Wild Rails TD is a Dead Rails-inspired tower defense experience with fairly simple mechanics reminiscent of Ball TD and Five Night TD. Since there are so many units to collect and so few resources to spend, it's important you summon only the strongest ones. To help you with that and also trading for the best units the game has to offer, here is our Wild Rails Tower Defense tier list and trade values list.
Wild Rails Tower Defense Units Tier List

In the tier list above, we ranked all units in Wild Rails Tower Defense based on their total power (mostly). By total power, we mean [DPS * max placement count + utility]. We also took into account some other factors, which we've detailed below. Support units are in a separate tier as they don't deal damage. Trade values and unit stats, as well as pros and cons, are further down.
Ranking Factors
- Total DPS [DPS * max placement count]: Most late-game units have limited placement counts to balance them out. Because there is an overall 20-placement limit for all your units in a raid, you'll want the highest possible total DPS/placement count ratio from each of your units.
- Range: Maps have curvy/looped sections that low-range units can't exploit fully. So, the higher the range of the unit, the more options for placement you'll have and the more uptime it will have to damage enemies.
- Utility: Doctor is a support unit that can cleanse Stun, which some bosses/mini-bosses apply. You'll need these kinds of utility units for high-difficulty/event content.
- Placement Cost: The cheaper a unit is, the better it is as a starter, and the more it can help you survive those first few waves. You'll just need one of these in your squad at max. The starting cash in most stages is $300, so try to have one below or just around that cost.
- Upgrade Costs: Upgrade costs become irrelevant during longer stages as money generation exponentially increases with every wave and goes insane at 20+ waves. Because of that, farm units such as Gold Farmer are literally the most useless of all in Wild Rails TD right now.
Free Currency: Be sure to redeem all available codes for Wild Rails TD to get more currency to roll for the most OP units.
Wild Rails TD Unit List & Trade Values
In the table below, you'll find the stats, pros and cons, and the trading values (expressed in Gold) of all units in Wild Rails Tower Defense. Also, you can check out the Wild Rails TD fandom wiki for more info about each unit and other in-game mechanics, though the data there isn't always up-to-date/complete.
Unit | Description & Max Stats | Pros & Cons | Gold Value |
---|---|---|---|
![]() Torcher | Rarity: Common Tier: C Type: Single-Target Damage: 40 Cooldown: 0.5s Range: 13 | + The first unit you get in Wild Rails TD + Extremely cheap starter and has cheap upgrades – All other cheap DPS units are better starters – The only units more useless are Farm ones | ![]() |
![]() Cowboy | Rarity: Uncommon Tier: C Type: Single-Target Damage: 85 Cooldown: 0.8s Range: 16 | + Cheap starter unit with decent range + Better than Torcher when maxed out – Not a big improvement over Torcher considering the total cost – Becomes obsolete very quickly | ![]() |
![]() Miner | Rarity: Uncommon Tier: C Type: Single-Target Damage: 95 Cooldown: 1.1s Range: 12 | – Just worse stats than Cowboy and most Rare units – Barely better than Torcher | ![]() |
![]() Farmer | Rarity: Rare Tier: Support Type: Farm Income: 500 | – The most useless unit in Wild Rails Tower Defense right now – Just don't use it | ![]() |
![]() Pirate | Rarity: Rare Tier: B Type: Single-Target Damage: 110 Cooldown: 0.5s Range: 10 | + Very good DPS for a Rare unit + The best Rare unit in Wild Rails TD – Low range limits its placement options – Only 10 maximum placement | ![]() |
![]() Agent | Rarity: Rare Tier: C Type: Single-Target Damage: 90 Cooldown: 0.7s Range: 13 | + A bit better DPS than Cowboy on placement – Basically the same as Cowboy but with less range – One of the worst Rare units in the game | ![]() |
![]() Mummy | Rarity: Rare Tier: B Type: AoE Damage: 150 Cooldown: 0.7s Angle: 100 Range: 14 | + One of the best Rare units in the game + Excellent starter + Solid AoE and very good DPS | ![]() |
![]() Easter Bunny | Rarity: Epic Tier: B Type: Single-Target Damage: 100 Cooldown: 0.6s Range: 16 | + One of the best Epic units in the game + Very good range and solid DPS + Cheap placement and upgrades – Less total DPS compared to Zombie | ![]() |
