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gatehouse sign in Botany Manor
Screenshot by Pro Game Guides

Botany Manor Walkthrough (All achievements)

Plants AND puzzles?

Released on April 9, 2024, Botany Manor is one of the best cozy PC games of the year. If you're someone who enjoys plants, puzzles, and British aesthetics, this is the perfect game for you. In this walkthrough, I'll help you complete all 36 achievements in the game so you don't have to do a replay just to satisfy your completionist leanings.

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Botany Manor Walkthrough Chapter 1: A Fresh Start

Chapter 1 book page in Botany Manor.
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Once you've started a new game, you'll be greeted with the date and location of your whereabouts. In Botany Manor, you play Arabella Greene, who is a retired botanist working to complete her book Forgotten Flora.

The opening area in Botany Manor.
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The first scene of Botany Manor opens to a small, but fancy, greenhouse that has plenty of cacti, books, and a tall set of ladders. This area acts as a tutorial for new players, and will teach you how to move as Arabella, how to interact with your surroundings, and how to use your journal.

An important note for new players: Your journal will not record any clues you come across, just the title of the clue. It's... Very frustrating. If you're challenging yourself to complete as much of the game as possible without help, I'd advise having your phone's notes app open or grabbing some paper to scribble on.

Now, onto the game.

  • Collect the parcel in Botany Manor.
  • Wrapped parcel in Botany Manor.
  • Your book in Botany Manor.
  • Letter from your editor in Botany Manor.

Walk towards the papers on the far left and interact with the parcel to collect an empty version of Arabella's book.

  • First letter in Botany Manor.
  • Letter from groundskeeper in Botany Manor.
  • Overlay text in Botany Manor.

After you've collected the book - which will act as your journal during the game - pick up the letter from your Groundskeeper. A wonderful feature of this game is that it offers a plainer text overlay for better accessibility.

Greenhouse doors in Botany Manor.
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Interact with the doors on your right to enter the conservatory.

The Windmill Wort

Windmill Wort seeds in Botany Manor.
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On your left, you'll find a gardening station. These can be found in various locations around the manor, and will always include all of the seeds you've collected in the game so far. As well as your seed inventory, you can find basic pots, a watering can, soil, and a compost bin. This first one contains your first pack of seeds: Windmill Wort.

Windmill Wort page in Botany Manor.
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Pick the seeds up and your journal will automatically open to the relevant page. You'll see that there are three clues to collect so that you can learn more about the plant.

Potting instructions in Botany Manor.
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Close your journal and read the potting instructions to learn how to plant a seed.

First pot on a saucer in Botany Manor.
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For this area, a pot is already in the saucer on the table. For other gardening stations, you might need to get a pot from under the table and put it on a saucer by yourself.

  • Watering Windmill Wort seeds in Botany Manor.
  • Windmill Wort planted in Botany Manor.

Scoop some soil into the pot by interacting with it, and then interact with the upper left seed tray. Finally, use the watering can, and your first sprout will appear.

  • Carrying Windmill Wort in Botany Manor.
  • Taking Windmill Wort to the heat vent in Botany Manor.
  • The heat vent in Botany Manor.
  • Putting the Windmill Wort by the heat vent in Botany Manor.

Pick up your sprout and walk to the right until you find the heat vent. Drop the plant pot into the saucer in front of the vent.

  • Postcard location in Botany Manor.
  • Postcard in Botany Manor.
  • Postcard text in Botany Manor.

To the far left, there is a newspaper but it's not relevant to any achievements in Botany Manor. Next to it, though, is a Postcard from Marianne - this is your first clue! Read it to learn that Windmill Wort only grows in Sicily.

Clue information in Botany Manor.
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The game asks you to open your journal and tells you a little more about how clues work in Botany Manor.

Blackboard in Botany Manor.
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Close your journal, turn right, and move to the blackboard.

Greenhouse blackboard in Botany Manor.
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There is a poster of some Wildflowers, which is clue number two.

Wildflowers poster in Botany Manor.
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Interact with it to register the clue and remember that Windmill Wort is a Volcanic Flower.

Temperature poster in Botany Manor.
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Next, look at the Temperature Chart to gain the third clue. Look at Sicily and Volcanic Flowers to find out that 60 degrees Celsius is the best temperature for Windmill Wort.

Windmill Wort clues in Botany Manor.
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Go to the Windmill Wort page and add in all three clues by clicking on the empty clue slots. Select any of the boxes and repeat until all three clues are on the page in the correct place.

  • Temperature gauge in Botany Manor.
  • Boiler in Botany Manor.

Walk back towards the seed table and stop at the large, copper-colored boiler. Interact with the wheel until the temperature dial hits 60 degrees Celcius.

  • Open the heat vent in Botany Manor.
  • Windmill Wort seedling in Botany Manor.
  • Grown Windmill Wort in Botany Manor.

Go back to the Windmill Wort and open the heat vent. The flower will grow and blossom.

Windmill Wort page in Botany Manor.
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That's the first achievement! Windmill Wort - Grow the Windmill Wort.

Pick up the plant, go back to the seed table, and throw the plant into the compost bin for In The Bin - Throw a flower in the bin.

  • Greenhouse doors in Botany Manor.
  • Open doors in Botany Manor.
  • First pathway in Botany Manor.

Head outside using the other set of doors (not the ones you came through).

  • First blue door in Botany Manor.
  • Path to the manor in Botany Manor.
  • Path to the manor in Botany Manor.
  • Path to the manor in Botany Manor.
  • Path to the manor in Botany Manor.
  • Finding the Gatehouse in Botany Manor.
  • Finding the Gatehouse in Botany Manor.
  • The Gatehouse in Botany Manor.
  • First delivery in Botany Manor.
  • Garden Entrance key in Botany Manor.

Follow the path through the blue door and down to the driveway (it's a bit of a long walk), turn right to the Gatehouse, and collect the key in the bowl.

  • Manor entrance in Botany Manor.
  • Unlocking the entrance in Botany Manor.
  • Opening gate in Botany Manor.
  • The manor in Botany Manor.
  • Full view of the manor in Botany Manor.

Once you have it, go back along the driveway to the large metal gates, and unlock them.

First area in Botany Manor.
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Go through the open gates, and go left to enter the small garden hidden between the hedges.

Sit on the bench in Botany Manor.
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There are another couple of quick achievements here. Sit on the bench for the achievement Take a Break - Sit down on a seat. This achievement is not available for those playing on PC.

WAIT. Stay there for exactly 60 seconds and you'll get Take A Nap - Sit on a garden bench for one minute or more.

Manor porch in Botany Manor.
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Now you can walk into the house.

