Strinova is a popular third-person shooter featuring multiple characters, each with their unique weapon. With over 15 different weapons, it can be tough to find the right one. So, to help you with that, we've compiled this Strinova weapon tier list. We also covered secondary weapons and items.
Primary Weapon Tier List
Primary weapons are your most important weapon in Strinova and are unique to every Agent. This means you can't equip these weapons on other Agents. So, among these 17 weapons, choosing the right one essentially means also using the Agent that comes with it. A closer look at weapons will help you decide which character is best for you.
To help you get a better idea of these weapons' capabilities, we've ranked them into five tiers based on their difficulty, damage, and how they fare against other weapons in combat. The S-tier weapons are the best choice for most players, including beginners to Strinova.
S Tier - Best Weapons in Strinova
Weapon | Agent | Pros & Cons |
---|---|---|
Solo | Flavia | + Greatly accurate Hipfire and ADS shots. + Good damage at mid to long range. + Best for burst fire. - High recoil for continuous or auto fire. |
Falcon | Meredith | + High Hipfire accuracy. + Best for close to mid-range. + Good for both bursts as well as auto fire. - Not good at long range. |
Polaris | Celestia | + Easy to control recoil. + Highly accurate burst fire. + Good damage at close to even long range. - Inaccurate Hipfire, especially on auto. |
A Tier
Weapon | Agent | Reason |
---|---|---|
Inspector | Michele | + Good damage per shot. + ADS fire recoil is easy to control. + Decent at mid to long range. - Hipfire has high recoil. Not good with burst fire. |
Judge | Nobunaga | + Very high damage. + Highly accurate ADS, especially on burst fire. + Good at almost any range. - Not good at autofire. Difficult for beginners. |
Beareas | Yvette | + Highly accurate ADS fire, both auto and burst. + Strong at close range, decent at mid. + Beginner-friendly SMG. - Hardly accurate at long range. |
Rebelflame | Ming | + Best weapon if you are good at burst fire. + Very high damage. + Great at close to mid-range. - Very high recoil, uncontrollable at autofire. |
B Tier
Weapon | Agent | Reason |
---|---|---|
Sawtooth | Fuchsia | + Good at close range. Decent damage. + Both Hipfire and ADS work well. - Extremely bad at mid to long range. - Very high recoil, especially during auto fire. |
Quasar | Kokona | + Very high damage sniper. One headshot kill at any range. + Best at long range. - Need to wait for the charge to deal maximum damage. - Slow rate of fire. - Hipfire is inaccurate at any range. Unable without ADS. |
Dawn | Reiichi | + High damage sniper. Two-hit kill at any range. + Great both close range and long range. + Decent rate of fire, with accurate Hip fire. - Bad at midrange. Needs burst fire to be accurate. |
Chroma | Maddelena | + Decent damage at any range. + Decent rate of fire. Basically an all-rounder. - Very high recoil, needs burst fire to be accurate. |
C Tier
Weapon | Agent | Reason |
---|---|---|
Finale | Kanami | + Highest damage sniper. One headshot kill at any range. - Bolt action weapon, so reloads after every shot. - Needs to charge for maximum damage. - Totally inaccurate hipfire. So, you can't no-scope. |
Blossom | Fragrans | + Decent damage and accuracy. Better with ADS. - Can't outperform other weapons at any range. - Hard to control recoil, especially on hipfire. - Not beginner-friendly. |
Wildfire | Eika | + High rate of fire. Subpar damage. - Very high recoil in both ADS as well as in hipfire. - Low accuracy, difficult to use for most players. |
Champion | Audrey | + Similar to Wildfire, High rate of fire and decent damage. - Very high recoil, but easier to control in comparison to Wildfire. - Very low accuracy, especially on hipfire. Usable with ADS. |
D Tier
Weapon | Agent | Reason |
---|---|---|
Freedom Reign | Bai Mo | + Can be good but only at close range. It's a shotgun. - Very high difficulty, unusable in ranged maps. - Unusable in mid to long range. - Gets outclassed by every other gun. |
Shadow Assault | Lawine | + Decent damage, subpar at most range. - Very high recoil, mostly usable in burst fire. - ADS and Hipfire spread is bad. So, low accuracy overall. - Much better assault rifles are available. So, not the best choice. |
Secondary Weapon Tier List
You can choose five secondary weapon options for your Agents in Strinova. Unlike the primary weapon, these can be customized and aren't unique to characters. So, here are the best choices to get and why:
Tier | Weapon | Reason |
---|---|---|
S | Athena | + High damage and decent range. + Good option to switch to if you run out of ammo. + Low recoil and high accuracy. - Slow rate of fire and reload time. |
A | Stinger | + Decent damage and extremely high rate of fire. + Quite good at close range, especially for snipers. - High recoil, therefore quite inaccurate. |
B | Ignis | + Good damage at close range. - Not good at mid to long-range. Slow rate of fire. |
B | Emberspit | + High damage at close range. - Unusable at mid to long range. |
C | Ninjato | + Only usable at close range. - Melee weapon, so no long or mid-range use. - Can't be used quickly. Slow rate of hit. |
Throwable Item Tier List
Apart from your weapons, the next most important thing for your Agents is their tactical items. These are throwable items, like different grenades, traps, and even support items. While there are eight options to choose from, not all of them are good. Here are the best ones to pick, and why:
Tier | Item | Reason |
---|---|---|
S | Frag Grenade | + High damage and extremely versatile. + Good AoE and range. |
A | Healing Grenade | + Decent rate of healing. + Good areas of effect can support teammates. - Makes allies vulnerable to AoE attacks. |
A | Smoke Grenade | + Blinds enemies inside the smoke area. + Provides good tactical advantage. - Doesn't deal damage. |
B | Flashbang | + Blinds enemies hit by Flashbang. + Range and AoE are decent. - No damage. |
C | Interceptor | + Blocks tactical items thrown. - Only blocks tactical items. Limited range. - Isn't even permanent. Disappears after a duration. |
C | Windstorm Grenade | + Good for crowd control. - Limited range and duration. - Only floats the enemies. They can glide through it. |
D | Slow Grenade | - Can slow the enemy, but only if they are on it. - Very easy to avoid. - No damage. |
D | Tattletale | - Only detects the enemy. - No damage. - Unusable in most game modes. |
For more on Strinova, check out Strinova codes and the Beginner's guide here on Pro Game Guides.
Published: Nov 26, 2024 03:50 am