Tekken 8 introduced many new features wrapped in the good old package, bringing us the longest-running story in any fighting game. But the launch hasn't been without its faults, and as the developers work hard to fix every nook and cranny of the game, we'll see what new things are getting patched in the latest update.
Overview of Tekken 8 1.03.01 Update
Date and Time of Update
[PDT] April 1st (Monday) 15:00 approx
[UTC] April 1st (Monday) 22:00 approx
[JST] April 2nd (Tuesday) 7:00 approx
Server Maintenance Schedule
[PDT] April 1st (Monday) 14:30 - 23:00
[UTC] April 1st (Monday) 21:30 - 2nd (Tuesday) 4:00
[JST] April 2nd (Tuesday) 06:30 - 13:00
* During server maintenance, all online content will not be accessible.
Update Contents
Details as follows:
Scope of Update
The application of the update data will result in the following impact on each mode and feature.
Overview of Tekken 8 1.01.04 Update
We will be releasing an update according to the following details:
▼ Version
Ver.1.01.04▼ Date and Time of Update
[PST] February 6th (Tuesday) 18:00 approx
[UTC] February 7th (Wednesday) 2:00 approx
[JST] February 7th (Wednesday) 11:00 approx▼ Server Maintenance Schedule
[PST] February 6th (Tuesday) 17:30 - 23:00
[UTC] February 7th (Wednesday) 1:30 - 7:00
[JST] February 7th (Wednesday) 10:30 - 16:00* During server maintenance, all online content will not be accessible.
Related: Everything Included in Tekken 8 Ultimate Edition on PS5
Scope of Update
The application of the update data will result in the following impact on each mode and feature.Update Contents
Details as follows:
Character | Command/Situation | Category | Arrow/Dash | Changes |
---|---|---|---|---|
Common | Special Style | Behavior | - | Fixed the issue where the startup of certain moves would be delayed by 1 frame when buffering an attack input while still in recovery. |
Common | Balcony Break | Behavior | - | Due to an issue where using a specific move caused the Balcony Break to occur and the characters went outside the battle area, adjustments were made to the pushback collision detection. |
Alisa | During Destructive Form | Other | - | In Practice Mode, corrected the issue where frame advantage was not shown accurately. Originally, it was displaying "+8F" on block, but the correct value is "+5F". |
Devil Jin | * | s on hit | Down | - Changed the damage distribution from "10.20" to "7.14." - Reduced the forward movement of the first hit to shorten its reach. - Corrected an issue where the distance between the character and the opponent increased only when also inputting the second hit. |
Devil Jin | During Mourning Crow | IP.- CC) | Down | - Reduced the duration of the attack by "1F" to make it less likely to hit against sidestepping opponents. - Changed the damage from "25" to "20." - Modified the chip damage on block from "10" to "6." |
Dragunov | .1-: ia! | Behavior | Down | The recovery frames have been increased by "2F." (Guard: "-6F" —> "-8F", Hit: "+8F" —> "+6F") |
Dragunov | .2- gi (or --.Vi-Ti or -'a,' | Balance | Up Down | - The character now turns towards the opponent upon hitting. - The opponent now transitions to a downed state 6 frames earlier. |
Dragunov | During Sneak | Eli | Balance | - The distance between the player and the opponent on block has been increased. - The chip damage during block has been changed from "8" to "6." |
Jack-8 | <='!"6M | Behavior | Down | Fixed an issue where the opponent couldn't perform a backwards ukemi after an aerial hit. |
Jun | s • •• J. | Down | - Increased the recovery time by "5F." - Increased the opponent's recovery time when blocked by "5F." The frame advantage on block remains unchanged at "+3F." | |
Jun | J-- 58 Balar ie J. | Down | Changed the reaction upon hit. | |
Leo | During Lightning Glare | <=43!E | Down | Increased the recovery time by 3 frames only when the move is blocked, resulting in a change from a frame advantage of "- 7F" to "-10F" on block. |
Leo | <=58M | 1 | Down | Reduced the recovery time inflicted on the opponent by 3 frames only when the move is blocked, resulting in a change from a frame advantage of "-9F" to "-12F" on block. |
Leroy | <= Witi ) Lli ' | Down | Reduced the knockback distance when the attack is blocked, making it easier for the opponent's counterattacks to connect. | |
Lili | 1 iii (transition to throw on hit) | Behavior | — | The collision detection against the opponent has been extended downwards to make it more difficult to slip under a floating opponent. |
Raven | ME 8ii Back facing opponent | FAME | Up | The recovery frames after crouching guard against the doppelganger attack have been adjusted to match the standing block, fixing the inconsistency. |
Reina | 1^,, .17,1 \ , => S | Behavior | Down | The issue where transitioning from a running state to Wind God Step was sometimes not possible has been fixed. |
Reina | During Sentai | During Heat | Down | -Changed the Reaction when hitting a downed opponent. This modification was made to prevent the possibility of repeatedly hitting Kuma or Panda in a face-up position. |
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Published: Mar 29, 2024 03:52 pm