![]() ShotGunner | Rarity: Epic Tier: C Type: Single-Target Damage: 240 Cooldown: 1.5s Range: 11 | – The worst Epic unit in the game – Low DPS when maxed out and low range – More expensive than other Epic units | ![]() |
![]() Zombie | Rarity: Epic Tier: B Type: Single-Target Damage: 140 Cooldown: 0.7s Range: 12 | + One of the best Epic units in Wild Rails TD + Excellent DPS – Fairly low range limits placement options – More expensive to place/upgrade than Easter Bunny | ![]() |
![]() Camel | Rarity: Epic Tier: A Type: Splash Damage: 500 Cooldown: 1s Splash Range: 6 Range: 15 | + Big splash AoE radius + One of the best Epic units regarding DPS + Solid range | ![]() |
![]() Scientist | Rarity: Epic Tier: A Type: Single-Target Damage: 200 Cooldown: 0.8s Range: 13 | + Solid stats for a cheap unit + Easy to max out and a good starter – There are better starter units | ![]() |
![]() Egginator | Rarity: Legendary Tier: A Type: Single-Target Damage: 450 Cooldown: 0.7s Range: 15 | + One of the best Legendary units DPS-wise + Good range allows for better placement options – Only 5 max placements makes total DPS relatively low | ![]() |
![]() Vampire | Rarity: Legendary Tier: A Type: Single-Target Damage: 400 Cooldown: 0.6s Range: 11 | + One of the best Legendary units DPS-wise + More total DPS than Egginator – Very low range – More expensive to place/max out than Egginator | ![]() |
![]() Doctor | Rarity: Legendary Tier: Support Type: Healer Cooldown: 2s | + Cleanses Stun from allies every 2 seconds + Necessary for high-difficulty stages where bosses stun + Meta support unit – Useless on maps where there are no enemies who stun | ![]() |
![]() Wolf | Rarity: Legendary Tier: B Type: Single-Target Damage: 100 Cooldown: 0.5s Range: 18 | + One of the best starter units in Wild Rails Tower Defense + Excellent range for a Legendary unit + Cheap placement and upgrades – Total DPS is subpar compared to other Legendary units | ![]() |
![]() WoofMaster | Rarity: Legendary Tier: Support Type: Summon Cooldown: 20s Ally Health: 4,500 | + Better summon DPS than Camel Base + One of the best Legendary units in Wild Rails TD – Doesn't have the farm ability like Camel Base | ![]() |
![]() Camel Base | Rarity: Legendary Tier: Support Type: Summon, Farm Cooldown: 35s Ally Health: 5,400 Income: 800 | + One of the best Legendary units in Wild Rails TD + Summons deal excellent damage + Solid money farm | ![]() |
![]() Survivalist | Rarity: Legendary Tier: A Type: AoE Damage: 700 Cooldown: 1s Angle: 75 Range: 15 | + Solid AoE DPS for a Legendary unit + One of the best Legendaries in the game – Relatively low total single-target DPS | ![]() |
![]() High Roller | Rarity: Legendary Tier: Support Type: Farm Income: 1,500 | + The best sub-Legendary pure farm unit – Camel Base and other farm units have more utility | ![]() |
![]() Turret Bunny | Rarity: Mythic Tier: S Type: Single-Target Damage: 500 Cooldown: 0.3s Range: 17 | + Excellent DPS and range + One of the best Regular Summon units you can get – Only 3 max placement – Lower total DPS compared to other Mythic units | ![]() |
![]() Werewolf | Rarity: Mythic Tier: S Type: Single-Target Damage: 2,000 Cooldown: 1.3s Range: 14 | + One of the best Mythic units DPS-wise + Very good stats on placement – Lowest range of all Mythic units | ![]() |
![]() Sniper | Rarity: Mythic Tier: S Type: Single-Target Damage: 1,400 Cooldown: 1.2s Range: 25 | + Extremely good range and solid DPS + 5 max placement + One of the best Mythic units in Wild Rails TD – Not as OP as some other meta units – High total cost to max out all 5 of them | ![]() |
![]() Knight | Rarity: Mythic Tier: S Type: AoE Damage: 1,850 Cooldown: 1.5s Angle: 110 Range: 15 | + One of the best AoE Mythic units + Excellent single-target DPS – Relatively low range – Expensive to place and max out | ![]() |
![]() Priest | Rarity: Mythic Tier: S Type: Single-Target Damage: 1,350 Cooldown: 0.8s Range: 15 | + One of the best single-target DPS Mythic units + One of the cheapest Mythic units – Relatively low range | ![]() |
![]() Conductor | Rarity: Mythic Tier: Support Type: Summon Cooldown: 22s Ally Health: 22,000 | + One of the best summon units in the game + Excellent summon HP and damage – Expensive to place and max out | ![]() |
