Warborne Above Ashes has 28 characters to pick and choose from, each excelling at a certain role and playstyle. However, some of these characters are currently completely dominating the meta and dictating the community's playstyle. Here's a breakdown of all characters as we rank them in our Warborne Above Ashes Drifter tier list.
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Warborne Above Ashes Character Tier List

Tier | Drifters |
---|---|
S-Tier | Overdrive, Mole, Revelation, Draknor, Sanguor |
A-Tier | Aegis, Shadowseer, Illiusarch, Izzy, Varnax, Veska, Astral Magus, Sirokos, Auri, Moonveil, Solenne, Kyra |
B-Tier | Zero, Helix, Durion, Raven, Hive Queen |
C-Tier | Elektrix, Nyxa, Vryssia, Umbra, Firestorm, Stormblade |
S-Tier — Powerful Meta Drifters
Drifter | Pros / Cons |
---|---|
![]() Overdrive | + Flamecore Rampage grants massive attack speed, movement, and crit, making him a solo-kill machine + Overdrive excels in duels, skirmishes, and large fights + Strong synergy with bows, spears, and auto-attack builds. + Dominates even after several nerfs. - Requires top-tier gear to unlock full potential - Will frequently be focused on in group fights - Average HP for a melee and little innate tankiness |
![]() Mole | + Mole is the only drifter specializing in gathering and objective runs + Free to unlock via gathering progression. + Provides unique team value as an escape artist and map control specialist. - Has minimal damage output and group-fight impact outside objective play. |
![]() Revelation | + Revelation is arguably the strongest healing/support drifter overall. + Best buffer support in the game with a 25% teamwide damage resist and constant CC/DoT cleanses + AoE healing and group-wide sustain scales well into the late game. + Great synergy with tanks like Draor or Sirokos by keeping them topped and cleansed. - Low personal DPS. - Requires good positioning and protection from teammates. |
![]() Draknor | + Draknor is the top tank in the game that can create cage fields that trap and slow enemies. + AoE pull can group enemies for powerful synergies with teammates. + Perfect for Veinhold/Rift objective fights or organized guild ZVZ. + Excellent durability while being able to dictate enemy positioning. - Mobility slightly lower than other tanks; demands team coordination to maximize CC chains. |
![]() Sanguor | + Lifesteal-centric melee that can self-sustain during hectic fights. + Sanguor is good at holding ground when healing support is limited. + Can build heavy armor and still deliver huge damage - Warborne’s burst-heavy combat often bypasses gradual sustain. - Lacks long-range mobility (a non-issue for strong players) |
A-Tier — Very Strong Drifters
Drifter | Pros / Cons |
---|---|
![]() Aegis | + Superb team-protection tank as Shield of Conviction provides massive shields and CC immunity. + Aegis can punish enemies with megaboosted shield explosions. Also enables no teleport bomb squads. + Great for choke point holds and boss tanking. - Needs coordination with allies. - Shields can drop at bad times or be wasted. - Limited offensive pressure. |
![]() Shadowseer | + Shadowseer is a Powerful AoE mage with sustained and burst DPS + Ideal for large PvP fights and bosses. + Can pressure choke points with continuous AoE zones. + Strong synergy with Astral Magus bombing plays. - Pre-launch nerfs reduced its explosive potential, lowering it from S-tier. |
![]() Illiusarch | + Illiusarch is the only drifter offering mass stealth, to set up ambushes and objective steals. + Great for PvP flanks, bait plays, and coordinated backline strikes. - Minimal raw damage and useful purely as a strategic utility. |
![]() Izzy | + Highest strength scaling of all tanks, granting massive late-game HP and durability. + Izzy is accessible early for low cost, making her ideal for new tanks. + Excellent with sword/mace builds for reliable frontline control. - Damage is limited, so she functions mostly as a wall. - Needs high-tier gear to utilize HP scaling. |
![]() Varnax | + Powerful engage tank that can dive the enemy team causing chaos before a fight. + Varnax has a triple AoE CC and silence for ambushes and engages. + Can also spec for DPS. - Developers nerfed scaling and reduced his overall reliability. |
![]() Veska | + Veska is a crowd-control master who petrifies, silences, and reduces armor, creating mid-range lockdown zones. + Anti-healing aura and stealth denial make her a perfect anti-support counter. + Shedskin passive provides clutch self-saves. - Usually only 1–2 copies needed per comp - Less damage than pure DPS supports. |
