Anime Expeditions Tier List [UPDATE 3] – Best Units

The ultimate Update 3 Anime Expeditions Tier List, with the best DPS and support units in the UPD 3 meta.

Updated on September 26, 2026: Anime Expeditions Update 3: Endless Hellflame is now live, adding six units: Crimson Captain (Moon), Water Sage (Founder), Devil (Hero), Fallen Angel (Holy), Ignition Commander (Betrayal), and Wild Card (Ace). Check out the updated Anime Expeditions UPD3 Tier List below to see my preliminary rankings for all six.

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Wondering which Anime Expeditions units are the best in the Update 3.0 meta? When it comes to production value and visual presentation, Anime Expeditions, the latest Roblox anime tower defense game, is unmatched, and I can’t emphasize enough how much I enjoy playing it. If you feel the same way, check out my Anime Expeditions Tier List to learn about the current meta and the best team comps.

Best Anime Expeditions Units Tier List (UPD 3.0)

DPS
SUPPORT/FARM
S
Sovereign (Djinn) / Sinbad game image

Sovereign (Djinn) / Sinbad

STORMPHYSICAL
Lightning God (Overcharged) / Enel game image

Lightning God (Overcharged) / Enel

STORMMAGICAL
Shadow (Divine) / Megumi Fushiguro game image

Shadow (Divine) / Megumi Fushiguro

DARKMAGICAL
Prodigy (Rage) / Gohan game image

Prodigy (Rage) / Gohan

LIGHTPHYSICAL
8th Sword (Berserk) / Kenpachi Zaraki game image

8th Sword (Berserk) / Kenpachi Zaraki

NEUTRALPHYSICAL
Crow (Black Fire) game image

Crow (Black Fire)

FLAMEMAGICAL
Vegetable (Prince) / Vegeta game image

Vegetable (Prince) / Vegeta

LIGHTMAGICAL
Elf Mage (Unleashed) / Frieren game image

Elf Mage (Unleashed) / Frieren

STORMMAGICAL
Jester / Kite game image

Jester / Kite

NEUTRALPHYSICAL
Head Captain (Char) / Genryūsai Shigekuni Yamamoto game image

Head Captain (Char) / Genryūsai Shigekuni Yamamoto

FLAMEPHYSICAL
Sharkfang (Abyssal) / Tier Harribel game image

Sharkfang (Abyssal) / Tier Harribel

HYDROPHYSICAL
5th God Hand game image

5th God Hand

DARKPSYCHIC
Iron Wolf (Struggler) game image

Iron Wolf (Struggler)

DARKPHYSICAL
Crimson Captain (Moon) game image

Crimson Captain (Moon)

FLAMEMAGICAL
Ignition Commander (Betrayal) game image

Ignition Commander (Betrayal)

FLAMEMAGICAL
Water Sage (Founder) game image

Water Sage (Founder)

HYDROPHYSICAL
Kitsune / Sparkle game image

Kitsune / Sparkle

FLAMEMAGICAL
Puppet (Telekinetic) / Gowther game image

Puppet (Telekinetic) / Gowther

LIGHTPSYCHIC
Rainman (Forecast) / Weather Report game image

Rainman (Forecast) / Weather Report

GALEMAGICAL
Water Mage (Scholar) / Rudeus Greyrat game image

Water Mage (Scholar) / Rudeus Greyrat

HYDROMAGICAL
Silver Falcon game image

Silver Falcon

LIGHTMAGICAL
Fallen Angel (Holy) game image

Fallen Angel (Holy)

LIGHTPHYSICAL
A
Sand (Alligator) / Crocodile game image

Sand (Alligator) / Crocodile

TERRAPHYSICAL
Carrot (Unleashed) / Goku game image

Carrot (Unleashed) / Goku

GALEPHYSICAL
Dark Mage (Sovereign) game image

Dark Mage (Sovereign)

HYDROMAGICAL
Crimson (Brother) / Choso game image

Crimson (Brother) / Choso

DARKMAGICAL
Razorjaw (Hunter) game image

Razorjaw (Hunter)

NEUTRALPHYSICAL
String Demon (Awakened) / Donquixote Doflamingo game image

String Demon (Awakened) / Donquixote Doflamingo

NEUTRALMAGICAL
Lady Giant (Envy) / Diane game image

Lady Giant (Envy) / Diane

TERRAPHYSICAL
Cursed Student (True Love) / Yuta Okkotsu game image

Cursed Student (True Love) / Yuta Okkotsu

DARKPHYSICAL
Devil (Hero) game image

Devil (Hero)

FLAMEPHYSICAL
Salmon Sorcerer (Grade 1) / Toge Inumaki game image

Salmon Sorcerer (Grade 1) / Toge Inumaki

GALEMAGICAL
Cubert game image

Cubert

HYDROMAGICAL
The Drink (Juicebox) / Trunks game image

The Drink (Juicebox) / Trunks

HYDROPHYSICAL
True Saint (Holy) / Hinata Sakaguchi game image

True Saint (Holy) / Hinata Sakaguchi

LIGHTMAGICAL
Water Princess / Noelle Silva game image

Water Princess / Noelle Silva

HYDROMAGICAL
Forbidden Teacher / Utahime game image

Forbidden Teacher / Utahime

MAGICAL
The Hero / Himmel game image

The Hero / Himmel

PHYSICAL
Ramen Guy / Teuchi game image

Ramen Guy / Teuchi

FARMPHYSICAL
Stone Alchemist /  Senku Ishigami game image

Stone Alchemist / Senku Ishigami

FARMPHYSICAL
Eclipse Hunter (Savior) game image

Eclipse Hunter (Savior)

NEUTRALPSYCHIC
Wild Card (Ace) game image

Wild Card (Ace)

DARKMAGICAL
B
Flame Emperor (Reincarnate) / Sabo game image

Flame Emperor (Reincarnate) / Sabo

FLAMEMAGICAL
Reaper (Released) / Ichigo Kurosaki game image

Reaper (Released) / Ichigo Kurosaki

LIGHTPHYSICAL
Hollow (Blaze) / Gabimaru game image

Hollow (Blaze) / Gabimaru

FLAMEPHYSICAL
Greed / Ban game image

Greed / Ban

DARKPHYSICAL
Ice Queen / Rukia Kuchiki game image

Ice Queen / Rukia Kuchiki

HYDROMAGICAL
Scissor / Riyo Reaper game image

Scissor / Riyo Reaper

TERRAPHYSICAL
Cursed Immortal (Black Sun) game image

Cursed Immortal (Black Sun)

DARKMAGICAL
Toy Maker / Sugar game image

Toy Maker / Sugar

DARKPSYCHIC
Bioinsect (Final Form) / Cell game image

Bioinsect (Final Form) / Cell

TERRAMAGICAL
C
Bounty Hunter / Roronoa Zoro game image

Bounty Hunter / Roronoa Zoro

NEUTRALPHYSICAL
Corps Captain / Levi Ackerman game image

Corps Captain / Levi Ackerman

NEUTRALPHYSICAL
Demon Cyborg / Genos game image

Demon Cyborg / Genos

FLAMEPHYSICAL
Ice Mage /  Gray Fullbuster game image

Ice Mage / Gray Fullbuster

HYDROMAGICAL
Nen Hunter / Gon Freecss game image

Nen Hunter / Gon Freecss

FLAMEPHYSICAL
D
Curly Brow / Sanji game image

Curly Brow / Sanji

FLAMEPHYSICAL
Kid Assassin / Killua Zoldyck game image

Kid Assassin / Killua Zoldyck

STORMMAGICAL
Reishi Archer / Uryū Ishida game image

Reishi Archer / Uryū Ishida

LIGHTMAGICAL
Rubber Boy / Monkey D. Luffy game image

Rubber Boy / Monkey D. Luffy

FLAMEPHYSICAL
Thunder Shinobi /  Sasuke Uchiha game image

Thunder Shinobi / Sasuke Uchiha

STORMMAGICAL
Carrot /  Goku game image

Carrot / Goku

GALEPHYSICAL

When it comes to the best units in the Anime Expeditions Update 2 meta, rankings mostly come down to how much value each unit provides on its own. There are still relatively few units that truly matter right now, and we are, of course, mainly talking about Mythic and Secret units.

There are some synergies already, but not nearly as many as there will be once the game expands further. For now, each unit in my Anime Expeditions Tier List should be evaluated based on several key factors:

  • Stats – Core unit stats such as Damage, Attack Speed, Range, Critical Chance, Critical Damage, and more.
  • Status Effects – Many units apply status effects with their attacks, such as Burn, Freeze, Slow, and Bleed. These can help you clear waves faster, stall enemies, and control the battlefield more effectively.
  • Attack Type – There are currently three damage types in the game: Physical, Magical, and Psychic.
  • Element – Most units have an Element, such as Storm, Flame, Gale, Hydro, Dark, Neutral, Terra, Light, and more.
  • Passives – Most units in the upper tiers of our Anime Expeditions Tier List have several powerful passive abilities that can make all the difference in the right team comp.

RELATED: Anime Expeditions Patch Notes – 1.0 Update Log

S

Anime Expeditions S Tier Units

S Tier contains the strongest carries and most valuable supports in the current Anime Expeditions Update 3 meta.

Anime Expeditions S Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Sovereign Djinn Anime Expeditions Update 2 unit

Sovereign (Djinn)

Secret DPS Storm Physical Chain / Freeze / Slow

Best Trait: Unbound

Inspired by Sinbad from Magi.

