Cheats have been an essential part of The Elder Scrolls series, and Oblivion Remastered is no exception. Sometimes, you just wanna chill out and run with God Mode on or simply need a bit of coin to help you get that item you wouldn't be able to afford otherwise. To help you with that and more, here are all The Elder Scrolls IV: Oblivion Remastered console commands and cheats, including instructions on how to use them!
How to Open Console & Use Cheats in Oblivion Remastered
IMPORTANT : Using some console commands might prevent you from earning achievements. So, if you are an achievement hunter, think twice before you start using them.
- Open The Elder Scrolls IV: Oblivion Remastered on your device.
- Press ~ on your keyboard to open the console (no known controller keybind yet).
- Type or paste one of the console commands in the console.
- You can click on items while in the console to select an item in the world.
- Console commands are not case-sensitive.
- Commands are in the format "Command <Variable> <#>".
- Replace <Variable> with the item/character/etc. you wish to target.
- Replace <#> with the quantity.
- Add the necessary variables (if any).
- Hit Enter to execute it.

All The Elder Scrolls IV: Oblivion Remastered Console Commands
Use the following resources to find Object/NPC/etc. IDs:
• MorrOblivion Item Cheat Sheet
• The Unofficial Elder Scrolls Pages
• GameFAQs Oblivion AddItem Code List
• The Elder Scrolls Fandom Wiki

