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The Outer Worlds Builds – Ideas for Sniper, Stealth, Melee, & Leadership Characters!

This article is over 5 years old and may contain outdated information

We're taking a look at a bunch of Outer Worlds Builds for your brand new character! The game is very early in the release process, so a lot of these builds are experimental at the moment. We will be adding additional builds as popular options become available. While creating your own character from scratch can be fun, we also understand that some people would prefer to just work off of a guide. We're hoping to provide that option to you!

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The Outer Worlds Builds List

Keep in mind that the game will just have been released, so these are mostly theoretical ideas to help give you some direction. We will be updating this guide with more refined builds as soon as we can!

Lone Wolf Stealth/Sniper Build

One of the more popular builds when it comes to Fallout or Elder Scrolls games is the stealthy long-ranged character. This character usually allows you to lurk around in the shadows and pick off unsuspecting enemies while they are minding their own business. You can also avoid situations where you are out-gunned, and maybe steal things you wouldn't normally be able to get until later in the game. This build in particular is going to go Lone Wolf, which means you won't want to have a companion with you to get the maximum amount of damage out of it.

Attributes

  • STR: 0
  • DEX: +++
  • INT: +
  • PER: ++
  • CHA: 0
  • TEM: 0
  • APTITUDE: No Discernible Aptitude

Skills

  • Primary Skills: Ranged, Stealth
  • Priorities: Long Guns, Sneak, Lockpick

Perks

There's not a ton of perks that directly buff this build, so we are taking some stuff that will help us out in other ways. We're likely going to be using TTD quite a bit, so we've looked to increase that whenever we can.

Tier 1

  • Slow the World: +25% Tactical Time Dilation Meter Max
  • Lone Wolf: +25% Damage when alone in party
  • Strider: +25% Walk Speed
  • Pack Mule: +50kg Carrying Capacity
  • Quick and the dead: +50% Tactical Time Dilation Recharge Rate

Tier 2

  • Run and Gun: -65% Movement Penalty to Accuracy
  • The Reaper: +25% Tactical Time Dilation Meter
  • Speed Demon: +25% Movement Speed during TTD
  • Scanner: +20% Bonus to Extra Headshot / Weakspot Damage
  • Soliloquy: +10 Dialog Skills

Tier 3

  • Boom, Headshot!: Headshot kills deal 25% of their damage to enemies within 2.5m
  • Penetrating Shots: -10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up to
  • Armor Master: +10% Armor Rating Bonus / +100% Skill Bonus
  • Super Pack Mule: +100kg Carrying Capacity
  • Solo Sneaker: -33% Detection Radius of Enemies

Fearless Leader Build

This build is going to go the complete opposite of the Lone Wolf style of build because we're looking for our companions to do all the work! We'll be focusing mostly on Leadership skills and things that will help our companions succeed in battle.

Attributes

  • STR: 0
  • DEX: 0
  • INT: +++
  • PER: 0
  • CHA: +++
  • TEM: 0
  • APTITUDE: Aptitude: Tossball Team Mascot (Inspiration +1)

Skills

  • Primary Skills: Leadership, Dialog
  • Priorities: Inspiration, Determination

Perks

Tier 1

  • Toughness: +50% base health
  • Slow the World: +25% Tactical Time Dilation Meter Max
  • Cheetah: +20% Sprint Speed
  • Precision: +15% Companion Crit Chance
  • Pack Mule: +50kg Carrying Capacity
  • Quick and the dead: +50% Tactical Time Dilation Recharge Rate
  • All for One: +50% XP from Companion Kills

Tier 2

  • Scanner: +20% Bonus to Extra Headshot / Weakspot Damage
  • Pack of Pack Mules: +40kg Carrying Capacity Bonus from Companions
  • Rolling Thunder: -20% Companion Ability Cooldown for each of you're kills
  • Tag Team: 25% chance to reset a Companion Ability cooldown when using the other Companion's Ability.
  • We Band of Brothers: 25% Chance to reset a Companion Ability cooldown on each Critical Hit

Tier 3

  • Don't Go Dyin' on Me!: Revive Companions to 25% Health / Cooldown: 15m
  • Last Stand: +30% Last Stand: Damage while under 25% Health
  • Super Pack Mule: +100kg Carrying Capacity

Melee Build

If you want to bludgeon people into submission then this might be the build for you! We're focusing on one handed melee in this build, so you should be able to move around and quickly beat your enemies with whatever instrument you happen to have. You can switch this to a two handed melee build with some minor adjustments. You will want to take advantage of your companions in this build, so we're going to pick up some perks that help them out.

