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Call of Duty: Vanguard Season 1 Patch Notes – Multiplayer and Zombies

An array of changes for the start of the season!

Preseason of Call of Duty: Vanguard concludes with the arrival of Season One. The detailed patch notes for Vanguard Season One was recently shared by Sledgehammer Games. Players will get to see several changes and new additions to the game.

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The Vanguard update 1.08 applies balances and fixes to weapons, killstreaks, field upgrades, maps, UI, progression and other in-game features. Apart from these changes, Vanguard is getting a massive content update. The new content includes new weapons, maps, game modes, objectives, challenges, and Battle Pass.

Multiplayer Patch Notes

Weapons

  • Balancing (Dec. 9)
    • General 
      • Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by seven.
    • M1 Garand
      • Reduced Recoil.
    • Type 99
      • Reduced Aim Flinch.
      • Reduced ADS Time.
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used. 
    • 3-Line Rifle 
      • Reduced ADS Time.
    • Kar98
      • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.
    • Sniper Attachments 
      • Hollow Points now reduce range. 
    • Top Break
      • Using lower caliber ammo now reduces range instead of damage
    • Shotguns 
      • Buck and Slugs
        • Reduced ADS speed penalty.
        • Reduced headshot multiplier.
      • Birdshot
        • Reduced headshot multiplier. 
  • Gunsmith
    • Custom Mods: players can save custom builds.
    • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments. 
  • In-Game
    • Bug where players would load into game with an invisible weapon has been fixed.
    • Combat Shields now correctly display skins while stowed.
  • Progression and Camos
    • XP 
      • XP rates have been increased for Snipers.
    • 3-Line Rifle
      • Bloodthirsty Challenges have been changed to Prone Challenges.

Related: All new Maps and Modes in Season 1 of Call of Duty: Vanguard

Killstreaks

  • Mortar Barrage - (Dec. 9) 
    • Improves visibility by reducing full-screen smoke effects. As a result, players need to be closer to the barrage to be affected.
  • Flamenaut 
    • Added damage direction indicators for players using Flamenaut.
  • Fire Bombing Run
    • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames. 
  • Attack Dogs
    • Fixed a missing VFX path when the whistling animation plays.
  • UI 
    • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

  • Dead Drop
    • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
    • Charge time has been doubled.
  • Goliath
    • Made it easier to determine if a deployed Goliath is friendly

Maps

  • Demyansk
    • Fixed an exploit where players could exit the map.
  • Oasis: 
    • Fixed exploits where players could exit the map.
  • Tuscan
    • Fixed a rare issue where players spawn outside of the map.
  • Numa Numa
    • Fixed a rare issue where players spawn outside of the map.
  • Shipment (Dec. 9)
    • Adjusted spawn logic to prevent spawn traps

Other Changes

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.
  • Fixed an issue with “Grizzled Veteran - Get X Eliminations in Hardcore Mode” not tracking properly. 
  • Fixed bug preventing some players from unlocking reticles.
  • UI/UX
    • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.
  • Improved stability when connecting to lobbies.
  • Fixed bug resulting in “Server Snapshot Error,” where players would get kicked out of matches and into MP menus. (Dec. 9)

Zombies Patch Notes

  • All Launchers will now be available in loadouts and in the Mystery Box in Zombies at the start of Season One.
  • Added 20 Zombies Season Challenges to the Barracks with unique Calling Card and XP bonus rewards to earn, including a Season One Master Calling Card for completing all 20 challenges.
  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.
  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level One.
  • Closed various exploits including out-of-map exploits.
  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

Stay tuned to Pro Game Guides for more Call of Duty content. In the meantime, head over to our article on – All new Operators in Season 1 of Call of Duty: Warzone Pacific and Vanguard.


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Author
Praharsh Kashyap
Praharsh Kashyap is a video gaming enthusiast from India currently working as a Contributing Writer at Pro Game Guides. He has been playing and covering first-person shooters such as Call of Duty, Battlefield, and Apex Legends for years now. Besides FPS games, he also likes to indulge in RPGs every now and then.

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Call of Duty: Vanguard Season 1 Patch Notes – Multiplayer and Zombies

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