  • Sovereign is the best overall unit and premier boss killer. His max stats line reaches 3,164 Damage / 4.0 SPA / 27.43 Range, or 791.04 regular DPS per placement. At three placements, that is already 2,373.12 raw DPS before any Djinn passive.
  • Lightning Djinn adds five 20%-Damage chains to every Regular Attack. Against one enemy, all five chains hit the same target, doubling the listed attack package. When a boss enters range, Nine-Tailed Fox Djinn remains active alongside it and adds another 50% Damage, taking capped regular-attack output to roughly 7,119 DPS.
  • Djinn's Judgment adds a 75% strike plus three more 20% chains every seven seconds. Against a boss, the complete theoretical package approaches 9,900 DPS across three placements before traits, equipment, or allied buffs, while also repeatedly applying Freeze and leaving a permanent 15% Slow.
  • He costs only ¥43,200 per maxed placement, changes between Circle and Line coverage as he upgrades, and remains useful against waves because the chains bounce between enemies. Nothing else combines this much raw damage, boss specialization, control, and cost efficiency.
Crimson Captain (Moon) Anime Expeditions Update 2 unit

Crimson Captain (Moon)

Secret DPS Support Flame Magical Scorched / Fire DoT / Banners
  • Preliminary S Tier Flame carry and amplifier. His preview shows 330 Damage / 3.4 SPA / 13 Range with two placements. Scorched builds to 10 stacks on enemies in range, making them take 10% more damage from Flame units and 20% more from Fire damage over time.
  • Flame teammates and distinct Fire DoT stacks in his range increase his own damage by up to 25% and strengthen Scorched buffs by up to 10%. At maximum Scorched stacks his Fire DoT always critically strikes; affected enemies in range can raise his critical damage by up to 50%.
  • He adds Fire Banners every 10 seconds, up to five, then sends banners from the base as damaging summons. Seventh Form deals 250% damage in range and applies a heavy Burn on a 120-second per-player cooldown. The wide Flame synergy and layered damage look exceptional, but the final upgrade line is still unknown.
5th God Hand Anime Expeditions Update 2.5 unit

5th God Hand

Secret DPS Control Dark Psychic Distortion / Mark / Scaling

Best Trait: Unbound

Inspired by Femto from Berserk.

  • One-copy S Tier control carry with a much better confirmed late-game line than his launch preview suggested. At upgrade 8 he reaches 6,288 Damage / 11.16 SPA / 23 Range; the stat page lists 657.62 DPS for his four-hit Full AoE Calamity. One placement limits coverage, but a full-area cycle can hit whole waves.
  • Every third regular attack makes a 10-second Distortion. Enemies entering it stop moving and disappear for two seconds while taking 50% of his current Damage. Survivors get Mark of Fate for five seconds, take 5% more damage from him, and generate Fated Meter; each marked target in range adds 2.5% Damage and 1% Range.
  • Each Fated Meter stack adds 5% Distortion damage. At 35 stacks, Eclipse hits all enemies in range for 100% of his current Damage each second for five seconds, then resets the meter. His ¥58,500 total upgrade cost and ramp keep him behind the easiest carries to field, but Full AoE and the meter payoff justify S Tier.
Fallen Angel (Holy) Anime Expeditions Update 3 unit

Fallen Angel (Holy)

Mythic Control DPS Light Physical Time Stop / Burn
  • Preliminary S Tier mass-control pick. His preview is 480 Damage / 7.4 SPA / 15 Range, with a two-placement limit. Every 30 seconds he Time Stops enemies in range for 10 seconds, up to three times per enemy, and applies Burn on attack during the stop.
  • His Burn grows by 2% damage per tick up to 20%, and Burn spreads to the three closest enemies during Time Stop. When the stop ends, enemies affected by spread Burn take an extra hit equal to 15% of the damage he dealt during that window.
  • Kills on stopped enemies add one second to Time Stop and build up to 10 Flame Feathers. The next activation consumes them to add Burn instances on his next attack. The repeat limit matters against prolonged bosses, but the teamwide attack windows and wave coverage earn an early S placement.
Silver Falcon Anime Expeditions Update 2.5 unit

Silver Falcon

Secret Support Farm Light Magical Damage / Range / Yen

Best Trait: Primordial

Inspired by Griffith from Berserk.

  • The strongest teamwide Update 2.5 support remains S Tier with complete upgrade data. The Captain starts with 10% base Damage to all players' units, 5% more to Physical and Magical Archetype units, and a further 10% to the player's most equipped Archetype. The first bonuses grow with upgrades; The Captain buffs do not stack.
  • The Falcon's Pawn gives a unit in range 15% more Range for 10 seconds every 20 seconds. Each unit affected by it and The Captain together adds 5% to Silver Falcon's Critical Chance, Critical Damage, and Range, up to 10 units. War Chest grows from kills anywhere, adding up to 50% dropped yen while he stays placed.
  • The new upgrade page shows 4,939 Damage / 6.2 SPA / 25.32 Range at upgrade 8, or 796.69 listed DPS, for ¥69,250 total. Personal damage now looks useful alongside his buffs and economy, though only one Silver Falcon can be placed.
Ignition Commander (Betrayal) Anime Expeditions Update 3 unit

Ignition Commander (Betrayal)

Mythic Control DPS Flame Magical Heat / Stun / Rewind
  • Preliminary S Tier defensive anchor. His preview line is 915 Damage / 8.5 SPA / 16 Range across three placements. Enemies inside 60% of his range build Heat Stacks to 10; those entering the inner 30% are stunned for two seconds and then rewound by 7 distance once per enemy.
  • Heat stacks add 3% damage against that enemy per stack, and the tenth stack applies Burn. Enemies revisiting the inner Inferno Zone build Heat twice as quickly. Rewound enemies keep their current Heat even if pushed outside his range.
  • Each Rewind triggers 75% damage against all enemies in the outer Ignition Zone on a 15-second cooldown, with 15% increased damage against enemies at the Heat cap. His layered Stun, Rewind, and Burn give him strong map control even before final upgrades are known.
Iron Wolf Struggler Anime Expeditions Update 2.5 unit

Iron Wolf (Struggler)

Secret DPS Dark Physical Bleed / True Damage / Zones

Best Trait: Unbound

Inspired by Guts from Berserk.

  • Iron Wolf keeps S Tier for Bleed conversion and lane control. At upgrade 10 he reaches 3,409 Damage / 6.9 SPA / 26.78 Range with a six-hit Full AoE Rampaging Impact, listed at 494.02 DPS before Bleed and true damage. The complete investment is ¥57,350 for his one allowed placement.
  • Every attack hit applies Bleed. Regular attack hits immediately convert the remaining damage of all Bleed stacks on the target into True Damage, then clear those stacks. An enemy that has suffered Bleed leaves a six-second Crimson Spill on death, applying one Bleed stack every five seconds.
  • Overlapping Spills combine to grow duration and radius; after 10 combinations one becomes permanent, with two permanent zones allowed. The final attack trades listed single-target DPS for Full AoE coverage, so the displayed 494.02 DPS alone understates how many targets and Bleed stacks he can handle.
Water Sage (Founder) Anime Expeditions Update 3 unit

Water Sage (Founder)

Exclusive DPS Support Hydro Physical Clones / Follow-Up / Stun Cleanse
  • Preliminary S Tier hybrid with clone-driven damage and a rare stun cleanse. His preview reads 620 Damage / 12.8 SPA / 12 Range with three placements. Every 15 seconds he creates a Mirror Clone, up to three; each clone has 10% of his current damage and disappears after three attacks. Each active clone adds 10% damage and 10% range to Water Sage.
  • Both Water Sage and his clones follow attacks with hits described as 120% of his current damage. Every five follow-up attacks generates a Storm Flash stack, up to three, which can remove a Stun from the closest allied unit in range.
  • Follow-up attacks also place Bomb Tag traps, up to five. A triggered tag deals 25% of Water Sage's current damage and lowers his SPA by 1%, up to 5%. His base attack is slow and short ranged, so this early S call depends on clones, follow-ups, and team utility holding up at higher upgrades.
Wild Card (Ace) Anime Expeditions Update 3 unit

Wild Card (Ace)

Mythic Support DPS Dark Magical Fire DoT / Burn / Rotation
  • Preliminary S Tier Fire DoT enabler, especially with Crimson Captain. His preview has 195 Damage / 6.5 SPA / 14 Range and four placements. On placement he adds two ticks over two seconds to all Fire DoTs; allied units hitting enemies affected by their own Fire DoT refresh an instance once.
  • Every attack rotates Jack, Queen, King, and Joker: Jack increases Fire DoT damage by 15% for five seconds; Queen reapplies a Fire DoT based on 60% of Wild Card's damage; King applies six ticks of Burn and deals 75% current damage; Joker applies all three.
  • Every five waves, Fifty-Two Bluff applies the full suit at double efficiency without advancing the rotation and permanently raises his Burn damage by 5%, up to 50%. His starting attack stat is modest; his S Tier case is the extra duration and damage he creates across a Flame-heavy roster.
Lightning God Overcharged Anime Expeditions Update 2 unit

Lightning God (Overcharged)

Secret DPS Storm Magical Electricity / Stun / Scaling

Best Trait: Unbound or Draconic

Inspired by Enel from One Piece.

  • The strongest fully tested long-run wave carry in Update 2 and still one of the safest top-tier choices. Lightning God finishes at 2,913 Damage / 6.0 SPA / 26.38 Range, or 485.47 regular DPS per placement and 1,456.41 across all three, before Storm Clouds or Electricity damage are included.
  • Every Stun caused by Electricity adds one Voltage, up to 60, and every point raises his Electricity damage dealt by 5%. Molten Gold helps him build the meter automatically by Stunning two enemies for three seconds every 10 seconds, while also extending Electricity chains to two additional targets.
  • At 25 Voltage, each placement adds a 25%-Damage Storm Cloud every 10 seconds and unlocks local manual targeting through Stormseeker. At 60, Tempest Discharge hits every enemy in range for 100% Damage, applies Electricity, and leaves an eight-second field that keeps Electricity active.
  • A complete max placement costs ¥44,450. His full-AoE final cycle, recurring hard CC, three-placement coverage, and extreme Electricity scaling are exceptional. The Update 2.5 Secrets now have confirmed full upgrade lines, but Lightning God remains a reliable benchmark for sustained Full AoE damage and control.
Shadow Divine Anime Expeditions unit

Shadow (Divine)

Secret DPS Dark Magical Stun / Rewind

Best Trait: Unbound

Inspired by Megumi Fushiguro from Jujutsu Kaisen.

