Teamfight Tactics (TFT) Best Team Comps & Builds (9.18)

We're taking a look at the best team comps for Teamfight Tactics!

Our TFT Best Team Comps Guide will walk you through some of the current best meta builds in the game! This post takes a look at some of the top performing comps that have been successful in the current patch for Teamfight Tactics. It goes over the specific units you will need, as well as some key items that will help make the build perform its best!

Update: The 9.18 Patch is now live! They've totally revamped the loot distribution system and nerfed/buffed different champions and traits. We'll be updating this guide with more builds in the near future!

Best TFT Team Comps & Builds

While we try to bring you the best team comps, these aren't always guaranteed to win you the game. You won't always be able to upgrade your champions quickly enough, and some builds require specific items to thrive.

Builds were written by Veshzan. Check out his stream here!

9.18 Builds

Void/Assassins

Carries ~ Kassadin > Pyke/Zed/Kha’Zix

  • Kassadin ~ Yoomuu’s Ghostblade (Spatula) / Rapid Firecannon / Infinite Edge. Ghostblade is priority and after that Rapid Firecannon. The 3rd slot has some flexibility Infinite Edge being the best choice, outside of that you can provide your Kassadin with some survivability with Dragon’s Claw / Phantom Dancer / Warmog’s Armor / Guardian Angel. You can potentially run Bloodthrister if there’s not many healing reductions. Guinsoo’s Rageblade can also be used to replace Rapid Firecannon.
  • Pyke ~ Frozen Hearts / Morellonomicon / Mana. Anything with mana can benefit Pyke, because he gets a stun giving your units sometime to attack freely.
  • Zed ~ Zed gets any leftover items that didn’t fit well on Kassadin or Pyke. Any attack damage or attack speed items work well on him. You can also give him survivability items. If you are not close to a 3* Zed you can give these items to Kha’Zix.
  • Kha’Zix ~ Ability power items that you did not put on Pyke go on him. He can benefit from them because his ability is a good source of damage, especially when isolated.

Team Breakdown

  • Void ~ Kassadin / Rek’Sai / Cho'Gath / Kha’Zix.
  • Assassin ~ Kha’Zix / Pyke / Zed / Rengar / Evelyn / Akali / Katarina

This is the strongest build i have ever experienced when it has come online fully! The downside is getting it online can be tricky and abit RNG-related.

The basic strategy of this build is to save gold until your about to hit L5 (around krugs), so L4 and 2xp short of leveling. Rolling on L4 gives you the best chance at getting T1 units so that is the goal! You want to 3* Kassadin / Kha’zix / Zed / Pyke (Kass/Kha focus) then go up to L7 for 6 Assassins. If you have trouble with 3* Zed you can use a 2* Akali in his place.

Positioning


For more details on leveling this build, check out our full Assassins guide here.

9.17 Builds

These could all still be viable, but we'll need to test things before we know for sure!

3 Shapeshifters, 3 Sorcerers, 2 Guardians

Carries ~ Shyvana / Aurelion Sol / Gnar / Swain

  • Shyvana ~ Two build paths for Shyvana with Warmog’s Armor / Hextech Gunblade / Thornmail or Warmog’s Armor / Guardian Angel / Guinsoo’s Rageblade. Both builds have their merits, Hextech Gunblade can suffer vs healing reduction effects but is very effective against physical because of Thornmail. Guinsoo’s Rageblade can put out a lot more dps but it is more fragile without as much self-healing via Hextech Gunblade.
  • Gnar ~ Guardian Angel / Dragon’s Claw after that Mana / Attack Speed items also works fairly well on Gnar with the recent change to the cost of ultimate (100 mana) it is now easier for Gnar to be able to get he’s ultimate off. Titanic Hydra Gnar has becoming popular due to the huge amount of health 2* Gnar gets!
  • Aurelion Sol ~ Morellonomicon / Mana / Attack Speed / Ability Power items. Our dragon friend just wants to be able to get the ultimates off so anything that can help him do that is great. So any item that can give Mana/Attack Speed/Ability Power works amazingly well on him!
  • Swain ~ Morellonomicon / Guardian Angel. After that the 3rd slot has some flexibility, you can use Redemption to heal him when he revives from Guardian Angel or Rabadon’s Deathcap for more damage. You can also give him more survivability with Thornmail / Dragon’s Claw. Dragonclaw is very FOTM atm and works incredibly well.