![]() Astral Magus | + Unique group teleportation (Astral Gate), which defines bombing strategies and rapid map rotations. + Astral Magus provides AoE shielding and healing with Blessed Halo, plus passive cooldown reduction for team-wide pressure. + Ideal for surprise engages or instant retreats. - Nerfed to prevent double-port cheese, slightly lowering skill ceiling. - Average damage output. |
![]() Sirokos | + Disruptive tank with AoE silence, forced knockback, and huge slows to deny objectives. + Sirokos pairs well with burst mages for follow-up kills. + Resistant to crowd control during Sandstorm ability. - Damage is modest and acts primarily as a zone controller. |
![]() Auri | + High-mobility melee/spear drifter suited to midfield support and roaming. + Auri combines strong damage reduction with chase potential. + Fits both skirmish and large fights as a flexible DPS. - Less burst than top assassins. - Mispositioning is punished hard due to low defensive stats. |
![]() Moonveil | + Moonveil is the only true teamwide mana battery, letting groups fight longer. + Useful across all content. + Decent support CC. - Weak damage and poor solo performance. - More of a necessary utility than a carry. |
![]() Solenne | + Top AoE healer with massive HoTs and team-wide buffs. + Solenne is almost mandatory for warbands and objective holding. + Excellent synergy with tanks who clump enemies for Rain of Serenity. - Requires careful positioning and tank peel to channel effectively. |
![]() Kyra | + Freeze and slow control with Frozen Maelstrom and Fractured Ice. + Ideal for choke-point defense and Veinhold objective fights. + Kyra can double as off-healer with frost-based shields. - Lower raw DPS than top tier units. - Primarily control-oriented. |
B-Tier — Solid or Role-Specific Drifters
Drifter | Pros / Cons |
---|---|
![]() Zero | + Versatile early unit who is viable in many builds. + Zero is effective in small PvP and mid/large skirmishes. + Free and easy to gear. - Scaling is only average as power fades late game. |
![]() Helix | + Dual-purpose healer/DPS with good scaling + Helical Convergence orbs provide continuous mobile AoE heals/damage. + Helix is great in brawls and for sustain comps. - Healing link can break if allies move too far. - Lower single-target burst heals than Solenne/Revelation. |
![]() Durion | + Sustained frontline presence with Protector’s Radiance and reflect mechanics. + AoE shielding and counter-damage make him tough to dislodge. + Durion adds team HP via support-box bonus. - Lower burst threat and dependent on group synergy to shine. |
![]() Raven | + Raven has a unique debuff/curse niche for mid-support or off-DPS roles. + Can synergize with heavy curse compositions. - Gimmicky and generally weaker than other curse tanks, requiring specific team setups to perform. |
![]() Hive Queen | + High natural sustain and AoE healing aura. + Hive Queen is tanky enough to anchor sieges and hold objectives. - Weak burst and low offensive pressure. - Mostly an off-healer/tank pick. |
C-Tier — Niche, Weak, or Outclassed Drifters
Drifter | Pros / Cons |
---|---|
![]() Elektrix | + Early accessible agility drifter. - Abilities and scaling are mediocre, being outperformed by stronger Drifters. - Elektrix brings little to team fights. |
![]() Nyxa | + Nyxa is viable for solo play and glass-cannon fun. - Few competitive builds and low flexibility. - Outclassed by other agility DPS. |
![]() Verissia / Vryssia | + Strong stealth/bleed concept on paper. - Vryssia is rarely played and hard to execute. - Requires perfect positioning and good gear, with mistakes being heavily punished. |
![]() Umbra | + Umbra has a fun shadow-clone burst AoE. - Low pick rate and practical impact - Many better AoE DPS options. |
![]() Firestorm | + Firestorm has some meme potential (20-Firestorm long-range volleys). - Low practical damage - Easily countered with shields and heals. - Overshadowed by most DPS characters. |
![]() Stormblade | + High crit burst and fast engages with Tempest Slash make him decent for 1v1s or mid-size fights - Ultimate is unreliable in group fights and often leaves him stranded behind enemy lines - Stormblade is one of the lowest HP pools in the game - Weak ultimate and no build can meaningfully rectify his issues. |
If you're interested in other games, make sure to check out our Anchor Panic tier list as well, here on PGG.