TFT 9.22 Set 2 Patch Notes – New Board Size & Mana Generation Rules

These are the patch notes for the Teamfight Tactics 9.22 patch that is set to release on Wednesday, November 6, 2019. We've got a look at what has been changing on the PBE, as well as what is looking like is going to go live very soon. We will be updating this post with additional notes and information as it is released.

This patch will be bringing in the new Board Size that ups it from 3 rows of 7 to 4 rows of 7. We will also be getting a whole bunch of new champions, and the new Elemental Hexes mechanic!

Official Patch Notes

Greetings Tacticians!

The Elements are here, and they are rising. The All-new Elemetal Hex system, new champions, Origins, Classes, and Abilities are shaking up the Convergence. The new set also brings a new ranked season to Teamfight Tactics, study up and get ready to climb on patch 9.23. Last, but certainly not least, we've decreased the number of each champion in the pool making forced team compositions more difficult and opening more paths to victory.

Take this portal if you're looking for League's patch notes!

Let's get into it!

Blake "Riot Beernana" Edwards

Rise of the Elements

  • Explore! the new Elemental Hexes, Champions, Origins, and Classes.
  • Read this! for our learnings from the Beta Set and our goals for the new set.

General Game Changes

We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.

  • Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
  • Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
  • Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
  • Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
  • Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.

Ranked Changes

New season, new rules.

  • Ranked is off during patch 9.22, it will return with patch 9.23.
  • Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
  • We're slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
  • Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
  • EU West and North America: 200 Challengers, 500 Grand Masters.
  • All other regions: 50 Challengers, 100 Grand Masters.

Champion Pool Changes

We're decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.

  • Tier 1: 39 ⇒ 29
  • Tier 2: 26 ⇒ 22
  • Tier 3: 18 ⇒ 16
  • Tier 4: 13 ⇒ 12
  • Tier 5: 10

Mana Generation

  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
  • 2 star champions: 10 Mana per attack
  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
  • Mana generated from taking damage reduced by 15%.

Items


Recipe Changes

  • Cursed Blade has been removed
  • Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
  • Spatula + Needlessly Large Rod = Inferno’s Cinder
  • Spatula + Tear of the Goddess = Mage’s Cap
  • Spatula + Chain Vest = Warden’s Mail
  • Spatula + Negatron Cloak = Talisman of Light
  • Spatula + Sparring Gloves = Berserker’s Axe

Stat Changes

  • All Spatula Items: No longer give double stats
  • Chain Vest Armor: 20 ⇒ 25
  • Deathcap Ability Power: +50% ⇒ +75%
  • Dragon’s Claw Magic Reduction: 75% ⇒ 50%
  • Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
  • Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
  • Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
  • Ionic Spark True Damage: 125 ⇒ 100
  • Luden’s Echo Damage: 180 ⇒ 150
  • Luden’s Echo now always goes off once per spell cast
  • Negatron Cloak Magic Resist: 20 ⇒ 25
  • Recurve Bow Attack Speed: 20% ⇒ 15%
  • Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
  • Runaan's Hurricane now grants one extra bolt per copy on a Champion.
  • Thieves Gloves: Increased Average value of items at Level 8 & 9.

Item System

  • Uncommon orbs average gold value reduced very slightly.
  • Gold orbs average gold value reduced very slightly.
  • Spatula drop rates reduced.
  • Reduced the chances of getting combined items slightly.
  • Dragons now drop two common orbs in addition to their carried item.
  • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

Trait UI Tooltip Update

  • Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
  • Champions that are active on the battlefield will have their portraits highlighted

Freljord Arena Skins

Bring your armies to the frozen lands of the Freljord with three all-new arena skins.

  • Find out more about the three new boards and potential future boards here!.

Bugfixin'

  • Red Buff & Morellonomicon tooltips are now correct.
  • Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.

Source

Tentative Patch Notes Have Arrived!

Here's the early look to the big 9.22 patch that will be bringing Set 2 of Champions to the game. There's also the board size increase, as well as some smaller changes to item. The big shake up is the Champions, the items overall are pretty much remaining the same.