Essential Console Commands
Code | Effect |
---|---|
tgm | Toggles God Mode |
tcl | Toggles no-clip mode |
player.additem <itemID> <#> | Adds specified item(s) to your inventory |
player.additem f <#> | Adds specified amount of gold to your inventory |
player.setlevel <#> | Sets your character's level to the specified number |
advlevel | Forces a level-up; opens the level-up menu |
advskill <skill> <#> | Advances the specified skill by the given amount |
setav <attribute> <#> | Sets the specified attribute (e.g., strength, health) to the given value |
modav <attribute> <#> | Modifies the specified attribute by the given amount |
player.modav <skill> <#> | Modifies the specified skill by the given amount |
kill | Instantly kills the targeted NPC or creature |
resurrect | Resurrects the targeted NPC or creature |
unlock | Unlocks the targeted door or container |
lock <#> | Locks the targeted door or container with the specified difficulty (1–100) |
player.placeatme <BaseID> <#> | Spawns the specified item or NPC at your location |
movetoqt | Teleports you to the current quest target |
psb | Adds all spells to your spellbook (including test and mod-added spells) |
tmm 1 | Reveals all map markers |
tai | Toggles AI behavior; NPCs will stand still and not react |
qqq | Quits the game immediately without saving |
Toggle Console Commands
Code | Effect |
---|---|
showsubtitle | Toggles NPC subtitles |
tai | Toggle AI |
tcai | Toggle combat AI |
tcl | Toggle collision. If done with no target, toggles noclip on player |
pcb | Purge cell buffer |
tdetect | Toggle AI detection |
tdt | Toggle debug text |
tfc | Toggle freeflying camera |
tfow | Toggle fog of war; entire local area map revealed |
tfh | Toggle full help |
tg | Toggle grass |
tgm | Toggles God Mode |
thd | Toggle Heads up Picture in Picture |
tlb | Toggle Lite Brite. This greatly brightens the world, and significantly improves performance |
tll | Toggle land LOD |
tlv | Toggle leaves |
tm | Toggles menus |
tmg | Toggle Motion Guide |
tmm <#> | Toggle all map markers 1=Show 0=Hide |
ts | Toggle sky |
tt | Toggle trees; All trees turn invisible, but still clip |
twf | Toggle wireframe mode |
twr | Toggle water radius |
tws | Toggle water rendering |
Targeted Console Commands
Code | Effect |
---|---|
activate | Activate target |
additem <BaseID> <qty> | Adds item to inventory |
disable | Disables an object or NPC, removing it from the world |
enable | Enables an object or NPC, bringing it back into the world |
removeitem <BaseID> <qty> | Removes item from player character's inventory |
equipitem <BaseID> <NoUnequip> | Force equips an Item, must be in target's inventory NoUnEquip 1 prevents the item from being unequiped. 0 or leaving it blank will equip it with normal behavior |
removeallitems | Removes all items from player character's inventory |
addspell <SpellCode> | Adds spell to character's spell list |
removespell <SpellCode> | Removes spell from character's spell list |
dispel <SpellCode> | Dispels a specific magic effect from target. Works on enchantment effects affecting target |
dispelallspells | Dispel all spell-based magic effects from target. Does not work on enchantment effects affecting target |
createfullactorcopy | Clones target actor. Warning: if you copy a follower and then disable them, the game will act as if they were still following you, thus not allowing you to recruit any more members of that faction until that clone is killed or sent away |
deletefullactorcopy | Deletes a clone of the target actor |
DuplicateAllItems <refID> | Duplicates all items from the target container to the referenced container |
getav <attribute> | Get value of attribute, <attribute> includes basic attributes (strength, intelligence, etc.), derived attributes (health, magicka, etc.), NPC-only attributes (aggression, responsibility, etc.), skills (blade, blunt, etc.), and various spell effects |
setav <attribute> <#> | Sets value of attribute |
kill <victim> | Kills actor; Specifying <victim> will assign credit for the kill (quest updates, bounty, etc.) |
lock <#> | Locks Target. <#> is the degree of complexity (1–99). 100 is unpickable/needs a key. No <#> will relock to the original level |
unlock | Unlocks targeted object |
moddisposition <ID> <+/-#> | Modify <target> disposition toward <ID> by <#> |
moveto <refID/location > | Moves <target> to <refID> or <location>. e.g. moveto player |
payfine | Pays character's criminal fines |
payfinethief | Pays criminal fines without removing stolen items from inventory |
placeatme <BaseID> <#> | Spawns a new copy of object in front of player |
resurrect <#> | Resurrects target actor; 1 will make the target get up instead of respawning, thus allowing them to keep their equipment. If a corpse has vanished already, it will also need to be enabled |
SetActorFullName <name> | Sets actor's name; <name> must be in quotes if it contains a space, e.g. "Jagar Tharn" |
setcrimegold <#> | Sets specified bounty on target |
setlevel <#> | Changes target's level |
SetOpenState <#> | Changes the opened/closed/locked state of a door; 1 will unlock and, if possible, open any door. 0 will close a door, if possible |
SetOwnership <BaseID/FactionID> | Changes ownership of targeted item; No <owner> flag = Player |
stopcombat | Stops target combat |
startcombat | Starts target combat |
startconversation <refID>, <topic parameter?> | Starts NPC conversation. WARNING: Failed use may cause player to get stuck, NPCs to freeze, and random dialogue to play |
Character Console Commands
Code | Effect |
---|---|
advlevel | Force a level up |
advskill <skill> <#> | Force a skill up # levels |
player.setAV <Ability/attribute> <#> | Change your current ability/attribute |
player.setlevel <#> | Change level to 1–255 |
SetPCFame | Set fame |
SetPCInfamy | Set infamy |
SexChange | Change Gender |
ShowRaceMenu | Change race/face/sex/name |
ShowBirthsignMenu | Changes Birthsign |
ShowClassMenu | Changes Class |
ShowEnchantment | Enchanting window |
ShowSpellMaking | Spell creation screen |
swdp | Shows those detecting the player |
modpca <attribute> <#> | Adds # points to an attribute |
modpcs <skill> <#> | Adds # points to the skill |
psb | Add all spells to player |
addscriptpackage 0009E69B | Makes the target a follower of Hero |
Setscale <#> | Makes the target a certain size |
Quest Console Commands
Code | Effect |
---|---|
completequest <qID> | Completes quest |
caqs | Completes all quest stages |
GetStage <qID> | Shows quest stage for <qID> |
player.completequest <qID> | Removes quest from list. (Does not complete it. Will set any NPC following you for the quest to neutral. The NPC will follow, but not fight, and attack you if you hit them) |
ShowQuestTargets | Shows active quests ID and stage |
SetStage <qID> <Stg> | Advances <qID> to <stg>. Useful for bugged quests. (Increase the stage by 10.00 for each separate stage; 10.00 is accepted the quest) |
setquestobject <BaseID> <flag> | Set Quest Object 1=Quest 0=NoQuest |
showfullquestlog <qID> | Shows all log entries for <Quest> |
showquestlog | Show quest log |
showquestlog 0 | Show current quest log |
showquestlog 1 | Show completed quest log |
sq | Show all quests and stage |
sqt | Show current quest |
movetoqt | Teleport to quest target |
Uncategorized Console Commands
Code | Effect |
---|---|
bat <filename> | Executes the file with name <filename> |
coc <location> | Teleport to <location>(Center on Cell) |
coe <X>,<Y> | Teleport to exact <location> coordinates |
enableplayercontrols | Enables player control during cinematic mode |
fov <value> | Changes the field of view of the player (0–180) |
fw <ID> | Forces specified weather conditions, without transitions |
killall | Kills all creatures in loaded area |
prid <refId> | Picks reference (Console target) by ID |
qqq | Exits the game without using menus |
save <name> | Save game; Tag 1 to save as [Name.ess.txt] |
saveini | Save ini settings |
show | Shows value of global variable |
set <globalvar> to <value> | Set Global Variable |
setdebugtext | Selects Debugging Info |
set timescale to <#> | Sets the speed of how fast time advances in-game; Default=30 Realtime=1 |
ssg | Creates a window with the full game scene graph |
sw <ID> | Set Weather |
getgs <game setting> | Get a specific Game Setting |
setgs <game setting> <value> | Set a specific Game Setting |
Oblivion Remastered Console Commands/Codes/Cheats FAQ

Currently, there is no keybind to open the console with a controller. You'll have to use a macro tool or an emulator to bind one of the controller keys to ~.
Will You Earn Achievements if You Use Console Commands/Cheats/Codes?
Most cheats/commands/codes will prevent you from earning achievements in Oblivion Remastered. So, it's best not to use them if you're an achievement hunter.
Can You Play Oblivion Remastered Wihout Using Console Codes?
Yes, of course! But where is the fun in that?
Well, now that you know all the Oblivion Remastered console commands (codes/cheats) and how to use them, it's time you use them and make your adventure as comfortable as it can be! For more tips and tricks, be sure to check out the Guides category here on Pro Game Guides.