Attributes

If you want to go two handed melee instead, take Temperament instead of Dexterity and change your Aptitude to Bureaucrat or Factory Worker.

  • STR: +++
  • DEX: +++
  • INT: 0
  • PER: 0
  • CHA: 0
  • TEM: 0
  • APTITUDE: Sub Sous Chef (1-Handed Melee +1)

Skills

  • Primary Skills: Melee, Defense
  • Priorities: One Handed Melee, Block, Dodge

Perks

Tier 1

  • Toughness: +50% base health
  • Slow the World: +25% Tactical Time Dilation Meter Max
  • Cheetah: +20% Sprint Speed
  • Resilient: +10 Base Armor Rating
  • Quick and the dead: +50% Tactical Time Dilation Recharge Rate

Tier 2

  • The Reaper: +25% Tactical Time Dilation Meter
  • Speed Demon: +25% Movement Speed during TTD
  • Scanner: +20% Bonus to Extra Headshot / Weakspot Damage
  • Harvester: 15% Health Restored per Kill
  • Rolling Thunder: -20% Companion Ability Cooldown for each of you're kills

Tier 3

  • Tit for Tat: +15% Melee Damage returned as Health
  • Confidence: Confident: your next attack is a guaranteed Critical Hit.
  • Don't Go Dyin' on Me!: Revive Companions to 25% Health / Cooldown: 15m
  • Armor Master: +10% Armor Rating Bonus / +100% Skill Bonus
  • Tactical Master: +70% Tactical Master: Movement Speed during TTD for 5s

The Big Iron Build

This build was created by AbsoluteMint on Reddit! I'd go check that link out if you want to learn more, the author wrote some backstory on the character. This build is focused on upgrading your Tactical Time Dilation ability and being proficient with ranged weaponry. You would ideally prioritize using a Handgun to get the most out of your attributes.

Attributes

  • STR: 0
  • DEX: ++
  • INT: +
  • PER: ++
  • CHA: +
  • TEM: 0
  • APTITUDE: No Discernible Aptitude

Skills

  • Primary Skills: Ranged, Dialog
  • Priorities: Handguns, Persuade, Lockpick, Engineering

Perks

Tier 1

  • Toughness: +50% base health
  • Slow the World: +25% Tactical Time Dilation Meter Max
  • Strider: +25% Walk Speed
  • Resilient: +10 Base Armor Rating
  • Quick and the Dead: +50% Tactical Time Dilation Recharge Rate

Tier 2

  • The Reaper: +25% Tactical Time Dilation Meter
  • Speed Demon: +25% Movement Speed during TTD
  • Scanner: +20% Bonus to Extra Headshot / Weakspot Damage
  • Harvester: 15% Health Restored per Kill
  • We Band of Brothers: 25% Chance to reset a Companion Ability cooldown on each Critical Hit

Tier 3

  • Boom, Headshot!: Headshot kills deal 25% of their damage to enemies within 2.5m
  • Steady Hand: -100% Steady Hand: Ranged Weapon Sway / -100% Movement Penalty to Accuracy
  • Confidence: Confident: your next attack is a guaranteed Critical Hit.
  • Penetrating Shots: -10 Ranged Attacks inflict -1 Armor Rating for 10 seconds, and can stack up to
  • Tactical Master: +70% Tactical Master: Movement Speed during TTD for 5s

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Author
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Jean-Pierre van Wyk
J.P van Wyk is the Head of Roblox Content at GAMURS, dedicated to delivering you the best new info for your favorite games across the whole platform. While he's known for his relentless pursuit of the newest Roblox codes and guides, he finds solace in the thrilling escapades of horror games, balancing his professional zeal with a passion for gaming's chilling delights. Find him on X to chat about the latest Roblox experiences, especially Anime titles.