10/29 Balance Patch

==Traits==
-Electric Trait Damage: 60/200/500 -> 70/250/500
-Light Healing: 20% -> 25%
-Ranger:
----Proc Chance: 30/65/100% -> 30/60/100%
----Time before first proc chance: 1s >>> 3s (This matches Set 1 behavior)
-Mystic Trait: 70/150 -> 60/140
-Warden Trait: 100%/250%/400% -> 125%/275%/450%
==1-Cost Champs==
-Kog’Maw Spell Cast Time: 0.5 >>> 0.25
-Renekton AD: 55 -> 60
-Taliyah Spell Damage: 150/325/500 -> 150/350/550
-Vladimir Spell Damage: 175/300/425 -> 200/350/500
==2-Cost Champs==
-Braum Spell Reduction: 60/75/90 -> 70/80/90
-Jax AD: 45 -> 50
-Rek’Sai AD: 60 -> 65
-Skarner AD: 50 -> 60
-Syndra Spell Damage: 150/325/500 -> 175/350/525
-Thresh
----Basic Attack Range: 1 hex -> 2 hex
----Spell Cast Time: 0.5 >>> 0.25
-Volibear AD: 55 -> 60
==3-Cost Champs==
-Dr. Mundo
----AD: 55 -> 60
----Spell Damage: 40/100/160 -> 50/100/150
----Heal Ratio: 1/1.5/2 -> 1/1.25/1.5
-Sion HP: 800 -> 850
-Sion AD: 60 -> 65
==4-Cost Champs==
-Ashe Spell
----AD per Arrow: 0.4/0.45/0.5 -> 0.25/0.3/0.35
----Attack Speed: 50/75/100% >>> 50/75/250%
-Janna
----HP: 650 -> 600
----Mana: 75/125 -> 50/125
----Heal Amount: 30/40/80% >>> 30/40/100%
-Khazix
----AS: 0.75 -> 0.8
----Bonus Spell Damage: 75/150/225 -> 100/200/500
-Olaf:
----Armor: 30 -> 35
----Spell AS: 75%/100%/125% -> 100%/150%/300%
----Spell Lifesteal: 20%/40%/60% -> 50%/50%/50%
-Twitch Spell Bonus AD: 50%/75%/100% -> 25%/50%/200%
-Malphite Stun Duration: 2/2.5/3s >>> 2/2.5/5s
-Yorick number of allies to target: 2/3/4 >>> 2/3/12
==5-Cost Champs==
-Nami Ally Bonus Damage: 50/75/100 -> 25/50/300
-Singed:
----HP: 1100 -> 1050
----Movespeed: 75%/95%/115% -> 75%/75%/75%
----Spell Damage: 400/800/1200 over 4 seconds -> 250/500/2000 over 6 seconds
-Taric
----HP: 900 -> 850
----Invulnerability Duration: 3s >>> 3/3/5s
-Master Yi Spell bonus damage: 60/90/120 >>> 60/90/500
==7-Cost Champs==
-Lux Spell Damage: 500/800/1100 >>> 500/800/9999
==Items==
-Hand of Justice: 40% dmg or 40 life on hit -> 50% dmg or 50 life on hit
-Runaan’s Hurricane:
----Bonus Damage: 75% -> 60%
----Hurricane now grants one extra bolt per Hurricane
-Statikk Shiv Dmg per bounce: 120 -> 100
-Thieves Gloves: Increased Average value of items at Level 8 & 9.
==System==
-Player Damage: 2/3/4/6/8/10 -> 2/3/4/5/6/7
Bugs
-Fixed a bug where Dr. Mundo could improperly gain mana while his ability was active the first time the ability was cast
-Fixed an issue where Summoner’s summons were getting twice the benefit from AP.
-Alchemists are now properly immune to Zephyr
-Olaf now properly cleanses and becomes immune to Attack Speed slows after casting Ragnarok
-The healing from Light now displays the corrected amount healed when affected by Grievous Wounds
-MoreChampionsWorkWithMage’sCap

