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Karma the Dark World company is watching

Karma The Dark World Walkthrough – Puzzles, Collectibles & Achievements

I refuse to answer any of the phones in my Karma the Dark World walkthrough.

Some area puzzles can hinder your progress which is where our Karma The Dark World walkthrough comes in. Keep reading if you want to know how to beat all puzzles, as well as get all of the collectibles and achievements.

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This walkthrough is a work in progress. We will add all of the missing puzzles, collectibles and achievements as soon as possible!

Karma The Dark World Act One Too Far Away Walkthrough

You'll wake up in a Hospital room all confused, no knowledge of who you are. To find your memories again in Karma the Dark World, first you have to explore the room you found yourself in. In this guide, Memo collectibles are highlighted in red, while the Rule Follower collectibles are highlighted in green.

One important thing is to get the Handwritten Notes Memo from the table if you want to get the collectibles achievement.

  • Karma the Dark World Hospital Notes Memo
  • Karma the Dark World Experimentation Report Memo

After going through the Calibration Rooms, you'll end up in the Cultivation Room where a bunch of bodies seems to be planted and growing. Ignore the creepiness, and pick up the Experimentation Records Memo from one of the machines on the right.

  • Karma the Dark World Rule Follower Dr Jurgen Weltz Puzzle Location
  • Karma the Dark World Rule Follower Dr Jurgen Weltz Puzzle Solution

Before sitting down in the Transition room, pick up the Puzzle Box from the right. You need to continue the sequence in the pattern that you see. Most puzzles will be pattern recognition and figuring out the next sequence. In this puzzle, press the Green Button to open the box and you'll get the Dr. Jürgen W. Waltz Rule Follower.

After you sit in the chair, you'll get to experience the Blackwater Space as well some of Daniel's memories.

Karma The Dark World Act Two Part One Whirl Pool Walkthrough

After Fred talks at you for too long, it's time to start your investigation into Sean Mehndez (not the singer). Here are all the collectibles you can grab in the next section.

  • Karma The Dark World Research Institute Notice Memo
  • Karma The Dark World Transfer Letter Memo
  • Karma The Dark World Transfer Capsule Mail 01 Memo
  • Karma The Dark World Transfer Capsule Mail 02 Memo
  • Pick up the Research Institute Notice (Reception) Memo from the board to the left of the door.
  • Grab the Transfer Letter Memo from the table inside the Receptionist office.
  • In the mail room, look for a post capsule on the left side. Turn it around, open it and pick up the Transfer Capsule Mail 01 Memo.
  • Across from it is another capsule with a Transfer Capsule Mail 02 Memo.
  • Interact with the Pneumatic Tube Device to get the Mission Brief Memo.
  • Karma the Dark World Rule Follower Engineer WIlhelm Puschel Puzzle Location
  • Karma the Dark World Rule Follower Engineer WIlhelm Puschel Puzzle Solution

To the left in one of the pipes you'll see a Puzzle Box. For this one, you need to correctly match the dice pattern as well as the folded dice. In this case, the correct answer is the blue button, and you'll get the Engineer - Wilhelm Puschel Rule Follower.

  • Karma the Dark World Telescreen Mail Room
  • Karma the Dark World Telescreen Mail Room

After that, you'll get to interact with a Telescreen. These usually record Employee Disobedient Behavior in an image. While this one isn't very useful to you, future Telescreens will be helpful to solve puzzles, so keep an eye on them.

  • Karma The Dark World Shift Schedule Memo
  • Karma The Dark World Becker's Diary Memo

Now go upstairs, and you'll get a couple of more collectibles on your way. And do look back even when the wall tells you not to. It's a fun treat

  • Pick up the Shift Schedule Memo from the staircase banister.
  • Go up to the desk and grab Becker's Diary Memo.
  • Take the Research Institute Notice (Storage Room) Memo stuck to the wall next to the door.

How to open the Storage Room

  • Karma The Dark World Painting Drawer Password
  • Karma The Dark World Lipstick
  • Karma The Dark World Purchase Order Memo

To progress, you have to open the Storage Room at the Research Institute. The keycard is in the drawer, but you need the password to open it.

  • Becker's Diary Memo from the desk tells you the painting of the clock was the password, but it is missing.
  • Use the Telescreen to see different angles of the clock which is set at 08:15.
  • The drawer password is 0815 and you'll get the Storage Room ID Card.
  • Inside, pick up the lipstick from the desk to the right.
  • Grab the Purchase Order Memo from the shelf.
Barbara's Diary Memo and Fuse Box Key in Karma The Dark World
Screenshot by Pro Game Guides

You can't unlock the box just yet, so ignore it for now and climb through the vent on the left. Once you crawl through, pick up the shelf that was blocking the door so you now have a clear path back into the hallway. You are now in the Clerk Hall and you need a fuse to turn the power back on.

