Teamfight Tactics (TFT) Best Team Comps & Builds (9.16)

We're taking a look at the best team comps for Teamfight Tactics!

Our TFT Best Team Comps Guide will walk you through some of the current best meta builds in the game! This post takes a look at some of the top performing comps that have been successful in the current patch for Teamfight Tactics. It goes over the specific units you will need, as well as some key items that will help make the build perform its best! We've updated this post with builds from the 9.16 patch.

Best TFT Team Comps & Builds

Hextech has been added in the 9.16 patch and looks to be shaking up the meta a bit!

9.16 Builds

These are builds that have been performing well in the 9.16 patch! We'll be adding more as the powerful builds start to show themselves.

Nobles

Update: Nobles had their buff reverted in a hotfix! This build is likely pretty strong still, so it will remain on the list.

The Build

  • Fiora (Noble/Blademaster)
    • Fiora becomes immune to damage and spells. After a short delay, she stuns and damages the closest enemy.
  • Garen (Noble/Knight)
    • Garen rapidly spins his sword around his body, becoming immune to magic damage and dealing damage to nearby enemies.
  • Vayne (Noble/Ranger)
    • Vayne deals bonus true damage every third attack based on the enemy's maximum health.
  • Lucian (Noble/Gunslinger)
    • Lucian dashes away to safety and attacks an enemy twice, once with Attack Damage and once with Spell Damage.
  • Vi (Hextech/Brawler)
    • Vi charges down the furthest enemy, knocking aside anyone in her way. When she reaches her target, she deals magic damage and knocks them up. Other enemies knocked aside take the same damage.
  • Jinx (Hextech/Gunslinger)
    • Jinx gets excited as she participates in kills, first gaining attack speed and then pulling out her rocket launcher.
  • Leona (Noble/Guardian)
    • Leona calls down a solar ray that damages and slows enemies inside it. The enemy in the center is stunned.
  • Kayle (Noble/Knight)
    • Kayle shields the weakest ally, making them immune to damage.

General Strategy

We'll be looking to get some aoe style debuffs and damage on Lucian in the early game. That includes Luden's Echo (Tear of the Goddess + Needlessly Large Rod), Hush (Tear of the Goddess + Negatron Cloak), and/or Red Buff (Chain Vest + Giant's Belt). However, we really want to stack Jinx in the later stages of the game, so when possible look to grab Recurve Bows for Rapid Firecannon and B.F. Sword plus Negatron Cloak to create a Bloodthirster. Runaan's Hurricane also works well on Jinx, and can be crafted with a Negatron Cloak and Spatula. Kayle can be stacked in the later part of the game, he likes Spear of Shojin (B.F. Sword + Tear of the Goddess) and Guinsoo's Rageblade (Needlessly Large Rod + Recurve Bow) also works.

This is a pretty straightforward build, you can grab Nobles early in the game and start stacking them immediately. You'll want to roll pretty aggressively and level to get a great chance at landing an early Jinx. She's very popular right now and you'll need to get her to 2-stars to make her a powerhouse. We also want to get to the later levels to grab that Kayle which is important for our 6-piece Noble buff.

Brawler/Void

Build credit to MightySheep on Reddit!

The Build

  • Kassadin (Void/Sorcerer)
    • Kassadin's attacks steal mana from enemies, converting it into a shield.
  • Blitzcrank (Robot/Brawler)
    • Blitzcrank pulls the furthest enemy to him and knocks them up.
  • Lucian (Noble/Gunslinger)
    • Lucian dashes away to safety and attacks an enemy twice, once with Attack Damage and once with Spell Damage.
  • Rek'sai (Void/Brawler)
    • Rek'sai burrows for a short duration becoming untargetable and healing. When Rek'sai unburrows she deals damage and knocks up the closest enemy.
  • Vi (Hextech/Brawler)
    • Vi charges down the furthest enemy, knocking aside anyone in her way. When she reaches her target, she deals magic damage and knocks them up. Other enemies knocked aside take the same damage.
  • Cho'gath (Void Brawler)
    • Cho'gath ruptures an area, stunning and damaging enemies inside of it.
  • Jinx (Hextech/Gunslinger)
    • Jinx gets excited as she participates in kills, first gaining attack speed and then pulling out her rocket launcher.

General Strategy

Items are going to need to be a bit more spread out now that Hextech has been added to the game and can disable them. So, Morellonomicon and Guardian Angel are still strong on Cho'gath so watch for Giant's Belt, Needlessly Large Rod for Morello and B.F. Sword + Chain Vest for Guardian. Lucian likes items that spread damage and debuffs around, so we're looking for Luden's Echo (Tear of the Goddess + Needlessly Large Rod) as a good option for him. You can also go for Hush (Negatron Cloak + Tear of the Goddess) or Red Buff (Chain Vest + Giant's Belt) to round him out.

