Tekken 8 introduced many new features wrapped in the good old package, bringing us the longest-running story in any fighting game. But the launch hasn't been without its faults, and as the developers work hard to fix every nook and cranny of the game, we'll see what new things are getting patched in the latest update.
Overview of Tekken 8 1.03.01 Update
Date and Time of Update
[PDT] April 1st (Monday) 15:00 approx
[UTC] April 1st (Monday) 22:00 approx
[JST] April 2nd (Tuesday) 7:00 approx
Server Maintenance Schedule
[PDT] April 1st (Monday) 14:30 - 23:00
[UTC] April 1st (Monday) 21:30 - 2nd (Tuesday) 4:00
[JST] April 2nd (Tuesday) 06:30 - 13:00
* During server maintenance, all online content will not be accessible.
Update Contents
- New playable character ‘EDDY GORDO’ added
- New feature TEKKEN FIGHT PASS added to the TEKKEN SHOP
- New items added to the TEKKEN SHOP
- Feature improvements and bug fixes
- Properties and/or behavior for select moves of select characters were adjusted.
Details as follows:
- New playable character ‘EDDY GORDO’
- 72-hour early access made available to owners of the Playable Character Year 1 Pass.
- Playable Character Year 1 Pass is included in the following:
- 「TEKKEN 8 Deluxe Edition Upgrade Pack」
- 「TEKKEN 8 Ultimate Edition」
- 「TEKKEN 8 Deluxe Edition」
- New feature TEKKEN FIGHT PASS added to the TEKKEN SHOP
- During the specified period, players can increase their level by completing daily and weekly missions in online matches, allowing them to obtain various items.
- In the PREMIUM tier, where items are even more luxurious, players can also acquire TEKKEN COINS, which can be exchanged for various items in the TEKKEN SHOP.
- New items added to the TEKKEN SHOP
- New costume sets "Cyber Pack 01" and "Cyber Pack 02" available for all playable characters.
- A legacy costume for Yoshimitsu
- EDDY GORDO Avatar Skin
- Functional improvements, Bug fixes.
- Afeature has been added to RANKED MATCH, QUICK MATCH, and GROUP MATCH modes to allow for the termination and invalidation of matches if the network connection quality falls below certain specified conditions.
- An indication has been added to the versus screen in PLAYER MATCH mode to display when the stage has been randomly selected.
- A QUIT option has been added to the MAIN MENU to allow the game to be exited from sources other than the options menu (Steam version only).
- Behavior/properties of moves will be adjusted for some characters.
- In version 1.03, continuing from the previous version 1.02, focus was placed on correcting unintended move behavior.
- Work on an update focused on battle system balance is underway, but we are undertaking this with utmost caution by carefully evaluating user play data collected from around the world. Version 1.04 is scheduled for release in May following the conclusion of EVO Japan 2024.
- Version 1.04 will primarily focus on buffing characters who haven't been able to fully showcase their uniqueness. However, adjustments to certain moves that exhibit significant strength will also be made.
Scope of Update
The application of the update data will result in the following impact on each mode and feature.
- “DOWNLOADED REPLAYS”,”MY REPLAY & TIPS”: Replay data from before the update will be unavailable for playback.
- “ONLINE REPLAY”: Replay data from before the update will be deleted.
- “SUPER GHOST BATTLE”,”GHOST MATCH”: Character behavior and move properties will reflect that of the post-update state.
Overview of Tekken 8 1.01.04 Update
We will be releasing an update according to the following details:
▼ Version
Ver.1.01.04▼ Date and Time of Update
[PST] February 6th (Tuesday) 18:00 approx
[UTC] February 7th (Wednesday) 2:00 approx
[JST] February 7th (Wednesday) 11:00 approx▼ Server Maintenance Schedule
[PST] February 6th (Tuesday) 17:30 - 23:00
[UTC] February 7th (Wednesday) 1:30 - 7:00
[JST] February 7th (Wednesday) 10:30 - 16:00* During server maintenance, all online content will not be accessible.
