The ultimate Update 0.5 Anime Expeditions Tier List, with the best DPS and support units in the release meta.
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Updated on July 25, 2026: Anime Expeditions Update 0.5 is just around the corner and we've been grinding hard in order to prepare for the release of the first big content update. As soon as the update lands, we will check out the new units, and make changes to our UPD 0.5 Anime Expeditions Tier List.
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Wondering which Anime Expeditions units are the best in the release meta? When it comes to production value and visual presentation, Anime Expeditions, the latest Roblox anime tower defense game, is unmatched, and I can’t emphasize enough how much I enjoy playing it. If you feel the same way, check out my Anime Expeditions Tier List to learn about the current meta and the best team comps.
When it comes to the best units in Anime Expeditions’ release meta, rankings mostly come down to how much value each unit provides on its own. There are still relatively few units that truly matter right now, and we are, of course, mainly talking about Mythic and Secret units.
There are some synergies already, but not nearly as many as there will be once the game expands further. For now, each unit in my Anime Expeditions Tier List should be evaluated based on several key factors:
Stats – Core unit stats such as Damage, Attack Speed, Range, Critical Chance, Critical Damage, and more.
Status Effects – Many units apply status effects with their attacks, such as Burn, Freeze, Slow, and Bleed. These can help you clear waves faster, stall enemies, and control the battlefield more effectively.
Attack Type – There are currently three damage types in the game: Physical, Magical, and Psychic.
Element – Most units have an Element, such as Storm, Flame, Gale, Hydro, Dark, Neutral, Terra, Light, and more.
Passives – Most units in the upper tiers of our Anime Expeditions Tier List have several powerful passive abilities that can make all the difference in the right team comp.
S
Anime Expeditions S Tier Units
S Tier is reserved for units that either define the current meta or provide something the rest of the roster cannot replace. The order below weighs performance across short stages, bosses, Raids, Challenges, and Infinite rather than judging units only at maximum ramp.
Anime Expeditions S Tier unit rankings, attributes, status effects, and evaluations
Unit
Evaluation
Shadow (Divine)
SecretDPSDarkMagicalStun / Rewind
Best Trait:Unbound
Inspired by Megumi Fushiguro from Jujutsu Kaisen.
The clear No. 1 unit in the release meta. Shadow compresses carry damage, permanent summons, Stun, Rewind, and team amplification into only one roster slot.
Shadow Realm rewinds the map and gives all Magical units 25% more Damage for 30 seconds, making it equally brutal for boss bursts and emergency wave recovery.
Winged Spirit supplies recurring AoE Stuns, while Divine Spirit functions like an additional permanent carry once summoned.
The two-placement limit and ¥73,900 max cost are substantial, but unlike most expensive units, every part of his kit remains useful in Story, Challenges, Raids, and Infinite.
Puppet (Telekinetic)
MythicDPSLightPsychicPuppet Mark / Rewind
Best Trait:Unbound
Inspired by Gowther from The Seven Deadly Sins.
The best bossing support and the safest second pick after Shadow. Puppet Mark makes the strongest enemy in range take 20% increased incoming damage, multiplying the output of the entire team rather than only Puppet's own DPS.
Complete Control adds a two-second Rewind on a 30-second global cooldown, buying another attack cycle against bosses or pulling a dangerous leak back into the kill zone.
The Doll is primarily an emergency blocker, not a serious damage summon, and Puppet's personal wave clear is below the top carries.
Even with a two-placement limit and ¥57,150 max cost, the near-unreplaceable damage amp keeps Puppet firmly near the top of S Tier.
Crimson (Brother)
ExclusiveDPSDarkMagicalCrimson Mark / DoT
Best Trait:Unbound or Draconic
Inspired by Choso from Jujutsu Kaisen.
The best immediate DPS value in S Tier. At only ¥24,850 to max, Crimson reaches full power far earlier than the expensive Secret carries and needs no external status setup.
Regular attacks plant delayed Crimson Explosions that leave damaging pools, giving him excellent coverage against both clustered waves and targets that survive the initial hit.
Piercing Crimson deals 75% Damage every second for 10 seconds along a selected line while repeatedly applying Crimson Mark, making long lanes and boss pushes his playground.
