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How to perform Driver Combos in Xenoblade Chronicles 2

Here's our guide on Driver Combos in Xenoblade Chronicles 2 and how to use them to cause massive damage!

There are many mechanics in Xenoblade Chronicles 2, and one particular mechanic can decimate your foes in battle: the Driver Combo. Driver Combos are the ultimate way to deal damage in Xenoblade Chronicles 2. Say you were fighting a unique enemy, a standard enemy, or even a boss. Pulling off the entire Driver Combo will remove a massive chunk of the enemy's health in one attack, so here's how to perform Driver Combos in Xenoblade Chronicles 2.

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How to use Driver Combos in Xenoblade Chronicles 2

To use Driver Combos in Xenoblade Chronicles 2 is entirely based on character Arts, the Reaction attached, and the Blades the character uses in battle. Each Blade uses a specific weapon, which determines the character's weapon Arts they can use. All weapons are different and may not have any Art Reactions on them. You are looking to use four of these Reactions one after another to pull off an entire Driver Combo.

Related: Best way to farm Herald's sacrificial materials in Xenoblade Chronicles 2

Four Arts reactions need to occur in succession to pull off the full Driver Combo in XC2.

  • Reactions
    • Break
      • Immobilizes the enemy.
      • Effect time: 10 Seconds.
    • Topple
      • Makes the enemy fall over.
      • Party's attacks for 25% more damage.
      • Effect time: five seconds
    • Launch
      • Launches the enemy into the air.
      • Party's attacks for 50% more damage
      • Effect time: five seconds
    • Smash
      • Smashes the enemy into the ground.
      • Party's attacks for 50% more damage

Landing the Smash attack is the final move that will deal the most damage. But note that there is a time limit to implement each attack, and each follow-up Attack Reaction must be made in this window. And not all monsters have the same resistance. It may take a while to get this combination on a boss, but it is possible.

However, the real fun begins when you combine Driver Combos with Fusion Combos.

How do you get Launch and Smash Art Reactions in Xenoblade Chronicles 2

You won't get access to Launch or Smash Art Reactions until the midgame portion of Xenoblade Chronicles 2. To pull off a Driver Combo efficiently, you need every member of your team to have at least one of these Arts that inflicts one of these effects. Ideally, you want your party members to handle the rest once you have started it.

Pyra has Topple, so Rex will initiate the Driver Combo 99% of the time. Nia has Break with Dromarch. You need a Blade weapon that has access to Launch, and Rex will get a Smash art as a story progression Blade. To avoid spoilers, these are the weapons for each character with an Art Reaction.

Related: How to get the Lucky Core Crystal in Xenoblade Chronicles 2

RexNiaToraFourthFifth
Aegis Sword
Topple
Twin Rings
Break
Drill Shield
Topple
Whipswords
Break
Big Bang Edge
Launch
Big Bang Edge
Launch
Greataxe
Topple
Mech Arms
Smash
Megalance
Smash
Greataxe
Topple
Dual Scythes
Smash
Ether Cannon
Break
Variable Saber
Smash
Break
Ether Cannon
Break
Megalance
Smash
Great Axe
Launch
Bitball
Break
Shield Hammer
Topple
Ether Cannon
Break
Megalance
Break
Knuckle Claws
Launch
Chroma Katana
Smash
Shield Hammer
Launch
Chroma Katana
Break
Knives
Break
Knuckle Claws
Break
Knuckle Claws
Topple
Uchigatana
Smash
Uchigatana
Smash
Uchigatana
Smash
Uchigatana
Smash
Dual Swords
Break
Monado
Topple
Monado
Launch

How to find out if an Art has a Reaction in Xenoblade Chronicles 2

Find out if an Art has a Reaction in Xenoblade Chronicles 2 is easy.

  • Press the + button.
  • Characters, select the Driver and Use WP to Strengthen Arts.
  • Then select the weapon you wish to view and press A.
  • Highlight each weapon Art and check in the information box below if it has a Reaction.
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We've got you covered for more Xenoblade Chronicles 2 guides on Pro Game Guides. Look at the latest detail for the new Xenoblade Chronicles 3 battle system!


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Author
Image of Mark Carpenter
Mark Carpenter
Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.