You can start this build out by going with triple Nobles with Lucian, Fiora, and Garen or you can go with an early Brawler build by using Warwick, Blitzcrank, and Rek'sai. Pick up the rest of the units you need throughout the early stages of the game. Jinx is incredibly popular right now, so you'll want to make sure you grab any you see. Positioning is a bit different now that Hextech or in the game, you want to spread out your units so they don't all have their items disabled. The main thing to be careful with is not placing your main carry units too far outside or they might get dragged in by a Blitzcrank or assaulted by Assassins.

Void/Sorcerers

The Build

  • Kassadin (Void/Sorcerer)
    • Kassadin's attacks steal mana from enemies, converting it into a shield.
  • Warwick (Wild/Brawler)
    • Warwick pounces onto the lowest health enemy, stunning, damaging, and applying on-hit effects while healing himself.
  • Ahri (Wild/Sorcerer)
    • Ahri fires an orb in a line that returns to her, damaging enemies it passes through.
  • Blitzcrank (Robot/Brawler)
    • Blitzcrank pulls the furthest enemy to him and knocks them up.
  • Lulu (Yordle/Sorcerer)
    • Lulu grants an ally bonus Health, knocking up enemies near them.
  • Rek'sai (Void/Brawler)
    • Rek'sai burrows for a short duration becoming untargetable and healing. When Rek'sai unburrows she deals damage and knocks up the closest enemy.
  • Cho'gath (Void Brawler)
    • Cho'gath ruptures an area, stunning and damaging enemies inside of it.
  • Karthus (Phantom/Sorcerer)
    • Karthus deals damage to a number of random enemies after a long channel.

General Strategy

Be on the look out for Recurve Bows for the Rapid Firecannon, and you'll want to find yourself some Needlessly Large Rods to complete Morellonomicon and a Rabadon's Deathcap. If you've got some Tear of the Goddesses, you can use them for a Seraph's Embrace.

Early on you'll want to grab Kassadin, Khazix, and Rek'sai for the early Void buff synergy. You can stack some early items on Khazix as you will sell them later once you start to grab some Sorcerers. Towards the mid-game, you should be able to put Ahri and Blitzcrank on the board to give you the Wild and Brawler buffs. We're looking for Cho'gath for our item stack, and once you find him you can get rid of Khazix. Keep an eye out for Karthus early, if you can nab him on the carousel, it's probably a good idea.

9.15b Builds

These builds are possibly still viable, but haven't been fully tested in the new patch!

Rangers/Guardians

The Build

  • Mordekaiser (Phantom/Knight)
    • Mordekaiser slams his mace in front him, dealing damage to two enemies in a line.
  • Vayne (Noble/Ranger)
    • Vayne deals bonus true damage every third attack based on the enemy's maximum health.
  • Braum (Glacial/Guardian)
    • Braum gains a barrier that reduces incoming damage.
  • Varus (Demon/Ranger)
    • Varus charges and fires an arrow, dealing damage to all enemies in a line.
  • Ashe (Glacial/Ranger)
    • Ashe fires an arrow that stuns and damages the farthest enemy. The stun is longer the farther the enemy.
  • Kindred (Phantom/Ranger)
    • Kindred creates a zone around herself that prevents allies from dying.
  • Leona (Noble/Guardian)
    • Leona calls down a solar ray that damages and slows enemies inside it. The enemy in the center is stunned.

Optional 8th Champion

  • Karthus (Phantom/Sorcerer)
    • Karthus deals damage to a number of random enemies after a long channel.
  • Kayle (Noble/Knight)
    • Kayle shields the weakest ally, making them immune to damage.

Positioning

Mostly standard positioning, keep your Knights up front and your Rangers behind them. You can run a Zeke's Herald on Varus, so if you do that you'll need to lineup the units you want to receive the buff (Rangers).

General Strategy

We're mainly looking to get a couple of Statikk Shivs, so be on the look out for Recurve Bow and Tear of the Goddess. After that, it depends on what you are facing off against. If you are facing builds that do big critical hits, then you'll want to look for Chain Vest and Recurve Bow for the Phantom Dancer. If you are going against a lot of magic damage, keep an eye out for double Negatron Cloak to create Dragon's Claw.

Varus is generally your second item stack target, and he does well with on-hit items that can spread out the debuffs. So, you'll kind of want to play him like Tristana in Gunslinger builds. You can run Red Buff, Hush, or Sword Breaker. Rapid Firecannon is solid if you've got a lot of extra Recurve Bows. Zeke's Herald is another option, and will allow you to give additional attack speed to your Rangers.