  • First duck in Botany Manor.
  • White duck in Botany Manor.

When you're on the porch, turn around and you'll find your first duck on the windowsill. You need to find four total in the game for another achievement. Quack Quack - Inspect a duck will be added to your achievements for the first duck.

Flower room in Botany Manor.
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Take care to notice the room off to the side (number 2 on the map). You don't need it now, but it's important later.

Main hall in Botany Manor.
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Open the main door and head into the house proper.

Botany Manor Walkthrough Chapter 2: Survivors of Adversity

Chapter 2 book page in Botany Manor.
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Chapter 2 has two flowers for us to grow: Fulgaria and Ash Plume.

The Fulgaria

  • Main hall in Botany Manor.
  • Grand staircase entrance in Botany Manor.
  • Grand Staircase in Botany Manor.
  • Fulguria seeds in Botany Manor.

Go forward and turn right at the suitcases. You'll immediately see the manor's grand staircase. Directly in front of you, on the first chair, there's a seed bag for the Fulgaria.

  • Photograph locations in Botany Manor.
  • Three photographs in Botany Manor.
  • Blurry photograph in Botany Manor.
  • Dark photograph in Botany Manor.
  • Well lit photograph in Botany Manor.

Grab those, and look at the three different photographs on the end table.

Fulguria seed in Botany Manor.
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All of these are clues for the Fulgaria, listed under a single clue, so go ahead and add that to your journal.

  • Apothecary in Botany Manor.
  • Apothecary shelf in Botany Manor.
  • Apothecary shelf in Botany Manor.

Turn left and go into the Apothecary.

  • Apothecary sodium bottle in Botany Manor.
  • Apothecary flask in Botany Manor.

Look left and interact with the Sodium bottle three times to fill up the flask, then pick up the flask and carry it with you.

  • Dining room door in Botany Manor.
  • Dining room in Botany Manor.

Turn around and go through the other door into the Dining Room (not the one you came through).

  • Dining room in Botany Manor.
  • Folklore book in Botany Manor.

Walk over to the far corner where there is a lectern with an open Folklore Book - examine it to collect another clue.

Drawing room in Botany Manor.
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Go back the way you came and open the other closed door to the Drawing Room (again, not the door you came through).

  • Drawing room in Botany Manor.
  • Drawing room camera in Botany Manor.
  • Drawing room camera flash in Botany Manor.
  • Putting sodium in the camera flash in Botany Manor.
  • Drawing room camera button in Botany Manor.

Walk up to the camera and interact with the flash to fill it with sodium from your flask. Interact with it again to close it, then click the red button. The mixture is not correct, but it does give you the achievement Boom - Create a faulty mix of chemicals in the flash lamp.

Harpsichord in Botany Manor.
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Turn and walk over to the harpsichord. Interact with it for another achievement: Piano Woman - Play the harpsichord.

  • Drawing room desk in Botany Manor.
  • Desk letter in Botany Manor.
  • Desk letter in Botany Manor.
  • Flash powder in Botany Manor.

Turning around - again - walk to the desk and put the flask down. Read the Letter from Farmer Charles and interact with the Empty Flash Powder bottle.

Flash powder in Botany Manor.
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Rotate the bottle and you will find the correct recipe for Flash Powder (two parts Potassium to one Magnesium).

  • Round table in Botany Manor.
  • Flash lamp page in Botany Manor.
  • Fulguria clues in Botany Manor.

Before you grab the flask, walk to the table in front of the fire and read the Flash Lamp Manual, for your final Fulgaria clue.

  • Potassium in Botany Manor.
  • Magnesium in Botany Manor.

Collect the flask and go back to the Apothecary. Drop the flask, and then fill it with two shakes of Potassium and a dash of Magnesium.

  • Flash formula in Botany Manor.
  • Filling the camera flash in Botany Manor.

Go back to the Drawing Room and refill the flash with the new mixture (two parts Potassium to one Magnesium), but don't take a photo yet.

  • Flask on a table in Botany Manor.
  • Potting the Fulguria in Botany Manor.
  • Fulguria seeds in Botany Manor.
  • Watering the Fulguria in Botany Manor.

Drop the flask, and head to the porch where you first entered the house. This is the closest gardening station. Fill the pot with soil, add a Fulgaria seed, and water it.

Where to put the Fulguria in Botany Manor.
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Collect the sprout, go back to the Drawing Room, and place the sprout on the saucer in front of the camera.

  • Fulguria photo in Botany Manor.
  • Grown Fulguria in Botany Manor.
  • Fulguria page in Botany Manor.

Press the button to take a photo and your Fulgaria will grow after it's had its picture taken. Achievement: Fulguria - Grow the Fulguria.

  • Putting the Fulguria in the flower room in Botany Manor.
  • Fulguria in the flower room in Botany Manor.

Grab your Fulgaria plant and take it into the Flower Room that was on the other side of the porch (where the duck and seed table are). Drop it on one of the saucers. The goal is to have a plant in each saucer before the end of the game (they can be the same).

The Ash Plume

Time for the Ash Plume plant.

Head back to the Drawing Room and find the bowl near the harpsichord.

  • Back Terrace key in Botany Manor.
  • Back Terrace key in Botany Manor.
  • Finding the Back Terrace in Botany Manor.
  • Finding the Back Terrace in Botany Manor.
  • Pyrophiles book in Botany Manor.

You'll find a key for the Back Terrace - grab that and walk back through the house, past the tree, and into the corridor. Read the Pyrophiles Book, and then walk towards the Back Terrace door.

Locked door in Botany Manor.
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Before you unlock the door at the end, turn to your right and try to open the Painting Room. Quite comically, you'll get Let me in! - Shake a locked door as an achievement.

  • Back Terrace door in Botany Manor.
  • Open Back Terrace door in Botany Manor.
  • Back Terrace in Botany Manor.
  • Back Terrace table in Botany Manor.
  • Ash Plume page in Botany Manor.
  • Seed log in Botany Manor.

Walk out onto the back terrace, go down the stairs, and you'll find a table at the bottom with the Ash Plume seeds. Collect them and read the Seed Log next to them. Note the Ash Plume plant is found in Wistman's Wood.

  • Where to find the kitchen key in Botany Manor.
  • Finding the kitchen key in Botany Manor.
  • The kitchen key in Botany Manor.
  • The kitchen key in Botany Manor.

Continue walking and turn left at the archway. Then turn right and go down the stairs to an area overlooking the water. Here you will find another bowl with the Kitchen Key in it.

  • Back terrace seed table in Botany Manor.
  • Prepping the Ash Plume in Botany Manor.

Go back to the house, and stop off to plant the Ash Plume seed at a seed table but don't water it!

