There are 20+ events in Probably Stolen. These can spawn naturally or can be triggered by the Shady Customer. Events can directly affect your sales and purchases as they spawn special customers and cause price changes across different categories. See our full guide below to learn more about all the events and their exact effects.
As of the 1.0.0.2 patch, 20+ events can occur naturally in Probably Stolen. These events will cause price changes and spawn unique visitors at your shop. Knowing all about these events will help you better capitalize on the discounts and offers. That’s why we’ve put together this detailed guide that you can use to learn everything about all Probably Stolen Events. So, let’s just get right into it.
All Probably Stolen Events - Effects, Duration, & More
The table below lists all the Probably Stolen events that can spawn naturally. Read through the effects/descriptions to learn all about the events. Use the Newspaper and the Calendar to see the current or upcoming events to start preparing in advance.
| Event | Description | Customer Spawns |
|---|---|---|
| Power Outage | In-game prompt: powerShortage Effects: Increases the price of Energy Cells by +66% Duration: 2 Days Cooldown: 3 Days Upper-Level Charity: 2x Energy Cells Note: Forces your power to be off unless you have bought the Power Hijacking Upgrade. | Lower-Level Citizens: They are interested in buying Energy Cells. |
| Power Plant Maintenance | In-game prompt: ScheduledElectricalMaintenance Effects: Increases the price of Energy Cells by +33% Duration: 1 Day Cooldown: 3 Days | Lower-Level Citizens: They are interested in buying Energy Cells. |
| Who Turned Out the Lights? | In-game prompt: StationWideBlackout Effects: Increases the price of Energy Cells by +100% and the price of Weapons by +25% Duration: 2 Days Cooldown: 3 Days Upper-Level Charity: 2x Energy Cells Note: Forces your power to be off unless you have bought the Power Hijacking Upgrade. | Upper-Level Citizens: They are interested in buying Energy Cells. Panicked Shopkeeper: They are interested in buying Weapons and Armor. |
| Oxymore Addiction on the Rise | In-game prompt: OxymoreWave Effects: Increases the price of Medical items by +25% Duration: 2 Days Cooldown: 3 Days Note: Giving Naloxgone for free during this event increases your reputation with Lower-Level Citizens (+1 per Naloxgone). Charging money for Naloxgone reduces your reputation with Lower-Level Citizens (-4 per Naloxgone). | Clinic Volunteer: They offer Naloxgone for free. |
| Medical Supplies Shortage | In-game prompt: MedicalSuppliesShortage Effects: Increases the price of Medical items by +50% Duration: 2 Days Cooldown: 3 Days | The Pharmacist: They spawn with the No Contraband trait and are interested in buying Medical Supplies. |
| Water Supply Crisis | In-game prompt: water_treatment_breakdown Effects: Increases the price of Water by +100%, Water Ration by +100%, Beverage by +90%, and Water Purification Supply by +80%. Duration: 3 Days Cooldown: 3 Days Upper-Level Charity: 2x bottles of high-quality Water (750ml) | Corporate Representative: They are a Lower-Level buyer (buys base water and spring water) and seller (sells 1x 2-litre bottle and 1x 750ml bottle). Spacer (Panic Buyer): They are a Lower-Level buyer (buys ghostwater) and seller (sells 1x 450ml bottle and 1x 750ml bottle). The Spacer has a chance to spawn with the No Contraband trait. |
| Minor Water Shortage | In-game prompt: scheduled_treatment_maintenance Effects: Increases the price of Water by +35%, Water Ration by +35%, Beverage by +30%, and Water Purification Supply by +25%. Duration: 3 Days Cooldown: 3 Days | Lower-Level Citizen: They want to buy base water and can also sell 1x 2-litre bottle and 1x 750ml bottle. |
| Water Supply Surplus | In-game prompt: miner_return_ice_asteroid Effects: Decreases the price of Water by -25%, Water Ration by -25%, Beverage by -20%, and Water Purification Supply by -15%. Duration: 2 Days Cooldown: 3 Days | Ice Miner (Lower-Level Citizen): They want to sell 1x 2-litre bottle of high-quality water and 1x 750ml bottle of high-quality water. |