In the early game, you can run a three Noble team with Garen, Fiora, and Vayne. You can also run some early Knights if you get a quick 2-star Mordekaiser. If you're running the Nobles, you can place your items on Fiora because we'll be getting rid of her pretty quickly.

You can choose your eighth champion based on what's available and what you are going against. If you think you need more protection, then go with Kayle. If you want more damage, then go with Karthus.

Imperial/Guardians

The Build

  • Darius (Imperial/Knight)
    • Darius swings his axe, damaging nearby enemies and healing himself based off enemies hit.
  • Braum (Glacial/Guardian)
    • Braum gains a barrier that reduces incoming damage.
  • Katarina (Imperial/Assassin)
    • Katarina channels and fires daggers at a number of nearby enemies, dealing damage and reducing healing.
  • Draven (Imperial/Blademaster)
    • Draven gains bonus on-hit damage and Attack Speed. Stacks up to two times.
  • Leona (Noble/Guardian)
    • Leona calls down a solar ray that damages and slows enemies inside it. The enemy in the center is stunned.
  • Sejuani (Glacial/Knight)
    • Sejuani creates a large glacial storm, stunning enemies within it after a short delay.
  • Swain (Demon/Imperial)
    • Swain transforms, draining health from all nearby enemies. At the end of his transformation, Swain sends out a burst of energy dealing damage to nearby enemies.

Positioning

This build is all about protecting Draven as much as possible. So sandwich him in the back corner and place your more tanky (Guardians/Glacials) in the front.

General Strategy

We're looking to get some powerful items onto our Draven, so we're looking for Bloodthirster which will help keep him alive. This item alone can basically help him solo a team because of all the health he'll regenerate with his big attacks. For that item, we'll need to look for B.F. Sword and Negatron Cloak. Another powerful item for Draven is the Rapid Firecannon, which not only gives him additional attack speed, but it also makes his attacks unavoidable plus doubles his attack range! That item is crazy good for him, so look for two Recurve Bows to create that. The final item we're looking for is an additional defensive item that will protect him from big critical hits. We've got two options, and what you decide on depends on which items you get and what teams you are facing. If you're going against magic damage based teams, then you'll want the Dragon's Claw (2x Negatron Cloaks). If they are physical based damage, then Phantom Dancer (Chain Vest + Recurve Bow) is the right choice.

Early game we just want to get some Knight synergy on the board. So grab Darius and Garen to match them together for some melee action. You can pair them with pretty much anybody you can 2-star early, you can't match up synergies very well in the early game. You can run some early Wild units like Warwick and Nidalee, you can also throw in some Brawlers.

You'll want to make sure as you level up and gain units that you only have 2 or 4 Imperial on the board. You are hoping that Draven gets targeted by the random Imperial buff, and if you have a third Imperial on the board, you have less of a chance for that to happen. So, hold off on putting the Katarina on the board until you find the late game Swain.

Late game we're looking to finish up the build. Swain is an important final piece of the build and gives us that last piece of Imperial we want. So, once you find him, whether it's on the carousel or in the shop, we can then swap out Garen and add Katarina.

Assassin/Void/Brawlers

Build credit to notpopularopinion2 on Reddit!

The Build

  • Khazix (Void/Assassin)
    • Kha'zix slashes the closest enemy, dealing bonus damage to enemies that are alone.
  • Warwick (Wild/Brawler)
    • Warwick pounces onto the lowest health enemy, stunning, damaging, and applying on-hit effects while healing himself.
  • Rek'sai (Void/Brawler)
    • Rek'sai burrows for a short duration becoming untargetable and healing. When Rek'Sai unburrows she deals damage and knocks up the closest enemy.
  • Blitzcrank (Robot/Brawler)
    • Blitzcrank pulls the furthest enemy to him and knocks them up.
  • Rengar (Wild/Assassin)
    • Rengar leaps to the weakest enemy, gaining Attack Speed and Critical Strike Chance.
  • Akali (Ninja/Assassin)
    • Akali throws shurikens in front of her, dealing damage.
  • Cho'gath (Void/Brawler)
    • Cho'gath ruptures an area, stunning and damaging enemies inside of it.

Positioning

Brawlers go into the corner to draw in your opponent's units so that the Assassins can dive into their backline more easily.

General Strategy

Rengar got a pretty nice buff with the new 9.15 patch, so we're looking to pair him with the powerful Cho'gath for a big 1-2 punch. Look for Recurve Bow and Tear of the Goddess to make Statikk Shiv which is particularly strong on Rengar once you get him. Morellonomicon is very strong on Cho'gath, so any spare Needlessly Large Rods and Giant Belts can be used to make that. Guardian Angel will bring your powerful minions back into the game if they get sniped early, so look for B.F. Sword and Chain Vest to create one or two of those.

