

• Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.

• Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.

• Increased Light Armor Evade Invulnerability by 2 frames.

• Increased Medium Armor Evade Invulnerability by 1 frame.

• Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

- Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.

- Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.

- Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.

- Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

• Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.

• Increased Challenger's Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

• Increased Restriction Cord Damage Reduction from 10% to 15%.

• Increased Guardian's Ring range from 10m to 15m.

• Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

• Adjusted downtime and overall combat flow for Annihilation.

• Adjusted Annihilation Mine behavior on Survivor difficulty.

--Bug Fixes—

[ Progression & Rewards ]

• Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.

• Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.

• Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.

• Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.

• Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.

• Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

• Fixed issue with Summoner's Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.

• Fixed issue with Handler's Very Good Boy not waking the sleeping Huntress when attacking.

• Fixed Medic's Redemption cooldown for clients.

• Engineer kills via Turret now grant Experience.

• Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

• Fixed an issue with Aphelion causing it to do drastically reduced damage.

• Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.

• Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.

• Fixed Spore Shot Mod’s slow effects lasting indefinitely.

• Fixed Enigma’s Chain Lightning chaining through walls and floors.

• Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.

• Fixed Dark Fluid buff values being inconsistent for clients.

• Fixed Faerie Needle buff icon displaying values incorrectly for clients.

• Fixed Bulletweaver buff icon displaying values incorrectly for clients.

• Fixed issue with Dran Scavenger Ring not correctly working for clients.

• Fixed Energized Neck Coil so as to not trigger from ally status applications.

• Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though... you know what this is, right?

• Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.

• Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.

• Added description and lore for Ghost Shell.

[ Enemies ]

• Fixed various hitboxes for Enemy AOE attacks.

• Fixed Annihilation insta-killing clients with bad connections on transition to second phase.

• Fixed an issue with Cancer's Root attack ignoring Damage Reduction.

• Fixed an issue with GEORGE (Gorge) Aberration not attacking players.

• Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.

• Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.

• Fixed an issue preventing Venom's Staves from being destroyed by AOEs/Explosives.

• Fixed an issue preventing some enemy affixes from activating properly on Venom.

• Fixed various Labyrinth Enemies from not attacking during maze section.

• Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

• Fixed an issue with the icon above doors on map being too small.

• Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.

• Fixed Chimney obstructions not resetting for clients on world reset.

• Fixed various out of world or stuck location in Losomn Dran city.

• Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.

• Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.

• Fixed issue where Jester cards were not correctly showing up for clients.

• Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

Remnant 2 08.04.23 Update - All Patch Notes - August 4, 2023

Update 08.04.32 has made numerous changes and fixes to Remnant 2. These updates are helping players out, especially those seeking to grind, tweak Traits, and expand their end-game experience. Check out everything included in the latest update for Remnant 2.

Related: Remnant 2 Handler Archetype – Skills, Perks, Traits and more

--Performance and Crashes--

• Initial optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

• High detail shadows have been moved to a separate option and can be enabled in the options on PC.

--Quality of Life--

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden of reconfiguring your build and experimenting with different options.

• Increased Trait Cap by +5.

• Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.

• Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.

• Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wally.

• Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).

• Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).

• Slightly Increased Scrap Gain from Breakables.

• Increased Scrap Gain from Regular and Rare Chests.

• Increased Scrap Gain when killing Aberrations.

• Reduced the cost of Bloodroot.

--Balance--

[ Archetypes ]

Explorer Archetype

• Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s.

• Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.

• Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype

• Increased Archon Havoc Form Lighting Hands damage from 28 to 56.

• Increased Archon Havoc Form Blink damage from 100 to 150.

• Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype

• Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype

• Increased the Handler's Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler's Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner's Hollow and Flyer Variants.

[ Weapons ]

• Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.

• Increased the Fire Damage for Shatterstar (Savior Mod).

• Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons.

• Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.

• Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.

• Reduced the Magazine Capacity of Enigma from 30 to 25.

• Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

• Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).

• Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.

[ Multiplayer ]

• Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

--Bug Fixes—

[ Progression & Rewards ]

• Fixed multiple reported crash bugs and instability issues.

• Progression Blocker: Fixed an issue that prevented players from completing tutorial if a crash happened when interacting with Ford.

• Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.

• Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.

• Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.

• Progression Blocker: Fixed the Astropath boss fight failing start if game was exited during cutscenes.

• Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.

• Addressed issue player’s not receiving achievements in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.

• Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.

• Fixed an issue with Weapons not unlocking after Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.

• Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.

• Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.

• Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally

• Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.

• Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.

• Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.

• Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

Related: Remnant 2 – How to upgrade Dodge Roll to Misty Step

[ Archetypes ]

• Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.

• Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus

• Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus

• Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses

• Fixed an issue with Gunslinger's Bulletstorm Sound not terminating.

• Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

• Fixed VFX alignment for Nebula and Hellfire primary fire.

• Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.

• Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.

• Nightfall Mod visual effects terminate correctly now.

• Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.

• Fixed an issue that allowed Crystal Heart from stacking with itself.

• Fixed an issue causing Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus

• Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minion.

• Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.

• Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

• Fixed an issue allowing Severed Hand to be spawned repeatedly

[ Enemies ]

• Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.

• Fixed issue with Root Knight’s puddle projectile dealing damage on hit.

• Fixed issue with Nightweaver projectiles homing in on player incorrectly.

• E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.

• Fixed issue with Block Ruin (Labyrinth Enemy) sound effects

• Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge

• Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off world in The Great Bole.

[ Misc Fixes ]

• Fixed multiple location on final level where player could get out of bounds of the level.

• Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.

• Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.

• Fixed issue when using certain melee weapons, the character’s face distorted

• Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game.

• Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key last acquired first in N'Erud

• Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.

• Fixed an issue that allowed players to skip siege fight in Tiller's Rest.

• Fixed an issue with player’s falling into gap between boat and wall in Tiller’s Rest

• Fixed floating doors in Cathedral of Omens.

• Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event.

• Fixed multiple scenarios that allowed players to transition through walls using interactives.

• Fixed an issue that caused players to get stuck in Throw Animation in certain situations.

• Adjusted the kill volume height in the Custodian Eye arena.

For more information on Remnant 2, check out Remnant 2 Endaira’s End Chime Puzzle Walkthrough and Remnant 2 Huntress Guide on Pro Game Guides.


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Author
Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.
Author
Rayed Nawaz
Rayed is a fifth-year student of medicine. His gaming journey started on his hand-me-down PlayStation 1. From that to Xbox, and finally to PC. In his free time, he likes to play FPS and open-world games.

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All Remnant 2 Patch Notes

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