Wild Rails TD is a Dead Rails-inspired tower defense experience with fairly simple mechanics reminiscent of Ball TD and Five Night TD. Since there are so many units to collect and so few resources to spend, it's important you summon only the strongest ones. To help you with that and also trading for the best units the game has to offer, here is our Wild Rails Tower Defense tier list and trade values list.
Wild Rails Tower Defense Units Tier List

In the tier list above, we ranked all units in Wild Rails Tower Defense based on their total power (mostly). By total power, we mean [DPS * max placement count + utility]. We also took into account some other factors, which we've detailed below. Support units are in a separate tier as they don't deal damage. Trade values and unit stats, as well as pros and cons, are further down.
Ranking Factors
- Total DPS [DPS * max placement count]: Most late-game units have limited placement counts to balance them out. Because there is an overall 20-placement limit for all your units in a raid, you'll want the highest possible total DPS/placement count ratio from each of your units.
- Range: Maps have curvy/looped sections that low-range units can't exploit fully. So, the higher the range of the unit, the more options for placement you'll have and the more uptime it will have to damage enemies.
- Utility: Doctor is a support unit that can cleanse Stun, which some bosses/mini-bosses apply. You'll need these kinds of utility units for high-difficulty/event content.
- Placement Cost: The cheaper a unit is, the better it is as a starter, and the more it can help you survive those first few waves. You'll just need one of these in your squad at max. The starting cash in most stages is $300, so try to have one below or just around that cost.
- Upgrade Costs: Upgrade costs become irrelevant during longer stages as money generation exponentially increases with every wave and goes insane at 20+ waves. Because of that, farm units such as Gold Farmer are literally the most useless of all in Wild Rails TD right now.
Free Currency: Be sure to redeem all available codes for Wild Rails TD to get more currency to roll for the most OP units.
Wild Rails TD Unit List & Trade Values
In the table below, you'll find the stats, pros and cons, and the trading values (expressed in Gold) of all units in Wild Rails Tower Defense. Also, you can check out the Wild Rails TD fandom wiki for more info about each unit and other in-game mechanics, though the data there isn't always up-to-date/complete.
Unit | Description & Max Stats | Pros & Cons | Gold Value |
---|---|---|---|
![]() Torcher | Rarity: Common Tier: C Type: Single-Target How to Get: Summon Damage: 40 Cooldown: 0.5s Range: 13 Max Placement: 20 | + The first unit you get in Wild Rails TD + Extremely cheap starter and has cheap upgrades – All other cheap DPS units are better starters – The only units more useless are Farm ones | ![]() |
![]() Cowboy | Rarity: Uncommon Tier: C Type: Single-Target How to Get: Summon Damage: 85 Cooldown: 0.8s Range: 16 Max Placement: 20 | + Cheap starter unit with decent range + Better than Torcher when maxed out – Not a big improvement over Torcher considering the total cost – Becomes obsolete very quickly | ![]() |
![]() Farmer | Rarity: Rare Tier: Support Type: Farm How to Get: Summon Income: 500 Max Placement: 5 | – The most useless unit in Wild Rails Tower Defense right now – Just don't use it | ![]() |
![]() Pirate | Rarity: Rare Tier: B Type: Single-Target How to Get: Summon Damage: 110 Cooldown: 0.5s Range: 10 Max Placement: 10 | + Very good DPS for a Rare unit + The best Rare unit in Wild Rails TD – Low range limits its placement options – Only 10 maximum placement | ![]() |
