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Image via Merge Games

Smalland Survive the Wilds Full Patch Notes – Patch #6

Smalland is getting big changes.

Smalland: Survive the Wilds is a true survival game. It incorporates many elements in the genre, including an early access launch. With early access, players will likely encounter bugs, not the insect kind, and issues that will be addressed in updates. These updates typically have patch notes that detail what is changed, fixed, removed, and added in Smalland: Survive the Wilds.

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All Smalland Survive the Wilds Patch Notes - What's New? Complete Patch Notes and Details

Smalland: Survive the Wilds launched in early access on March 30, 2023. As a result, we will likely see many changes, updates, fixes, and more as time goes on. The roadmap will detail these. We have compiled and listed all Smalland: Survive the Wilds patch notes below.

Patch Notes #6 - June 29, 2023

Signs!
Signs are unlocked from the get-go and cost 2 wood. They can be placed on anything, including chests and walls, There is a character limit of ten characters.

A change to equipment handling
Equipment now remains in your inventory and is also reflected on your character UI, this comes with 8 additional inventory slots, we have done this to future-proof an upcoming feature.

Armor is now craftable by the player at work benches
We hear you on this piece of feedback and have changed this! (Though, one set that is unlocked by quests remains at the NPC)

Tweaks to combat animations
We've tightened up the combat animations a smidge. Allowing for movement earlier as the animations end.

Miscellaneous optimization and art improvements
Fix for the weird storage issue where players would pause by a chest and their items would go missing from their inventory into their chest. Maybe a mimic that pickpockets you would be great for DnD campaign but for now it's a bug we've fixed.

New workbench tab
Workbenches such as the stonecutter can now be sorted by tab.

Preliminary Patch Notes #5 - June 12, 2023

  • Multiple tamed creatures
  • You will be able to tame more than one creature at a time. There is no limit to this, you can have 50 ladybugs or one of each creature, or 50 of each creature!
  • You can only have one creature active at a time, meaning that the other creatures you have will remain tamed but will be inactive.
  • We have big plans for creature taming and this is only the first step!
  • Build space visualization for the Great Tree.
  • There will be a transparent wall whilst having a build hammer equipped on your Great Tree, so you can see the border limit of where your constructions will be saved.
  • Multi-item drop on bosses.
  • Boss creatures will now drop the same number of key crafting items as there are players in the world, so you no longer need to fight a boss multiple times for each Smallfolk to progress.
  • Improved animations for the Waterbug and Cockroach with them both receiving more lifelike attacks.

Smalland Giant's Fall Update - 5/10/2023

Content:

Pyrite resource
Pyrite Greatsword featuring unique attack animations
Pyrite armour set
Metal building tier with over 30 new construction pieces
Hornet mount, with new attack animations
Cosmetic vines, along with a decorative flower
A new enemy, the swarming colony spiders
A new gathering tool, the metal hatchet
A new body type
Two new story NPCs, the Historian and the Merchant

Catapults - talk to Nok to unlock the blueprint for this ingenious contraption that can hurl players, creatures and items across the map!

QOL:

The option to transfer all items of a specific type into a chest
Attacks now have input buffers, making combat feel smother
A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
A new attack for the King Stag beetle

Bug Fixes:

Season settings not persisting on world menu when a world is reloaded.
Day settings not persisting on world menu when a world is reloaded.
An animation issue showing players sliding in the opposite direction
Poison duration not showing up
Addressed a cause of the map's fog of war not showing
Addressed a cause of map waymarks resetting
Fixes to face-paint displaying incorrectly

Smalland Survive the Wilds Build Patch Notes #3 - 4/18/2023

Changes:

Fixed sheltered state not being loaded properly on launch of a world, this left sheltered building pieces vulnerable to weather deterioration for a few milliseconds after starting play, causing damage to accumulate after a long time
Fixed an issue where quitting an online server could prevent connected clients from starting/joining another online server without first restarting the game
The grappling gun no longer cancels if a player bumps into a piece of non-walkable geometry. Note: You will still take damage if you slam into something at full speed. However, there's a now a bit more generosity, allowing you to gently bump into something and not have the hook break.
Fixed an issue where holding the attack button(s) could cause weird camera flickering
Fixed an issue with player weapon attack movement
Create game/server menu now remembers the last used settings
Various other fixes

Smalland Survive the Wilds Build Patch Notes #2 - 4/6/2023

Changes:

Addressed an issue resulting in lost chest items in multiplayer worlds.
Made improvements to the targeting of flying creatures.
Various other bug and localization fixes.

Smalland Survive the Wilds Build 0.2.5 Patch Notes - 4/6/2023

Changes:

Added new server modifier options
Tree base constructions no longer take damage from other players
Fixed floating gravestone when dying on elevator
Network improvements
Added host option to make lobbies visible to friends only
Added network game filters to join screen
Potential fix for chest contents rarely going missing
Added curved wooden railing
Fixed building refund not always being provided
Added manual save function in pause menu
Game now pauses in single player when in pause menu
Localisation improvements
Various world fixes and improvements
Increased bark resource drop from harvesting
Updated Mirmek appearence
Default graphics setting changes - 60FPS cap
Various balancing
Various other fixes

New Server Modifiers:

Change day cycle length
Change season cycle length
Creature health scaling
Nourishment loss scaling
Fall damage scaling

Related: Best Early Game Armor Set in Smalland & how to get it

Smalland Survive the Wilds Build 0.2.4.2 Patch Notes - 3/30/2023

Changes:

Fix for a crash caused when accessing storage menus
Fix to allow non-QWERTY key-rebinding
Network game performance improvements
Improvements to DLSS & FSR, stability improvements.
Shortened seasons from 7 days (3.5 hours) to 5 days (2.5 hours).
Improvements to the stony shore.
Improved sunrise / sunset
A fix to Lisandra's animations
Fixed gamepad binding issues regarding certain inputs
Fix for 'T' not closing Building options
Fix to the functionality of borderless full screen

For more information on Smalland: Survive the Wilds, check out Best place to build a Base in Smalland Surviving the Wilds and How to get a Mount in Smalland Survive the Wilds on Pro Game Guides.


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Author
Image of Justin Joy
Justin Joy
Justin has been diving into fantasy worlds since he can remember. He is a certified nerd who has a deep love of reading, writing, and hiking. He has been writing since his college days, but specifically in gaming for two years. His favorite games are The Legend of Zelda, Pokémon, Hollow Knight, Celeste, and Banjo Kazooie.
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