He stops attacking normally during the channel, so poor timing can lower his DPS, but that is a player problem rather than a kit problem.
8th Sword (Berserk)
SecretDPSNeutralPhysicalDismembered / Stun
Best Trait:Unbound
Inspired by Kenpachi Zaraki from Bleach.
The strongest pure late-game hypercarry, but also the least practical unit near the top of S Tier. Each takedown grants 1% permanent Damage, up to a massive 100% increase.
Demonic Presence ticks for a percentage of his current Damage inside the inner range, while his teleporting Execution attack periodically Stuns priority targets.
After 25 takedowns, Berserk adds another 20% Damage, faster attacks, and Dismembered on every hit for 15 seconds, turning the kill zone into a meat grinder.
The catch is the ¥92,800 max cost and kill-dependent ramp. He dominates Infinite and long Raids, but Crimson and Puppet contribute more quickly in short content.
Flame Emperor (Reincarnate)
MythicDPSFlameMagicalBurn
Best Trait:Unbound or Draconic
Inspired by Sabo from One Piece.
Wildfire spreads each Burn application across multiple enemies, giving Flame Emperor some of the most reliable hands-off wave clear among the Mythics.
Wall of Fire can manually cover an entire lane with Burn, catching enemies outside his normal targeting pattern and setting up sustained DoT before they reach the main defense.
He is also the unit that makes Burn specialists such as Hollow function consistently, so his value rises further in Flame-focused teams.
His boss damage is steadier than explosive, but the combination of self-contained clearing, status coverage, and synergy makes him an easy S Tier investment.
Cursed Student (True Love)
MythicDPSDarkPhysicalBleed Synergy
Best Trait:Unbound or Draconic
Inspired by Yuta Okkotsu from Jujutsu Kaisen.
Cursed Mimicry triggers every third regular attack, copying the closest ally for 100% of Cursed Student's current Damage plus a portion of that ally's Damage. Beside a real carry, the value is absurd.
A three-placement limit gives optimized teams a very high ceiling, but every copy needs careful positioning; parking him beside a buffer or farm unit is premium-grade self-sabotage.
Spirit Bats are a secondary bonus rather than the reason to use him, since they require 20 Bleed stacks in range and only attack a limited number of times.
He deserves S Tier for scaling off two units at once, although the ¥51,850 cost and reliance on a strong neighbor keep him below the more self-sufficient carries.
Promoted to S Tier. Teacher Blessing increases the Damage of every Magical unit in range, with the buff growing by 5% per upgrade. In the current Magical-heavy meta, that is too much value to leave in A Tier.
At only ¥9,800 to max and a four-placement limit, Forbidden Teacher can amplify several expensive carries for a fraction of what another DPS unit costs.
Shadow, Crimson, Flame Emperor, Elf Mage, and other Magical units all scale directly from the buff, making him a core piece of optimized Magical teams.
He contributes nothing meaningful outside that attack type, but specialization is not a real drawback when the units he supports already dominate the meta.
Ramen Guy
LegendaryFarmNo ElementPhysicalYen Boost
Best Trait:Investor
Inspired by Teuchi from Naruto.
Donburi increases Yen earned from enemy kills by 50%, accelerating every deployment and upgrade that follows. No damage unit reproduces that economy swing.
He is effectively mandatory in Infinite and other long modes where the extra Yen has enough waves to snowball into multiple finished carries.
Capital Lock refunds only 10% of his cost when sold, so placement is a commitment, and short stages may end before he repays the roster slot.
Ramen Guy ranks below the combat units because his value is mode-dependent, but as the only top-end farm unit, he remains irreplaceable enough for S Tier.
Toy Maker
ExclusiveSupportDarkPsychicSummons / Blocking
Best Trait:Unbound
Inspired by Sugar from One Piece.
Toy Maker does not attack normally; the single placement continuously sends blockers onto every path covered by his range, creating extra attack time that damage sheets cannot measure.
Later upgrades add faster Toys, death AoE, and mutated summons with 150% increased Health, so his lane control continues scaling into difficult waves.