![]() Agent | Rarity: Rare Tier: C Type: Single-Target How to Get: Summon Damage: 90 Cooldown: 0.7s Range: 13 Max Placement: 20 | + A bit better DPS than Cowboy on placement – Basically the same as Cowboy but with less range – One of the worst Rare units in the game | ![]() |
![]() Easter Bunny | Rarity: Epic Tier: B Type: Single-Target How to Get: Easter Crate Damage: 100 Cooldown: 0.6s Range: 16 Max Placement: 20 | + One of the best Epic units in the game + Very good range and solid DPS + Cheap placement and upgrades – Less total DPS compared to Zombie | ![]() |
![]() ShotGunner | Rarity: Epic Tier: C Type: Single-Target How to Get: Summon Damage: 240 Cooldown: 1.5s Range: 11 Max Placement: 20 | – The worst Epic unit in the game – Low DPS when maxed out and low range – More expensive than other Epic units | ![]() |
![]() Zombie | Rarity: Epic Tier: B Type: Single-Target How to Get: Summon Damage: 140 Cooldown: 0.7s Range: 12 Max Placement: 20 | + One of the best Epic units in Wild Rails TD + Excellent DPS – Fairly low range limits placement options – More expensive to place/upgrade than Easter Bunny | ![]() |
![]() Egginator | Rarity: Legendary Tier: B How to Get: Easter Crate Damage: 450 Cooldown: 0.7s Range: 15 Max Placement: 5 | + One of the best Legendary units DPS-wise + Good range allows for better placement options – Only 5 max placements makes total DPS relatively low | ![]() |
![]() Vampire | Rarity: Legendary Tier: A Type: Single-Target How to Get: Summon Damage: 400 Cooldown: 0.6s Range: 11 Max Placement: 10 | + One of the best Legendary units DPS-wise + More total DPS than Egginator – Very low range – More expensive to place/max out than Egginator | ![]() |
![]() Doctor | Rarity: Legendary Tier: Support Type: Healer How to Get: Summon Cooldown: 2s Max Placement: 10 | + Cleanses Stun from allies every 2 seconds + Necessary for high-difficulty stages where bosses stun + Meta support unit – Useless on maps where there are no enemies who stun | ![]() |
![]() Wolf | Rarity: Legendary Tier: B Type: Single-Target How to Get: Summon Damage: 100 Cooldown: 0.5s Range: 18 Max Placement: 12 | + One of the best starter units in Wild Rails Tower Defense + Excellent range for a Legendary unit + Cheap placement and upgrades – Total DPS is subpar compared to other Legendary units | ![]() |
![]() Turret Bunny | Rarity: Mythic Tier: A Type: Single-Target How to Get: Easter Crate Damage: 500 Cooldown: 0.3s Range: 17 Max Placement: 3 | + Excellent DPS and range + One of the best Regular Summon units you can get – Only 3 max placement – Lower total DPS compared to other Mythic units | ![]() |
![]() Werewolf | Rarity: Mythic Tier: A Type: Single-Target How to Get: Summon Damage: 2,000 Cooldown: 1.3s Range: 14 Max Placement: 4 | + The best Mythic unit DPS-wise + Very good stats on placement – Lowest range of all Mythic units | ![]() |
![]() Sniper | Rarity: Mythic Tier: A Type: Single-Target How to Get: Summon Damage: 1,400 Cooldown: 1.2s Range: 25 Max Placement: 5 | + Extremely good range and solid DPS + 5 max placement + The best Mythic unit in Wild Rails TD – Not as OP as some other meta units – High total cost to max out all 5 of them | ![]() |
![]() Golden Bunny | Rarity: Gold Tier: S Type: Single-Target How to Get: Easter (7,500 Eggs) Damage: 1,450 Cooldown: 0.5s Range: 15 Max Placement: 4 | + Meta DPS unit + One of the best units in Dead Rails Tower Defense + Extremely high total and individual DPS – Unobtainable right now – Relatively low range | ![]() |
![]() Golden Wolf | Rarity: Gold Tier: B Type: Single-Target How to Get: Gold Rush Chest Damage: 1,400 Cooldown: 3s Range: 20 Max Placement: 4 | + Very good range and solid DPS – Worse than most other Gold units – Fairly expensive placement and upgrades | ![]() |
![]() Golden Cowboy | Rarity: Gold Tier: B Type: Single-Target How to Get: Gold Rush Chest Damage: 135 Cooldown: 0.9s Range: 15 Max Placement: 20 | – Most other starter units are just better – One of the worst Gold-rarity units in the game | ![]() |