Related: Everything Included in Tekken 8 Ultimate Edition on PS5
Scope of Update
The application of the update data will result in the following impact on each mode and feature.
- ・「DOWNLOADED REPLAYS」「MY REPLAY & TIPS」
Replay data from before the update will be unavailable for playback.- ・「ONLINE REPLAY」
Replay data from before the update will be deleted.- ・「SUPER GHOST BATTLE」「GHOST MATCH」
Character behavior and move properties will reflect that of the post-update state.Update Contents
- ・Behavior/properties of moves for some characters has been adjusted.
- ・Other bug fixes.
Details as follows:
- ・Behavior/properties of moves for some characters has been adjusted.
Character | Command/Situation | Category | Arrow/Dash | Changes |
---|---|---|---|---|
Common | Special Style | Behavior | - | Fixed the issue where the startup of certain moves would be delayed by 1 frame when buffering an attack input while still in recovery. |
Common | Balcony Break | Behavior | - | Due to an issue where using a specific move caused the Balcony Break to occur and the characters went outside the battle area, adjustments were made to the pushback collision detection. |
Alisa | During Destructive Form | Other | - | In Practice Mode, corrected the issue where frame advantage was not shown accurately. Originally, it was displaying "+8F" on block, but the correct value is "+5F". |
Devil Jin | * | s on hit | Down | - Changed the damage distribution from "10.20" to "7.14." - Reduced the forward movement of the first hit to shorten its reach. - Corrected an issue where the distance between the character and the opponent increased only when also inputting the second hit. |
Devil Jin | During Mourning Crow | IP.- CC) | Down | - Reduced the duration of the attack by "1F" to make it less likely to hit against sidestepping opponents. - Changed the damage from "25" to "20." - Modified the chip damage on block from "10" to "6." |
Dragunov | .1-: ia! | Behavior | Down | The recovery frames have been increased by "2F." (Guard: "-6F" —> "-8F", Hit: "+8F" —> "+6F") |
Dragunov | .2- gi (or --.Vi-Ti or -'a,' | Balance | Up Down | - The character now turns towards the opponent upon hitting. - The opponent now transitions to a downed state 6 frames earlier. |
Dragunov | During Sneak | Eli | Balance | - The distance between the player and the opponent on block has been increased. - The chip damage during block has been changed from "8" to "6." |
Jack-8 | <='!"6M | Behavior | Down | Fixed an issue where the opponent couldn't perform a backwards ukemi after an aerial hit. |
Jun | s • •• J. | Down | - Increased the recovery time by "5F." - Increased the opponent's recovery time when blocked by "5F." The frame advantage on block remains unchanged at "+3F." | |
Jun | J-- 58 Balar ie J. | Down | Changed the reaction upon hit. | |
Leo | During Lightning Glare | <=43!E | Down | Increased the recovery time by 3 frames only when the move is blocked, resulting in a change from a frame advantage of "- 7F" to "-10F" on block. |
Leo | <=58M | 1 | Down | Reduced the recovery time inflicted on the opponent by 3 frames only when the move is blocked, resulting in a change from a frame advantage of "-9F" to "-12F" on block. |
Leroy | <= Witi ) Lli ' | Down | Reduced the knockback distance when the attack is blocked, making it easier for the opponent's counterattacks to connect. | |
Lili | 1 iii (transition to throw on hit) | Behavior | — | The collision detection against the opponent has been extended downwards to make it more difficult to slip under a floating opponent. |
Raven | ME 8ii Back facing opponent | FAME | Up | The recovery frames after crouching guard against the doppelganger attack have been adjusted to match the standing block, fixing the inconsistency. |
Reina | 1^,, .17,1 \ , => S | Behavior | Down | The issue where transitioning from a running state to Wind God Step was sometimes not possible has been fixed. |
Reina | During Sentai | During Heat | Down | -Changed the Reaction when hitting a downed opponent. This modification was made to prevent the possibility of repeatedly hitting Kuma or Panda in a face-up position. |
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Published: Mar 29, 2024 03:52 pm