Dartmoor poster in Botany Manor.
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Re-enter the house from the back terrace, walk down the corridor, and look at the Dartmoor Poster on the wall near the Kitchen. Take note that Wistman's Wood is mentioned on the poster...

  • Kitchen door in Botany Manor.
  • Kitchen entrance in Botany Manor.
  • The Kitchen in Botany Manor.
  • Kitchen recipe book in Botany Manor.

Unlock the Kitchen, walk to the Cooking Book on the kitchen table, and read it to add it to the clue list.

  • Kitchen leaflet in Botany Manor.
  • Leaflet in Botany Manor.

On the far left of the kitchen, there's a broken mortar. Next to that, you'll find a Dartmoor Lecture flyer - interact with it.

How to grow the Ash Plume in Botany Manor.
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Walk over to the fire and place the plant pot in the pan above the flames.

Ash Plume seedling in Botany Manor.
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You've found Crack - Germinate the Ash Plume seed.

  • Door in the kitchen in Botany Manor.
  • Poem in Botany Manor.
  • Porcelain duck in Botany Manor.

Collect your sprout, open the door next to the fire, and look at the Poem on the wall that tells you about the Oaks in Wistman's Wood. Pick up the Duck while you're here for duck 2/4 (you'll need to put the plant down first).

  • Where to take the smokery in Botany Manor.
  • Finding the smokery in Botany Manor.
  • The Smokery in Botany Manor.
  • Smoking book in Botany Manor.
  • Ash plume clues in Botany Manor.

Walk up the stairs, and open the door to go back outside. Turn left, walk to the table outside the shed, and read the Smoking Book. You now have all of the Ash Plume clues.

  • Ash plume in the Smokery in Botany Manor.
  • Smokery wood in Botany Manor.
  • Smokery fire pit in Botany Manor.
  • Grown ash plume in Botany Manor.
  • Ash plume in Botany Manor.
  • Taking the ash plume in Botany Manor.

Open the Smokery and place the sprout on the saucer by the fire pit. Turn back around and grab an oak log from by the door so that you can put it on the Smokery's fire pit to grow your Ash Plume. Achievement: Ash Plume - Grow the Ash Plume.

  • Ash plume in the drawning room in Botany Manor.
  • Camera flash chemical mix in Botany Manor.
  • Camera flash in Botany Manor.

Pick up your new plant, go to the Drawing Room, and prepare the camera again to take a picture of the Ash Plume. This gives you the achievement: Photographer - Take a picture of a flower that's not the Fulguria. Remember you need two parts Potassium and one part Magnesium in the flask.

  • Ash plume flower in the flower room in Botany Manor.
  • Finding the orchard in Botany Manor.
  • The orchard in Botany Manor.
  • Orchard key in Botany Manor.
  • Orchard key in Botany Manor.
  • Letter from ironmonger in Botany Manor.
  • Opening the orchard in Botany Manor.

Take the Ash Plume to the Flower Room, walk to the Gatehouse, and collect the Orchard Key. The Orchard was the second left by the pond - remember when we turned left to sit on the bench? Yeah, not that left, the one after it. There's a blue door, open that, go through it, there's the Orchard.

Botany Manor Walkthrough Chapter 3: Peculiar Petals

Chapter 3 book page in Botany Manor.
Screenshot by Pro Game Games

Chapter 3 focuses on the Pixie Tears and Wolfglove plants.

Pixie Tears

  • Orchard path in Botany Manor.
  • Small greenhouse in Botany Manor.
  • Opening the small greenhouse in Botany Manor.
  • Pixie Tears seeds in Botany Manor.
  • Pixie Tears page in Botany Manor.

Follow the path through the Orchard and go right into the small greenhouse. This is where you'll find seeds for Pixie Tears. Grab those.

Pot notes in Botany Manor.
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Turn around, read the Pot Notes, and keep in mind that the pot we use needs 97 grams of soil additives.

Sheltered area in Botany Manor.
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Turn around and head over to the shelter directly opposite the small greenhouse.

  • Sheltered area book in Botany Manor.
  • Chloroplasts book in Botany Manor.

Interact with the Chloroplasts Book on the table. Using this clue, we now know some plants require sugar in their soil to grow properly.

  • Slide case in Botany Manor.
  • Microscope slide in Botany Manor.

Interact with the case next to the microscope and select the slide third from the right - this is the Microscope Slide for the Pixie Tears plant.

  • Blue wooden door in Botany Manor.
  • Cider garden path in Botany Manor.
  • Cider garden path in Botany Manor.

Turn left and head over to the blue wooden door. Open it and go into the Cider Garden. Follow the path until you reach the area with the table.

Apple blending sheet in Botany Manor.
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On the bench to the side of this area, there is an Apple Blending sheet that you'll need to read to add another clue to your Pixie Tears log.

Remember that we need 97 grams of additives? There is only one combination on the Apple Blending sheet that adds up to this amount: Knobby Russet, Seymour's Delight, and Bitter Greenstreak apples. Interesting names...

Apple in Botany Manor.
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Go left to interact with the Cider Apples poster, and you'll be shown what these apples look like so you can collect them to make fertilizer.

  • Knobby Russet apple in Botany Manor.
  • Seymour's Delight apple in Botany Manor.
  • Bitter Greenstreak apple in Botany Manor.
  • Apples in the apple press in Botany Manor.

The Knobby Russet apple is over by the Apple Blending sheet. The other two apples are in the wooden crate. Place each one in the Apple Press.

  • Prepping Pixie Tears in Botany Manor.
  • Pixie Tears seed in Botany Manor.
  • Pixie Tears seedling in Botany Manor.

Go to the seed table in the Orchard (it's back out the blue door and to the right), fill a pot with soil, plant the Pixie Tear seed, water it, and grab the pot.

  • Apple press in Botany Manor.
  • Apple press handle in Botany Manor.
  • Using the apple press in Botany Manor.
  • Apple juice in Botany Manor.
  • Blooming Pixie Tears in Botany Manor.

Put the put down in front of the Apple Press, turn the handle, and watch your Pixie Tears bloom.

Pixie Tears page in Botany Manor.
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Achievement: Pixie Tears - Grow the Pixie Tears.

Pixie Tears in the flower room in Botany Manor.
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Run to the Flower Room to place your Pixie Tears plant in one of the open spaces and then go back to the Orchard.

The Wolfglove

Orchard path in Botany Manor.
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Follow the path and head to the table on the left next to the bench.

The Wolfglove page in Botany Manor.
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Interact with the Nursery Rhyme book.

  • Garden structure in Botany Manor.
  • Book on crate in Botany Manor.
  • Priest holes book in Botany Manor.
  • Letter from historian in Botany Manor.

