TLDR:
- The AVK-62 Rifle and R-15 Rifle are the best budget weapons in the game. They are cheap, reliable, and available everywhere in Nightmare mode.
- The P17 Pistol is the best sidearm in HUSH and pairs perfectly with the SB7 Support Rifle or AB-5 Bullpup for the strongest two-weapon combo in Nightmare.
- All shotguns and almost all SMGs sit in C Tier. Avoid them in Nightmare unless you have armor-piercing rounds, and avoid them in general until they get buffed.
HUSH is a zombie survival game where weapon choice determines whether you survive Nightmare mode or get caught by the horde. There's a lot of things you need to consider when choosing a weapon, like attachments, ammo, damage per magazine, and spawn frequency. A Legendary weapon you never find is worse than a Rare one that spawns on every street corner. So, we've compiled a tier list ranking all 51 weapons in HUSH across those criteria.
What Do the Tier Rankings Mean in Our HUSH Weapons Tier List?
We've ranked all the weapons based on four factors together: raw DPS, ammo usage relative to how much that ammo costs, spawn frequency (whether can you find it or do you have to craft it), and return on investment. Below, you can find a breakdown of each tier and what they mean:
| Tier | Meaning |
|---|---|
| S | Best weapons in HUSH . Reliable damage, manageable ammo, and quite viable overall. |
| A | Strong picks with one or two limitations that keep them from S tier. Still excellent in the right hands |
| B | Decent weapons that will kill zombies but are outclassed by S and A Tier alternatives in most situations |
| C | Underperforming weapons. Either the damage is too low or the ammo costs too much, or hard to find |
HUSH Tier List - All Weapons Ranked
⇓ META WEAPONS ⇓