The ¥48,350 max cost is steep for a non-attacker, and covering multiple routes divides summon Health between them. He is also much less impressive in boss-only encounters.
On favorable Infinite, Challenge, and multi-lane maps, however, no other unit stalls as much ground from one placement, which earns him the final S Tier position.
A
Anime Expeditions A Tier Units
A Tier units are strong enough for endgame content, but each gives up something the S Tier does not: immediate impact, universal team value, cost efficiency, or independence from a specific map and setup. Several can perform like S Tier units inside their ideal compositions.
Anime Expeditions A Tier unit rankings, attributes, status effects, and evaluations
Unit
Evaluation
Elf Mage (Unleashed)
MythicDPSWindMagicalMana Burn
Best Trait:Unbound or Draconic
Inspired by Frieren from Frieren: Beyond Journey's End.
The strongest A Tier carry and the first unit outside S. Arcane Magic fires extra 100% Damage attacks at three, five, and seven charges, rotating through Line, Circle, and Full AoE patterns.
Eruption adds Mana Burn, while every completed charge cycle grants 5% permanent Arcane Spell Damage, up to 25%. Long stages give her excellent AoE uptime and scaling.
Three placements at ¥42,650 each can produce huge coverage, but she offers no team buff, hard crowd control, or boss amp.
She is consistent and self-sufficient, just not as run-defining as the S Tier units above her.
Reaper (Released)
MythicDPSLightPhysicalPermanent Self-Buffs
Best Trait:Unbound
Inspired by Ichigo Kurosaki from Bleach.
Adaptation grants 5% Damage and Critical Chance per different enemy type attacked, so Reaper scales naturally on stages with varied enemy rosters.
Critical Tempo converts Crits into up to 15% lower SPA for 20 seconds, creating a clean loop between his permanent Crit scaling and attack speed.
Mirage Step has a 35-second cooldown and gives him rare repositioning flexibility plus a clone, while Mirage Swap provides a built-in Stun cleanse.
At ¥35,600 to max and three placements, he is extremely efficient, but maps with few enemy types cap Adaptation early and keep him out of S Tier.
Lady Giant (Envy)
MythicDPSTerraPhysicalStone Walls
Best Trait:Unbound
Inspired by Diane from The Seven Deadly Sins.
Lady Giant is one of the best-value all-rounders: four placements, only ¥30,000 to max, respectable DPS, and two Stone Walls that automatically refresh lane control.
Every fourth attack throws a bonus rock for 100% Damage, increased to 125% during Giant Form, so her sustained output is better than the base stat line suggests.
Giant Form lasts 25 seconds on a 60-second cooldown and grants 125% Damage plus 50% Range, although the 25% SPA increase makes each attack slower.
She works almost everywhere, but the active downtime and lack of team amplification leave her a step below the elite carries.
Inspired by Himmel from Frieren: Beyond Journey's End.
Hero Blessing increases the Damage of every Physical unit in range, with another 5% buff strength per upgrade. Around 8th Sword, Cursed Student, Reaper, or Lady Giant, the slot easily pays for itself.
The four-placement limit and tiny ¥9,800 max cost make him one of the most efficient supports in the game.
He ranks below Forbidden Teacher because the release meta has more top-end Magical cores, not because the Physical buff is weak.
Outside a Physical-heavy setup he is dead weight, so he remains an excellent specialist rather than a universal S Tier unit.
String Demon (Awakened)
MythicDPSNeutralMagicalCocoon / Stun
Best Trait:Unbound
Inspired by Donquixote Doflamingo from One Piece.
Cocoon of Carnage periodically traps hit enemies until the Cocoon takes 10 hits or five seconds pass. Breaking it adds another hit based on String Demon's current Damage.
String Sync can connect up to three nearby allies and generate follow-up attacks based on String Demon's Damage, but each string has a 15-second reapplication delay after breaking.
Fast, multi-hit teams can trigger both passives reliably and make him look borderline S Tier. Slow comps often let Cocoons expire and waste much of String Sync's ceiling.
The three-placement limit is useful, but ¥54,700.5 per maxed copy is expensive for a unit that still needs the right teammates to reach full value.