Go back into the area where the microscope and slides were, but continue past them to the end of the structure. On a wooden crate, there's a book next to a letter. Read the book, Priest Holes, and the Letter from Historian. These two are Chapter 3 clues, but not for the Wolfglove plant - they go into the section at the end of the chapter.

  • Letter on table in Botany Manor.
  • Letter from builder in Botany Manor.

Continue up the path again and you'll see a table on the lawn to the left. Read the Letter From Builder.

Stairway path in Botany Manor.
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Keep walking up the path to the top.

  • Terrace in Botany Manor.
  • Terrace glass doors in Botany Manor.
  • Terrace building walkway in Botany Manor.

Open the glass doors and head inside.

  • Walkway path in Botany Manor.
  • Envelope in Botany Manor.
  • Letter from Natty in Botany Manor.

Follow the upper walkway around to find the Letter From Natty and the Envelope With Stamp.

  • Painting room key in Botany Manor.
  • Painting room key in Botany Manor.

Turn around and go towards the unopened door to grab the Painting Room Key from the bowl.

  • Other terrace structure exit in Botany Manor.
  • Open doors in Botany Manor.
  • Finding the painting room in Botany Manor.
  • The painting room door in Botany Manor.

Open the doors, go right, and you'll be back in the corridor that has the Painting Room and the Kitchen. Unlock the Painting Room door and go inside.

  • Opening the painting room in Botany Manor.
  • Unfinished painting in Botany Manor.
  • Botanical painting in Botany Manor.

Interact with the unfinished Botanical Painting in the middle of the room and interact with it for to start your Art Lover achievement.

  • The painting room in Botany Manor.
  • Manor floorplan in Botany Manor.

On the wall behind you, there's a Manor Floorplan, which tells you that the construction date of the building was 1593.

  • Painting room book in Botany Manor.
  • Symbology book in Botany Manor.

Go over to the window and interact with the Symbology Book (another clue that's not used for a flower).

  • Going back to the kitchen in Botany Manor.
  • Kitchen blessing in Botany Manor.
  • Religious blessing in Botany Manor.

Walk into the Kitchen (out of the Painting Room and down the corridor) and look at the Religious Blessing on the wall directly across from the entrance, which talks about the "year of construction" being "the key."

  • The pantry in Botany Manor.
  • The pantry in Botany Manor.
  • The pantry shelf in Botany Manor.
  • Pantry symbol in Botany Manor.

Turn left to enter the pantry, go down the steps, and examine the Mysterious Symbol near the top shelf.

  • Pantry weights in Botany Manor.
  • Pantry weights in Botany Manor.
  • Pantry weights in Botany Manor.
  • Pantry weights in Botany Manor.
  • Secret door in the pantry in Botany Manor.

Move over to the scales, and use the year of construction (1593) to choose the weights you need to put on the scales in order: 1oz, 5oz, 9oz, and 3oz.

Oh look, a secret entrance with torches on the wall! Because that's not creepy at all! Anyway, you just got History Sleuth - Find the secret priest hideout, so that's another achievement done.

  • Hidden passage from the pantry in Botany Manor.
  • Hidden passage from the pantry in Botany Manor.
  • Hidden passage from the pantry in Botany Manor.
  • Hidden passage from the pantry in Botany Manor.
  • Hidden passage door from the pantry in Botany Manor.
  • Hidden passage bedroom from the pantry in Botany Manor.

Walk through the passage until you reach a door that opens into a sleeping area.

  • Duck in the secret passage in Botany Manor.
  • Duck in Botany Manor.

Next to the bed, there's a chest with a Duck on it. Pick it up to add to the duck achievement.

  • Finding the broken stairs in Botany Manor.
  • The room with the broken stairs in Botany Manor.
  • Finding the Wolfglove seeds in Botany Manor.
  • The wolfglove plant page in Botany Manor.

Go up the stairs, open the door, and get the Wolfglove Seeds.

  • The coin case in Botany Manor.
  • Open coin case in Botany Manor.
  • Souvenir coin in Botany Manor.
  • Souvenir coin in Botany Manor.

Turn left, and open the coin case under the photo. Interact with the middle Souvenir Coin - you may recognize the ram's head on the stamp from earlier! Rotate the coin; it's from the Weisshorn in Switzerland.

  • Planks for the broken stairs in Botany Manor.
  • Planks in Botany Manor.
  • Fixed the broken stairs in Botany Manor.

Walk over to the corner, click on the planks against the wall to repair the stairs, and get the achievement Fixer Upper - Fix the Orangery staircase.

  • Wind research book in Botany Manor.
  • Wind research book in Botany Manor.
  • Wind research book in Botany Manor.
  • Alpine Exploration leaflet in Botany Manor.
  • Alpine Exploration leaflet in Botany Manor.

Go up the stairs you fixed and head outside using the door on the right. Read the Tower Wind Research on the table, and then the Alpine Exploration leaflet.

On the back of the leaflet, you'll see some wind speeds and air pressures. For Mount Weisshorn, a wind speed of 40 f/s is best. If you look through the book, you'll find that Test 5/6 gets that wind speed.

Note the shutters:

  • Fifth floor: both shutters closed
  • Fourth floor: both shutters open
  • Third floor: both shutters open
  • Second floor: both shutters closed
  • First floor: right shutters open
  • Seed table on the terrace in Botany Manor.
  • Prepping the Wolfglove in Botany Manor.
  • Watering the Wolfglove in Botany Manor.

Turn around to the seed table, put soil in a pot, and then plant and water your Wolfglove.

  • Carrying the Wolfglove plant in Botany Manor.
  • Carrying the Wolfglove plant to the tower in Botany Manor.
  • The old tower in Botany Manor.
  • Wolfglove in the old tower in Botany Manor.

Carry it down the garden stairs and into the Old Tower on the right, and place it on the saucer there.

  • The first floor of the old tower in Botany Manor.
  • The first floor windows of the old tower in Botany Manor.
  • The second floor windows of the old tower in Botany Manor.
  • The third floor windows of the old tower in Botany Manor.
  • The fourth floor windows of the old tower in Botany Manor.
  • The grown Wolfglove in Botany Manor.

Hit the lever to move up to the first floor and open the right-hand shutter. Hit the lever for the second floor, then again for the third floor. Open both shutters. Hit the lever for the fourth floor and again, open both shutters.

  • The wolfglove page in Botany Manor.
  • The fifth floor of the old tower in Botany Manor.

Congrats, you got Wolfglove - Grow the Wolfglove, and that's one more plant ready to go in the Flower Room. But before you head in that direction, go up to the fifth floor for Mountaineer - Go to the top of the tower and then you can go.