Team Breakdown

  • Shapeshifters ~ Elise / Nidalee / Jayce / Shyvana / Gnar / Swain
  • Dragon ~ Shyvana / Aurelion Sol / Pantheon (Shyvana+1)
  • Sorcerer ~ Ahri / Kassadin / Twisted Fate /Lulu / Morgana / Veigar / Vi (Spatula) / Aurelion Sol / Karthus
  • Guardians ~ Braum / Leona / Pantheon

The goal of the build is to hit 3 Shapeshifters & 3 Sorcerers then add Guardians after that, preferably Pantheon & Leona. The Shapeshifters of choice are Shyvana / Gnar and then between Swain & Nidalee. Nidalee provides Wild with Gnar but you can run Ahri to enable that instead. For Sorcerer, the choices are Aurelion Sol + 2 others. Veigar can be a good choice in the mid-game, and picking up Karthus to replace him late game is a good idea. Kassadin is run for the potential of mana burning high-value targets, so be sure to line him up!

Positioning

Leveling Guide

Knights and any damage champions can work well early game. You are looking for Kassadin & Nidalee so you can run Warwick + Nidalee or even Ahri early, or similarly you can also pick up Rek’Sai & Kha’Zix and do Void early game. Keep an eye out for Lulu and Ahri for Sorcerers early. If you find a Jayce 2*, you can use him, Nidalee, and 1 other Shapeshifter early.

Mid Game 5-6

Your looking to complete 3 Sorcerers or 3 Shapeshifters at this point + whatever other 2* units you have collected along the way. Keep any Aurelion Sols, Gnars, or Leona you find. If you happen to find an early Leona it can be worth using for Guardians. Gnar can be worth adding to your comp even at 1* for some additional CC, but he cannot frontline tank for you. You want to be hitting your mid-game units here with Shyvana and potentially using filler Sorcerers with Veigar / Morgana.

Late Game 7-9

You want to be looking to hit 2* on your T4 units at this point and then pushing for L8-9 to find the T5 units and ideally 2* them. Carousels can be a good place to pick up a T5. When you hit L8 you will want to add in your Guardians with Pantheon and Leona, if you have not found Pantheon you can use Braum temporarily. If you go to L9 you have a choice between adding an additional T5 unit like Swain / Yasuo or potentially adding Sejuani for the CC.

Evelynn Comp - 2 Guardians / 2 Demons / 2 Knights

Carries ~ Evelynn > Brand / Sejuani

  • Evelynn ~ Hextech Gunblade / Dragon’s Claw are the core 2 items on Evelyn after which the 3rd slot has some flexibility with Guardian Angel / Warmog’s Armor / Phantom Dancer / Redemption / Red Buff / Morellonomicon can all work as replacement items.
  • Brand ~ Spear of Shojin / Morellonomicon / Guinsoo’s Rageblade / Rapid Firecannon / Statikk Shiv / Archangels. Brand can benefit with any item that enables him to ultimate more often.
  • Sejuani ~ Morellonomicon & Guardian Angel is mostly what Sejuani wants. After that she can benefit from any mana or survivability items, so anything that gives her health / mana / armor / magic resistance can work on her. Redemption + Guardian Angel is a really nice combo.

Team Breakdown

  • Recommended Setup ~ Evelyn / Brand + Pantheon / Leona + Poppy / Sejuani
  • Demons ~ Evelynn / Brand / Varus / Morgana / Elise / Swain
  • Guardians ~ Braum / Leona / Pantheon
  • Knights ~ Garen / Mordekaiser / Darius / Poppy / Sejuani / Kayle
  • Glacial ~ Lissandre / Anivia / Ashe / Volibear / Sejuani / Braum
  • Sorcerer ~ Kassadin / Ahri / Lulu / Twisted Fate / Morgana / Veigar / Aurelion Sol / Karthus

Positioning

The build opens up at L7 with a spatula or at L8 and enables you to go for several options 4 Knights / 4Demons / 4 Glacial / 3 Sorc. If you are going for Sorc you can switch Brand out for Morgana to enable this.