![]() Electrocorn | Rarity: Mythic Tier: S Type: AoE Damage: 1,000 Cooldown: 1s Angle: 120 Range: 13 | + Very good AoE DPS for clearing mobs + Good single-target DPS + Cheap to place and max out – Very low range limits placement options – There are better Mythic units to use | ![]() |
![]() Golden Bunny | Rarity: Gold Tier: S+ Type: Single-Target Damage: 1,450 Cooldown: 0.5s Range: 15 | + Meta DPS unit + One of the best units in Dead Rails Tower Defense + Extremely high total and individual DPS – Unobtainable right now – Relatively low range | ![]() |
![]() Golden Wolf | Rarity: Gold Tier: B Type: Single-Target Damage: 1,400 Cooldown: 3s Range: 20 | + Very good range and solid DPS – Worse than most other Gold units – Fairly expensive placement and upgrades | ![]() |
![]() Golden Cowboy | Rarity: Gold Tier: B Type: Single-Target Damage: 135 Cooldown: 0.9s Range: 15 | – Most other starter units are just better – One of the worst Gold-rarity units in the game | ![]() |
![]() Golden Horse | Rarity: Gold Tier: S+ Type: Single-Target Damage: 850 Cooldown: 0.5s Range: 30 | + One of the strongest units in Dead Rails TD + Absolutely insane range + Cheap placement and upgrades – Only 3 max placement count | ![]() |
![]() Golden Farmer | Rarity: Gold Tier: Support Type: Farm Income: 1,250 | + Better version of Farmer – Still one of the most useless units in the game – Very expensive upgrades | ![]() |
![]() Golden Werebunny | Rarity: Gold Tier: S+ Type: Single-Target/AoE Damage: 2,500 Cooldown: 0.5s Range: 18 | + Meta DPS unit + Has an AoE special ability + One of the strongest units in Wild Rails Tower Defense + Doesn't require upgrades; it's maxed out on placement – Extremely high placement cost – Unobtainable right now | ![]() |
![]() Skeleton Horse | Rarity: Gold Tier: S+ Type: Single-Target Damage: 2,000 Cooldown: 0.8s Range: 14 | + Very good single-target DPS + One of the best Gold units in the game – Relatively low range – Expensive to place and max out | ![]() |
![]() Golden Egginator | Rarity: Gold Tier: S+ Type: Single-Target Damage: 2,800 Cooldown: 0.7s Range: 17 | + Extremely good single-target DPS + One of the best Gold units in the game + Solid range – Expensive to place and max out | ![]() |
![]() Golden Turret Bunny | Rarity: Gold Tier: S+ Type: Single-Target Damage: 2,050 Cooldown: 0.4s Range: 14 | + Extremely good single-target DPS + Meta DPS unit + One of the best units in Wild Rails TD – Relatively low range – Expensive to place and max out | ![]() |
![]() JadeMaster | Rarity: Gold Tier: Support Type: Summon Cooldown: 20s Ally Health: 6,800 | + Solid summons for such a cheap unit + Relatively cheap to max out – Not the best summon unit there is – It's not really a Meta DPS | ![]() |
![]() JadeMiner | Rarity: Gold Tier: C Type: Single-Target Damage: 150 Cooldown: 1s Range: 14 | + Okayish starter because of its low cost – There are better starter units than him – Low stats and only single-target – Very bad compared to other Gold units | ![]() |
![]() JadeVampire | Rarity: Gold Tier: A Type: Single-Target Damage: 700 Cooldown: 0.5s Range: 12 | + Just a better version of Vampire + Solid total DPS for its relatively low cost – There are better DPS units – Low range | ![]() |
![]() Jarewolf | Rarity: Gold Tier: S+ Type: Single-Target Damage: 3,200 Cooldown: 1.1s Range: 14 | + Extremely high single-target DPS + One of the best boss-killers in the price range + One of the best Gold units in the game – Relatively low range | ![]() |
![]() Cleopatra | Rarity: Gold Tier: Support Type: Summon, Farm Cooldown: 1.1s Ally Health: 28,000 Income: 3,200 | + One of the best summon/support units in the game + Excellent money-making + Very good summon HP – Summon/farm units are still bad compared to DPSs – Very bad on placement | ![]() |
![]() Anubis | Rarity: Gold Tier: S+ Type: AoE, Splash Damage: 4,200 Cooldown: 1.2s Angle: 100 Splash Range: 8 Range: 15 | + One of the most OP units in Wild Rails TD + Insane AoE DPS and solid splash range + Excellent single-target DPS – Expensive to place and max out – Fairly low range | ![]() |
![]() Werebunny | Rarity: Godly Tier: S+ Type: Single-Target Damage: 2,800 Cooldown: 1s Range: 16 | + Meta DPS unit + One of the strongest units in Wild Rails TD + Extremely good on placement + Very high total and individual DPS – Very expensive placement and upgrades | ![]() |