  • The wolfglove in the flower room in Botany Manor.
  • Gatehouse delivery in Botany Manor.
  • Letter from sister in Botany Manor.
  • Letter from sister in Botany Manor.

Once you're done in the Flower Room, go to the Gatehouse and get a letter, which is a clue about how to open the Letter Lock at the top of the Grand Staircase. The lock requires the three intials of Elizabeth's name, including the letter "E." One down, two to go.

  • Main hall in Botany Manor.
  • Family tree in Botany Manor.
  • Family tree in Botany Manor.

Go back to the house and head into the main hall where the tree is. Under the Family Tree, you'll find the rest of Elizabeth's name - Elizabeth Ann Hopgood, as she's married to Arthur Hopgood - which gives you the complete set of initials for the lock.

  • The grand staircase in Botany Manor.
  • The library lock in Botany Manor.
  • Lock answer in Botany Manor.

Up the Grand Staircase you go, enter the combination for the lock and get Lockpicker - Open the letter lock.

  • The library in Botany Manor.
  • Library door to the upper floor in Botany Manor.

Open the door, go right, open the second door.

Botany Manor Walkthrough Chapter 4: Botanical Allies

Chapter 4 book title in Botany Manor.
Screenshot by Pro Game Guides

Time to find some books.

  • Path to the upper floor of the library in Botany Manor.
  • Path to the upper floor of the library in Botany Manor.
  • Path to the upper floor of the library in Botany Manor.
  • Library upper floor in Botany Manor.
  • First library book in Botany Manor.

Go up the stairs to the balcony, through the doorway, and go over to the first aisle on the left.

The Sapphire Gloom

First book in the library in Botany Manor.
Screenshot by Pro Game Guides

There's a book displayed open, which is the Hare Fable, a story I'm sure you'll recognize.

Second library book in Botany Manor.
Screenshot by Pro Game Guides

Take note that the events in this fable take place at midday.

  • Third library book in Botany Manor.
  • Third library book in Botany Manor.

Turn around, go left, and left again to find The Rising Sun.

  • The fish story in the library in Botany Manor.
  • The fish story in the library in Botany Manor.
  • The fish story in the library in Botany Manor.

Go to the other side of the balcony, read the Fish Fable; which is a fable where the events take place in the morning.

  • Groundfloor of the library in Botany Manor.
  • First groundfloor library book in Botany Manor.
  • First groundfloor library book in Botany Manor.

Go back down the stairs, into the main library, and go over to the first table. There's an open book there - the Crow Fable; a fable where the events take place in the evening.

  • Second groundfloor library book in Botany Manor.
  • Second groundfloor library book in Botany Manor.
  • Second groundfloor library book in Botany Manor.

Finally, go to the back of the library to the left corner for the Night Sky Book.

That's all the books you need, so go towards the entrance of the library, look right, and find five buttons: A moon, a fish, a sun, a bird, and a hare.

  • Library symbols in Botany Manor.
  • Library symbols in Botany Manor.

Press them in order of the book's events that you found in the library: Sun, fish, hare, crow, moon.

  • The hidden room in the library in Botany Manor.
  • The hidden room in the library in Botany Manor.
  • Seeds in the hidden room in the library in Botany Manor.
  • The nightfall page in Botany Manor.
  • The study key in Botany Manor.
  • The study key in Botany Manor.

Good job! You've got Grandma's Vault - Unlock Grandma's vault. Enter the vault, get the Nightfall seeds and the Study Key from the bowl on the right.

  • The Study door in Botany Manor.
  • The study in Botany Manor.
  • The study in Botany Manor.
  • Sapphire Gloom seeds in Botany Manor.
  • Sapphire Gloom page in Botany Manor.
  • Tree diseases book in Botany Manor.

Leave the library, go left until you get to the Study. Grab the Sapphire Gloom seeds from the other side of the study, and read the book on Tree Diseases that's on the table next to them.

  • The study in Botany Manor.
  • The study desk in Botany Manor.
  • The fungi book in Botany Manor.

Turn right, go over to the bureau, and read the Mushroom Book.

Sapphire Gloom clues in Botany Manor.
Screenshot by Pro Game Guides

The Sapphire Gloom only requires the book on Tree Diseases and the Mushroom Book. So you'll be making that plant first.

  • Prepping the Sapphire Gloom in Botany Manor.
  • The Sapphire Gloom in Botany Manor.
  • Placing the Sapphire Gloom in Botany Manor.
  • Bringing the main hall tree back to life in Botany Manor.
  • Bringing the main hall tree back to life in Botany Manor.
  • The Sapphire Gloom page in Botany Manor.

Go back to the porch by the Main Hall, grab a pot, and soil, sow, and water your Sapphire Gloom. Carry your sprout to the Main Hall and put it in front of the weird tree for it to bloom. That's another plant done: Sapphire Gloom - Grow the Sapphire Gloom. The transformation of the tree is pretty magical to watch.

The Sapphire Gloom plant in the flower room in Botany Manor.
Screenshot by Pro Game Guides

Drop the flower in the Flower Room and we're ready to go again. Just a little FYI, the Nightfall plant is the last one we'll grow in this chapter. Don't worry, we'll get to it.

The next bloom to focus on is the Brook Chalice.

The Brook Chalice

  • The staircase from the main hall in Botany Manor.
  • The balcony over the main hall in Botany Manor.
  • The corridor above the main hall in Botany Manor.

Go back up the stairs, turn left, go through the door, and go across the balcony over the Great Hall to open the door that was blocked by the tree.

  • Location of the master bedroom in Botany Manor.
  • The seed table outside of the master bedroom in Botany Manor.
  • The bell tower entrance in Botany Manor.

Turn left down the new corridor, left again once you reach the end, and go through the door to get to the lower floor of the Bell Tower.

  • Attic key in Botany Manor.
  • River trust note in Botany Manor.
  • Government notice in Botany Manor.
  • The attic key in Botany Manor.

Look on the noticeboard for the River Trust leaflet and the Government Notice. Grab the Attic Key

  • Door under the attic in Botany Manor.
  • Rivers poster in Botany Manor.
  • Rivers of Somerset poster in Botany Manor.

Open the next door and read the River Poster.

  • Locked attic door in Botany Manor.
  • Letter about weeds in Botany Manor.

Go all the way back down the corridor, and walk to the end. On the side table next to the Attic door is a Letter About Weeds.

  • Open attic door in Botany Manor.
  • Attic in Botany Manor.
  • Seeds in the attic in Botany Manor.
  • Brook Chalice page in Botany Manor.

Open the door and go up the stairs into the Attic. Head to the back of the room, and you'll find the Brook Chalice seeds.

