Dota Underlords Best Builds: Team Comps & Combos (Mid-Season Update, August 2019)

We're taking a look at the best team comps you can play in Dota Underlords!

Our Dota Underlords Best Team Builds & Comps List will help you win matches by helping you choose which heroes and alliances to include in your build for the Mid-Season Update in August 2019! The top comps in the game often combine the best of all worlds when it comes to autobattler strategies: crowd control pieces, defensive pieces, and damage dealers. Utilizing units that cover all bases, as well as unlock powerful alliances is the key to winning matches in Underlords.

There are many viable builds that can win, but in this article we list some of the top-tier late-game comps that are dominating the Underlords meta. Expect the meta to shift as Valve continues to release balance updates, but here are some of the most powerful comps that players are winning with.

The Hunter-Warrior Build

Heroes

  • Beastmaster
  • Drow Ranger
  • Mirana
  • Medusa
  • Lycan
  • Sniper
  • Tidehunter
  • Kunkka
  • Pudge
  • FLEX SPOT: Tusk / Gyrocopter

Alliances

  • 6x Hunter
  • 3x Warrior
  • 2x Heartless
  • 2x Human
  • 2x Scaled
  • FLEX SPOT ADDS: 2x Deadeye / 2x Savage

Hunters have been given a fresh breath of life with the recent balance updates. Not only did they make Lycan a Hunter which gives them a solid frontline unit who can fill in some other alliances, they also made Windranger a 2-cost unit which makes it easier to start with Hunters from the beginning. With this comp, you’ll usually want to start the game with 3 Warriors & 3 Hunters in the early game, until you level up to 9 when you can get 6 Hunters on. If you can find Hunter’s Focus or Fall From Grace, grab them as they’ll add a lot more power to your comp. 2x Heartless allows you to deal about 22% additional physical damage, and Fall From Grace reduces your opponent’s defenses to nothing.

The Knight-Dragon Build

Heroes

  • Abaddon
  • Batrider
  • Chaos Knight
  • Dragon Knight
  • Luna
  • Omniknight
  • Viper
  • Necrophos
  • Disruptor
  • FLEX SPOT: Troll Warlord, Witch Doctor

Alliances

  • 6x Knight
  • 2x Heartless
  • 2x Dragon
  • 2x Human
  • 2x Warlock
  • 2x Troll
  • 1x Demon

Dragon Knights seem to be becoming a staple in the Underlords meta ever since the Dragon alliance was changed to only require 2 Dragons to complete. Dragon Knights maintain their position as one of the top comps in the game due to their powerful combination of defense and offense. Your Knights provide you with lasting power on the board, while your Dragon Knight and Heartless synergy do a bulk of your damage. In the flex spot, Troll Warlord will not only add a powerful unit to your board that can help with damage, but you’ll also unlock the Troll alliance which will give attack speed to all your Knights! This build relies on finding the 6 Knights as early as possible, but you’ll want to start the early game with 2 and then 4 Knights initially. Unlock the Heartless synergy as soon as possible if you’re lacking damage on the board, even if it means just adding Pudge to your early game comp.

The Mage-Warrior Build

Heroes

  • Crystal Maiden
  • Keeper of the Light
  • Lina
  • Lich
  • Puck
  • Razor
  • Pudge
  • Kunkka
  • WARRIOR FLEX SPOT: Tidehunter/Doom/Tiny
  • FLEX SPOT: Dragon Knight / Shadow Fiend / Gyrocopter / Disruptor / Medusa

Alliances

  • 6x Mage
  • 4x Human
  • 3x Warrior
  • 2x Heartless
  • 1x Demon
  • FLEX SPOT ADDS: 2x Dragon / 2x Scaled

Mages may not be what they used to be, but they’re still one of the most powerful alliances in the game. Unlocking 6x Mage reduces your opponent’s magic defenses immensely, allowing your units like Keeper of the Light, Shadow Fiend, Gyrocopter and Lich to deal massive amounts of damage. You’ll want to start with Warriors in the early game, prioritizing units like Pudge and Tiny who can help to establish a tanky frontline. The Warriors will need to help keep your opponents’ team away from your Mages, which is why we want Warriors who can disrupt the flow of the opposing team. With Razor being reduced to a 1-cost unit, you’ll be able to have 3 Mages and 3 Warriors as early as Round 9. All you’re looking for in the flex spot is something else that deals massive amounts of damage, or something that CC’s your opponent such as Disruptor or Medusa.