  • Still one of the best all-round roster slots, even though Update 2 has surpassed his personal damage ceiling. Shadow combines carry damage, permanent summons, Stun, Rewind, and team amplification instead of forcing separate units to cover every role.
  • Shadow Realm rewinds enemies and gives Magical allies 25% more Damage for 30 seconds, which remains excellent for both boss burst and emergency wave recovery - especially beside Lightning God, Kitsune, Rainman, or Water Mage.
  • Winged Spirit supplies recurring AoE Stuns while Divine Spirit acts as another persistent source of pressure, so the kit contributes between actives and across more than one part of the map.
  • The two-placement limit and ¥73,900 max investment are substantial. Sovereign is now the better pure boss carry and Kitsune is the more universal buffer, but Shadow remains top S because almost no unit matches his compression of damage, control, summons, and global Magical support.
Kitsune Anime Expeditions Update 2 unit

Kitsune

Exclusive Support Flame Magical SPA / Attack Speed / Damage Buff

Best Trait: Primordial

Inspired by Sparkle from Honkai: Star Rail.

  • The best universal offensive buffer - and much stronger personally than her starting stats suggested. Kitsune's updates reach 2,308 Damage / 5.7 SPA / 26 Range, or 404.91 nominal DPS per placement and 1,214.73 across three before accounting for the attacks she replaces with buffs.
  • Each Regular Attack generates a Skill Point, and Dreamdiver spends it instead of attacking to give the strongest eligible ally 25% lower SPA and 25% higher Attack Speed for 20 seconds. It moves to the next-strongest unit if the first target is already buffed, allowing one Kitsune to maintain several premium carries.
  • The Hero with a Thousand Faces fills all three Skill Points, reduces Kitsune's own SPA by 15% until they are spent, and raises every allied unit's Damage in range by 35% for 30 seconds. Three placements with separate 100-second local cooldowns can rotate these windows across most of a long fight.
  • She costs ¥48,650 per maxed placement and pauses her own attacks to distribute Dreamdiver, so the sheet DPS is not fully sustained. That is a small price for multiplicative speed support and a universal team buff that works with every attack type, keeping Kitsune near the very top of S Tier.
Prodigy Rage Gohan Anime Expeditions unit

Prodigy (Rage)

Secret DPS Light Physical Status Scaling / Transformation

Best Trait: Unbound

Inspired by Gohan from Dragon Ball Z.

  • One of the best self-contained pure carry packages in S Tier. Prodigy reaches 4,112.5 Damage / 8.0 SPA, or about 514 raw PWR per placement, before his transformation and Status Effect scaling are counted.
  • Hidden Potential already adds a 25% full-range hit every fourth Regular Attack, but Mentor's Cape changes that to 50% every third attack. That signature equipment is a major reason fully built Prodigy separates from most raw-stat comparisons.
  • Unyielding Spirit adds 10% Damage per Status Effect stack, up to 100%, and can refresh each DoT type once per enemy. Status-heavy teams therefore raise his boss ceiling without making him dependent on only one partner.
  • Father and Son Spirit Energy deals 75% of current Damage every second for 10 seconds. He stops normal attacks during the channel, but the concentrated burst is excellent for bosses and packed lanes.
Puppet Telekinetic Anime Expeditions unit

Puppet (Telekinetic)

Mythic DPS Light Psychic Puppet Mark / Rewind

Best Trait: Unbound or Primordial

Inspired by Gowther from The Seven Deadly Sins.

  • Still the best bossing support/carry hybrid, although Sovereign now owns the highest regular PWR. Puppet reaches 5,093 Damage / 9.0 SPA, or roughly 566 raw PWR per placement and 1,132 across his two-placement cap before support value.
  • Puppet Mark targets the strongest unmarked enemy in range and makes it take 20% increased incoming damage for 15 seconds. That multiplier becomes even more valuable beside Update 2's enormous Sovereign, Lightning God, and Jester damage packages.
  • Complete Control adds a two-second Rewind on a 30-second global cooldown. With Calamity's Eye, converted Dolls gain Health equal to 200% of Puppet's current Damage instead of 150%, strengthening his emergency blocking niche.
  • Two placements and a ¥57,150 max cost are the drawbacks. Even so, high personal damage, universal boss amplification, Rewind, and temporary blockers preserve his top-S value despite the new units surpassing his old raw-stat record.
8th Sword Berserk Anime Expeditions unit

8th Sword (Berserk)

Secret DPS Neutral Physical Dismembered / Stun

Best Trait: Unbound

Inspired by Kenpachi Zaraki from Bleach.

  • The strongest kill-scaling late-game hypercarry, but also one of the least practical units near the top of S Tier. Each takedown grants 1% permanent Damage, up to a massive 100% increase.
  • Demonic Presence ticks for a percentage of his current Damage inside the inner range, while his teleporting Execution attack periodically Stuns priority targets.
  • After 25 takedowns, Berserk adds another 20% Damage, faster attacks, and Dismembered on every hit for 15 seconds, turning the kill zone into a meat grinder.
  • The catch is the ¥92,800 max cost and kill-dependent ramp. He dominates Infinite and long Raids, but Crimson and Puppet contribute more quickly in short content.
Crow Black Fire Anime Expeditions unit

Crow (Black Fire)

Secret DPS Flame Magical Illusion / Black Fire

Best Trait: Unbound or Draconic

Inspired by Itachi Uchiha from Naruto.

  • Crow is Flame/Magical in the current data, not Dark. His current max line is 1,800 Damage / 5.7 SPA, or about 316 raw PWR, with 29 Range and three placements.
  • Every Regular Attack applies Illusion. Broken Mind stores part of Crow's damage against the affected target and detonates it later, giving him delayed boss burst and useful collateral damage when enemies cluster.
  • Black Fire remains a premium status effect for shield-heavy content, so Crow contributes more than his regular-attack PWR suggests and also feeds Status Effect-based teammates such as Prodigy.
  • The current ¥78,450 max cost is much steeper than older guides list, but the combination of S-level damage, status pressure, three placements, and anti-shield value still justifies a top tier.
Vegetable Prince Vegeta Anime Expeditions unit

Vegetable (Prince)

Mythic DPS Light Magical Crit Scaling / Team Synergy

Best Trait: Unbound or Forsaken

Inspired by Vegeta from Dragon Ball Z.

  • The highest-ceiling team-dependent carry. Vegetable starts from roughly 351 raw PWR, then Royal Rivalry stacks Damage, Critical Chance, and Critical Damage from allied attacks inside his range.
  • Awakened Pride adds another 15% Damage, 20% Critical Chance, and 35% Critical Damage, so a properly fed Vegetable scales far beyond what his unbuffed stat line suggests.
  • An ally transforming in range can immediately fill his meter and also receives a Damage boost, which makes Update 1 transformation teams the cleanest way to unlock his ceiling quickly.
  • He is S Tier here because this list rewards optimized endgame ceiling. In an uncoordinated team or short stage where Royal Rivalry never ramps, he performs much closer to a high A Tier unit.
Elf Mage Unleashed Anime Expeditions unit

Elf Mage (Unleashed)

Mythic DPS Storm Magical Mana Burn

Best Trait: Unbound or Forsaken

Inspired by Frieren from Frieren: Beyond Journey's End.

    Elf Mage reaches about 326 raw PWR with three placements and turns repeated Regular Attacks into extra Arcane Magic hits with Line, Circle, and Full AoE coverage.
  • Arcane Magic fires additional 100% Damage attacks at three, five, and seven charges, while completed charge cycles permanently increase Arcane Spell Damage up to a 25% cap.
  • The repeated extra attacks make her particularly effective in long modes and naturally interact with Follow-Up-oriented team cores even without a dedicated active ability.
  • She lacks the hard team amplification of Shadow or Puppet, but three-placement coverage, scaling, and frequent extra attacks make her one of the most consistent S Tier damage slots.
Jester Anime Expeditions Update 2 unit

Jester

Exclusive DPS Neutral Physical Weapon Swap / Bleed / Clone

Best Trait: Unbound or Forsaken

Inspired by Kite from Hunter × Hunter.

  • The full numbers confirm that Jester has three strong rolls rather than one success and two consolation prizes. He maxes at 2,385 Damage / 5.9 SPA / 25 Range, or 404.24 sheet DPS per placement and 808.48 across his two-placement cap before weapon bonuses.
  • Scythe's 25% Damage bonus raises the regular baseline to roughly 505 DPS per placement, while also opening with Full AoE and sending cone slashes beyond his listed range. Rifle's 25% SPA reduction pushes the regular baseline to roughly 539 DPS, before its Bleed and three-second firing burst.
  • Mace creates a 15-second clone that alternates between Scythe and Rifle, then lets Jester immediately roll again. Bored Jester further rewards a duplicate roll with 25% more weapon Damage, a five-second faster reroll, and protection from rolling that weapon a third time.
  • At ¥42,250 per maxed placement, he reaches premium output without Sovereign's boss requirement or Lightning God's long meter. Randomness and a lack of hard control keep him below the very best Secrets, but his damage, AoE flexibility, Bleed, and clone ceiling clearly belong in S Tier.
Head Captain Char Anime Expeditions Update 2 unit

Head Captain (Char)

Mythic DPS Flame Physical Stacking Burn / Skeletons

Best Trait: Draconic or Primordial

Inspired by Genryūsai Shigekuni Yamamoto from Bleach.