  • Attic duck in Botany Manor.
  • Mallard duck in Botany Manor.

Turn to the left to find another Duck sitting on a box.

  • Rusty pig in Botany Manor.
  • Master bedroom in Botany Manor.

Grab the Rusty Pig next to the staircase, go back downstairs, walk down the corridor to the closed door on the right, and open it to reveal the Master Bedroom.

  • Master bedroom in Botany Manor.
  • Bathroom in Botany Manor.
  • Bathroom in Botany Manor.
  • Pig in bath in Botany Manor.

Go through to the bathroom, and put the pig in the bath.

  • Wastebasket in Botany Manor.
  • Weed removal leaflet in Botany Manor.
  • Seeds in the master bedroom in Botany Manor.
  • Cradle Fern page in Botany Manor.

Go back into the bedroom and over to the door. There's a wastebasket with a leaflet for Weed Removal. And yes, you can grab the Cradle Fern seeds while you're here, you just won't need them yet.

  • Geyser manual in Botany Manor.
  • Geyser manual in Botany Manor.

Go back to the Bathroom. On the left is a dresser with a Bath Geyser leaflet. You now have all the Brook Chalice clues.

Bath geyser and missing pipes in Botany Manor.
Screenshot by Pro Game Guides

You need to set the Bath Geyser in the bathroom to 25 degrees Celsius but uh-oh! It's broken!

Toilet in Botany Manor.
Screenshot by Pro Game Guides

Flush the toilet for Clean and Tidy - Flush the toilet, and then get on with putting the pipes back together. When we became a plumber, I don't know.

  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Bathroom pipe puzzle in Botany Manor.
  • Complete bathroom pipe puzzle in Botany Manor.

Best to just use these shots from my game to solve this rather than me explaining it.

That's the Who needs a plumber? - Connect all the pipes achievement done. How very DIY of us.

Temperature gauge in Botany Manor.
Screenshot by Pro Game Guides

Set the temperature to 25 degrees Celcius.

  • Seed table in Botany Manor.
  • Prepping the Brook Chalice in Botany Manor.
  • Prepping the Brook Chalice in Botany Manor.

Head back to the nearest seed table to get a Brook Chalice seed ready (that'll be the seed table outside the bedroom door). You know the drill: soil, seed, water.

  • Growing the Brook Chalice in Botany Manor.
  • Growing the Brook Chalice in Botany Manor.
  • Growing the Brook Chalice in Botany Manor.
  • Growing the Brook Chalice in Botany Manor.
  • The Brook Chalice in Botany Manor.
  • Brook Chalice clues in Botany Manor.
  • The Brook Chalice in the flower room in Botany Manor.

Take the plant to the bath, put it in, and turn on the tap. Brook Chalice - Grow the Brook Chalice complete. Take the plant to the Flower Room.

The Cradle Fern

  • The study in Botany Manor.
  • Eggs in the study in Botany Manor.
  • Owl egg in Botany Manor.

Time for the Cradle Fern. We already have the seeds, so head to the Study and look at all of the Bird Eggs on the table.

Cradle Fern painting in Botany Manor.
Screenshot by Pro Game Guides

Next, go across the balcony over the Great Hall, and into the corridor. Turn left, look at the Fern Painting - those eggs look familiar!

  • Petition in Botany Manor.
  • Petition in Botany Manor.

Go to the Master Bedroom again and read the Petition on the desk.

  • Letter in Botany Manor.
  • Letter in Botany Manor.

Go to the office in the Bell Tower and find a Letter About Melodies on the desk.

  • Prepping the Cradle Fern in Botany Manor.
  • Prepping the Cradle Fern in Botany Manor.
  • Taking the Cradle Fern to the Bell Tower in Botany Manor.
  • Cradle Fern in the Bell Tower in Botany Manor.

Use the nearby seed table to get a Cradle Fern sprout ready, take it to the top of the Bell Tower, and put it in the saucer there.

  • Bird calls book in Botany Manor.
  • Bird calls book in Botany Manor.

Look at the book of Bird Calls on the table.

Bell tower bells in Botany Manor.
Screenshot by Pro Game Guides

Looking in the book of Bird Calls, you can see that this bird's song follows the notes E-C-D-E-G-F.

  • The Cradle Fern in Botany Manor.
  • The Cradle Fern page in Botany Manor.
  • The Cradle Fern in the flower room in Botany Manor.

Turn around and pull the handles in that order to grow the Cradle Fern. Cradle Fern - Grow the Cradle Fern complete. Take our newest flower to the Flower Room.

The Nightfall flower

Finally, we get to the Nightfall flower.

  • Sunset painting in Botany Manor.
  • Grandma's research in Botany Manor.

Go to the secret room in the Library and read Grandma's Research for the first clue and then look at one Sunset Painting - literally any one is fine.

Back to the Master Bedroom, find the Trapped Fairy Story by the window.

  • Master bedroom in Botany Manor.
  • Trapped fairy story in Botany Manor.
  • Painting in Botany Manor.
  • Painting in Botany Manor.

In the Attic's doorway, look at the Fairy Painting.

  • Attic in Botany Manor.
  • Moth poster in Botany Manor.
  • Moth leaflet in Botany Manor.
  • Moth page in Botany Manor.
  • Moth calendar in Botany Manor.
  • Moth calendar in Botany Manor.
  • Moth calendar in Botany Manor.

At the bottom of the Attic's stairs, there's a Trapped Moths leaflet and a Moths Poster. There's also a Moth Calender on the table under the poster.

  • Nightfall seeds in Botany Manor.
  • Nightfall seedling in Botany Manor.

Back along the corridor, use the seed table outside the Master Bedroom and get a Nightfall sprout ready.

Nightfall seedling in the attic in Botany Manor.
Screenshot by Pro Game Guides

Go to the Attic, and place the plant in front of the camera screen.

  • Nightfall clue in Botany Manor.
  • Nightfall clue in Botany Manor.

Grab the final clue - Sight of Plants - from the top of the Attic stairs.

I won't bore you with the details if you like putting your detective skills to use, but basically, the Moth Calendar needs to be on September, and the corresponding Sunset Painting uses Blue, Yellow, Orange, and Red.

  • Attic lens box in Botany Manor.
  • Blue lens in Botany Manor.
  • Yellow lens in Botany Manor.
  • Orange lens in Botany Manor.
  • Red lens in Botany Manor.

Open the filter box next to the projector in the Attic, select those colors in order, put them into the holder on the projector, and press the red button.

  • Grown Nightfall in Botany Manor.
  • Nightfall page clues in Botany Manor.

Nightfall - Grow the Nightfall complete.