Source

10/26 Balance Patch

-Cloud dodge chance: 20/35/50% -> 20/30/40%
-Base Player Damage: 2/3/4/5/6/7 -> 2/3/4/6/8/10
-Summoned units now deal total damage to Little Legends equal to the amount their Summoner would have dealt if the Summoner is dead at the end of the round
Bugs
-Fixed many instances of Champions being too tall for purposes of being clicked on (Looking at you Nasus and Qiyana)
-Fixed even more spells that didn’t function with Mage’s Cap
-Fixed a bug where Ivern was REALLY REALLY LOUD when starred up

Source

10/25 Balance Patch

-Zyra Plant AD: 80/100/120 -> 70/80/90
-Malzahar Minion AD: 60/100/140 -> 50/75/100
-Light AS Bonus: 10%/25%/50% -> 10%/20%/35%
-Guinsoo’s Rageblade AS per stack: 5% -> 4%
-Red Buff: Removed on hit damage
-Base Player Damage: 3/3/3/4/5/6 -> 2/3/4/5/6/7
-Kha’Zix now waits until he attacks a target with Arid Assault before he will use the ability again
-Ocean mana restored: 10/20/40 -> 10/25/40
-Sion mana cost: 150 -> 125
-Kog’Maw Mana Cost: 45 -> 40
-Kog'Maw Attack Speed: 0.65 -> 0.7
-Skarner mana cost: 100 -> 75
-Olaf mana cost: 100 -> 75
-Berserker proc chance: 40/80% -> 45/100%
-Zed:
---Mana :: 100/150 >>> 50/150
---Attack Speed :: 0.9 >>> 1.0
---[NEW] Clones have (50/25/0) higher mana cost than their parent
Bugs
-Luden’s Echo now properly procs twice when a Mage doublecasts
-Fixed more spells that didn’t function with Mage’s Cap
-Jax now scales correctly with Attack Speed
-Improved the consistency of Kha’Zix attacking the target he unstealthed next to

Source

10/24 Balance Patch

-Kindred AS: 0.8 -> 0.75
-Sion Armor: 30 -> 35
-Annie Tibbers HP: 2000 -> 2200
-Annie Tibbers Armor: 30 -> 40
-Ashe HP: 600 -> 550
-Ashe AD Scaling: 40/60/80% -> 40/45/50%
-Olaf AS: 0.8 -> 0.85
-Twitch AS: 0.8 -> 0.75
-Yorick Ghouls: 1/2/4 -> 2/3/4
-Yorick Ghoul HP: 1000/1500/2000 -> 800/1400/2000
-Singed MR: 100 -> 20
-Taric HP: 950 -> 900
-Taric Armor: 75 -> 60
-Taric Invuln Duration: 3/4/5 -> 3/3/3
-Cloud Trait: 25/40/60% -> 20/35/50%
-Cloud Hex: 30% dodge -> 20% dodge
-Level 8 Tier Drop Chances: 15/20/35/22/8 -> 15/20/35/24/6
Bugs
-Yasuo properly stays on the target he ults
-Malzahar Minion Armor: 1 -> 20
-Malzahar Minion MR: 0 -> 20
-Yorick Ghoul Armor: 1 -> 30
-Yorick Ghoul MR: 0 -> 20
-Fixed various spells that didn’t function with Mage’s Cap

Source

10/23 Balance Patch

-Zyra Plants Summoned: 2/2/4 -> 2/3/4
-Zyra Plants Damage: 80/160/240 -> 80/100/120
-Yorick Ghouls Created: 3/5/10 -> 1/2/4
-Yorick Ghouls Health: 500/900/2000 -> 1000/1500/2000
-Yorick Ghouls AD: 75/150/225 -> 150/250/350
-Lux Spell Damage: 600/900/1200 -> 500/800/1100
-Lux: Restores 50 mana per unit killed with her spell >>> Restores 50 mana if she kills at least 1 unit with her spell
-Light Healing: 25% -> 20%
-Master Yi changes:
---Move speed increased
---Mana :: 0/100 >>> 100/150
---Healing :: 25/50/75% >>> 30%
---Meditate duration :: 1.5 seconds >>> 1 second
--- [NEW] Gains 100% Attack Speed during the buff
--- [NEW] Meditate ends if Master Yi is full health
--- On hit damage after meditate :: 100/150/200 >>> 80/120/160