  • The raw upgrade line is low for S Tier, but Head Captain remains the defining Burn specialist. He finishes at only 991 Damage / 5.2 SPA / 26.78 Range, or 190.51 DPS per placement and 571.53 across three, but costs an efficient ¥31,000 to max each.
  • His Burn can stack without a stack-count limit, and every active Burn stack on enemies in range increases his Burn damage by 5%, up to a 150% bonus. East also Burns every enemy entering his range and adds another shield-piercing Burn stack against Shielded targets.
  • Takedowns create up to three Skeleton path traps. Each deals 25% of current Damage when touched, explodes into another Burn application, and grants 5% Damage while active; all three raise Head Captain's regular line by 15% before the Burn multiplier is considered.
  • North deals 200% of current Damage to every enemy in range plus another 100% divided between them on a 120-second per-player cooldown. He is not a universal raw-DPS pick, but infinite stacking, Burn amplification, traps, anti-shield pressure, three placements, and low cost justify low S Tier in the current Burn-heavy meta.
Rainman Forecast Anime Expeditions Update 2 unit

Rainman (Forecast)

Mythic DPS Support Gale Magical Stop / Poison / Traps

Best Trait: Primordial or Unbound

Inspired by Weather Report from JoJo's Bizarre Adventure: Stone Ocean.

  • The complete tree makes Rainman one of Update 2's biggest winners. He reaches 2,322 Damage / 5.6 SPA / 25.75 Range, or 414.65 regular DPS per placement and 829.30 across his two-placement cap.
  • Each Rain Cloud deals 15% of current Damage every second, adding about 348 DPS per maxed placement while active. With one cloud supporting each placement, his direct regular-plus-cloud output is roughly 1,526 DPS before Poison Frogs, making his apparently modest two-unit cap far less restrictive.
  • Every cloud hit generates five Climate. At 100, Frog Storm stops enemies that enter its five-range area for five seconds while consuming the meter, and every enemy killed inside becomes a stationary Poison Frog that explodes for 100% of Rainman's current Damage and applies Poison.
  • The expensive ¥62,400 per placement and manual cloud positioning are the main drawbacks. Even so, recurring area damage, repeatable five-second movement denial, two local cloud cooldowns, and potentially numerous 100%-Damage traps make him a firm mid-to-high S Tier carry/controller.
Water Mage Scholar Anime Expeditions Update 2 unit

Water Mage (Scholar)

Mythic DPS Support Hydro Magical Freeze / Slow / Ice Traps

Best Trait: Primordial

Inspired by Rudeus Greyrat from Mushoku Tensei: Jobless Reincarnation.

  • The best-value defensive hybrid among the Update 2 Mythics. Water Mage maxes at 1,898 Damage / 7.08 SPA / 26.78 Range, or 268.04 DPS per placement and 804.12 across three, for only ¥26,000 per completed placement.
  • Every 15 seconds, each placement Freezes the strongest enemy in range for up to five seconds or 10 hits. Water Mage splashes 10% of current Damage around any Frozen target he hits, then applies a 35% Slow when Freeze expires or deals 25% Damage to the three nearest enemies if the target dies.
  • Wall of Ice creates path blockers rather than damage traps: each Ice Trap begins with HP equal to 100% of current Damage and gains 20% HP per second up to 500%. At max stats, a fully matured wall reaches roughly 9,490 HP, and the ability has a 25-second local cooldown.
  • His regular damage is merely solid, but three cheap placements, automatic priority-target Freeze, post-Freeze Slow, Shatter splash, and scalable blockers compress an enormous amount of survival value into one roster slot. That combination keeps him safely in S Tier.
Sharkfang Abyssal Anime Expeditions Update 2 unit

Sharkfang (Abyssal)

Mythic DPS Support Hydro Physical Slow / Rewind / Burn

Best Trait: Draconic or Primordial

Inspired by Tier Harribel from Bleach.

  • The complete upgrade data pushes Sharkfang from high A into S Tier. She reaches 1,567 Damage / 5.77 SPA / 26.38 Range, or 271.67 regular DPS per placement and 815.01 across three, for a reasonable ¥37,000 each.
  • Every 12 seconds, each placement sends a Waterfall toward spawn for 15% of current Damage and a 35% Slow. Its five-second Vapor Cloud then deals another 15% per second, so the automatic wave-and-cloud sequence adds about 353 DPS across three placements when every tick connects.
  • Tidal Wave adds two 50%-Damage waves, Rewinds everything hit by 10 distance, and creates two more Vapor Clouds. One complete active can therefore contribute up to 250% of current Damage before the stacking Burn DoT, although its 25-second cooldown is shared per player.
  • Her theoretical regular, Waterfall, cloud, and active output averages roughly 1,325 DPS at placement cap before Burn damage. Lane shape still matters, but that much off-cycle damage combined with Slow, Rewind, three placements, and stacking Burn is too complete for A Tier.
A

Anime Expeditions A Tier Units

A Tier is the near-meta: units that remain endgame-viable but give up independence, universal coverage, immediate impact, or roster-slot efficiency versus S Tier. Eclipse Hunter now has complete upgrade data, but his strongest value still depends on the Selected partner and stage. Devil joins A Tier on an early reading of his delayed burn and Demon Meter cycle.

Anime Expeditions A Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Eclipse Hunter Savior Anime Expeditions Update 2.5 unit

Eclipse Hunter (Savior)

Mythic Support Neutral Psychic Resistance / Free Upgrades / Pairing

Best Trait: Primordial

Inspired by Skull Knight from Berserk.

  • High A Tier support with a confirmed cheap max-upgrade path. His upgrade 9 line is 2,289 Damage / 5.6 SPA / 29.54 Range, or 408.69 listed DPS, for ¥34,500 before free upgrades. His four placements provide useful coverage, but his main value comes from the units he partners.
  • A nearby non-Farm unit placed alongside him becomes Selected. Matching stage Resistance is reduced by 10%, up to a 30% global cap. A weaker Selected unit gives Eclipse Hunter 15% Damage; a stronger one receives 5% Range and 10% AoE size. Iron Wolf and Silver Falcon instead receive 15% Damage, 5% Range, and 10% AoE size.
  • Every third upgrade on the Selected unit upgrades Eclipse Hunter for free; each Eclipse Hunter upgrade also cuts the upgrade cost of all placed copies by 5%. He is excellent when you can choose the right partner and exploit stage resistance, but those conditions keep him in A rather than the universal-support slot occupied by Silver Falcon.
Devil (Hero) Anime Expeditions Update 3 unit

Devil (Hero)

Mythic DPS Flame Physical Enhanced Burn / Meter / Burst
  • Preliminary A Tier burn specialist. His preview is 650 Damage / 8 SPA / 13 Range across three placements. Every 20 seconds, his next attack applies a 10-second Demon Head zone: enemies inside take 10% more damage from him and his attacks there apply Enhanced Burn for 75% damage across four ticks.
  • Demon Head stores the Enhanced Burn damage dealt. Its expiration detonates in a small radius, applies Burn, and deals 50% of the stored damage. The Demon Meter builds while an enemy is affected, improving attack speed and reducing SPA by 1% per stack up to 20; a full meter adds an extra 15% damage hit at detonation and resets.
  • That setup can pay off on durable enemies and alongside the Update 3 Fire DoT units. The 20-second trigger, small detonation area, and unknown upgrade ceiling make A the more defensible starting point than S.
Sand Alligator Anime Expeditions Update 2 unit

Sand (Alligator)

Mythic DPS Support Terra Physical Poison / Slow / Stun

Best Trait: Draconic or Primordial

Inspired by Crocodile from One Piece.

  • The only Update 2 unit left outside S Tier, but still a genuine borderline-meta controller. Sand maxes at 1,338 Damage / 4.5 SPA / 25.32 Range, or 297.33 DPS per placement and a competitive 891.99 across three, for ¥47,000 per finished placement.
  • Desert Storm grows by 5% size every second, applies Sandstorm, remains at full size for 10 seconds, and then resets. Golden Hook increases his Poison damage per tick by 20%, raises that bonus to 100% inside Desert Storm or Ground Eruption, and applies an additional Poison stack while enemies remain in a maximum-size storm.
  • Ground Eruption accelerates storm growth to 10% per second but stops Sand's regular attacks while charging. Re-triggering it early deals 125% of current Damage and Slows by 65%; completing the charge deals 200% to every enemy in range and Stuns them for five seconds.
  • Three placements provide strong raw coverage and separate 100-second local cooldowns, but the attack downtime, expanding-area setup, and need to hold enemies inside the storm make his peak less consistent than Water Mage, Rainman, or Sharkfang. Poison teams and compact maps can still make him perform like S Tier.
Carrot Unleashed Goku Anime Expeditions unit

Carrot (Unleashed)

Mythic DPS Gale Physical Crit / Follow-Up / Stagger

Best Trait: Unbound or Primordial

Inspired by Goku from Dragon Ball Z.

  • Still a strong manual-play carry, but Update 2's more complete S Tier units push him into high A. Battle Instinct guarantees the next Regular Attack Crit after three consecutive non-Crits, producing roughly 29% effective Crit frequency before trait bonuses.
  • At 30 Fighting Spirit he Staggers enemies in range, becomes immune to Status Effects, and gains 15% Damage plus 20% Critical Damage. Fighting Spirit draining only once every two seconds keeps the transformed window useful.
  • Instant Relocation immediately creates a 75% Follow-Up Attack. Targeting a position also gives Carrot 50% Damage for 15 seconds on a 20-second cooldown, so good manual play produces far more value than his 2,572 Damage / 9.3 SPA raw line implies.
  • Carrot can still generate S-level bursts in Follow-Up teams, but he demands more meter building and manual attention than Sovereign, Lightning God, Jester, or the established top carries. That execution tax now matters enough to place him in A Tier overall.
Dark Mage Sovereign Anime Expeditions unit

Dark Mage (Sovereign)

Mythic DPS Hydro Magical Freeze / Lightning Arc

Best Trait: Unbound

Inspired by Judar from Magi: The Labyrinth of Magic.