Salmon Sorcerer (Grade 1)
MythicSupportGaleMagicalSlow / Stagger
Best Trait:Unbound
Inspired by Toge Inumaki from Jujutsu Kaisen.
Crumble Away applies a permanent 20% Slow at every upgrade, while Plummet Staggers an enemy for two seconds when it enters the inner half of Salmon's range.
That two-layer control is reliable, requires no status setup, and keeps waves grouped inside Full AoE and ground-effect attacks for several extra cycles.
At ¥29,600 to max with three placements, he is practical in Challenges, Raids, and Infinite, especially around the entrance to the main kill zone.
His own damage is secondary and Stagger is less valuable once a boss is already sitting inside the range, so he is strong support rather than an automatic S Tier slot.
Hollow (Blaze)
MythicDPSFlamePhysicalAustere Flames
Best Trait:Unbound or Draconic
Inspired by Gabimaru from Hell's Paradise: Jigokuraku.
Hollow converts Burn applications into Austere Flames when he attacks burning enemies or when Burn finishes ticking inside his range, giving Flame teams another layer of follow-up damage.
With Flame Emperor continuously spreading Burn, three Hollow placements can repeatedly cash in those applications and produce excellent sustained damage.
Without an external Burn applicator, a major part of the kit simply does not function. He cannot establish his own ideal damage loop.
That dependency is especially painful at ¥55,150 to max, so Hollow remains a strong specialist rather than a generally recommendable S Tier carry.
True Saint (Holy)
ExclusiveSupportLightMagicalTrue Saint Mark
Best Trait:Unbound
Inspired by Hinata Sakaguchi from That Time I Got Reincarnated as a Slime.
Regular attacks place True Saint Marks on up to five enemies, and Crits detonate active marks for extra damage. Built-in Critical Chance makes the loop reasonably consistent.
Seize steals 20% Damage from the three strongest nearby allies for 60 seconds, temporarily turning True Saint into a much stronger carry.
The problem is obvious: the active gains power by weakening the units that were already doing the most work. Bad timing can lower total team output rather than improve it.
She has enough damage and burst utility to stay in A Tier, but the awkward trade-off makes her the least reliable unit in these two sections.
So there you have it, that's the reasoning behind my S and A tiers in the Anime Expeditions Tier List. There's no point going through the remaining tiers as those units either don't have any passives or are simply not meta-relevant enough for me to take enough time to write about them, to be honest.
Anime Expeditions Equipment Tier List
This section covers only exclusive gear that is unique to some of the top meta units. In my opinion, these units are simply not complete without the passives and abilities provided by their equipment pieces. If you want a unit to reach its full power and potential, you will need to equip it with the right exclusive gear.
Check out the full list below.
Gear
Best Anime Expeditions Unit Equipment
Unit Equipment in Anime Expeditions does much more than provide a couple of small stat bonuses. Most pieces unlock a unit-defining Equipment Passive, meaning the right gear can fix a unit’s biggest weakness, complete its build, or push an already strong character into the meta.
Anime Expeditions unit equipment bonuses, exclusive passives, and evaluations
Equipment
Evaluation
Webbed Fruit
Exclusive to String Demon (Awakened)
Unit Equipment+1% Range-1% SPA
Equipment Passive: Cocoon of Carnage
Every five regular attacks Cocoons all enemies hit.
Cocooned enemies are Stunned until the Cocoon takes 10 hits or five seconds pass.
Breaking it with 10 hits deals 125% of String Demon’s current Damage.
The Cocoon despawns without bonus damage if it is not broken in time.
Core gear for String Demon. The extra Range and lower SPA both help him cycle Cocoons more consistently.
Fast-hitting teams get the full value by breaking each Cocoon for the 125% burst. Slower comps still get up to five seconds of AoE Stun, but leave a lot of damage on the table.
This is the piece that turns String Demon from a decent Magical DPS into a proper crowd-control carry.
Technique Amplifier
Exclusive to Salmon Sorcerer (Grade 1)
Unit Equipment-1% SPA+1% Range
Equipment Passive: Crumble Away
Applies Slow based on Salmon Sorcerer’s current attack.
