The best weapons in Runaways are the Axe (S Tier - highest melee damage in the game at 40 and costs only $2,000), the Minigun (S Tier - highest DPS among all guns), and the Machete (S Tier - 21 damage at just $1,700, the best damage-to-cost ratio among melee). For specials, the Grenade Launcher and RPG-7 are the top picks. Avoid the Crowbar, Pistol, and Knuckles as all three have the worst returns for their cost.
Runaways gives you 20 weapons across three categories such as Melee, Guns, and Special each with wildly different damage outputs and price points. Choosing the right weapon matters significantly, since spending money on an overpriced weapon with the same or lower damage as a much cheaper alternative is one of the most common early mistakes. So, this complete tier list ranks every weapon in Runaways Roblox by DPS, cost, and overall usefulness in combat.
What Do the Tier Rankings Mean in Our Runaways Weapon Tier List?
We have ranked the Weapon based on raw damage output, cost-to-damage efficiency, ammo type, and overall combat usefulness. Below, we have provided a more detailed breakdown of each tier.
| Tier | Meaning in Runaways | Weapons |
|---|---|---|
| S | The best weapons in the game. Highest damage output, exceptional cost efficiency, or unique combat skill that no other weapon at a similar price can match. | 4 |
| A | Excellent weapons with strong damage or strong value. Minor limitations in cost, ammo type, or range keep them slightly below S Tier. | 5 |
| B | Solid weapons that fill a useful role. Functional in the right context but outclassed by S and A Tier options in most scenarios. | 5 |
| C | Below average. Overpriced for their damage output or outclassed by cheaper alternatives that do the same job better. | 4 |
| D | The weakest picks. Lowest damage or worst value. Should be avoided or replaced as soon as possible. | 2 |
Which Weapons Are S Tier in Runaways?
| Weapon | Type | Damage / Cost | Why This Tier |
|---|---|---|---|
| Axe | Melee | 40 dmg / $2,000 | + The Axe has the highest damage of any melee weapon in the game by a significant margin. + Comes with 40 damage at only $2,000 makes it the best damage-per-dollar weapon in the entire roster. + Nothing in the melee category comes close to this combination of raw power and affordability. |
| Machete | Melee | 21 dmg / $1,700 | + The Machete is the cheapest high-damage melee option in the game. + At $1,700 it deals 21 damage which is more than the Pan, Bat, Knuckles, and Crowbar combined in value, and cheaper than everything above it in melee damage. |
| Minigun | Gun | Light / $20,000 | + The Minigun is the most expensive gun in the roster and commands that price by being the highest sustained DPS ranged option available. + The raw output at full spin justifies the cost for players who can afford it. |
| Grenade Launcher | Special | Explosive / $10,000 | + The Grenade Launcher is the most cost-effective explosive weapon in the Special category. + It undercuts the RPG-7 by $1,000 while providing comparable AoE DPS. |
Which Weapons Are A Tier in Runaways?
| Weapon | Type | Damage / Cost | Why This Tier |
|---|---|---|---|
| Mace | Melee | 22 dmg / $2,500 | + Mace is the second-highest raw damage melee weapon after the Axe, dealing 22 damage at $2,500. + Excellent value and a strong pick when the Axe is unavailable. - The slight cost premium over the Axe for less damage is the only thing holding it from S Tier. |
| RPG-7 | Special | Explosive / $9,000 | + The RPG-7 delivers single-target explosive firepower and sits just below the Grenade Launcher in value. + At $9,000 it is an excellent investment for clearing high-threat targets. |
| Sniper | Gun | Heavy / $12,000 | + The Sniper is the premium long-range option with Heavy ammo that hits harder per shot than any Light ammo gun. + The $12,000 cost is significant but the range advantage and per-shot damage output keeps it on par the Minigun in different combat scenarios. |
| Flamethrower | Special | Fuel / $7,000 | + The Flamethrower fills a unique niche no other weapon covers, which is sustained AoE damage over time at close to mid range. - Fuel ammo is its main constraint, but as the cheapest Special weapon with area coverage. |
| M4 | Gun | Light / $5,000 | + The M4 is the best mid-range Light ammo gun available and the first point on the price curve where a gun feels genuinely powerful. + Light ammo is the easiest to buy, making the M4 reliable across extended fights. |
Which Weapons Are B Tier in Runaways?