  • A strong A Tier specialist without signature gear and still capable of S-level runs with it. Dark Mage combines roughly 337 raw PWR, two AoE patterns, lane damage, Freeze, and two placements.
  • Magic Cycle switches between Ice and Lightning after every eight Regular Attacks. Lightning creates a damaging Arc along the path, while Ice applies Freeze and builds Frostbite toward a Shatter burst.
  • The Dark Scepter is the difference-maker for a finished build: its replacement passive strengthens Lightning Arc and makes the Ice-side Shatter payoff substantially better.
  • The ¥65,100 max investment, two-placement limit, and form management are harder to overlook now that Update 2 added several carries with immediate damage and control. He remains excellent on long lanes, but A Tier better reflects his overall consistency.
Salmon Sorcerer Grade 1 Anime Expeditions unit

Salmon Sorcerer (Grade 1)

Mythic Support Gale Magical Slow / Stagger

Best Trait: Primordial

Inspired by Toge Inumaki from Jujutsu Kaisen.

  • Still an elite control specialist, but no longer a universal S Tier slot after Update 2. Base Crumble Away applies a permanent 20% Slow, while Technique Amplifier replaces it with per-attack slows of 20%, 35%, 50%, and 65%.
  • Plummet adds Stagger when enemies enter the inner half of his range, combining hard interruption with extreme movement control. That keeps bosses and dense waves inside Full AoE attacks, DoTs, and kill zones for extra attack cycles.
  • At ¥29,600 to max, 30 Range, and three placements, Salmon remains cheaper and easier to fit than the new damage-and-control hybrids.
  • Rainman and Water Mage now pair comparable control with much more personal damage, traps, or active utility. Salmon is still S-level at pure movement control with signature gear, but A Tier is the fairer overall placement.
Crimson Brother Anime Expeditions unit

Crimson (Brother)

Exclusive DPS Dark Magical Crimson Mark / DoT

Best Trait: Unbound or Draconic

Inspired by Choso from Jujutsu Kaisen.

  • Still one of the best immediate-value carries, but no longer an automatic S Tier slot. Crimson reaches about 389 raw PWR in his evolved form and comes online faster than most Secret hypercarries.
  • Regular attacks plant delayed Crimson Explosions and damaging zones, which gives him strong coverage against clustered waves and targets that survive the first hit.
  • Piercing Crimson creates a long manual burst window and repeatedly reapplies Crimson Mark, making straight lanes and boss pushes his best maps.
  • He remains an excellent A Tier investment, but current S Tier units either scale higher, multiply the whole team, or provide stronger control on top of comparable damage.
Cubert Anime Expeditions unit

Cubert

Limited Exclusive Support Hydro Magical Cubes / Stun / Buff

Best Trait: Primordial (support) or Unbound (damage)

Inspired by Khun from Tower of God.

  • The strongest A Tier support specialist after his Cube passives were added/fixed. Cubert has three placements, 256.9 raw PWR, and gains a Cube charge every 10 seconds up to two stored charges.
  • An attached Cube gives its unit 5% Damage and 2.5% Range; overlapping Cubes stack additively. With two Cubes per Cubert and six globally, the support ceiling is far higher than his personal PWR suggests.
  • Cube attacks deal 35% of Cubert's current Damage, and Cube Overload explodes at three meter stacks for additional damage plus Stun, so he contributes both offensive buffs and recurring control.
  • Primordial is the practical support trait because it preserves all three placements and the six-Cube ceiling. Unbound wins personal damage but reduces Cubert to one placement and therefore only two Cubes.
The Drink Juicebox Trunks Anime Expeditions unit

The Drink (Juicebox)

Mythic DPS Support Hydro Physical Follow-Up Mark / Weakness

Best Trait: Unbound or Primordial

Inspired by Trunks from Dragon Ball Z.

  • The core enabler for Follow-Up Attack teams, but composition dependence keeps him in A Tier overall. Precision Slash marks targets for 15 seconds, increasing Follow-Up damage and applying a 10% Physical weakness.
  • Quick Assist answers allied Follow-Up Attacks with a 150% Follow-Up of his own on an eight-second cooldown, turning active FUA teams into a much denser damage loop.
  • Pointy Straw is a huge upgrade: it changes Precision Slash from every sixth Regular Attack to every fourth and raises the mark's Follow-Up amplification from 10% to 25%.
  • At 264 raw PWR and three placements, The Drink is not weak on his own; he simply needs the right partners to reach the ceiling that S Tier carries access more independently.
Razorjaw Hunter Anime Expeditions unit

Razorjaw (Hunter)

Mythic DPS Neutral Physical Stagger / Path Sweep

Best Trait: Unbound or Forsaken

Inspired by Grimmjow Jaegerjaquez from Bleach.

  • An efficient A Tier bruiser with excellent lane-wide burst. Razorjaw reaches 318.94 base DPS, costs only ¥43,300 to max, and has three placements, giving him much better practical deployment value than most expensive Mythics.
  • Every 10 seconds, Roar deals 35% of his current Damage in Full AoE, applies a one-second Stagger, and grants 1% Critical Chance for every enemy hit, up to 25%. Dense waves let him cap the bonus quickly while repeatedly interrupting the entire pack.
  • Endless Slashes teleports Razorjaw to the base and sends him down the whole path. Each successive slash gains another 10% Damage, making the ability excellent for clearing a developed lane, catching leaks, or ramping through a boss push before he returns to his original position.
  • The active unlocks only at Upgrade 8 and has a 60-second local cooldown, while boss-only stages build Roar's Critical Chance far more slowly. He is powerful and cost-efficient, but less universally dominant than the S Tier carries.
String Demon Awakened Anime Expeditions unit

String Demon (Awakened)

Mythic DPS Neutral Magical Cocoon / Stun

Best Trait: Unbound

Inspired by Donquixote Doflamingo from One Piece.

  • One of the strongest raw-stat units outside S Tier. String Demon reaches roughly 396.5 raw PWR per maxed placement, has three placements, and attacks in a 27-Range Circle AoE, so his baseline damage is already competitive before either passive starts working.
  • Cocoon of Carnage periodically traps hit enemies until the Cocoon takes 10 hits or five seconds pass. Breaking it adds another hit based on String Demon's current Damage, making fast multi-hit teams the best way to cash out the passive.
  • String Sync can connect up to three nearby allies and generate Follow-Up Attacks based on String Demon's Damage, but each string has a 15-second reapplication delay after breaking.
  • The ¥54,700.5 max cost and reliance on allied hit frequency keep him in A Tier overall. In an optimized multi-hit or Follow-Up composition, though, he remains one of the clearest borderline S Tier units.
Lady Giant Envy Anime Expeditions unit

Lady Giant (Envy)

Mythic DPS Terra Physical Stone Walls

Best Trait: Primordial

Inspired by Diane from The Seven Deadly Sins.

  • Lady Giant is one of the best-value all-rounders: four placements, only ¥30,000 to max, respectable DPS, and two Stone Walls that automatically refresh lane control.
  • Every fourth attack throws a bonus rock for 100% Damage, increased to 125% during Giant Form, so her sustained output is better than the base stat line suggests.
  • Giant Form lasts 25 seconds on a 60-second cooldown and grants 125% Damage plus 50% Range, although the 25% SPA increase makes each attack slower.
  • She works almost everywhere, but the active downtime and lack of team amplification leave her a step below the elite carries.
Cursed Student True Love Anime Expeditions unit

Cursed Student (True Love)

Mythic DPS Dark Physical Bleed Synergy

Best Trait: Forsaken or Unbound

Inspired by Yuta Okkotsu from Jujutsu Kaisen.

  • A borderline A/B unit in general-purpose play, but still worth low A in an optimized composition. Cursed Mimicry triggers every third Regular Attack and copies the closest ally for 100% of Cursed Student's current Damage plus a portion of that ally's Damage.
  • That ceiling is real, but every placement needs deliberate positioning. Putting him beside a buffer, farm unit, or otherwise weak neighbor can gut one of the main reasons to bring him.
  • Spirit Bats are a secondary payoff rather than the core of the kit because they require 20 Bleed stacks in range and only attack a limited number of times. Bleed teams make the passive much easier to justify.
  • The ¥51,850 max cost, Bleed requirement, and neighbor dependence are why he has fallen behind the most plug-and-play A Tier options. Carefully built Mimicry setups can still produce A- or even S-level numbers, so B Tier would undersell his best use case.
True Saint Holy Anime Expeditions unit

True Saint (Holy)

Exclusive Support Light Magical True Saint Mark

Best Trait: Unbound

Inspired by Hinata Sakaguchi from That Time I Got Reincarnated as a Slime.

  • Regular attacks place True Saint Marks on up to five enemies, and Crits detonate active marks for extra damage. Built-in Critical Chance makes the loop reasonably consistent.
  • Seize steals 20% Damage from the three strongest nearby allies for 60 seconds, temporarily turning True Saint into a much stronger carry.
  • The problem is obvious: the active gains power by weakening the units that were already doing the most work. Bad timing can lower total team output rather than improve it.
  • She has enough damage and burst utility to stay in A Tier, but the awkward trade-off makes her the least reliable unit in these two sections.
Water Princess Noelle Anime Expeditions unit

Water Princess

Legendary Support Hydro Magical Shield / Debuff Block

Best Trait: Primordial (support) or Unbound (damage)

Inspired by Noelle Silva from Black Clover.

  • A Tier overall, but an S-level defensive support in the content that actually threatens your carries. Water Princess is valuable because she prevents disruption rather than trying to compete with Mythic damage dealers on raw PWR.
  • Sea Dragon Shield protects the nearest allied unit in range from one Debuff or Enemy Attack, then regenerates after 15 seconds. Protecting a transformed or heavily invested carry can be worth far more than adding another mediocre attacker.
  • She costs only ¥14,250 to finish, has three placements, and reaches 21 Range, so spreading shields across multiple carry zones is realistic without consuming much of the upgrade budget.
  • Her own max line is just 515 Damage / 6.0 SPA, which is why she stays out of S Tier overall. For Challenges and enemy mechanics that punish your best unit, however, she remains one of the most efficient specialist slots in the game.
Forbidden Teacher Anime Expeditions unit

Forbidden Teacher

Legendary Support No Element Magical Magical Damage Buff

Best Trait: Primordial

Inspired by Utahime Iori from Jujutsu Kaisen.