![]() Tesla | Rarity: Godly Tier: S+ Type: AoE Damage: 3,000 Cooldown: 1s Angle: 135 Range: 15 | + Extremely good AoE DPS + Solid single-target DPS + One of the best units in Wild Rails TD – Very expensive placement and upgrades – Fairly low range | ![]() |
![]() Pharaoh | Rarity: Godly Tier: S+ Type: AoE Damage: 3,500 Cooldown: 1.4s Angle: 140 Range: 14 | + Very good AoE DPS + Solid single-target DPS + One of the best units in Wild Rails TD – A bit worse than Tesla and Werebunny for boss DPS – Fairly low range – Very expensive placement and upgrades | ![]() |
![]() Nikola Tesla | Rarity: Godly Tier: S+ Type: AoE Damage: 3,500 Cooldown: 1s Angle: 140 Range: 15 | + Just a better version of regular Tesla + One of the strongest AoE DPS units in Wild Rails TD + Very wide AoE angle + Cheaper to place and max out than Tesla – Fairly low range | ![]() |
![]() GanderBlox | Rarity: Exclusive Tier: S Type: Single-Target Damage: 800 Cooldown: 1s Range: 15 | + Excellent stats all around + 8 max placement + Very good total DPS – You need to pay Robux or trade for it – High total upgrade cost for all 8 of them | ![]() |
![]() Horse | Rarity: Exclusive Tier: S Type: Single-Target Damage: 420 Cooldown: 0.7s Range: 17 | + Excellent stats all around + 10 max placement + Cheap to place and upgrade + Better range than GanderBlox – Worse DPS than GanderBlox – You need to pay Robux or trade for it | ![]() |
![]() Arsonist | Rarity: Exclusive Tier: A Type: Single-Target Damage: 800 Cooldown: 1.5s Splash Range: 7 Range: 14 | + Solid single-target and splash DPS + Relatively cheap to place and upgrade – Subpar compared to meta non-exclusive units | ![]() |
![]() Unicorn | Rarity: Exclusive Tier: S+ Type: AoE Damage: 2,500 Cooldown: 1s Angle: 120 Range: 15 | + Extremely high AoE and single-target DPS + One of the best units in Wild Rails TD – Expensive placement and upgrades | ![]() |
![]() BigFoot | Rarity: Exclusive Tier: S+ Type: AoE Damage: 2,000 Cooldown: 1.2s Angle: 130 Range: 18 | + Very high AoE and single-target DPS + Better range than most Exclusive units – Expensive placement and upgrades | ![]() |
Item/Crate Trade Values
Here are the trade values of all commonly traded crates and items in Wild Rails TD. Note that the price of event items/crates will rise in the future as those items become unobtainable. If you don't want to gamble, save those event/limited items/crates for now and sell them for a higher price later on.
Item | Description | Value |
---|---|---|
![]() Easter Crate | Easter Bunny (50%) Egginator (40%) Turret Bunny (9%) Werebunny (1%) | ![]() |
![]() Gold Rush Chest | Use for a chance to gain: Golden Cowboy (70%) Golden Wolf (20%) Golden Farmer (9%) Golden Horse (1%) | ![]() |
![]() Jade Crate | JadeMiner (70%) JadeMaster (20%) JadeVampire (9%) Jarewolf (1%) | ![]() |
![]() Egypt Crate | Mummy (50%) Easter Bunny (45%) Egginator (4.9%) Werebunny (0.1%) | ![]() |
![]() Scientist Crate | Scientist (50%) High Roller (40%) Electrocorn (9%) Nikola Tesla (1%) | ![]() |
Wild Rails TD Tier List & Trade Values FAQ
The best units in Wild Rails Tower Defense right now are Anubis, Golden Werebunny, Golden Egginator, Skeleton Horse, Werebunny, Tesla, Pharaoh, Nikola Tesla, Golden Bunny, Golden Turret Bunny, Jarewolf, BigFoot, and Unicorn.
Should You Use Farm Units?
Money-farming units are useless in Wild Rails TD as the money generation becomes extremely high later into every stage. So, just don't use them.
What Are the Best Sub-Mythic Units?
Sub-mythic units are easily obtainable from summons and will probably be the only thing you'll use early on. The best ones you can get are Vampire (Legendary), Camel (Epic), Pirate (Rare), Cowboy (Uncommon), and Torcher (Common).
What Should You Do With Limited/Event Units and Items?
Buy event/limited units and items towards the end of the event when their prices become lower. Then, sell them later when their price increases. Also, you can sell them during the early stages of the event when their prices are very high.
Well, now that you've gone through our tier list and learned which units are best in Wild Rails Tower Defense and how much Gold you'll need to spend to trade for them, it's time you jump into the game and start grinding until you get them! To find tier lists for other TD experiences, visit the Roblox section here on Pro Game Guides.
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