Explode: 20% Slow.
Blast Away: 35% Slow.
Twist: 50% Slow.
Crush: 65% Slow.
This is why Salmon Sorcerer is such a nasty late-game support. His Slow scales from useful to completely obnoxious as his attack changes.
The Range bonus helps him cover more of the kill zone, while lower SPA improves both his Slow uptime and personal damage.
At 65% Slow, enemies crawl through your DPS ranges. There is almost no reason to run Salmon without this equipped.
Spirit of the Moonblade
Exclusive to Reaper (Released)
Unit Equipment+1% Crit Chance+1% Crit Damage
Equipment Passive: Adaptation
Reaper gains permanent buffs after attacking different enemy types.
Each distinct enemy type grants +10% Damage.
Each distinct enemy type also grants +10% Critical Chance.
Reaper’s main scaling engine. Mixed-enemy stages let him stack Damage and Crit extremely quickly.
The added Crit also feeds Critical Tempo, which lowers his SPA after critical attacks. Once the passives start looping together, his DPS ramps hard.
It is less impressive in short stages or maps with little enemy variety, but in longer content this is easily his best-in-slot equipment.
Promise Ring
Exclusive to Cursed Student (True Love)
Unit Equipment+1% Damage-1% SPA
Equipment Passive: Spirit Bats
Every 20 Bleed stacks accumulated within range summons a Bat Spirit.
A maximum of three Bat Spirits can exist at once.
Each Bat Spirit deals 25% of Cursed Student’s current Damage per attack.
Bat Spirits despawn after performing three attacks.
Excellent in a dedicated Bleed comp, where the Bat Spirits keep spawning and add a steady stream of free follow-up damage.
The lower SPA also helps Cursed Student reach his Cursed Mimicry procs faster, so the base stats are useful even before the bats appear.
Without another unit consistently stacking Bleed, the equipment passive barely exists. Build around it or use Promise Ring as a glorified stat stick.
Hell’s Flower
Exclusive to Hollow (Blaze)
Unit Equipment+1% Damage-1% SPA
Equipment Passive: Radial Flames
When Burn stops ticking on an enemy within Hollow’s range, one Burn application becomes Austere Flames.
Austere Flames deals 85% of Hollow’s current Damage.
Separate Radial Flames instances do not stack with one another.
This equipment supplies one of Hollow’s biggest Burn payoffs, converting expired applications into another chunk of damage.
Pair it with Flame Emperor and Hollow constantly cashes in Burns instead of waiting around for enemies to walk out of range.
It is premium gear in a Burn comp and fairly underwhelming without one. Hollow is a specialist, and Hell’s Flower does not pretend otherwise.
Hair Bells
Exclusive to 8th Sword (Berserk)
Unit Equipment+1% Damage+1% Range
Equipment Passive: Demonic Presence
Enemies within 50% of 8th Sword’s Range take 15% of his current Damage every second.
Equipment Passive: Savage Rebound
Immediately cleanses Stun whenever 8th Sword is Stunned.
Triggers Thunderclap Cut for 125% of current Damage.
All of his follow-up attacks apply Dismembered.
One of the strongest equipment pieces in the game. Demonic Presence turns half of 8th Sword’s Range into a constant damage aura.
The Range stat is especially valuable because it also expands the effective area of Demonic Presence.
Savage Rebound hard-counters Stun mechanics while rewarding the enemy for trying with a 125% follow-up attack.
Hair Bells improves his damage, survivability, crowd control, and consistency. It is basically mandatory once you own it.
Emperor’s Attire
Exclusive to Flame Emperor (Reincarnate)
Unit Equipment+1% Damage+1% Range
Equipment Passive: Wildfire
Whenever Flame Emperor applies Burn, it spreads to the five nearest enemies without Burn.
Emperor’s Attire turns a single Burn application into near-instant coverage across an entire enemy pack.
It massively improves Flame Emperor’s wave clear and makes him the best Burn enabler for units such as Hollow.
The passive matters less against an isolated boss, but the Damage and Range bonuses are always useful.
For general play and Burn comps, this is a clear best-in-slot piece and a major part of Flame Emperor’s S Tier value.