  • Elite Magical support, but specialized enough to settle in A Tier overall. Teacher Blessing increases the Damage of Magical units in range and scales upward as Forbidden Teacher is upgraded.
  • The ¥9,800 max cost and four-placement limit make it easy to cover expensive Magical carries without sacrificing much of the map's upgrade budget.
  • Shadow, Puppet, Crow, Dark Mage, Elf Mage, and other Magical options give this buff an excellent current roster to amplify.
  • She drops from S only because Physical-heavy or mixed teams can get almost nothing from the slot. Inside an optimized Magical composition, she still performs like S Tier support.
The Hero Anime Expeditions unit

The Hero

Legendary Support No Element Physical Physical Damage Buff

Best Trait: Primordial

Inspired by Himmel from Frieren: Beyond Journey's End.

  • Hero Blessing increases the Damage of every Physical unit in range, with another 5% buff strength per upgrade. Around 8th Sword, Cursed Student, Reaper, or Lady Giant, the slot easily pays for itself.
  • The four-placement limit and tiny ¥9,800 max cost make him one of the most efficient supports in the game.
  • He ranks below Forbidden Teacher because the current meta has more top-end Magical cores, not because the Physical buff is weak.
  • Outside a Physical-heavy setup he is dead weight, so he remains an excellent specialist rather than a universal S Tier unit.
Ramen Guy Anime Expeditions unit

Ramen Guy

Legendary Farm No Element Physical Yen Boost

Best Trait: Investor

Inspired by Teuchi from Naruto.

  • The best pure economy unit, but mode length decides whether the slot pays off. Ramen Guy generates ¥11,500 per income cycle at full investment and Donburi increases Yen earned from kills by 50%.
  • Investor is the obvious trait because it directly adds 25% Yen Generated; damage traits do nothing for a unit that never attacks.
  • In Infinite and other long modes the extra Yen snowballs into earlier max upgrades across the whole team, which can outperform bringing a sixth damage unit.
  • Short stages can end before the economy repays the roster slot, and Capital Lock makes selling inefficient. That mode dependence is why Ramen is A Tier overall instead of a universal S Tier pick.
Stone Alchemist Senku Anime Expeditions unit

Stone Alchemist

Epic Farm Physical Yen Generation

Best Trait: Investor

Inspired by Senku Ishigami from Dr. Stone.

  • The accessible secondary economy pick. Stone Alchemist earns ¥3,500 per income cycle at full investment and asks for only ¥8,350 to reach his final tier.
  • Investor directly improves Yen Generated by 25%, which is one of the few trait effects that actually matters on a zero-damage farm unit.
  • Ramen Guy has the stronger late-game economy ceiling, but Stone is easier to obtain, can be placed three times, and starts paying into progression without requiring a premium roster.
  • He belongs in A Tier for progression and long modes, not because of combat: he deals no damage and costs a team slot that short stages may never repay.
B

Anime Expeditions B Tier Units

B Tier remains useful rather than obsolete: these units can clear hard content, cover specific elements, or anchor specialized Burn, stall, boss, and progression setups. In the Update 2 meta, they stay below A and S because their best results depend more heavily on map shape, partner units, enemy types, long ramp, or lower-value niches.

Anime Expeditions B Tier unit rankings, attributes, status effects, and evaluations
Unit Evaluation
Flame Emperor Reincarnate Anime Expeditions unit

Flame Emperor (Reincarnate)

Mythic DPS Flame Magical Burn / Burn Spread

Best Trait: Draconic or Primordial

Inspired by Sabo from One Piece.

  • A useful Burn specialist that has been power-crept out of A Tier overall. Flame Emperor reaches 518 Damage / 6.3 SPA at max, or about 82 raw PWR, with five placements and 32 Range.
  • Wildfire spreads each Burn application to three nearby enemies, while Emperor's Attire improves that to five. Wall of Fire can also seed Burn across a chosen lane instead of relying only on regular targeting.
  • That makes him an excellent setup piece for Hollow (Blaze) and a reliable extra Status Effect source for Prodigy, so Flame-focused teams still have a clear reason to use him.
  • The problem is personal output: current S/A carries and supports create substantially more value per roster slot. Burn teams can make him look A Tier, but outside them he is now a solid B.
Toy Maker Anime Expeditions unit

Toy Maker

Exclusive Support Dark Psychic Summons / Blocking

Best Trait: Unbound

Inspired by Sugar from One Piece.

  • Toy Maker's huge listed PWR is misleading if read like normal DPS. He does not attack directly; his Damage stat becomes Toy Health, and his one placement continuously sends blockers onto paths covered by his range.
  • Toys gain movement speed, explode for 10% of their max Health on death, and every fifth summon cycle creates a mutated Toy with 150% more Health, giving him excellent stall value on long waves.
  • He can cover multiple routes from one placement, but Toy Health is divided between those routes. Boss-only encounters also expose the biggest weakness of dedicating a roster slot to a non-attacker.
  • Toy Maker can still perform like A Tier in Infinite or multi-lane Challenges where stalling creates several extra attack cycles. His narrower usefulness keeps him in B Tier overall.
Reaper Released Anime Expeditions unit

Reaper (Released)

Mythic DPS Light Physical Adaptation / Crit Scaling

Best Trait: Forsaken or Unbound

Inspired by Ichigo Kurosaki from Bleach.

  • Reaper remains a respectable evolved carry at 1,058 Damage / 6.0 SPA, roughly 176 raw PWR, with three placements and a relatively manageable ¥35,600 max cost.
  • Adaptation permanently adds 5% Damage and 5% Critical Chance for each different enemy type he attacks. Spirit of the Moonblade doubles both gains to 10%, dramatically improving his ceiling on varied stages.
  • Critical Tempo converts Crits into up to 15% lower SPA, while Mirage Step now offers frequent relocation plus a 50%-base-Damage clone and Mirage Swap can cleanse a Stun.
  • He drops to B because too much of that ceiling depends on enemy variety. Against stages with only a few types, he cannot fully exploit Adaptation and offers no major team amplification or elite crowd control to compensate.
Hollow Blaze Anime Expeditions unit

Hollow (Blaze)

Mythic DPS Flame Physical Austere Flames / Burn Synergy

Best Trait: Draconic or Primordial

Inspired by Gabimaru from Hell's Paradise: Jigokuraku.

  • Hollow is still dangerous in the team he was built for. His max line reaches 1,388 Damage / 7.3 SPA, and attacking Burning enemies or letting Burn expire inside his range converts applications into Austere Flames.
  • Radial Flames normally deals 65% of Hollow's current Damage; Hell's Flower raises that conversion to 85%, giving fully geared Burn teams a meaningful sustained-damage payoff.
  • Flame Emperor is his natural partner because continuous Burn spreading creates far more Austere Flame triggers than Hollow can manufacture by himself.
  • That dependence is why he falls to B. At ¥55,150 to max, an expensive carry that needs another specific roster slot to unlock its main loop is harder to recommend than the current self-sufficient A/S options.
Greed Ban Anime Expeditions unit

Greed

Legendary DPS Dark Physical Boss Damage

Best Trait: Primordial or Forsaken

Inspired by Ban from The Seven Deadly Sins.

  • A cheap boss specialist that still has real progression value. Greed costs only ¥13,800 to max, has three placements, and finishes at 325 Damage / 4.8 SPA with 25 Range.
  • Fox Hunt is simple but useful: Greed deals 20% more Damage to Boss enemies, so his practical boss output is better than the 68 raw PWR shown by his regular stat line.
  • Three placements and low investment make him easy to field while more expensive carries are still upgrading, which is valuable for newer accounts and restrictive Challenges.
  • He stays in B because the passive is essentially his entire niche. Modern Mythic, Secret, and Exclusive units bring much stronger scaling, AoE, utility, or team synergy once your roster develops.
Ice Queen Rukia Anime Expeditions unit

Ice Queen

Legendary DPS Hydro Magical Execute Damage

Best Trait: Primordial or Forsaken

Inspired by Rukia Kuchiki from Bleach.

  • Current published unit data is much less impressive than several older tier lists imply. Ice Queen's defining passive is Soul Rend; the current kit does not list a dedicated Freeze or Stun mechanic that would turn her into a true control support.
  • Soul Rend gives her 20% more Damage against enemies below 20% Health, which is useful for finishing bosses but does nothing during the first 80% of their HP bar.
  • Four placements, ¥13,450 max cost, and a 330 Damage / 4.9 SPA final attack line make her inexpensive and serviceable for Hydro coverage.
  • Without hard crowd control, team amplification, or stronger scaling, she is mostly a straightforward execute-DPS option. That keeps Ice Queen firmly in B Tier despite the convenience of four cheap placements.
Scissor Riyo Anime Expeditions unit

Scissor

Legendary DPS Terra Physical Stacking Cuts

Best Trait: Primordial or Forsaken

Inspired by Riyo Reaper.

  • Scissor is one of the better basic boss-focused Legendaries: 450 Damage / 6.0 SPA, 24 Range, three placements, and only ¥10,550 to reach max upgrade.
  • Stacking Cuts increases Damage by 5% for each consecutive Regular Attack on the same enemy, up to a 20% cap. Bosses naturally let her hold those stacks longer than disposable waves.
  • The low cost and predictable passive make Scissor a useful progression unit and a reasonable answer when a Terra/Physical slot is specifically required.
  • She ranks in B because the ceiling is modest even at full stacks. The passive improves one uncomplicated damage loop rather than adding control, team amplification, extra attacks, or the major scaling engines found higher up.
Cursed Immortal Black Sun Anime Expeditions unit

Cursed Immortal (Black Sun)

Mythic DPS Dark Magical Mobile Aura / State Cycle

Best Trait: Unbound

Inspired by Zeref Dragneel from Fairy Tail.