  • Glacial L7 - Brand with Frozen Mallet
  • L6 Version - Standard
  • Demon L7 - Sejuani with Darkin
  • Sorcerer L7 - Switch Brand for Morgana

For more details on leveling this build, check out our full Evelynn guide here.

Shapeshifters (6)

Carries ~ Shyvana > Gnar / Swain

  • Shyvana ~ Hextech Gunblade / Warmog’s Armor / Thornmail. We make raid boss Shyvana here with sustain from Hextech & Warmog’s Armor. Guardian Angel can also work, but without healing it can be lackluster.
  • Swain ~ Morellonomicon / Guardian Angel. After that the 3rd slot has some flexibility you can put Redemption in to heal him when he revives from Guardian Angel or Rabadon’s Deathcap for more damage. You can also give him more survivability with Thornmail / Dragon’s Claw.
  • Gnar ~ Guardian Angel. This is to make sure he gets an ult off, and with the recent mana reduction it is easier to land them now. Gnar can benefit from attack speed and mana items which will enable quicker transforms. Any items that you get that do not work on Shyvana or Swain can go on Gnar.

Team Breakdown

  • Shapeshifters ~ Elise / Nidalee / Jayce / Shyvana / Gnar / Swain
  • Dragon ~ Shyvana / Aurelion Sol / Pantheon (Shyvana+1)
  • Others ~ Aurelion Sol / Leona / Pantheon

The build plays similar to Nobles in the sense you just keep the T1-2 units till you find Swain & Gnar and then go up to 6 Shapeshifters. At L7 you’ll be looking to have Pantheon or Aurelion Sol in and then after hitting L8 you will want Leona & Pantheon.

Positioning

  • Shyvana wants to be front & center getting hit by both guardians. After that try to make sure she does not get hushed.
  • Gnar can be upfront with a Guardian Angel although it can work without depending on what you are facing. Normally, Gnar is 2nd row or backline to give him some time to ultimate.
  • Swain can be placed up front but this depends on if he is 2* and has a Guardian Angel. Normally, place him to be hit by double guardian for the extra armor.
  • Elise & Nidalee are both expendable and should be used to soak up damage and as Assassin / hook bait. You can also place them in the corners to try draw away AoE abilities.
    Jayce can either be up front or mid-row depending on how you use him. He can be very effective if you place him so he knocks away / stuns a high value front liner like Cho’Gath.

For more details on leveling this build, check out our full Shapeshifters guide here.

Rangers/Guardians + CC

Carries ~ Ashe / Sejuani > Varus / Aatrox

  • Ashe ~ Statikk Shiv is still the first choice for Ashe. Ideally you want to run at least 1 Statikk Shiv after Guinsoo’s Rageblade / Rapid Firecannon / Spear of Shojin or picking up some more defense with Bloodthrister / Guardian Angel / Red Buff. With the increase to the attack speed cap, Guinsoo’s Rageblade is now more desirable on Ashe. The Ruunan’s Hurricane & Guinsoo’s Rageblade combo is incredibly effective on Ashe and allows her to really ramp up the damage!
  • Sejuani ~ Guardian Angel & Morellonomicon is what you are after. Guardian Angel means Sejuani is guaranteed to get off one Ult. After those 2 items you can give Sejuani more survivability with Warmog’s Armor / Thornmail or potentially any tear item so she can get the Ult off quicker.
  • Aatrox ~ Hextech Gunblade & Guardian Angel are the 2 staple items on Aatrox. Hextech Gunblade allows him to heal a great deal with every Ult, and Guardian Angel makes sure he gets off 1-2 Ults every round. You can also give him more survivability / ability power / mana. Dragon’s Claw can be effective if there is a lot of magic damage.
  • Varus ~ Ionic Spark is recommended, any AP items work well on Varus. Rabadon’s Deathcap / Morellonomicon can be quite effective. You can even go for additional mana with Spear of Shojin or Seraph’s Embrace to allow even more Ults.