The Savage Build

Heroes

  • Tusk
  • Tidehunter
  • Pudge
  • Lycan
  • Medusa
  • Drow Ranger
  • Enchantress
  • Lone Druid
  • Venomancer
  • Sand King

Alliances

  • 6x Savage
  • 3x Warrior
  • 3x Hunter
  • 2x Scaled
  • 2x Heartless
  • 2x Druid

With Venomancer being reduced to a 1-cost unit, Savages have established their position as one of the best alliances in the game. Tusk, Enchantress, and Venomancer are all very decent 1-cost units who can help you fight out the early game. Like many of the other builds right now, you’ll want to start the game out with some Warriors and add the 4x Savage alliance as soon as possible. Tooth & Claw will provide this team with the residual damage they need to outlast a tough defensive team like Knights. The Summoning Stone is a key global alliance to look for, as it’ll make your Lone Druid, Venomancer, Lycan summons significantly stronger. Tusk, Tidehunter, Pudge, Sand King and Medusa provide you with the crowd control you need while your Savages & Hunters deal massive amounts of damage due to the tier 3 Savage perk.

The Assassin Build

Heroes

  • Viper
  • Queen of Pain
  • Phantom Assassin
  • Templar Assassin
  • Sand King
  • Slark
  • Tidehunter
  • Dragon Knight
  • Treant Protector
  • Lone Druid

Alliances

  • 6x Assassin
  • 3x Elusive
  • 2x Savage
  • 2x Dragon
  • 2x Scaled
  • 2x Druid
  • 1x Demon

Assassins have been consistently able to occupy a space in the meta where they don't dominate, yet are always a threat to make the top 3 and win a game. When only one player in the game is going for Assassins, they're able to easily 3-star one or two Assassins. The Druids and Tidehunter provide you with enough frontline distractions to allow your Assassins to put in work on your opponents' team. This build makes great use of the Elusive alliance; allowing your Templar, Phantom Assassin and frontline Treant Protector to dodge enough attacks to provide some lasting power. Pocket Sand 3 is the global alliance you'll be trying to prioritize, as it'll blind enemies 1-cell away from your landing Assassins for 3 seconds at the start of the game.

And there you have it, some of the most powerful and successful builds to date. With balance updates and patches constantly being released by Valve, we can expect regular shifts in the meta. With that being said, try these builds out and you should be able to easily win games and climb the Underlords ranks!

About the Author

Find Xexhale On: Twitter - YouTube
Hey there, I'm xExhale - formerly a professional Yu-Gi-Oh! player, I eventually turned to Hearthstone and finally to Dota Underlords where I am now trying to compete and become one of the best in the world. I played the Dota Auto Chess mod before Underlords was released and reached Big Boss on Underlords within 48 hours of the game's public release. Now looking to share the knowledge I've gained with the community through articles, videos, and streaming live gameplay.

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Comments

  1. the knight build with the shadow shaman is very nice in the beginning. 3 first heroes bat rider, shadow shaman and luna. And you have 2 knights and 2 trolls.

  2. Hasn’t seen anyone going for a mix build which I’ve managed to get a win afew times.

    – Tuskar
    – Pudge
    – Tidehunter
    – Necrophos
    – Drow Ranger
    – Shadow Fiend
    – Slark
    – Sand King
    – Abbadon

    Last slot for any assasin to get the first assasin buff

    List of buffs:
    – 1x Demon
    – 2x Savage
    – 4x Heartless
    – 2x Warlock
    – 2x Scaled
    – 3x Warrior
    – 3x Assassin

    Give SF as many physical damage as possible as he is the main source of attack. Slark will be second.

    Imo its really balanced as almost all buffs benefit everyone (excluding demon, warrior and assassin. Skip assassin if you are lvl 9)

    Can counter one wave of mage’s burst if SF ultis at the same time, which by then tide would have ravaged and destroyed the frontline.

    Unfortunately this build cannot defeat the 6x goblin + 4x knight build

  3. Also troll warrior build is really good, batrider, shadow shaman, troll warlord, witch doctor, venomancer, tidehunter, slardar, kunkka, Lycan, doom. It gives savage X2, demonX1, humanX2, warrior X6, troll X4, scaled X2 and warlock X2.

  4. For The Troll-Warlock Build add Arc Warden as 10th unit and you have Shamans which will destroy everyone 🙂

  5. A suggestion: sort them by tiers so it’s easier for new players. Add a list of best items for each comp. Cheers and thanks.

    1. What I meant, sorry, I might have not be clear: within the each image with heroes, make them go in tier order, so for example, so Troll Warlord won’t be in second place since he is tier 4. It will help players who alt tab to pay more attention to what’s on their plate.