Curved Knife

Flip Knife

Tactical Folder

AB 5 Bullpup

DM 308 Marksman Rifle

SB 7 Support Rifle

DK 12 Machine Pistol

Nail Bat

R 15 Rifle

P17 Pistol
⇓ VERY GOOD WEAPONS ⇓

HV 7 Heavy MG

TR 9 Heavy Sniper

LW 308 Long Rifle

HX 308 Heavy Rifle

MX7 Marksman Rifle

Bolt Action Hunting Rifle

Crowbar

Fire Axe

M1911 Pistol
⇓ DECENT WEAPONS ⇓

B62 Box MG

Baseball Bat

Bayonet

BR5 Battle Rifle

CB 5 Short Carbine

HR 76 Rifle

LM 5 Light MG

Machete

OT 5 Rifle

PD 6 pDW

PX9 Carbine

RM5 Squad MG

RV 1 Rotary Gun

SC7 Carbine

SG 12 Autoloader
⇓ MID WEAPONS ⇓

357 Revolver

AP 7 Auto Pistol

AS 12 Semi Shotgun

BX12 Box Shotgun

Dagger

DR12 Drum Shotgun

HD 45 SMG

KT 9 SMG

LS 12 Sport Shotgun

M87 Pump

MK5 SMG

MK9 Micro SMG

RX9 SMG

TQ 9 Long Mag SMG
Which Weapons Are S Tier in HUSH?
| Weapon | Rarity | Why This Tier |
|---|---|---|
| SB7 Support Rifle (Assault Rifle) | Epic | + Carries 60 rounds and does more damage than the AB-5, essentially a portable light machine gun in assault rifle form. + At 44 damage times 60 rounds, it has the most damage per magazine of any assault rifle in the game. + Recommended over the AB-5 for any player who can afford it. |
| AB-5 Bullpup (Assault Rifle) | Epic | + Highly common Epic that you can find almost anywhere in Nightmare mode. + Goes automatic on the R-15 pattern and is reliable enough that losing it hurts less than losing a crafted weapon. + One of the easiest S Tier weapons to actually have in your hands during a run. |
| AVK-62 Rifle (Rifle) | Rare | + The best budget weapon in the entire game. + Cheap, reliable, and spawns frequently. You spend less time worried about the gun itself and more time managing your ammo. + More accessible and strong ROI compared to any weapon in the tier list. |
| R-15 Rifle (Rifle) | Rare | + Paired naturally with the AVK-62 as the other great budget carry. + Cheaper and easier to find than almost anything above Rare rarity. + Effective enough that it earns S Tier purely on accessibility and reliability. |
| DM-308 Marksman Rifle (Sniper) | Epic | + The best dedicated marksman rifle in HUSH. Fully upgraded it holds 15 rounds and deals 74–78 damage semi-auto. + It effectively mows through zombie groups and holds up against bosses. + Best sniper pick for players who want semi-auto output without committing to a pure bolt-action role. |
| P17 Pistol (Pistol) | Rare | + The greatest sidearm in the game. Carries 33 rounds, fires reliably, and with AP rounds it operates as a compact SMG substitute. + The AVK-62 plus P17 with armor-piercing rounds is the strongest two-weapon combo for boss fights in Nightmare. + Outperforms every other pistol purely on ammo capacity. |
| DK-12 Machine Pistol (Pistol) | Rare | + Compact, fast, and S Tier as a secondary option. + Fills the gap between pistol and SMG without the SMG downsides that drag that category into C Tier. + One of the best pistols to use in HUSH |
| Flip Knife (Melee) | Legendary | + The best knife in the game for speed and melee. + Very fast attack rate makes it exceptional at quick melee work where other knives would leave you exposed mid-swing. + One of the best knives you can use in HUSH. |
| Curved Knife (Melee) | Legendary | + Fast, hits hard, and one of the first weapons to reach S Tier in the melee category. + Every Legendary knife is good but this one stands out for its attack speed, similar stats to Flip. + One of the best melee picks for any build. |
| Tactical Folder (Melee) | Legendary | + One of the best Legendary knives. + Performs strongly across Nightmare encounters and a top pick for melee-focused builds. + Based on its market value, definitely worth buying in late game builds. |
| Nail Bat (Melee) | Rare | + Consumes less stamina than the Fire Axe while still dealing solid two-shot damage. + Particularly effective on the Overture map against the Conductor enemy type. + The stamina efficiency over comparable melee weapons is what pushes it into S over A. |
Which Weapons Are A Tier in HUSH?
| Weapon | Rarity | Why This Tier |
|---|---|---|
| MX7 Marksman Rifle (Sniper) | Epic | + Carries five more rounds than the DM-308 and is excellent against both bosses and regular zombie types. + Slightly lower damage than the DM-308 at around 52-53 per shot but the extra capacity makes it a strong alternative. - Does not work well against hordes. |
| HX-308 Heavy Rifle (Sniper) | Epic | + Best for dedicated boss and higher HP zombies. + Paired with the DM-308 as the two recommended weapons for sniper players who specifically want to handle heavy enemies. - Does not work well against hordes. |
| HV-7 Heavy MG (LMG) | Legendary | + The best machine gun in HUSH. 120 rounds of 7.62 at 44-48 damage per shot, and 7.62 is cheaper than 5.56, which makes the ammo economy far better than any other LMG. + Ideal first pick if you want to use Machine guns, especially against hordes. - Two major drawbacks: cannot run suppressors, and takes noticeably longer to equip than other weapons. |