Nightfall in the flower room in Botany Manor.
Screenshot by Pro Game Guides

To the Flower Room!

  • Formal garden key in Botany Manor.
  • Formal garden key in Botany Manor.

Ah, another Gatehouse delivery. Grab the Formal Garden Key, go back through the house, past the Painting Room, and down the steps to the end of the path.

  • Formal garden in Botany Manor.
  • Formal garden in Botany Manor.

Enter the Formal Garden.

Botany Manor Walkthrough Chapter 5: Climbing Up

Chapter 5 page in Botany Manor.

Welcome to the last chapter!

The Fool's Emerald

  • Formal garden picnic in Botany Manor.
  • Formal garden newspaper in Botany Manor.
  • Formal garden newspaper in Botany Manor.
  • Formal garden newspaper in Botany Manor.

Walk over to the picnic blanket with the little bench. Read the News Article for the first Fool's Emerald clue.

Specifically, look at the back page where the witness says that he saw the code for "Attention."

  • Formal garden stairs in Botany Manor.
  • Formal garden terrace in Botany Manor.
  • Formal garden terrace in Botany Manor.
  • Seeds in the formal garden in Botany Manor.
  • Fool's Emerald page in Botany Manor.
  • Bioluminescence book in Botany Manor.

Follow the path to the right and go up the stairs to the Side Terrace. Pick up the Fool's Emerald seeds and the book on Bioluminescence.

  • Formal garden blackboard in Botany Manor.
  • Formal garden blackboard chemical note in Botany Manor.

On the blackboard is a poster about Plant Chemicals - The Fool's Emerald contains Luciferin.

Path to the left of the formal garden double staircase in Botany Manor.
Screenshot by Pro Game Guides

Go down the stairs on the right and take the path around from there.

  • Step ladder in Botany Manor.
  • Telegraph note in Botany Manor.
  • Telegraph note in Botany Manor.
  • Note about lawn in Botany Manor.
  • Military codes in Botany Manor.

The stepladder has a Note About Telegraph on it. On the small table in the Gardening Workspace, you'll find a Note About Lawn and an open book of Military Codes - the code for Attention is "KA."

Staircase in Botany Manor.
Screenshot by Pro Game Guides

Go back slightly and up the small set of stairs to the right.

Robin in Botany Manor.
Screenshot by Pro Game Guides

As you enter the Garden Paths, you'll see a Robin on a feeder. He gets startled easily and he'll fly away if you get too close - let him, but don't follow him yet. We need him later.

  • Garden paths in Botany Manor.
  • Garden paths in Botany Manor.
  • Garden paths in Botany Manor.
  • Boat house key on the bird garden table in Botany Manor.
  • Boat house key in Botany Manor.

Go left, down, and down again until you reach the Bird Garden (it has lots of hangers for bird feeders, can't miss it). In the sheltered area, on the round table to the left, find the Boat House Key.

  • Garden path in Botany Manor.
  • Garden path in Botany Manor.

Go back to the double set of stairs, turn so the stairs are behind you, and walk down the path to the right of the small white structure.

  • Garden path in Botany Manor.
  • Grass trimmer in Botany Manor.

Follow the path around, and look to the right before you reach the Boat House door. You'll see an old grass trimmer. Grab the handle in front of it, and go back to the double stairway.

  • Fixing the pond fountain in Botany Manor.
  • Fixing the pond fountain in Botany Manor.

In front of the empty pond is a pedestal with two holes in it. Drop the handle in place and the pond will fill up. You'll achieve Frogger - Find a way to cross the pond by doing this.

Second unfinished painting location in Botany Manor.
Screenshot by Pro Game Guides

Go back down the path, past the white structure, and look to the left just before you reach the Boat House.

Second unfinished painting in Botany Manor.
Screenshot by Pro Game Guides

Look at the Unfinished Painting and you'll finally get Art Lover - Inspect Arabella's paintings. Been waiting a while for that one, huh?

  • Boat house door in Botany Manor.
  • Boat house door in Botany Manor.
  • Formal garden duck in Botany Manor.
  • Goose in Botany Manor.

Okay, to the Boat House! Unlock the gate, walk down the steps, and look to the left of the seed table. There's a bunch of boxes and a hidden Duck by the wall.

WE GOT ALL THE DUCKS. Quack Quack Quack Quack! - Inspect all the ducks. Good job!

  • Telegraph location in Botany Manor.
  • Telegraph location in Botany Manor.

Look to the right of the seed table and you'll see a little archway. Walk through it, collect the Telegraph, and take it to the pond.

  • Cave in Botany Manor.
  • Cave in Botany Manor.

Walk across the lily pads to the alcove. Place the Telegraph on the table, open it, and do a quick test with an "SOS" message - dot-dot-dot, dash-dash-dash, dot-dot-dot. Left button for dots, right for dashes.

That's your funky Help? - Signal S.O.S. on the telegraph achievement.

  • Fool's emerald seeds in Botany Manor.
  • Prepping the Fool's Emerald in Botany Manor.
  • Fool's Emerald in the cave in Botany Manor.

Go back out of the alcove to the seed table. Get the Fool's Emerald ready, go back to the alcove, and put it next to the Telegraph.

Morse code clue in Botany Manor.
Screenshot by Pro Game Guides

Check the Morse Code dictionary in the box to find out what "KA" is - dash-dot-dash-dot-dash.

  • Fool's Emerald in the cave in Botany Manor.
  • Fool's Emerald in the cave in Botany Manor.
  • Fool's Emerald in the cave in Botany Manor.
  • Fool's Emerald page clues in Botany Manor.

Fool's Emerald - Grow the Fool's Emerald complete.

Fool's Emerald in the flower room in Botany Manor.
Screenshot by Pro Game Guides

Walk back to the Flower Room. Drop the Fool's Emerald off and go back to the area where we found the Telegraph originally. It's a bit of a trek there and back.

The Oscilette

  • Boat house stairs in Botany Manor.
  • Boat house in Botany Manor.
  • Boat house in Botany Manor.
  • Boat house seeds in Botany Manor.
  • Oscilette page in Botany Manor.

Go up the stairs, open the door to the Boat House, go around, and grab the Oscilette seeds.

  • Boat house book in Botany Manor.
  • Boat house book in Botany Manor.
  • Boat house book in Botany Manor.
  • Boat house book in Botany Manor.
  • Boat house boardgame rules in Botany Manor.
  • Boat house card in Botany Manor.
  • Boat house card in Botany Manor.

Look at the How Weeds Spread book that's by the door, the Boardgame Rules and the Playing Cards that are on the table (focus on the Red and Gray Squirrels), and the book on Animal Heartbeats at the back of the room.