  • Cursed Immortal is powerful but awkward enough that raw-stat comparisons overrate him. He does not make normal attacks; instead he walks the path and damages every enemy caught inside his aura.
  • Reckless Control cycles between Caring State, which deals 50% Damage across half his range, and Cold State, which deals 125% Damage inside only a quarter of his range. State changes also build Critical Chance up to 30%.
  • Memory Pendant substantially improves the concept by expanding Caring State to 75% of his range and increasing Cold State to 150% Damage, so a finished build can still shred dense lanes.
  • The issue is control and consistency. He follows the path instead of holding a chosen kill zone, his strongest state has a very tight aura, and he provides no team amplification. Those trade-offs move him from his old top-tier reputation into B overall.
Bioinsect Final Form Cell Anime Expeditions unit

Bioinsect (Final Form)

Mythic Support Terra Magical Copy / Slow / Stun / Forms

Best Trait: Primordial

Inspired by Cell from Dragon Ball Z.

  • A week later, this remains the correction most stale Anime Expeditions tier lists miss. Bioinsect still copies 50% of the strongest nearby unit's base Damage, but Genetic Code no longer includes the old 10% Damage buff to that ally.
  • Semiperfect form is still excellent control: Bio Gel applies a 60% Slow for five seconds and then Stuns for three seconds. Perfect form can further scale Range and AoE size from takedowns.
  • The ¥1,350 placement cost is absurdly cheap, but reaching the later forms requires long takedown gates plus the 10,000-HP Mecha 17 and 20,000-HP Mecha 18 checks, making his real power heavily mode-dependent.
  • Without the removed ally Damage buff, Bioinsect is a long-ramp copy/control specialist rather than a nearly free universal amplifier. B Tier remains the correct overall home, even though Infinite and other long modes can make him look much stronger.

RELATED: Anime Expeditions Codes

So there you have it, that's the reasoning behind my S and A tiers in the Anime Expeditions Tier List. There's no point going through the remaining tiers as those units either don't have any passives or are simply not meta-relevant enough for me to take enough time to write about them, to be honest.

RELATED: All Anime Expeditions Units Passives & Active Abilities

Meta

Best Anime Expeditions Team Comps

Update 2.5 adds Silver Falcon’s global support, Iron Wolf’s Bleed conversion, 5th God Hand’s Full AoE control, and Eclipse Hunter’s Selected pairing. Update 3 introduces promising Flame, Time Stop, clone, and Heat cores. The six-unit teams below reflect the current tier list; Update 3 evaluations remain preliminary until final upgrades are known.

Best Anime Expeditions Update 3 team compositions, recommended units, synergies, modes, weaknesses, and replacements
Team Comp / Units Evaluation

Update 3 All-Purpose Meta Core

The strongest flexible shell for waves and bosses, with global support, control, burst, and a dedicated damage amplifier.

Update 3 Endgame Raid Mixed Damage Boss + Waves
Sovereign (Djinn) Anime Expeditions unit
Sovereign (Djinn) Boss carry / Freeze
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Electricity carry / Stun
5th God Hand Anime Expeditions unit
5th God Hand Full AoE / Distortion
Silver Falcon Anime Expeditions unit
Silver Falcon Team damage / War Chest
Kitsune Anime Expeditions unit
Kitsune Damage / attack speed
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Boss mark / Rewind

Core plan: Place Silver Falcon early enough for War Chest to benefit from kills, build Lightning God’s Voltage through the waves, and save Puppet Mark plus Kitsune’s active for Sovereign’s boss damage window.

  • Best for: Raids, Villain Invasion, difficult Story acts, and long Challenges with both heavy waves and a dangerous boss.
  • How it works: Sovereign handles the final target. Lightning God clears and Stuns advancing waves, while 5th God Hand’s Full AoE, Distortions, and eventual Eclipse punish groups held in his range.
  • Support: Silver Falcon gives broad team damage and extra dropped yen through War Chest. Kitsune adds local speed and damage windows; Puppet marks the strongest enemy. Keep their local effects over the carries and main boss path.
  • Weaknesses: The team is extremely costly, 5th God Hand has only one placement and needs time to build Fated Meter, and Silver Falcon’s War Chest needs kills to pay off. It has no dedicated shield breaker.
  • Replacements: Crow replaces 5th God Hand against shields. Ramen Guy replaces Puppet if early cash is the bottleneck; Water Sage can take that slot when allied Stuns and clone coverage matter more than boss marking.

Anti-Shield and Burn Lockdown

Crow remains the shield specialist, backed by piercing Burn, 3.0 zone control, and long windows to finish exposed enemies.

Shield Break Challenge Villain Invasion Heavy Control Mixed Damage
Crow (Black Fire) Anime Expeditions unit
Crow (Black Fire) Primary shield breaker
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Shield-piercing Burn
Ignition Commander (Betrayal) Anime Expeditions unit
Ignition Commander (Betrayal) Heat / Stun / Rewind
Fallen Angel (Holy) Anime Expeditions unit
Fallen Angel (Holy) Time Stop / spreading Burn
Silver Falcon Anime Expeditions unit
Silver Falcon Team damage / yen
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Strongest-target mark / Rewind

Core plan: Overlap Crow and Head Captain on the shielded choke. Put Ignition Commander’s inner zone where enemies enter it, then use Puppet’s Rewind to give dangerous survivors another pass.

  • Best for: Shield-heavy Challenges, Villain Invasion, and tight lanes where defensive enemies otherwise escape the kill zone.
  • How it works: Crow applies dedicated shield pressure; Head Captain adds an extra piercing Burn against Shielded enemies. Ignition Commander builds Heat on enemies in range and Stuns and Rewinds enemies that reach his inner zone.
  • Control timing: Fallen Angel’s automatic Time Stop creates an attack window and spreads Burn. It can affect each enemy up to three times, so stagger Puppet’s manual Rewind around the other stopping effects.
  • Weaknesses: There is no traditional farm unit, and the two 3.0 control picks have preliminary rankings based on starting kits. Wide split lanes can leave the inner Ignition Zone and the single Crow choke uncovered.
  • Replacements: Water Mage replaces Fallen Angel for repeatable strongest-target Freeze. Kitsune replaces Puppet for a stronger local damage window; Ramen Guy replaces her if the opening economy is too tight.

Update 3 Flame and Fire DoT Engine

A focused Burn composition built around Scorched, extra Fire DoT ticks, spreading Burn, and Head Captain’s existing stack engine.

Update 3 Burn Synergy Endgame Expedition Mixed Damage
CC
Crimson Captain (Moon) Flame carry / Scorched
Wild Card (Ace) Anime Expeditions unit
Wild Card (Ace) Fire DoT ticks / refresh
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Stacking Burn / traps
Fallen Angel (Holy) Anime Expeditions unit
Fallen Angel (Holy) Time Stop / Burn spread
Devil (Hero) Anime Expeditions unit
Devil (Hero) Enhanced Burn / detonation
Silver Falcon Anime Expeditions unit
Silver Falcon Team damage / War Chest

Core plan: Stack Crimson Captain’s Scorched in the shared choke while Head Captain supplies repeatable Burns. Wild Card extends Fire DoTs, and Fallen Angel holds and spreads them across packed waves.

  • Best for: Dense waves, long Challenges, and bosses that spend enough time in one overlapping Flame kill zone.
  • How it works: Crimson Captain’s Scorched raises damage taken from Flame units and Fire DoTs. Wild Card adds two ticks to Fire DoTs on placement and can refresh an allied unit’s own Fire DoT instance once when it attacks the affected enemy.
  • Finisher: Head Captain’s accumulating Burns feed the status pressure. Fallen Angel spreads Burn during Time Stop, while Devil’s Demon Head applies Enhanced Burn and detonates after its delayed window.
  • Weaknesses: Crimson Captain, Wild Card, Fallen Angel, and Devil are still ranked from starting kits and passives; their final upgrades are unknown. The team needs a stable choke, and its support package has no hard boss mark.
  • Replacements: Crow replaces Devil for shields. Puppet replaces Silver Falcon for immediate boss marking on short stages; Ignition Commander replaces Fallen Angel when Stun and Rewind are more valuable than mass Time Stop.

Iron Wolf Boss and Bleed Assault

A high-ceiling Physical core that gives Iron Wolf’s True Damage conversion a tailored partner without giving up Sovereign’s boss burst.

Endgame Raid Physical Core Boss Damage Update 2.5
Iron Wolf (Struggler) Anime Expeditions unit
Iron Wolf (Struggler) Bleed / True Damage / Full AoE
Sovereign (Djinn) Anime Expeditions unit
Sovereign (Djinn) Single-target boss carry
Eclipse Hunter (Savior) Anime Expeditions unit
Eclipse Hunter (Savior) Selected partner / resistance
Silver Falcon Anime Expeditions unit
Silver Falcon Global damage / yen
Kitsune Anime Expeditions unit
Kitsune Speed / damage active
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Boss mark / Rewind

Core plan: Place Eclipse Hunter beside Iron Wolf as his Selected partner. Build their shared lane first, then align Puppet Mark and Kitsune’s active as the boss enters Sovereign’s range.

  • Best for: Boss Raids with adds, resistance-heavy stages, and long enough runs for Silver Falcon’s economy to matter.
  • How it works: Iron Wolf applies Bleed on attack hits and converts remaining Bleed damage to True Damage on regular attack hits. Defeated Bleeding enemies leave Crimson Spills that can merge into lasting zones.
  • Pairing: Eclipse Hunter grants Iron Wolf the special Selected bonus of Damage, Range, and AoE size while reducing matching stage Resistance within its global cap. His free upgrades follow upgrades on the Selected partner, so secure the intended pairing before committing cash.
  • Weaknesses: Iron Wolf and Silver Falcon each have a one-placement limit; the team needs careful positioning. Eclipse Hunter is conditional, and the lineup costs a lot even with War Chest.
  • Replacements: Prodigy replaces Eclipse Hunter where the Selected pairing or stage Resistance is unhelpful. Crow replaces Puppet for shields. Jester replaces Sovereign if an Exclusive flexible attacker suits the map better.