Early in the game, look to put together the Khazix with Kassadin and Rek'sai for the early Void buff. Zed is a great unit if you've got the early Khazix with a Pyke to get the Assassin and Ninja synergies going. You can stack some of the items you are planning to use on Cho'gath on Pyke because you'll be getting rid of him later.

Focus on getting Rengar as fast as possible! Getting him to 2-stars is a pretty huge buff, so make sure to do some rolling if you aren't getting him immediately. After that, you are going to want to look for the Akali and Cho'gath to finish up the build.

Gunslinger/Blademasters

The Build

  • Tristana (Yordle/Gunslinger)
    • Tristana places a bomb on her current target that detonates after 3 attacks, damaging nearby enemies.
  • Graves  (Pirate/Gunslinger)
    • Graves' attacks deal increased damage and hit all enemies in front of him.
  • Shen (Ninja/Blademaster)
    • Shen creates a zone around himself, allowing allies to dodge all attacks.
  • Gangplank (Pirate/Blademaster/Gunslinger)
    • Gangplank periodically creates barrels. On cast, Gangplank detonates the barrels, damaging and applying on-hit effects to nearby enemies.
  • Aatrox (Demon/Blademaster)
    • Aatrox cleaves the area in front of him, dealing damage to enemies inside it.
  • Draven (Imperial/Blademaster)
    • Draven gains bonus on-hit damage and Attack Speed. Stacks up to two times.
  • Miss Fortune (Pirate/Gunslinger)
    • Miss Fortune channels and fires several waves of bullets in a cone.
  • Yasuo (Exile/Blademaster)
    • Yasuo stabs forward, damaging and applying on-hit effects to two enemies in a line. On third cast, Yasuo instead launches a tornado dealing damage and knocking up enemies in a line.

Positioning

You don't really run tanks, so keep everyone on the back two lines for the most part. The hope is that you'll be able to debuff your opponent's team enough that they won't really be able to dish out much damage. If you've got Zeke's Herald, make sure to position your heavier damage dealers in a line to receive the buff.

General Strategy

The biggest priority is to create a Blade of the Ruined King for Tristana. So, we're focusing on getting a Spatula and Recurve Bow above all else. This gives her a nice attack speed boost, as well as turning her into a Blademaster which we'll need later. After that, she likes debuff items, so keep an eye out for the items that create Cursed Blade (Negatron Cloak + Recurve Bow), Red Buff (Chain Vest + Giants Belt), Sword Breaker (Negatron Cloak + Chain Vest), and Hush (Negatron Cloak + Tear of the Goddess). Another item that is particularly good with this build is Zeke's Herald, so be on the look out for B.F. Sword and Giants Belt to create one or two of those.

The early game is all about the Gunslingers. We want Tristana, Graves, and Lucian to help carry us into the later parts of the game. Stack any extra items you don't want on Tristana onto Lucian because we should likely be getting rid of him in the late game for Miss Fortune. As we go into the mid-game, we'll be looking to get our secondary synergy. If we have the Blade of the Ruined King on Tristana, then we can get our first tier of Blademaster pretty early with Shen and either Aatrox or Gangplank. If not, we'll have to wait a bit to level and get one of those other units on the board.

As we get into the late game, we're focused on leveling up and finding the final bits of our build. Draven shouldn't be terribly difficult to find, but you might struggle to find the Miss Fortune and Yasuo. Keep Lucian in the lineup until you find the Miss Fortune.

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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Comments

  1. try this build for dragon
    shyvana (with phantom, warmogs or thornmail (thornmail is better) and hextech gunblade), aureloin sol (items or no items of choice, maybe seraph’s or shojin) wild (gnar, nidalee and/or rengar/ahri/ww) for rengar, build akali and pyke, warwick, any brawler, idk and ahri, kassadin or another sorceror. Also build as many zeke’s heralds as you can

    this shyvana can 1v7-9 a team that doesnt have morello’s or red buff. if there is no team with those items, go warmogs, if there are teams with those items, go thornmail

  2. You are the best tft site right now, absolutely. I tried a lot of site but most of them updates very slowly. You do this update thing very quickly and thats what i need.

    And your explanations are very clean and educational as well. Keep up the good work. 🙂

  3. Great guide!
    One thing to nitpick though, Spear of Shoujin was bugged and was granting 20% maximum mana on hit, making Pyke able to cast his ability once every two attacks after casting ability once. With current fix, double Spear of Shoujin will allow players to build 3* Pyke without having trouble with every other spell cast not applying damage and stun to already stunned units by Pyke.

  4. Did Glacials get nerfed, or fall out of the meta somehow? They’re usually mentioned in these Composition lists.

    1. They’ve been nerfed slightly, but I still feel as though they’re strong and part of some of the strongest compositions. If I had made this list 5 compositions long they definitely would’ve been here.