The best Anime Expeditions team is not always six top-tier damage dealers. Strong compositions combine carries with the economy, crowd control, damage amplification, status effects, summons, and positioning needed for a particular map or game mode. The teams below use six distinct units and do not rely on stacking multiple copies of a unit.
Team-building rule: Preserve the main synergy pair or core interaction first, then adjust the final one or two slots around the current stage.
Best Anime Expeditions team compositions, recommended units, synergies, game modes, strengths, weaknesses, and replacements
Team Comp / Units
Evaluation
Shadow Realm Magical Burst
The strongest all-purpose endgame shell for turning a boss wave into one coordinated Magical damage window.
Core interaction: Shadow Realm, Puppet Mark, and Piercing Crimson should be timed around the same boss push.
Best for: Raids, difficult Story acts, longer Challenges, and Expedition runs with dangerous boss waves.
How it works: Puppet marks the strongest enemy for increased incoming damage. Shadow Realm then gives every Magical unit a 25% Damage boost for 30 seconds, while Forbidden Teacher adds another local buff to Shadow, Crimson, and Flame Emperor.
Burst timing: Activate Shadow Realm before directing Piercing Crimson down the boss lane. Crimson repeatedly damages everything inside the line, while Flame Emperor clears surrounding enemies so the team can stay focused on the priority target.
Placement: Cluster the three Magical carries inside Forbidden Teacher's range. Puppet only needs reliable coverage of the strongest enemy and does not benefit from Magical-only buffs because Puppet uses Psychic attacks.
Weaknesses: Crimson stops regular attacking during Piercing Crimson, so a bad line wastes the main burst. Ramen Guy is also much less useful on very short stages.
Replacements: Elf Mage can replace Crimson for safer automatic AoE and better long-wave scaling. Salmon Sorcerer can replace Ramen Guy when immediate crowd control matters more than economy.
Austere Flames Burn Engine
A status-focused composition that turns Flame Emperor's Burn coverage into repeated Hollow damage.
Core requirement: Flame Emperor must consistently apply Burn to enemies while they are still inside Hollow's range.
Best for: Dense Story waves, Expedition Payload routes, long Challenges, and other modes where enemies remain grouped inside one kill zone.
How it works: Flame Emperor spreads Burn to nearby unburned enemies and can place Wall of Fire directly across a path. Hollow converts those Burn applications into Austere Flames when attacking burning enemies or when Burn finishes ticking inside his range.
Control layer: Salmon's Slow and inner-range Stagger keep enemies inside the shared Flame Emperor and Hollow coverage for longer. Shadow adds more Rewind and Stun utility, while Puppet amplifies damage against the strongest surviving target.
Important classification: Hollow is a Physical unit. Shadow Realm improves Shadow, Flame Emperor, and Salmon, but it does not buff Hollow or Puppet.
Weaknesses: Hollow loses most of the reason to use him when Flame Emperor is absent, badly placed, or under-upgraded. The mixed attack types also make Physical- or Magical-only buffers inefficient.
Replacements: Elf Mage can replace Shadow when you do not own the Secret unit. On short stages, replace Ramen Guy with Crimson for more immediate lane damage. If you remove Hollow entirely, Forbidden Teacher becomes a strong option for a more conventional Magical stack.
Physical Raid Carry Core
A Physical-focused boss team that performs best when a Raid supplies enough smaller enemies for 8th Sword to build takedown stacks.
Placement priority: Put Cursed Student closest to whichever upgraded Physical carry currently has the highest Damage.
Best for: Raids and boss stages that send regular enemies before or alongside the main target.
How it works: The Hero buffs 8th Sword, Cursed Student, and Lady Giant at the same time. Puppet Mark then makes the strongest enemy take increased incoming damage from the entire team, not only the Physical units.
Carry interaction: Every third Cursed Student attack copies the closest ally's attack. Once 8th Sword has built takedowns and permanent Damage, placing the two together gives Cursed Student a much stronger attack to copy.
Lane control: Lady Giant's two Stone Walls create extra attack time, while Puppet's Rewind can buy another cycle during a boss push.