| Weapon | Type | Damage / Cost | Why This Tier |
|---|---|---|---|
| AK | Gun | Light / $4,500 | + The AK undercuts the M4 by $500 and fills an almost identical role. - Slightly cheaper for similar performance, but the AK's marginally lower cost gives it a slight edge in value while they sit in the same functional tier. |
| Pan | Melee | 18 dmg / $1,000 | + The Pan deals 18 damage at just $1,000, making it the best cheap melee option if you're not yet ready to afford the Machete or Axe. - A decent early stepping stone but overall low DMG. |
| Bat | Melee | 16 dmg / $500 | + The cheapest weapon in the entire game at $500 with 16 damage. - Nearly nothing is more cost-accessible than the Bat, and while it is outclassed quickly, it provides real early-game value. |
| Shotgun | Gun | Shotgun / $2,200 | + The Shotgun trades sustained fire for burst damage at close range, and the Shotgun ammo type makes it distinct from Light and Heavy options. - Good for close-quarters scenarios where a single high-damage shot per engagement matters. |
| MAC | Gun | Light / $2,000 | + The MAC is the budget SMG option at $2,000 with Light ammo. + It fills a mid-range gap between the Pistol and the AK/M4 without breaking the bank. - It's damage falls short of the better rifles at similar budget points. |
Which Weapons Are C Tier in Runaways?
| Weapon | Type | Damage / Cost | Why This Tier |
|---|---|---|---|
| Sawed-Off | Gun | Shotgun / $1,900 | + The Sawed-Off is marginally cheaper than the Shotgun at $1,900 but trades range for the small discount. - In most scenarios the standard Shotgun's extra $300 is worth the improved engagement range. |
| Revolver | Gun | Heavy / $5,000 | + The Revolver costs the same as the M4 but trades fire rate for Heavy ammo single-shot power. - At $5,000 the M4 is more consistently useful for most combat situations. - The Revolver is only preferable if Heavy ammo is more available than Light ammo in a given run. |
| Baton | Melee | 20 dmg / $50,000 | - 20 damage at $50,000 with no damage advantage over weapons costing a fraction of the price. - Only worth considering if the Baton carries a unique combat mechanic not reflected in the base damage stat. |
| Knuckles | Melee | 14 dmg / $2,800 | - Knuckles deal 14 damage at $2,800, which is the worst damage-per-dollar ratio in the melee category. - The Machete at $1,700 deals 7 more damage for $1,100 less. - There is no scenario where Knuckles make sense over alternatives at a similar or lower price. |
Which Weapons Are D Tier in Runaways?
| Weapon | Type | Damage / Cost | Why This Tier |
|---|---|---|---|
| Pistol | Gun | Light / $1,500 | - The Pistol is the cheapest gun available at $1,500 with Light ammo. - While accessible, the Bat at $500 melee and the MAC at $2,000 both provide better returns in their respective categories. - The Pistol is purely a placeholder until a better gun is affordable. |
| Crowbar | Melee | 8 dmg / $800 | - The Crowbar is the worst melee weapon in the game with 8 damage at $800 is the lowest damage-to-cost ratio across the entire weapon roster. - The Bat deals double the damage at $500, making the Crowbar a strictly worse purchase at a higher price. There is no situation where the Crowbar is the correct choice. |
How to Buy Weapons in Runaways?

You can buy weapons, ammo and much more before starting your runs. You can do this by talking to the Weapons Dealer NPC at the spawn lobby. It is located on the right side of the map on the back of a white truck.
Talking to him will not only let you buy Weapons, Ammo, Consumables and Heals, but you can also create and customize your loadouts by talking this this NPC.
Frequently Asked Questions (FAQs)
The Axe is the best melee weapon by a wide margin. It has 40 damage at only $2,000 makes it the highest-damage and best-value melee option in the game. The Machete at $1,700 is the best early budget pick if you need something slightly cheaper, dealing 21 damage for even less money.
The Minigun is the strongest gun for combat, though it comes at a $20,000 price tag. For mid-range budget options, the M4 and AK are the best Light ammo guns that have reliable performance without breaking the bank.
Based on available stats, the Baton appear to justify their $50,000 price tags. It deals only 20 damage, which is matched or exceeded by melee weapons costing as little as $1,700.
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