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3D Escape Room Detective Story Chapter 3 walkthrough

Dive straight into the mysteries hidden aboard this boat.

3D Escape Room Detective Story provides a variety of mind-boggling puzzles that point-and-click mystery game fans like myself will enjoy. Some of the puzzles can be very complex, so I've provided solutions to all of them in this 3D Escape Room Detective Story Chapter 3 walkthrough to help you enjoy the game to its fullest.

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This guide has been split into five parts, one for each chapter of the game. If you need help with a puzzle in one of the other chapters, I've linked them all below.

Chapter 3 begins with a 3 am phone call from Sheriff Claude regarding Pete, who used to work under you. He was involved in a shooting but escaped onto a boat. Upon further inspection, a stranger's body was found on the ship while Pete was nowhere to be found. This chapter sends you off to the boat to investigate the truth of what happened.

3D Escape Room Detective Story Chapter 3 guide

On the boat, the first things you see are a steering wheel with a uniquely shaped hole and lots of wine bottles scattered about.

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Tap on the group of wine bottles to the right of the wheel. Touching the bottle on the floor will cause it to roll away, revealing the code "ASMT". Write this down for a future puzzle.

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White box puzzle

Turn your attention to the white box in the back right corner of the room.

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Press the top right and middle left blue triangles to remove the four center bars and reveal a puzzle at the top.

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To solve this puzzle, you need to spin the rings to create an image of an anchor. The easiest way to do so is by positioning the outer ring first, then the inner ring, and finishing the puzzle with the center ring.

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Completing the anchor gives you a Small Handle and unlocks a bird puzzle. Leave the bird alone for now and head into the back room.

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Navigation Room Clues

Upon entering the navigation room, you'll first notice the globe.

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Focus on the top of the globe. Take the metal bird feather from the left side and move down to look at the leg.

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The leg has a gear with a set of green dots on either side.

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Rotate the gear until the green dots on the gear align with the green dots on the leg to get the Globe Fragment C.

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Shift from the globe to the bookcase on the left.

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Focus on the pottery on the lower two shelves.

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Rotate them to reveal a 5-digit code. Keep in mind that the numbers on the pots are backward, so the code will be "37597".

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Navigation room desk puzzles

With the basic clues out of the way, turn toward the desk on the left.

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The drawer at the center can be pulled out immediately.

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The puzzle cannot be completed yet, but the bird's second feather piece can be grabbed.

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Move to the next drawer over, which has a keyhole reminiscent of an old-school gear shift.

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Small Handle puzzle

Insert the small handle into the center of the hole.

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Moving the handle between the different sections will rotate the outer ring either clockwise or counterclockwise. To complete the puzzle, the outer rim needs to cover the green diamond at the top.

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Slider puzzle

Completing this puzzle reveals a second puzzle containing two sliders. Each slider needs to be placed between the green lights in their column.

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Push both sliders to the top and then side one of them down two spaces to complete this puzzle.

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This will give you a key.

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Hidden book puzzle

Head over to the top of the desk. Lift the third book from the left to reveal a keyhole.

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Inserting the key from the previous puzzle opens up a puzzle with a four-letter sequence.

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Input the four-letter sequence from the wine spill in the first room.

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This will unlock a 5-digit number lock.

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Put the 5-digit code from the pottery shelf into the lock to gain a Strange Locked Core.

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Set of drawers puzzle

Head to the set of drawers on the right side of the desk. You'll notice that the set of books beside it has an interesting diamond pattern. To solve the puzzle, you'll need to use the books as a guide for pulling each drawer out.

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The placement of the filled-in diamond depicts which drawer the book represents, while the book's order in the series represents how far each drawer needs to be pulled out.

  • The first drawer is book 2.
  • The second drawer is book 5.
  • The third drawer is book 3.
  • The fourth drawer is book 4.
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Ordering the drawers properly will unlock the lower right desk drawer, which contains a Double-Layer Gear.

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Gold box puzzle

This gold box can be found to the left of the desk. To solve the puzzle, you need to connect the gaps in the red, green, and blue layers to make a clear path from the gold center to the top.

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Use the right switch to move the circles so that the opening in the blue is at the top, and the red and green openings align on the right side.

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Rotate the red and green circles to allow the lever to fall. Spinning it will open the box, giving you Globe Fragment B.

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Bird puzzle

Before returning to the bird puzzle, you'll want to take note of the poster in the first room. Save the image to refer back to it during the puzzle.

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Now head over to the bird. There are two missing slots, one on the left wing and one on the right. Insert the two pieces from the navigation room to start the puzzle.

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Once the wing pieces are added, the top six pieces from each wing will spin around until they're randomly facing forward, backward, and horizontally. Rotating the clock in any way will cause three of the feathers on each wing to move. The poster explains four movements that move different sets of feathers, so keep it close while rotating the feathers to make them all face forward.

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Once all of the feathers are facing forward, a puzzle featuring the bird's head will begin.

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Bird's head puzzle

You'll need to tilt the bird's head either left or right to complete a multi-part sequence. When you choose the correct direction, a feather will rise on the head. Choosing the wrong direction will restart the sequence. The sequence in my game was right, left, left, left, right, right.

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Completing the head puzzle will give you a Ruby and start the final bird puzzle. Take note of the fact that both clock hands are pointing to the "12" before the puzzle begins.

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4-Digit bird clock puzzle

To solve this, you'll need to count how many minutes away each hand is from its original starting position. The blue hand is 10 minutes away from the 12 while the yellow hand is 25 minutes away.

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Inputting the code "1025" gives you a Bookend Metal Piece.

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Steering wheel

Before solving the first steering wheel puzzle, click on the Strange Lock Core in your inventory to view it.

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Rotate the gear on its side to turn it into a Deformed Lock Core.

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Now head over to the steering wheel. The end of the Deformed Lock Core matches the hole at the center of the wheel.

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Insert the Deformed Lock Core and rotate it to obtain a Circular Badge. There is a keyhole in the wheel, but that will be saved for later.

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Circular Badge

Open up the Circular Badge in your inventory.

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The goal of this puzzle is to extend points out from each button on the circle. Only elevated buttons can be pressed, and pressing a button will affect the elevation of the adjacent buttons as well as the points coming out of them. Solving will transform the Circular Badge into a Star-Shaped Badge.