Oscilette seeds in Botany Manor.
Screenshot by Pro Game Guides

Go outside and down the stairs to the seed table, prep the Oscilette sprout, and go back into the Boat House.

  • Placing the Oscilette in the boat house in Botany Manor.
  • Placing the cylinder in the boat house in Botany Manor.
  • Playing the cylinder in Botany Manor.
  • Growing the Oscilette in the boat house in Botany Manor.
  • Oscilette page in Botany Manor.

Put the sprout next to the cylinder player. Check the cylinders next to the player for "Meadows' Bliss," and play it by cranking the handle (it's the middle cylinder on the windowsill).

Oscilette - Grow the Oscilette complete.

Oscilette in the flower room in Botany Manor.
Screenshot by Pro Game Guides

To the Flower Room! It's SO far away.

The Springdance Shrub

  • Greeting card in Botany Manor.
  • Greeting card in Botany Manor.

Now back to the double stairway, up the stairs to the Side Terrance, and look at the Greeting Card on the table. This is your first Springdance Shrub clue.

  • Springdance seeds in Botany Manor.
  • Springdance page in Botany Manor.
  • Small greenhouse in Botany Manor.
  • Growing hydrangeas leaflet in Botany Manor.
  • Pot catalogue in Botany Manor.

The seeds are down the stairs and inside the white structure from earlier. Grab those, walk past the double stairs on the left until you find the little area at the back. Go into the shed, and read the Hydrangeas leaflet and the Pot Catalogue.

  • Staircase in Botany Manor.
  • Formal garden table in Botany Manor.

Go back and up the single steps into the Garden Paths area. Follow the path across to the table.

  • Pigment card in Botany Manor.
  • Soil pH card in Botany Manor.

Read the Pigment Research and the Soil pH Research.

Bird garden in Botany Manor.
Screenshot by Pro Game Guides

Turn around, go down both sets of stairs, and enter the Bird Garden.

  • Bird garden bird poster in Botany Manor.
  • Bird garden bird poster in Botany Manor.

Walk over to the covered area (where we found the Boat House Key), and glance at the Bird Poster.

Go back into the Bird Garden, and look for a small area off the path with a table and some Bird Seed.

  • Plant pots in Botany Manor.
  • Prepping the sandstone pot in Botany Manor.
  • Potting Springdance in Botany Manor.
  • Springdance seedling in Botany Manor.

Go back to the Garden Workspace, get a sandstone pot off the top shelf of the little wooden structure (the pot in the center), and head over to the seed table. Use this special pot to prep your Springdance Shrub, then take it back to the Garden Workspace.

  • Garden workspace in Botany Manor.
  • Vials in Botany Manor.
  • Red Springdance in Botany Manor.
  • Red Springdance on the bird garden table in Botany Manor.

Feed it some seaweed, it'll turn red. Head into the Bird Garden and put it on the table in the area that's covered.

  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.

Next to where the bird seed was is a bird feeder. Pick this up, and go find the robin. If you didn't scare him earlier, do so now because he needs to be in his little house in the tree by the stairs next to the Garden Workshop.

Bird feeder and Robin in a tree in Botany Manor.
Screenshot by Pro Game Guides

Under the birdhouse the robin is in is an empty hanger that you can put the bird feeder on. The little robin should hop down to it.

Bird feeder in Botany Manor.
Screenshot by Pro Game Guides

Collect the other feeder, but don't scare him away! If you do, you'll have to go back to the birdhouse and start again.

  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.
  • Bird feeder in Botany Manor.

Keep switching the feeders until you get the little guy to your Springdance Shrub sprout. It'll take a while, but you just need to be patient and move the feeders from hanger to hanger until he's there. Whenever the robin is on a feeder that you'd have to walk past, go around. Never go past the robin.

  • Springdance in Botany Manor.
  • Springdance in Botany Manor.
  • Springdance page in Botany Manor.

Two achievements in a row! You'll get Springdance Shrub - Grow the Springdance Shrub and Botanical Researcher - Complete all the plants in the Herbarium.

Springdance in the flower room in Botany Manor.
Screenshot by Pro Game Guides

Get your Sprindance Shrub to the Flower Room.

  • Making a Sapphire Gloom in Botany Manor.
  • Making a Sapphire Gloom in Botany Manor.
  • Making a Sapphire Gloom in Botany Manor.
  • Making a Sapphire Gloom in Botany Manor.
  • Making a Sapphire Gloom in Botany Manor.
  • Placing a Sapphire Bloom in the flower room in Botany Manor.
  • Completed flower room in Botany Manor.

You should have 11 plants and one empty space. It's best to grow Sapphire Glooms because you just need to prep them and put them by the tree for them to bloom. Once you've got two done, you'll get Flower Arranging - Place a plant on every saucer in the Flower Room and Green Thumbs - Grow the same plant three times or more.

  • Posting your book in Botany Manor.
  • Your book in Botany Manor.
  • Envelope in Botany Manor.
  • Wrapped package in Botany Manor.
  • Posting your book in Botany Manor.

Now go to the Gatehouse and post your book through the letterbox.

Endgame credits in Botany Manor.
Screenshot by Pro Game Guides

You're done!

Well, actually -

One Year Later

  • One year later page in Botany Manor.
  • Armchairs and table outside the library in Botany Manor.
  • Library classroom in Botany Manor.
  • Letter in the library in Botany Manor.
  • Rejection letter in Botany Manor.

Skip the credits (or watch them) and you'll end up in the Library. Go in, head to the back, turn left, and look on the bench.

Putting the book on the lectern in Botany Manor.
Screenshot by Pro Game Guides

You'll see a letter, and a copy of your book.

Flower book on the lectern in Botany Manor.
Screenshot by Pro Game Guides

Place it on the lectern in the Library for the final achievement: The end - Reach the end of the game.

I hope you enjoyed Botany Manor! I loved watching each flower bloom and having a Flower Room to decorate was a nice touch. This is a lovely cozy game, but I have others to suggest:

Why not read my review on Little Kitty, Big City or check out the 10 Best Cozy Nintendo Switch Games of 2023?


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Author
Image of Lyssa Chatterton
Lyssa Chatterton
Lyssa Chatterton has been a freelance writer for over 6 years, ever since graduating from their Master's degree in Transliteration & Screenwriting. They have worked with clients in practically every industry, including iGaming and TCG/Tabletop news. Lyssa prefers cosy games and indie games, but that doesn't stop them from going all out with a great fantasy RPG or digging out old retro games. An avid fan of Pokémon, Animal Crossing, the Witcher, and Persona, you'll be seeing a wide range of writing from this freelancer.