TFT 9.23 Patch Notes – Buffs, Nerfs, & More!

We're taking a look at the TFT 9.23 Patch Notes that will be bringing some buffs, nerfs, and general changes to the game. This is the first major patch after the release of Set 2 into the game. We're expecting the patch to be release on November 20th, 2019.

TFT 9.23 Patch Release Date

The 9.23 Patch is scheduled for release on Wednesday, November 20th, 2019.

TFT 9.23 Official Patch Notes

The official patch notes for the 9.23 update have been released:

Greetings Tacticians!

The big news this patch is the return of the ranked queue. On the balance front, we made a host of small changes and fixed a bunch of game-altering bugs. The method to our madness focuses on shifting some power into Tier 2 and Tier 3 three-star Champions while pulling some power from the stronger Tier 1 Champions. We’re glad we took the extra patch to get all of the new-set jitters out, but overall we’re really excited about the state of Rise of the Elements. There’s multiple paths to victory and each game plays out differently so good luck on your climb!


  • Glacial stun chance: 20%/40%/60% ⇒ 20%/35%/50%
  • Light: The total heal amount is now based on the dying Champion's health rather than those receiving the heal.
  • Ocean mana per second: 15/30/50 ⇒ 15/35/60
  • Shadow bonus damage: 50%/100% ⇒ 45%/85%
  • Warden bonus armor: 125%/275%/450% ⇒ 150%/300%/450%

Three-Star Ability Scaling

We want to make sure that higher cost three-star Champions are an exciting power up worth the chase of getting them. This is already true for AD/HP scaling champs and Tier 1 Champions, but much less so for others. So, we’re buffing the three-star abilities for some Tier 2 and 3 Champions.

Tier 2

  • Jax Damage: 150/250/350 ⇒ 150/250/450
  • Leblanc Damage: 200/450/700 ⇒ 200/450/800
  • Neeko Damage: 100/200/300 ⇒ 100/200/350
  • Syndra Damage: 175/350/525 ⇒ 175/350/600
  • Thresh Shield (note balance change below): 250/400/550 ⇒ 250/400/600
  • Volibear Damage: 200/450/700 ⇒ 200/450/850

Tier 3

  • Aatrox Damage: 250/500/750 ⇒ 250/500/1000
  • Ezreal Damage: 200/400/600 ⇒ 200/400/800
  • Kindred Damage: 150/325/500 ⇒ 150/325/650
  • Nautilus Stun Duration: 3/4/5 ⇒3/4/6
  • Nautilus Damage: 100/200/300 ⇒ 100/200/400
  • Sion Damage: 200/400/600 ⇒ 200/400/800

General Champion Balance

Tier 1

  • Ivern Shield: 200/400/600 ⇒ 200/350/500
  • Maokai Passive Heal: 100/200/300 ⇒ 100/175/250
  • Nasus Ability Damage: 35/70/105 ⇒ 50/70/90
  • Nasus Ability Bonus Health: 200/400/600 ⇒ 250/400/550
  • Taliyah Mana: 50/85 ⇒ 50/80
  • Taliyah Ability Stun Duration: 1.5 ⇒ 2
  • Vayne Ability Damage: 8%/12%/16% ⇒ 9%/12%/15%
  • Vladimir Ability Damage and Heal Amount: 200/350/500 ⇒ 200/325/450

Tier 2

  • Malzahar Minion Health: 300 ⇒ 250
  • Rek’Sai Ability Damage: 200/550/900 ⇒ 250/550/850
  • Skarner Mana: 0/75 ⇒ 0/65
  • Skarner Armor: 30 ⇒ 35
  • Thresh Ability Shield: 200/300/400 ⇒ 250/400/600
  • Yasuo Ability Hits: 3/5/7 ⇒ 4/5/6

Tier 3

  • Ezreal Mana: 0/40 ⇒ 0/30
  • Ezreal Ability Cast Time: 0.5 ⇒ 0.25

Tier 4

  • Ashe Attack Speed: 0.7 ⇒ 0.8
  • Brand Ability Damage: 250/450/650 ⇒ 300/450/600
  • Brand Bounces: 4/6/20 ⇒ 5/6/20
  • Malphite HP: 800 ⇒ 850
  • Olaf Mana: 0/75 ⇒ 0/90
  • Yorick Ghoul Health: 750/1250/1750 ⇒ 600/1000/1400
  • Yorick Ghoul Attack Speed: 0.8 ⇒ 0.7

Tier 5

  • Singed Health: 1050 ⇒ 950
  • Singed Ability Damage: 250/500/2000 ⇒ 200/400/2000
  • Taric Health: 850 ⇒ 900


  • Frozen Heart Attack Speed Slow: 35% ⇒ 25%
  • Guardian Angel: Can no longer be healed during the resurrecting state.
  • Iceborne Gauntlet Attack Speed Slow: 35% ⇒ 25%
  • Ionic Spark Damage: 100 ⇒ 90


  • It's on! Time to prove how well you can adapt to the Rise of the Elements.
  • Everyone will be reset back to Iron.
  • No losing LP for the first 5 games.
  • No losing LP for placing 4th or better.

Bugfixes and the like


  • General improvements to melee unit pathing.
  • Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
  • All PVE small monsters are now properly considered 1-star.
  • All summons are now properly considered 0-star.
  • Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
  • Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
  • Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
  • The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.

Tier 1 Champions

  • Diana's orbs can no longer hit multiple targets each.
  • Kog’Maw's ability adjusted to miss far less often.
  • Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
  • Fixed healing text on Vlad to show the proper amount.
  • Zyra’s plants attack speed and duration now match their intended amount.
  • Zyra plants no longer occasionally hop into your bench.

Tier 2 Champions

  • Malzahar's minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
  • Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.

Tier 3 Champions

  • Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
  • Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
  • Qiyana won’t cast her ability when there’s nothing in range that it could hit.
  • Clarified Veigar’s tooltip that it instantly kills lower star targets.
  • Veigar’s ability now executes non-champions if their star level is below his.

Tier 4 Champions

  • Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
  • Fixed Ashe’s three-star Scaling to be the intended 250% value
  • Fixed an issue where Ashe could not proc Blademaster while her ability was active
  • Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking

Tier 5 Units

  • Champions can now properly take damage from multiple poison trails created by different copies of Singed.
  • Zed’s clones now properly attribute damage to Zed in the damage tracker.


  • Dragon's Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
  • Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
  • Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
  • Spatula items now correctly no longer double the non-spatula component’s stats
  • Talisman of Light now correctly grants Magic Resist


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About the Author

Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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