Weaknesses: A pure boss stage with no smaller enemies delays 8th Sword's takedown scaling. Lady Giant's Giant Form also raises her SPA, so it should be treated as a burst form rather than an automatic permanent upgrade.
Replacements: Greed is a practical budget swap on a pure boss stage because of his Boss damage bonus. Scissor is another single-target option when she can repeatedly attack the same enemy. Reaper is better when the map contains several enemy types.
Infinite and High-Wave Scaling
A deliberately slow-starting team built around permanent scaling, enemy variety, economy, and crowd control.
InfiniteTournamentLong ChallengeEconomy
8th Sword (Berserk)Takedown scaling
Elf Mage (Unleashed)Full AoE / Spell scaling
Reaper (Released)Enemy-type scaling / Crit tempo
Puppet (Telekinetic)Universal amp / Rewind
Salmon Sorcerer (Grade 1)Slow / Stagger
Ramen GuyLong-run economy
Win condition: Survive the early investment phase and let the three carries accumulate their permanent or repeatable scaling bonuses.
Best for: Infinite modes, long Tournament runs, and wave-based content that lasts long enough for permanent scaling to matter.
How it works: 8th Sword gains permanent Damage from takedowns, Elf Mage permanently increases Arcane Spell Damage after charge resets, and Reaper gains Damage and Critical Chance by attacking different enemy types.
Support structure: Puppet amplifies whichever high-HP enemy is currently strongest, Salmon keeps waves grouped inside the carry ranges, and Ramen Guy accelerates the expensive upgrade curve.
Strength: The composition has three separate scaling systems. It does not fall apart simply because one carry has a bad wave or targeting pattern.
Weaknesses: This team is overbuilt for short Story acts. Reaper also loses much of his ceiling on stages with very little enemy variety, while Ramen Guy eventually occupies a slot without providing direct late-wave damage.
Replacements: Replace Reaper with Shadow for more reliable burst on low-variety maps. Toy Maker can replace Ramen Guy when the run is already funded but needs more stalling.
String Sync Fast-Hit Team
A technical attack-volume composition designed to break String Demon's Cocoons before their five-second timer expires.
Salmon Sorcerer (Grade 1)Keeps targets in the hit zone
Ramen GuyEconomy
Core requirement: The team must land ten hits on a Cocooned enemy within five seconds or the bonus Cocoon explosion is lost.
Best for: Long lanes, wave-based Challenges, and maps where several units can attack the same targets at once.
How it works: String Demon Cocoons enemies every fifth attack. Breaking a Cocoon with ten hits triggers an additional explosion, while String Sync can force linked allies to perform follow-up attacks.
Attack volume: Reaper's Critical Tempo can reduce his SPA, Cursed Student produces copied follow-up attacks, and the remaining units add enough overlapping attacks to make Cocoon breaks much more reliable than they would be in a slow heavy-hitter team.
Placement: Place Cursed Student beside whichever upgraded carry has the highest current Damage. Keep weaker supports farther away so Cursed Mimicry does not copy the wrong ally.
Weaknesses: The composition is placement-sensitive and has no single damage-type buffer. If enemies leave the shared range before ten hits land, String Demon loses both damage and control value.
Replacements: On short stages, replace Ramen Guy with Flame Emperor for more immediate attack coverage. Shadow can replace Puppet when you want stronger personal damage, summons, and Magical burst rather than Puppet's universal strongest-target amplification.
Expedition Payload Stall
A defensive multi-lane composition that creates extra attack time through Toys, Stone Walls, Slow, Stagger, Stun, and Rewind.
PayloadHeavy ControlSplit PathsEconomy
Toy MakerMulti-path blockers
Lady Giant (Envy)Stone Walls / AoE
Shadow (Divine)Carry / Summons / Rewind
Salmon Sorcerer (Grade 1)Slow / Entry Stagger
Crimson (Brother)Long-lane DoT
Ramen GuyEconomy
Map requirement: Toy Maker is most valuable from a position that reaches multiple paths, but each Toy's Health is divided between those paths.
Best for: Expedition Payload, leak-prone Story stages, and maps with several routes passing through one central area.