Team Breakdown

  • Rangers ~ Ashe / Kindred / Vayne / Varus
  • Guardians ~ Braum / Leona / Pantheon
  • Others ~ Aatrox / Sejuani

The build has some flexibility in it. You can run 4 Rangers + 2 Guardians + Sejuani or just go for the classic Aatrox + Sejuani & 4 Rangers till you find yourself a Pantheon.

Positioning

  • Corner Stack ~ Ashe/Vayne/Varus can all change position based on your threats. If there is no Blitzcrank, Ashe takes Vayne's spot. You can also move Aatrox around depending where the enemy team comps are. This is most effective against Assassin heavy teams.
  • Standard
  • Reversed

The idea is that you want to align Sejuani where she will deal the biggest stun hitting the enemy team’s carry + as many other units. Vayne is used to bait hooks & Guardians are used to provide as much value as they can. You can still spread them out if you need to.

For more details on leveling this build, check out our full Ranger guide here.

Demon/Elementalist/Sorcerer

Carries ~ Evelynn / Kennen / Brand

  • Evelynn ~ Hextech Gunblade / Dragon’s Claw are the core 2 items on Evelynn after which the 3rd slot has some flexibility with Guardian Angel / Warmog’s Armor / Phantom Dancer / Redemption / Red Buff / Morellonomicon can all work as replacement items.
  • Kennen ~ Morellonomicon / Guardian Angel are the two Kennen core items. After that he has flexibility in the last slot. You can either go for more damage with Rabadon's Deathcap or survivability with Dragon’s Claw or Warmog’s Armor, you can also go for Redemption which means Kennen will get fully healed when he revives!
  • Brand ~ Spear of Shojin / Morellonomicon / Guinsoo’s Rageblade / Rapid Firecannon / Statikk Shiv / Seraph’s Embrace. Brand can benefit from any item that enables him to ultimate more often.

Team Breakdown

  • Demons ~ Elise / Varus / Evelyn / Aatrox / Morgana / Brand / Swain
  • Elementalists ~ Anivia / Lissandre / Kennen / Brand
  • Sorcerers ~ Ahri / Kassadin / Twisted Fate / Lulu / Morgana / Veigar / Aurelion Sol / Karthus
  • Yordle ~ Tristana / Lulu / Kennen / Poppy / Veigar / Gnar

Getting a Spatula and turning someone into a Demon or Sorcerer can be highly beneficial to this comp. If you plan on turning someone into a Demon, Aurelion Sol / Karthus / Anivia / Veigar (if 3*) / Gnar are all good choices. If you turn someone into a Sorcerer make sure it’s not an Elementalist as the bonus does not stack. Gnar or Poppy can be a good choice as they benefit heavily from the extra mana. If you do run an additional Sorcerer you can replace Aurelion Sol with something else (Sejuani / Poppy).

Positioning

  • Standard
  • Corner Stack
  • Double line

For more details on leveling this build, check out our full Sorcerer guide here.

Demon/Guardian/Sorcerer

Carries ~ Evelynn / Aurelion Sol / Karthus / Brand

  • Evelynn ~ Hextech Gunblade / Dragon’s Claw are the core 2 items on Evelynn after which the 3rd slot has some flexibility with Guardian Angel / Warmog’s Armor / Phantom Dancer / Redemption / Red Buff / Morellonomicon can all work as replacement items.
  • Brand ~ Spear of Shojin / Morellonomicon / Guinsoo’s Rageblade / Rapid Firecannon / Statikk Shiv / Seraph’s Embrace. Brand can benefit with any item that enables him to ultimate more often.
  • Aurelion Sol/Karthus ~ Mana/Ability Power/Attack Speed. Any of these items works great for them! So, any of the items that have one or more of the three stats works well. Rapid Firecannon can work very well on either enabling you to set up great positioning for Aurelion Sol to go boom-boom from a far corner.