| TR-9 Heavy Sniper (Sniper) | Legendary | + The highest single-shot damage of any weapon in the game, but the fire rate is genuinely punishing. + Works in situations where you can control engagement distance and take deliberate shots. - Loses significant value the moment enemies close range. Bring a sidearm. |
| LW-308 Long Rifle (Sniper) | Epic | + A reliable step up from the Bolt Action Hunting Rifle. + Comes with better performance, still budget-friendly as a sniper option before committing to HX-308 or TR-9. - Does not work well against hordes. |
| Bolt Action Hunting Rifle (Sniper) | Rare | + The entry-level sniper that earns A Tier on reliability and accessibility. + Works well for Nightmare runs. First choice for players moving into sniper playstyle before finding better options. - Does not work well against hordes. |
| M1911 Pistol (Pistol) | Uncommon | + A genuinely good pistol limited only by ammo capacity. + Does solid damage and is easy to use. - Carries fewer rounds than the P17, which is the only reason it sits in A rather than S. |
| Fire Axe (Melee) | Uncommon | + Hits multiple targets in one swing and occasionally one-shots standard zombies. - The stamina drain is the main limiting factor. The axe eats through your stamina budget fast, so use it in bursts. |
| Crowbar (Melee) | Common | + A Tier for a reason that goes beyond the damage number. + The Crowbar can open certain locked doors in Still Water, giving you access to ammo and loot stashes that other melee weapons cannot reach. |
Which Weapons Are B Tier in HUSH?
| Weapon | Rarity | Why This Tier |
| BM-62 Box MG (LMG) | Epic | + Performs better than the entire SMG category below it. + Remains a fully functional, usable machine gun for general encounters. - Completely outclassed by every S and A Tier machine gun option available. |
| RM5 Squad MG (LMG) | Epic | + Functions perfectly fine as a reliable squad machine gun. + Has a reasonable price point if you cannot afford top-tier weapons. - Heavily overshadowed by the HV-7 and other better options at similar costs. |
| LM-5 Light MG (LMG) | Legendary | + Boasts high base stats fitting for a Legendary light machine gun. + Capable of clearing standard enemies effectively on lower difficulties. - Fails to justify its Legendary status or perform well in actual Nightmare difficulty runs. |
| RV-1 Rotary Gun (Heavy) | Legendary | + Performs reasonably well on normal difficulty. + Can have clutch, high-damage moments in Still Water Nightmare runs. - Brutal ammo consumption and a dangerously slow equip time leave you vulnerable. |
| BR-5 Battle Rifle (Rifle) | Rare | + Highly accurate and capable of firing on full auto. + Serves as a very solid budget alternative to the AVK-62 or AB-5. - The overall package and damage output just do not reach the benchmark set by top-tier rifles. |
| HR-76 Rifle (Rifle) | Rare | + Being a craftable weapon allows you to plan for it if you have the materials. + Delivers solid, reliable rifle damage when you manage to craft it. - Suffers from crafting RNG, making it much harder to find consistently than the AVK or AB-5. |
| OT5 Rifle (Rifle) | Rare | + A completely functional rifle with no massive or glaring weaknesses. + A dependable mid-tier option when high-end rifles are not dropping. - Nothing stands out about it at all; it exists purely as a baseline weapon. |
| CB-5 Short Carbine (Carbine) | Uncommon | + Very serviceable during the early stages of a run. + Offers a smaller, more compact package for carbine users. - Tries to mimic the AB-5 but falls short of reaching that performance benchmark. |
| SC7 Carbine (Carbine) | Uncommon | + A decent fallback weapon when you have absolutely nothing else to use. + Handles well enough to get you through basic encounters. - Directly competes with better options and never actually matches their output. |
| PX-9 Carbine (Carbine) | Rare | + Features a fine, highly functional design for general combat. + Handles well and keeps you alive reliably in mid-tier encounters. - The ammo capacity is just too low to push it into A Tier. |
| PD-6 PDW (SMG) | Epic | + Easily the best performing SMG in the entire game. + The only SMG genuinely worth picking up in the right situation. - Like all SMGs, it is functionally useless in Nightmare mode without AP rounds. |
| SG12 Autoloader (Shotgun) | Epic | + The only shotgun that performs well enough to break out of C Tier. + Noticeably outshines the rest of its weapon category in raw output. - Still requires meaningful buffs to be genuinely competitive with top-tier weapons. |
| Machete (Melee) | Uncommon | + Capable of multi-target hits for decent crowd control. + Deals perfectly decent damage on normal difficulty levels. - Takes three hits to down enemies on Nightmare, killing its viability in hard content. |
| Baseball Bat (Melee) | Common | + An excellent, easily accessible starter weapon for the early game. + Does exactly what a Common melee weapon should do with not much drawbacks. - Gets completely outclassed quickly and must be replaced as soon as possible. |