![]() Golden Horse | Rarity: Gold Tier: S Type: Single-Target How to Get: Gold Rush Chest Damage: 850 Cooldown: 0.5s Range: 30 Max Placement: 3 | + Meta DPS unit + One of the best DPS/starter units in Dead Rails TD + Absolutely insane range + Cheap placement and upgrades – Relatively bad on placement – Only 3 max placement count | ![]() |
![]() Golden Farmer | Rarity: Gold Tier: Support Type: Farm How to Get: Gold Rush Chest Income: 1,250 Max Placement: 4 | + Better version of Farmer – Still one of the most useless units in the game – Very expensive upgrades | ![]() |
![]() Golden Werebunny | Rarity: Gold Tier: S Type: Single-Target/AoE How to Get: Easter (10,000 Eggs) Damage: 2,500 Cooldown: 0.5s Range: 18 Max Placement: 3 | + Meta DPS unit + Has an AoE special ability + The strongest unit in Wild Rails Tower Defense + Doesn't require upgrades; it's maxed out on placement – Extremely high placement cost – Unobtainable right now | ![]() |
![]() Werebunny | Rarity: Godly Tier: S Type: Single-Target How to Get: Easter Crate Damage: 2,800 Cooldown: 1s Range: 16 Max Placement: 4 | + Meta DPS unit + One of the strongest units in Wild Rails TD + Extremely good on placement + Very high total and individual DPS – Very expensive placement and upgrades – Relatively low range compared to other meta units | ![]() |
![]() GanderBlox | Rarity: Exclusive Tier: A Type: Single-Target How to Get: Robux Store Damage: 800 Cooldown: 1s Range: 15 Max Placement: 8 | + Excellent stats all around + 8 max placement + Very good total DPS – You need to pay Robux or trade for it – High total upgrade cost for all 8 of them | ![]() |
![]() Horse | Rarity: Exclusive Tier: A Type: Single-Target How to Get: Robux Store Damage: 420 Cooldown: 0.7s Range: 17 Max Placement: 10 | + Excellent stats all around + 10 max placement + Cheap to place and upgrade + Better range than GanderBlox – Worse DPS than GanderBlox – You need to pay Robux or trade for it | ![]() |
Item/Crate Trade Values
Here are the trade values of all commonly traded crates and items in Wild Rails TD. Note that the price of event items/crates will rise in the future as those items become unobtainable. If you don't want to gamble, save those event/limited items/crates for now and sell them for a higher price later on.
Item | Description | Value |
---|---|---|
![]() Easter Crate | Use for a chance to gain: Easter Bunny (50%) Egginator (40%) Turret Bunny (9%) Werebunny (1%) | ![]() |
![]() Gold Rush Chest | Use for a chance to gain: Golden Cowboy (70%) Golden Wolf (20%) Golden Farmer (9%) Golden Horse (1%) | ![]() |
Wild Rails TD Tier List & Trade Values FAQ
The best units in Wild Rails Tower Defense right now are Golden Werebunny, Werebunny, Golden Bunny, and Golden Horse.
Should You Use Farm Units?
Money-farming units are useless in Wild Rails TD as the money generation becomes extremely high later into every stage. So, just don't use them.
What Are the Best Sub-Mythic Units?
Sub-mythic units are easily obtainable from summons and will probably be the only thing you'll use early on. The best ones you can get are Vampire (Legendary), Zombie (Epic), Pirate (Rare), Cowboy (Uncommon), and Torcher (Common).
What Should You Do With Limited/Event Units and Items?
Buy event/limited units and items towards the end of the event when their prices become lower. Then, sell them later when their price increases. Also, you can sell them during the early stages of the event when their prices are very high.
Well, now that you've gone through our tier list and learned which units are best in Wild Rails Tower Defense and how much Gold you'll need to spend to trade for them, it's time you jump into the game and start grinding until you get them! To find tier lists for other TD experiences, visit the Roblox section here on Pro Game Guides.
Published: Apr 29, 2025 08:27 am