We've got the Teamfight Tactics 9.16 Patch Notes! This update brings us the addition of the Hextech class/origin, and brings along four new champions into the game: Camille, Jayce, Vi, and Jinx! Brawler & Sorcerer have both been nerfed, while Demon, Ninja, Noble, and Wild have all been changed/buffed.
Khazix, Braum, Lulu, Cho'gath, Kayle, and Karthus have all had small nerfs. There's also been a bunch of item changes that you can find listed below!
Update: Nobles had their buff reverted in a hotfix!
Hey Tacticians, welcome to the Teamfight Tactics patch 9.16 notes.
The headliner for this patch is the introduction of the Hextech origin bringing Camille, Jayce, Vi, and Jinx to the Convergence. Building Hextechs into your team composition will provide answers to enemy teams relying on a single champion stacked with items. On the flip side, when playing against Hextechs be prepared to spread your items out between your champions to mitigate their disruption.
In addition to the fun new stuff, we're also making a few less flashy (but hopefully just as satisfying) improvements to a few systems in Teamfight Tactics. The randomized round-by-round matchmaking system will no longer pit you against the same player multiple times in a row. Additionally, we're limiting the number of round ties by adding the whole new URF Overtime buff that activates at the end of long battles. We've been pretty happy with the player damage changes from patch 9.15, but we've added some base player damage to keep close end games from going too long. Last but not least, three new Little Legends and the second beta pass round out the new stuff in this patch.
Take this portal if you're looking for League's patch notes!
Now, let's get into it.
Blake "Riot Beernana" Edwards