Infinite and High-Wave Scaling

A long-run lineup that converts kills, repeated attacks, Voltage, and Fated Meter into late-wave pressure.

Infinite Long Runs Economy Mixed Damage Endgame
8th Sword (Berserk) Anime Expeditions unit
8th Sword (Berserk) Permanent kill scaling
Elf Mage (Unleashed) Anime Expeditions unit
Elf Mage (Unleashed) Arcane follow-up scaling
Lightning God (Overcharged) Anime Expeditions unit
Lightning God (Overcharged) Voltage / Electricity Stun
5th God Hand Anime Expeditions unit
5th God Hand Fated Meter / Full AoE
Silver Falcon Anime Expeditions unit
Silver Falcon Damage / War Chest
Ramen Guy Anime Expeditions unit
Ramen Guy Early farm

Core plan: Use Ramen Guy for opening cash, place Silver Falcon before the larger kill waves, and let 8th Sword claim takedowns while Lightning God and 5th God Hand build their meters.

  • Best for: Infinite, Tournament, and extended modes with enough waves to justify scaling carries and two economy slots.
  • How it works: 8th Sword earns permanent damage from takedowns. Lightning God builds Voltage from Electricity Stuns, Elf Mage develops Arcane follow-up damage, and 5th God Hand grows Fated Meter toward repeated Full AoE Eclipse bursts.
  • Economy: Ramen Guy accelerates the early build. Silver Falcon supplies team damage and additional yen from kills while placed; his Captain buff does not stack with another copy.
  • Weaknesses: The setup sacrifices Puppet Mark and dedicated shield breaking. It is slow to ramp and has two slots focused partly on economy, so short bosses may arrive before its full ceiling appears.
  • Replacements: Puppet replaces Ramen Guy when cash is plentiful but a boss ends the run. Iron Wolf replaces Elf Mage for Bleed, True Damage, and stronger lane coverage; Crow replaces her on shield-heavy maps.

Iron Wolf Bleed and Status Core

A mixed status lineup that lets Iron Wolf convert Bleed while Prodigy benefits from the surrounding status pressure.

Update 2.5 Endgame Boss + Waves Mixed Damage Challenge
Iron Wolf (Struggler) Anime Expeditions unit
Iron Wolf (Struggler) Bleed converter / Full AoE
Jester Anime Expeditions unit
Jester Flexible attacks / Rifle Bleed
Prodigy (Rage) Anime Expeditions unit
Prodigy (Rage) Status-scaling boss damage
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Stacking Burn
Kitsune Anime Expeditions unit
Kitsune Local speed / damage
Puppet (Telekinetic) Anime Expeditions unit
Puppet (Telekinetic) Strongest-target mark

Core plan: Place Iron Wolf over the main choke for reliable Bleed. Use Head Captain’s Burn for consistent status coverage; Jester’s Rifle mode adds more Bleed when rolled, but the build does not require that roll.

  • Best for: Mixed-wave Challenges and boss maps where the team can keep several status effects on durable targets.
  • How it works: Iron Wolf creates his own Bleed and converts its remaining damage into True Damage with regular attack hits. Head Captain brings repeatable Burn; Prodigy gains damage from status stacks and can refresh each DoT type once per enemy.
  • Flexible slot: Jester contributes in every weapon mode. Rifle supplies additional Bleed; Scythe supplies Full AoE; Mace generates a temporary clone and rerolls. Kitsune and Puppet improve either damage path.
  • Weaknesses: Jester cannot guarantee Rifle. Do not assume every separate hit triggers Iron Wolf’s conversion, which specifically occurs on regular attack hits. The no-farm opening is expensive.
  • Replacements: Silver Falcon replaces Puppet when teamwide damage and War Chest are worth more than boss marking. Crow replaces Jester for shields; Ramen Guy replaces him on long stages with a hard opening economy.

Update 3 Lockdown and Recovery

Layered zone control with a one-copy Distortion anchor, clone follow-ups, and a way to clear an allied Stun.

Update 3 Payload Heavy Control Split Paths Multi-Lane
5th God Hand Anime Expeditions unit
5th God Hand Distortion / Full AoE
Ignition Commander (Betrayal) Anime Expeditions unit
Ignition Commander (Betrayal) Inner-zone Stun / Rewind
Fallen Angel (Holy) Anime Expeditions unit
Fallen Angel (Holy) Automatic Time Stop
Water Sage (Founder) Anime Expeditions unit
Water Sage (Founder) Clones / allied Stun cleanse
Rainman (Forecast) Anime Expeditions unit
Rainman (Forecast) Frog Storm / Poison traps
Water Mage (Scholar) Anime Expeditions unit
Water Mage (Scholar) Freeze / Ice walls

Core plan: Place 5th God Hand at the central choke and spread Ignition Commander and Water Sage across the remaining lanes. Let the automatic stops cycle; use Rainman’s active and Water Mage’s walls where a leak actually develops.

  • Best for: Expedition Payload, fast waves, and split-path Story or Challenge maps where survival and attack time are more valuable than instant boss burst.
  • How it works: Distortion briefly removes and stops enemies entering its area. Ignition Commander adds inner-zone Stun and Rewind, Fallen Angel periodically Time Stops nearby enemies, and Rainman can stop a packed group with Frog Storm.
  • Recovery: Water Mage Freezes the strongest enemy and puts HP-based Ice walls on the path. Water Sage’s clones and follow-up attacks build Storm Flash stacks that can remove a Stun from the closest allied unit in range.
  • Weaknesses: Fallen Angel’s Time Stop works up to three times per enemy, while the 3.0 units still lack final upgrade data. Control-immune bosses expose this team’s absence of Puppet Mark, economy, and concentrated boss burst.
  • Replacements: Sovereign replaces Rainman when an unstunnable boss is the real threat. Silver Falcon replaces Water Mage for teamwide damage and War Chest on maps that need fewer Ice walls.

No-Secret Magical Progression

A banner-based Magical core with proven weather control and a preliminary 3.0 zone defender.

No Secret Progression Story Magical Core Challenge
Rainman (Forecast) Anime Expeditions unit
Rainman (Forecast) Weather damage / Frog Storm
Water Mage (Scholar) Anime Expeditions unit
Water Mage (Scholar) Freeze / Ice walls
Elf Mage (Unleashed) Anime Expeditions unit
Elf Mage (Unleashed) Arcane follow-ups / AoE
Ignition Commander (Betrayal) Anime Expeditions unit
Ignition Commander (Betrayal) Heat / Stun / Rewind
Forbidden Teacher Anime Expeditions unit
Forbidden Teacher Local Magical damage buff
Ramen Guy Anime Expeditions unit
Ramen Guy Economy

Core plan: Establish Rainman or Water Mage early, add Ignition Commander at the choke, then place Forbidden Teacher where it can reach the Magical attackers rather than spending on the buff before the carries are ready.

  • Best for: Story, Challenges, and early endgame accounts with evolved Mythics but no Secret units.
  • How it works: Rainman handles clouds, stopping effects, and Poison traps; Water Mage supplies Freeze and HP-based Ice walls. Elf Mage contributes long-stage Arcane follow-ups, while Ignition Commander adds Heat, Burn, and inner-zone control.
  • Support: Forbidden Teacher’s local Magical buff benefits Rainman, Water Mage, Elf Mage, and Ignition Commander when they share its coverage. Ramen Guy helps fund their upgrade trees.
  • Weaknesses: This is still an evolved-Mythic progression team, not a starter build. Ignition Commander’s final upgrade value is unconfirmed, and the lineup lacks Crow’s anti-shield pressure and a dedicated boss mark.
  • Replacements: Puppet replaces Elf Mage for boss marking and Rewind. Crow replaces Ignition Commander on shield-heavy stages; Water Sage replaces Ramen Guy only if the account owns the Exclusive unit and can afford a no-farm opening.

No-Secret Physical Progression

A Physical-focused Mythic core that adds 3.0 Time Stop to the established Burn, storm, and Waterfall lineup.

No Secret Progression Physical Core Raid Ready Boss + Waves
Head Captain (Char) Anime Expeditions unit
Head Captain (Char) Stacking Burn / traps
Sand (Alligator) Anime Expeditions unit
Sand (Alligator) Growing storm / charged control
Sharkfang (Abyssal) Anime Expeditions unit
Sharkfang (Abyssal) Waterfall / Slow / Rewind
Fallen Angel (Holy) Anime Expeditions unit
Fallen Angel (Holy) Time Stop / Burn spread
The Hero Anime Expeditions unit
The Hero Physical damage buff
Ramen Guy Anime Expeditions unit
Ramen Guy Economy

Core plan: Overlap Head Captain, Sand, and Sharkfang around a long choke. The Hero buffs the Physical attackers, while Fallen Angel’s Time Stop gives their damage zones extra time against packed waves.

  • Best for: Story progression, Expeditions, and Raids with adds when the account has evolved Mythics but no Secrets.
  • How it works: Head Captain stacks Burn, Sand grows an AoE storm and can charge a Stun, and Sharkfang adds Waterfall, Slow, Vapor Clouds, and a manual Tidal Wave Rewind. Fallen Angel spreads Burn during automatic Time Stop.
  • Support: The Hero improves the Physical carries together. Ramen Guy funds their upgrades; Fallen Angel is also Physical, though his Light attribute means he should not be described as a Flame unit.
  • Weaknesses: Sand’s Poison amplification is only partly used here. The 3.0 Time Stop evaluation is preliminary, and the team lacks Puppet’s strongest-target mark and Crow’s shield specialty.
  • Replacements: Crow replaces Fallen Angel for shields. Jester replaces Sand for higher flexible damage if the Exclusive unit is owned; Puppet replaces Ramen Guy on short stages with easy economy.

For now, that’s all I have to say about the best units in Anime Expeditions for the release meta. Thanks for reading, and if you enjoyed my analysis, feel free to check out some of the other pieces I’ve written in our Roblox guides section.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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