| Bad Nutrifruit Harvest | In-game prompt: BadNutrifruitHarvest Effects: Increases the price of Food by +50%. Duration: 3 Days Cooldown: 3 Days | Food Buyer: They are a Lower-Level Customer interested in buying Food. |
| Nutrifruit Seed Shortage | In-game prompt: SeedShortage Effects: Increases the price of Food by +33% and Seeds by +50%. Duration: 2 Days Cooldown: 3 Days | Farmer/Seed Buyer: They are a Lower-Level Customer interested in buying Seeds and selling 6x Nutrifruit (can spawn with the No Contraband trait). |
| Nutrifruit Harvest | In-game prompt: NutrifruitHarvest Effects: Decreases the price of Food by -20%. Duration: 3 Days Cooldown: 3 Days | No special customers spawn during this event. |
| Construction Projects | In-game prompt: construction_project Effects: Increases the price of Material by +30%. Duration: 3 Days Cooldown: 3 Days | Foreman: They are a Lower-Level buyer interested in buying Materials. |
| Material Surplus | In-game prompt: MiningExpeditionReturn Effects: Decreases the price of Materials by -25%. Duration: 1 Day Cooldown: 3 Days | Miner: They are a Lower-Level buyer and seller and offer Metal Ores with a 15 to 25% wholesale discount. |
| Household Item Surplus | In-game prompt: storeroom_excavated Effects: Decreases the price of Household items by -20%. Duration: 1 Day Cooldown: 3 Days | Scavenger: They are a Lower-Level seller offering Toothpaste, 4-in-1 Wash, and Toilet Paper with a 15 to 20% wholesale discount. |
| Household Relief Drive | In-game prompt: ul_household_relief Effects: Decreases the price of Household items by -40%. Duration: 1 Day Cooldown: 3 Days | No special customers spawn during this event. |
| Illegal Weapon Shipment | In-game prompt: bm_illegal_weapon_shipment Effects: Decreases the price of Weapons by -35%. Duration: 1 Day Cooldown: 8 Days | No special customers spawn during this event. |
| Increased Weapons Demand | In-game prompt: rev_mobilization_secret Effects: Increases the price of Weapons and Ammunition by +25%. Duration: 3 Days Cooldown: 3 Days | No special customers spawn during this event. |
| Lower Level Lynching | In-game prompt: lower_level_mob_justice Effects: Increases the price of Weapons, Armor, and Ammunition by +33%. Duration: 1 Day Cooldown: 10 Days | Angry Citizen: They are a Lower-Level buyer interested in buying Weapons and Armor. |
| Tourist Influx | In-game prompt: CruiseShipDocked Effects: No effects on prices. Duration: 2 Days Cooldown: 3 Days | Tourist: They are an Upper-Level buyer interested in buying Food, Water, and Substances. Station Tourist (JunkSouvenirBuyer): They are an Upper-Level buyer interested in buying Makeshift Items, Materials, Junk, and Variety. Station Tourist (WeaponSouvenirBuyer): They are an Upper-Level buyer interested in buying Weapons. |
| Meteor Shower | In-game prompt: MeteorShower Effects: Increases the price of Materials by +50%. Duration: 3 Days Cooldown: 3 Days | Foreman: They are a Lower-Level buyer interested in buying Materials. |
| Security Budget Increase Spawns on Day 10 | In-game prompt: sec_budget_increase Effects: No effects on prices. Duration: 1 Day Cooldown: 10 Days | No special customers spawn during this event. |
That’s all the events that can currently spawn in Probably Stolen. When studying the stats and effects, keep in mind that we’ve listed these as per the natural spawns. Shady Customers can also spawn events, and when that happens, the effects and changes can be different.
Important: Multiple events can spawn at once.

Hopefully, this guide will help you better plan your purchases and sales in Probably Stolen. Let us know in the comments section below if you want more helpful Probably Stolen guides, and we’ll try our best to help you become a better store manager.