| Bayonet (Melee) | Common | + A very decent starting melee weapon that successfully fills an empty slot. + Reliable enough to get you through the opening moments of a run. - Needs to be discarded immediately once you find anything better. |
Which Weapons Are C and D Tier in HUSH?
| Weapon | Rarity | Why This Tier |
| .357 Revolver (Pistol) | Uncommon | + Provides decent damage per shot for a sidearm. - Lacks any suppressor support, making it loud and risky to fire. - Being loud in Nightmare has severe consequences, putting you at immediate risk. |
| AP-7 Auto Pistol (Pistol) | Rare | + Provides automatic fire capability in a pistol format. - Not better than the .357 Revolver in actual fights. - Almost always skipped in favor of the vastly superior M1911 or P17. |
| HD-45 SMG (SMG) | Rare | + Can use AP rounds to somewhat salvage its damage. - Highly mediocre and suffers from the core weakness of the being an SMG. - Completely unviable in Nightmare difficulty without specialized ammunition. |
| TQ9 Long Mag SMG (SMG) | Epic | + Features a large magazine size that gives you more bullets to work with. - Despite the large magazine, it still suffers from C Tier SMG DPS. - Requires sustained fire to kill, chewing through ammo inefficiently. |
| WD45 Heavy SMG (SMG) | Epic | + The "Heavy" classification gives it slightly more punch than micro SMGs. - Fails to translate its Heavy designation into actual Nightmare mode performance. - Severely underdelivers on stats given its Epic rarity tag. |
| MK5 SMG (SMG) | Rare | + Functions as a basic, predictable bullet hose if you have SMG ammo to burn. - Completely unremarkable across every single stat category. - A standard, forgettable weapon that brings no unique utility to your loadout. |
| MK9 Micro SMG (SMG) | Rare | + Small and compact design makes it easy to carry. - Completely unimpressive DPS. - The micro format provides no gameplay benefits where it counts. |
| KT-9 SMG (SMG) | Uncommon | + Highly accessible and easy to find early in the game. - The weakest SMG currently available in HUSH. - The prime example of why the entire SMG category desperately needs a buff. |
| RX9 SMG (SMG) | Rare | + Has no glaringly terrible traits compared to other bad SMGs. - Ultimately just mediocre in a weapon category that already struggles. - Has nothing remarkable to justify keeping it over a rifle or shotgun. |
| AS-12 Semi Shotgun (Shotgun) | Rare | + Semi-automatic firing allows you to put shells downrange quickly. - Cannot two-shot a brute with flesh rounds, failing to meet the minimum standard. - Suffers from the overall weakness of the shotgun category in HUSH. |
| BX-12 Box Shotgun (Shotgun) | Rare | + The box magazine gives you more consecutive shots before needing to reload. - Still plagued by the core damage issues present in almost all shotguns. - Does not output enough burst damage to safely clear heavy targets. |
| DR-12 Drum Shotgun (Shotgun) | Epic | + The drum magazine provides an excellent ammo capacity for a shotgun. - Fails to earn its Epic rarity tier in actual combat practice. - The large capacity does absolutely nothing to fix the underlying damage deficit. |
| LS-12 Sport Shotgun (Shotgun) | Uncommon | + Very cheap and easy to acquire as a budget weapon. - Delivers entirely budget results that will not save you in a pinch. - Extremely low damage output compared to higher rarity variants. |
| M87 Pump (Shotgun) | Uncommon | + Satisfying pump-action feel for early-game aesthetic appeal. - The pump action mechanic severely slows down your follow-up shots. - Compounds its slow fire rate with the category's existing damage problem. |
| Dagger (Melee) | Rare | + Swings relatively fast compared to heavier melee options. - DPS is simply too low to justify using it. - Functionally the worst melee weapon available despite its Rare tag. |
| GM-39 Machine Gun (LMG) | Legendary | + Sometimes appears cheap in the market, making it an occasional budget pickup. - Uses expensive 308 ammo but holds fewer rounds and does worse damage than the HV-7. - The economy never works in its favor, forcing you to spend more for worse results. |
Frequently Asked Questions (FAQs)
The DM-308 Marksman Rifle is the best all-around sniper. Fully upgraded it holds 15 rounds, deals 74-78 damage semi-auto, and works against both regular zombies and bosses. The TR-9 Heavy Sniper does more damage per shot but its fire rate is genuinely low.
The PD-6 PDW is technically the best SMG available, but the SMG category as a whole is weak right now and needs buffs across the board. Do not run any SMG in Nightmare without AP rounds.
The P17 Pistol is the best pistol and one of the best weapons overall. 33 rounds, reliable fire, and with AP rounds it effectively replaces the need for a dedicated SMG slot. Second choice is the M1911 Pistol for players who prioritize damage over capacity.
The HV-7 Heavy MG is the best one. 120 rounds of 7.62 at 44-48 damage, with cheaper ammo than most alternatives. The equip delay and lack of suppressor support are real drawbacks, but the raw DPS makes it the clear top LMG.
For more on HUSH, check out Chop a Forest Classes Tier List or Roblox Spuddy’s Classes Tier List on Pro Game Guides!