Team Breakdown

  • Demons ~ Elise / Varus / Evelyn / Aatrox / Morgana / Brand / Swain
  • Sorcerers ~ Ahri / Kassadin / Twisted Fate / Lulu / Morgana / Veigar / Aurelion Sol / Karthus
  • Guardians ~ Braum / Leona / Pantheon

The basics of this build is using a combination of Evelynn carry and AoE damage to allow her to execute quicker and potentially blow up teams very quickly!

Positioning

  • Standard
  • Corner Stack (Anti-Assassin) - This protects all your carry units and enables a very big Morgana ultimate.
  • Pyramid
  • Right Corner Stack

For more details on leveling this build, check out our full Demon guide here.

Other Strong Builds

These builds are strong, they just aren't top tier!

Brawlers (Vi + Sorcerers + Voids)

Carries ~ VI > Cho’Gath / Ahri / Auerlion Sol / Karthus

  • Vi ~ Yuumi / Morellonomicon / Guardian Angel. These are the primary 3 items Vi wants. The very basic you should try to get a Yuumi (Spatula) this will enable Vi to get twice the mana per hit! Outside of that the last 2 spots have some flexibility with Morellonomicon & Guardian Angel being the best choice. You can also make a Spear of Shojin / Deathcap for more Ults and damage.
  • Cho'gath ~ AP/Survivability items. Morellonomicon is recommend for making the ults even better! Guardian Angel to make sure he gets Ults off you can also with mana to give him quicker ults. Would go for Morellonomicon & Guardian Angel + AP/mana.
  • Ahri ~ Morellonomicon is a must! It really enables her to do a lot of damage. After that Mana/AP she can use Statik Shivs fairly well as more attacks = more ults! Ahri generally wants to be placed in the 2nd row to enable her full potential! Now Ludens stack they can be incredibly effective on Ahri.
  • Aurelion Sol/Karthus ~ Mana/AP/Attack Speed any of these items works great for them! Rapid Fire Cannon can work very well on either enabling you to set up great positioning for Asol to go boom boom.

Team Breakdown

  • Brawlers ~ Rek'Sai / Cho'Gath / Blitzcrank / Warwick / Vi / Volibear (Ahri wants Warwick for wild bonus)
  • Sorcerers ~ Ahri / Kassadin / Twisted Fate / Lulu / Morgana / Veigar / Vi (Spatula) / Aurelion Sol / Karthus
  • Wild ~ Warwick / Ahri
  • Void ~ Kassadin / Rek'Sai / Cho'Gath

The basic goal of this build is to get Vi and enable her to go big! You can do this one of several ways. Vi + Yuumi’s is the goal. You can go for 6 Brawlers + Lulu/Kassadin at L8 which gives you 3 Sorcerers + 3 Void! You can also run 4 Brawler, 3 Sorcerer, 3 Void, 2 Hextech to get Jinx who can get rockets very quickly. If you can't find a Yuumi (Spatula) for Vi you can run 3 generic Sorcerers instead.

Positioning

  • VI wants to be placed at the edge so she will be able to ult through the entire enemy team!
  • Cho’gath around the center is my normal positioning this enables him to get solid ults & stay alive long enough. Make sure you avoid Hush users with your Cho placement.
  • The rest of the Brawlers can be placed however you want.
  • You can place Blitzcrank next to Jinx to enable a quick kill if you are running that version. Be careful with Blitzcrank as whatever he pulls can be the furthest unit from Vi and give you some very bad Vi Ults.
  • Aurelion Sol wants to be backline generally aimed to get a big value ult. Your two choices are either aim it to hit the Carry + as many units as you can or to aim it at the rest of the enemy team to clear them off quickly.
  • Lulu wants to be backline so she can get as many Ults off as possible. You can also use Lulu for some Assassin protection or a Brawler depending on how much you need the frontline.

For more details on leveling this build, check out our full Brawler guide here.