How it works: Toy Maker continuously sends blockers onto every path inside his range. Lady Giant adds two Stone Walls, creating several separate delays before enemies can reach the payload or exit.
Kill zone: Salmon should cover the entrance to the main damage area so enemies are Slowed and Staggered before reaching the blockers. Crimson then aims Piercing Crimson through the longest occupied lane, while Shadow supplies damage, summons, Stun, and Rewind.
Strength: This team wins by increasing effective attack time. Damage charts may make Toy Maker and Salmon look less important than they actually are during a close run.
Weaknesses: Toy Maker does not attack normally, and splitting his summons across several paths reduces individual Toy Health. A short single-lane stage may be cleared faster by replacing one staller with another carry.
Replacements: Puppet can replace Lady Giant when a boss requires more damage amplification than blocking. Flame Emperor can replace Crimson when packed waves are a larger problem than one concentrated lane.
No-Secret Burn Progression
A practical banner-based team for players who have several evolved Mythics but have not obtained Shadow or 8th Sword.
Upgrade order: Establish Flame Emperor's Burn coverage before heavily investing in Hollow, because Hollow cannot create his own Burn setup.
Best for: Story progression, Challenges, Expeditions, and early endgame accounts without Secret or Exclusive units.
How it works: Flame Emperor and Hollow provide the main status synergy, while Elf Mage adds independent Line, Circle, and Full AoE attacks that become stronger after repeated charge resets.
Support: Puppet gives the mixed-damage team a universal strongest-target amplifier, Salmon keeps enemies inside the status and AoE zones, and Ramen Guy helps pay for several expensive evolved units.
Strength: The team covers waves, bosses, economy, control, and long-mode scaling without requiring a Secret unit.
Weaknesses: It still requires several evolved Mythics and therefore is not a true starter team. The mixed Physical, Magical, and Psychic classifications also prevent one type-specific buffer from improving the whole composition.
Budget replacements: Ice Queen can replace Puppet when you need cheaper Freeze control rather than damage amplification. An owned farm alternative such as Stone Alchemist can temporarily replace Ramen Guy. If you remove Hollow, Forbidden Teacher becomes more attractive because the remaining carries can form a more Magical-heavy cluster.
No-Secret Physical Progression
A safer Physical alternative that replaces 8th Sword's Secret-level scaling with three complementary Mythic carries.
No SecretProgressionPhysical CoreRaid Ready
Cursed Student (True Love)Primary copy carry
Reaper (Released)Enemy-type scaling
Lady Giant (Envy)AoE / Stone Walls
The HeroPhysical damage buffer
Puppet (Telekinetic)Boss amp / Rewind
Ramen GuyEconomy
Core interaction: The Hero buffs all three Physical carries, while Puppet supplies the universal damage amplification that the team otherwise lacks.
Best for: Story progression, Raids with several enemy types, Challenges, and accounts that have not obtained 8th Sword.
How it works: The Hero buffs Cursed Student, Reaper, and Lady Giant. Cursed Student then copies the closest high-Damage ally, Reaper builds permanent bonuses from enemy variety, and Lady Giant adds AoE plus defensive walls.
Boss handling: Puppet Mark increases incoming damage to the strongest enemy, helping the three buffed carries focus down bosses without requiring another rare pure-DPS slot.
Placement: Place The Hero where all three Physical units fit inside his range. Cursed Student should still be closest to the strongest carry rather than closest to The Hero or Ramen Guy.
Weaknesses: Reaper is merely solid on low-variety maps, and Cursed Student's copied attack can fall off sharply when the wrong ally becomes the closest target. The team also lacks the global burst and summons supplied by Shadow.
Replacements: Scissor can replace Reaper on a concentrated single-target stage. Greed is a simpler boss-focused replacement, while Salmon Sorcerer can replace Ramen Guy when fast enemies or leaks are ending the run before the economy pays off.
For now, that’s all I have to say about the best units in Anime Expeditions for the release meta. Thanks for reading, and if you enjoyed my analysis, feel free to check out some of the other pieces I’ve written in our Roblox guides section.
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About the Author
Nikola Savic
Senior Staff Writer
Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.