  • Go to the desk on the left and pick up Barbara's Diary Memo which tells you she has the key to the red box in the Storage Room.
  • Open the middle drawer and grab the Fuse storage box key which you can go and open now.
  • Put the fuse into the fuse box to turn on the lights.
  • Go back to Barbara's desk so that you can pick up the Candy Maker Roswitha Mokrosch Rule Follower. The box is empty, but if you unlock it with the password 7742, you can unlock the drawer to the right and get it.

How to Open Sean's Desk

Now it's time to investigate around the room and find proof of Sean's crime. You need to unlock his desk in the far left corner, but there are a couple of others steps you need to do first.

  • Research Institute notice memo in the Clerical Office of Karma the Dark Wolrd
  • Lipstick Puzzle in the Clerical Office of Karma the Dark Wolrd
  • Head down the right path and pick up the Research Institute Notice (Clerical Office) memo from the blackboard on the right.
  • Keep going down the right path until you reach the last desk.
  • Inside the drawer is a lipstick box. Look at the lipstick in your inventory and memorize the order of the symbols: club, diamond, heart, spade.
  • On the poster above the desk, you'll find the poster with numerical values attached to these symbols: 6843. Use this password to unlock the drawer.
  • Pick up Emily's Diary Memo, which tells you Sean changed the password to his desk to today's date, which is April 30. So the password is 0430.

With the evidence you get from his drawer, head down the hallway, but you'll find yourself stuck in the red rooms.

How to Escape the Red Rooms

The Red Rooms are a sequence of looping rooms that depict the memories of Sean's family. You need to get out as well as pick up all of the collectibles here.

  • Cooper Rule Follower puzzle box solution in Karma the Dark World
  • Diary of Sean's Daughter 01 and Wish Card memos in Karma the Dark World
  • Dasein 012 memo in Karma the Dark World
  • There is a puzzle box on the armchair to the right. The next pattern in the sequence is red. You'll get the Legendary Roam Agent Cooper Rule Follower.
  • Go down the left path and pick up Diary of Sean's Daughter 01 memo as well as the Wish Card Memo from the counter outside the room.
  • Look at the TV and an elevator door will open to the right, so go inside.
  • Pick up the Portable Recorder hanging in the middle of the room, then take the Dasein 012 memo tape from the desk to the right.

You're not out of the woods (red rooms) just yet. Go through the door and you'll find yourself in the second section.

Transfer Letter Sean memo in Karma the Dark World
Screenshot by Pro Game Guides
  • Make sure to pick up the blinking light.
  • Grab the Dasein 013 memo tape from the room with the gurneys.
  • Keep going until you can grab the Dasein 014 memo tape from the desk again.
  • Interact with the TV and jump down a hole.
  • In the big room, pick up the Transfer Letter (Sean) memo.

Once you have it, go through either of the two doors and you'll be in Sean's second memory. While the family is falling apart, go around collecting.

  • Bill memo in Karma the Dark World
  • Diary of Sean's Daughter 02 and Father teddy bear in Karma the Dark World
  • Suspicious letter memo in Karma the Dark World
  • Diary of Sean's Daughter 03 in Karma the Dark World
  • Pick up the Bill memo from the table on the right.
  • Go down the hallway to the right and pick up Diary of Sean's Daughter 02 memo as well as the Father teddy bear.
  • Repeat the sections until you're in the third memory.
  • Grab the Suspicious Letter to Sean memo on the table, then grab the Mother teddy bear from the chair to the right.
  • On the couch, you can grab the Diary of Sean's Daughter 03 memo.
  • Place the Mother and Father teddy bear into the box, then take the Daughter teddy bear from Sean's daughter who isn't behaving creepily at all.

The black and white striped rooms aren't your exit just yet. There's more things to grab to free yourself from this investigation.

  • Notice of Arrears memo in Karma the Dark World
  • Diary of Sean's Daughter 04 memo in Karma the Dark World
  • Grab the Notice of Arrears memo from the dining table.
  • Go into the room of Sean's daughter to pick up another Diary of Sean's Daughter 04.
  • Back at the mail room, send out the evidence and you can now leave the Research Institute.

If you're looking for more psychological horror walkthroughs, check out Senua's Saga Hellblade II Walkthrough here on Pro Game Guides.


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Author
Image of Hristina Matić
Hristina Matić
Hristina is the Assigning Editor for Pro Game Guides. She has a Master's degree in English Language, Literature and Culture from the University of Belgrade. She's used her love of English to write blogs, anime quizzes, books as well as work as a Content Editor before starting at PGG as a Staff Writer. She lives for the horror genre and you'll often find her playing Dead by Daylight, Lethal Company, and Phasmophobia. Hristina's comfort games are Outlast, Last of Us, and Until Dawn, which she has played or watched other people play more than 10 times each.