Gunslingers 2-4-6 & Blademaster 3-6

Carries ~ Jinx / Draven > Aatrox / Gangplank / Yasuo / Swain / Miss Fortune

  • Jinx ~ Hextech Gunblade (good when she hits 2 kills) or Bloodthirster (good to ramp up to 2 kills) Rapid Firecannon / Runaan’s Hurricane / Guinsoo’s Rageblade / Infinity Edge. You can potentially give Jinx Red Buff / Hush / Cursed Blade to spread status effects. Pro tip: put Jinx inline with your high dps melee Blademaster so they both attack at the same target enabling a quick kill. Aatrox+Jinx is my favorite combo for this!
  • Draven ~ Bloodthirster / Guinsoo’s Rageblade / Rapid Firecannon / Runaan’s Hurricane / Infinity Edge. Hurricane bolts can proc Blademaster so it makes it a very effective item choice on Draven with 3 Blademasters. You can also run Phantom Dancer / Dragon’s Claw for some defensive-ness but these builds are more about blowing everyone up then longevity.
  • Gangplank ~ Guardian Angels & Red Buff/Morellonomicon (only 1) as now they deal the same amount of damage. The idea is pretty simple, GP gets insane barrels off and carries your team with Red Buff or Morellonomicon spread (these do not stack). Any other on-hit items work well and potentially turning him into a Sorcerer. Hush/Cursed Blade etc.
  • Miss Fortune ~ Generally, she is your backup on-hit applier and if your just running 2 Gunslingers give her the on-hits. Morellonomicon can be very effective with her ult. Knights ruin Miss Fortune’s day so be weary.

The basic concept of the build is run 2-4 Gunslingers and 3-6 Blademasters. You ideally want to Blademaster a Gunslinger with Jinx being the primary Blademaster recipient.

Team Breakdown

  • Gunslingers ~ Tristana / Graves / Lucian / Gangplank / Jinx / Miss Fortune
  • Blademaster ~ Fiora / Camile / Shen / Aatrox / Gangplank / Draven / Yasuo
  • Imperial ~ Darius / Katarina / Draven / Swain (Pick 1+ Draven or all 4 never 3)

As you can see some of these builds are very easy to hit. After that point you can switch up to have better units or you can add some additional frontline (Brawlers / Knights / CC units).
The main goal of nearly all of these builds is to enable Jinx/Draven. After that it’s about putting out so much DPS nobody is left standing for very long. It’s one of the reasons Hextech is very important, because it can disable items while the rest of your team is destroying the enemy.

Positioning

  • 2 Gunslingers - 6 Blademasters - 2 Hextech/2 Imperials or Shen + Miss Fortune & No Imperials
  • 4 Gunslingers - 3 Blademasters - 2 Hextech
  • 6 Gunslingers - 2 Hextech

Align Jinx + a heavy hitter to enable 1 quick kill. I personally like Jinx + Aatrox.

Outside of that put your least valuable DPS on the outskirts to protect your main carry units (Jinx/Draven). Then frontline whoever can take a hit! Most important thing is to spread out items so they don't all get hexteched! Can be worth putting 1 dummy item on someone for Hextech bait.

For more details on leveling this build, check out our full Gunslinger guide here.

Brawler/Assassin

Carries ~ Rengar > Akali / Cho’Gath / Zed.

  • Rengar ~ Bloodthirster / Guardian Angel / Rapid Firecannon. The 3 staple items of the Rengar carry currently. You can replace Rapid Firecannon with another attack speed item if your unable to make it or alternatively you can go Infinite Edge / Bloodthirster / Guardian Angel. This will allow for very big crits, and he also gets the additional crit chance which makes Infinite Edge even better on him!
  • Cho'Gath ~ AP/Survivability items. Morellonomicon is recommend making the ults even better! You can give him mana items but getting Seraph’s Embrace on Akali is much more recommended. Redemption/Warmog’s Armor can also work if there is not a lot of Red Buff and Morellonomicons. Any ability power item works well on Cho outside of that, a Guardian Angel can work to give him a little more time to Ult.
  • Akali ~ You want Seraph’s Embrace and after that whatever else you can give her. Hextech Gunblade / Dragon’s Claw / Phantom Dancer are all solid choices to make her more durable. Guardian Angel can also be a very good choice for Akali. Sword of the Divine is a yes! Sotd is good for someone! As Akali can crit with her Ult it allows her to do ridiculous amounts of damage if you have sotd + seraph. It's still reliant on it procing and if you have fights shorter than 10 seconds you will not get the most value out of it.
  • Zed ~ Zed only works as a Primary carry if you can 3*. Rapid Firecannon / Bloodthirster / Guardian Angel. You can also run Infinity Edge to replace Rapid Firecannon or Guardian Angel to enable bigger crits.