Bugs
-Fixed Neeko not working on Lux if your bench was full
-Fixed Spatulas dropping more than intended
-When Repeating Crossbow bounces to a unit that already has a Repeating Crossbow, they combine into one.
-Jax’s Counterstrike spell now actually gives him dodge
-Champions no longer keep the mana from the Ocean Hex when moved into then out of that hex
-Mountain Hex now correctly gives +30 permanent health
-Wind Hex now correctly gives 30% Dodge
-Combining a Spatula and a component into an item that would give that Champion a trait they already have now correctly pops the combined item off that Champion
-Fixed a bug where Lux would occasionally not gain mana from her ability when it killed a unit

Source

10/22 Launch Patch

Hello everyone. With TFT Set 2 on PBE, we wanted to do something we normally don't do, and make sure everyone is aware of all the systemic changes that are going on as well. For the PBE cycle, we'll be posting updates here as things change. Thanks, and enjoying playing Set 2!

Board Size
-3 rows of 7 hexes per player -> 4 rows of 7 hexes per player

Bag Changes
-Tier 1: 39 -> 29
-Tier 2: 26 -> 22
-Tier 3: 18 -> 16
-Tier 4: 13 -> 12
-Tier 5: 10

Mana Generation Rules
Mana generated from attacking:
-1 star champs: 6-10 mana per attack -> 8 mana per attack
-2 star champs: 10 mana per attack
-3 star champs: 10 mana per attack -> 12 mana per attack
Mana generated from taking damage:
-Reduced by ~15%.

Item Changes
Recipe Change:
-Cursed Blade has been removed
-Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
-Spatula + Needlessly Large Rod = Inferno’s Cinder
-Spatula + Tear of the Goddess = Mage’s Cap
-Spatula + Chain Vest = Warden’s Mail
-Spatula + Negatron Cloak = Talisman of Light
-Spatula + Sparring Gloves = Berserker’s Axe
Stat Changes:
-All Spatula Items: No longer give double stats
-Chain Vest: 20 Armor -> 25 Armor
-Deathcap: +50% AP -> +75% AP
-Dragon’s Claw: 75% magic reduction -> 50% magic reduction
-Giant’s Slayer: 5% Max HP true damage -> 8% Current HP Physical damage
-Guardian’s Angel: 500HP on revive -> 400 HP on revive
-Ionic Spark: 125 true damage -> 100 true damage
-Luden’s Echo: 180dmg -> 150dmg
-Negatron Cloak: 20 MR -> 25 MR
-Recurve Bow: 20% AS -> 15% AS
-Red Buff: Gains 2% max hp true damage on hit in addition to its burn
-Zeke’s Herald: 15% AS -> 20% AS

Other
-Uncommon boxes average gold value reduced very slightly
-Gold boxes average gold value reduced very slightly
-Reduced the chances of getting combined items slightly
-Dragons now drop two common orbs in addition to their carried item
-Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.
-Once you pick something up from the carousel, your Little Legend no longer has collision.

Trait UI Tooltip Update
-Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip
-Champions that are active on the battlefield will have their portraits highlighted

Bug Fixes
-Red Buff & Morellonomicon tooltip now correctly states it blocks 80% of healing
-Fixed a bug where 3* 3-Cost units were doing 1 more player damage than intended.

Source

About the Author

Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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  1. “-Dragon’s Claw: 75% magic reduction -> 50% magic reduction”

    Uhm… Cloak gives 25 magic resistance right? I assume that means 25% magic reduction. If that assumption is correct, then two should give you 50% magic reduction. That being the case, combining them into an item that gives 50% magic reduction is absolutely 100% useless.

    I sure hope I’m mistaken, otherwise this might be the dumbest tweak ever perfomed in the history of gaming.

    1. It gives 50% magic reduction calculated after magic resist. This means it’s a second, multiplicative 50% reduction on top of whatever mitigation your magic resist gives you.