Team Breakdown

  • Brawlers ~ Reksai / Cho'Gath / Blitzcrank / Warwick / Voli / Vi (Rengar wants Warwick for Wild bonus)
  • Void ~ Rek’sai / Cho'Gath / Kha'zix
  • Assassin ~ Kha’zix / Pyke / Zed / Rengar / Evelyn / Akali / Katarina (Although, I would not include Kat in this build)

The core of this build is having Brawlers be your frontline to distract everyone while your Assassins get all up in their face and start doing work! Zed can be your early game item carrier which you can switch out to Rengar mid-game when you pick him up. Only run Akali or Zed, do not run both or you will lose the Ninja bonus. Kha’zix has to be included if you want Void. Rengar + 2 Assassin is the general 3 Assassin pickup. Pyke works well with CC and Morellonomicon works well on him. Eveylyn is also a contender being similar to Akali.

The build can struggle to consistently place 1st. It does require high-rolling to be able to place 1st. The items however can be used on Jinx or Draven, so if you’re not having much luck with finding all your Assassins you can switch to Jinx/Draven + Void Brawlers comp.

To Void or Not to Void!

You can potentially forego the Void synergy and replace Kha’zix with a better Assassin. Being able to run Rengar / Zed / Pyke or Rengar / Zed / Evelyn etc. is a much stronger 3 Assassin team. You can potentially do this if your not fighting against Nobles/Guardians but it will reduce the amount of damage your Cho’Gath/Rek’sai will deal.

Positioning

  • Backline/Frontline - You can frontline your brawlers but it will stop the enemy team from moving so your Assassins won't reach the very back.

For more details on leveling this build, check out our full Assassin guide here.

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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Comments

  1. Can you please make it possible to see old builds?
    I’m looking for a sorcerer build on you page with Karthus that you posted some time ago, can’t seem to remember the details. Just remember 6 socerers.

    When i go to my history to click on the page, where the build used to be, u have putted a new build up instead :/.

      1. The graphic you make is great, if you can make off-meta build that would be great, im used to the champs to pick but not sure about the items ^^

    1. Use builds as ideas for synergies and what items would work well with champions.
      TFT requires adaptability as you won’t easily the precise champs and item you need

  2. try this build for dragon
    shyvana (with phantom, warmogs or thornmail (thornmail is better) and hextech gunblade), aureloin sol (items or no items of choice, maybe seraph’s or shojin) wild (gnar, nidalee and/or rengar/ahri/ww) for rengar, build akali and pyke, warwick, any brawler, idk and ahri, kassadin or another sorceror. Also build as many zeke’s heralds as you can

    this shyvana can 1v7-9 a team that doesnt have morello’s or red buff. if there is no team with those items, go warmogs, if there are teams with those items, go thornmail

  3. You are the best tft site right now, absolutely. I tried a lot of site but most of them updates very slowly. You do this update thing very quickly and thats what i need.

    And your explanations are very clean and educational as well. Keep up the good work. 🙂

  4. Great guide!
    One thing to nitpick though, Spear of Shoujin was bugged and was granting 20% maximum mana on hit, making Pyke able to cast his ability once every two attacks after casting ability once. With current fix, double Spear of Shoujin will allow players to build 3* Pyke without having trouble with every other spell cast not applying damage and stun to already stunned units by Pyke.

  5. Did Glacials get nerfed, or fall out of the meta somehow? They’re usually mentioned in these Composition lists.

    1. They’ve been nerfed slightly, but I still feel as though they’re strong and part of some of the strongest compositions. If I had made this list 5 compositions long they definitely would’ve been here.