Complete Stand Out Progression & Beginner’s Guide

You wake up on a beach, help a teenager fight a cop, and get recruited for a diamond heist. That’s the tutorial.

Your first Stand in Stand Out doesn’t have to be the one you bring to endgame. It just needs to get you through your first few fights. I’d take a Stand I know how to use into Rohan’s villa before I’d spend the evening burning Arrows for Star Platinum. The story gives you EXP, coins, and more chances to roll anyway, so you might as well get paid while Meryl sends you after a diamond. This Stand Out progression guide takes you from Hey Ya!’s tutorial through your first raid, with stops for leveling, spending stat points, and figuring out when a reroll is actually worth it.

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Optimal Stand Out Progression Route

Where you areWhat to do next
Just spawned on the beachFinish Hey Ya!’s tutorial, help Jodio, and use your first Mysterious Arrow.
Rolled your first StandMeet Meryl at Iko Iko and follow the main story. Learn your Stand’s basic moves before rerolling.
Stuck on a fight or short on EXPCheck your phone for Bounties and Eliminations. Pick an NPC target if you’d rather avoid PvP.
Found a Stand you want to keepVisit D’Arby at the Docks before using another Arrow or equipping a different Stand Chip.
Ready for your first raidFind Donatello near the Museum of O’ahu and start on Regular difficulty.
Looking for a long-term goalPick a specific Stand, save for a raid Chip, or start working on a Hamon or Vampire build.

RELATED: Stand Out Tier List – Best Stands & Reroll Guide

Finish the Tutorial and Get Your First Stand

Hey Ya! starts you off with sprinting and dashing, then sends you to deal with a cop bothering someone by the road. That someone is Jodio Joestar, and he points you toward Meryl Mei Qi at Iko Iko. If you know The JOJOLands, you’ll recognize the setup: Meryl puts you on the crew for the job at Rohan Kishibe’s villa. Stand Out follows Part 9 for its main story, even when your Arrow decides you’ll be doing the heist with a Stand from another part entirely.

The tutorial gets you your first Mysterious Arrow. Use it, then get comfortable with the Stand you roll. On default PC controls, E summons most Stands, Q dashes, F blocks, and R or M2 performs a heavy attack. Gun Stands can change what those inputs do. Glory Days, for example, uses E to draw the gun and M1 to fire, so don’t assume the same opening works on every kit.

Before moving on, figure out which move you can land reliably, which one reaches a retreating enemy, and what you can do while both are on cooldown. Check your EX moves too: T accesses them, and they spend Awakening bars. A move that needs four bars is a payoff you build toward during a fight. You still need a game plan for the opening exchange.

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Follow the Story to Level Up, Then Use Bounties and Eliminations

The main story is where I’d spend my first session. You get EXP, coins, and Arrows while learning how to get around O’ahu. Meryl also gives you your phone, which is where you’ll find the Quests, Bounties, and Eliminations apps. You’ll eventually hit a story step that asks for five side activities, so it pays to learn those menus before you’re staring at a quest objective wondering where to go.

When you want a break from the story, pick the side activity that matches what you need:

  • Bounties are repeatable quests with difficulty tiers. They refresh hourly, so pick something you can finish cleanly with your current build.
  • Eliminations send you after NPCs or players. A completion gives 33% of an EXP bar and has a 20% chance to award a Mysterious Arrow, making NPC targets a good option when you want both EXP and another roll.
  • Side quests are worth doing when the reward lines up with your goal. Angelo’s Big Business, for example, gives you a Bizarre Arrow for finishing a raid, three Bounties, and ten Eliminations. Pick it up before you set out to do those activities.

If a boss is stopping your progress, pay attention to how you’re losing. More Health buys you room to make mistakes. It won’t fix a habit of throwing your longest cooldown into a block. A well-timed perfect block can stop a guard break and give you a chance to punish, which is a better use of that opening than backing away and letting the enemy reset. Now let's continue on your Stand Out progression journey.

RELATED: Stand Out Codes — Free Mysterious Arrows

Spend Stat Points on What Your Stand Actually Uses

This is a very important part of your Stand Out progression, so read carefully. The level cap is 50, and you earn three stat points per level. Health gives you more room to survive, Damage improves your damage output, and Ability changes specific parts of your Stand’s kit. The part that’s easy to miss is that two Stands can benefit from Ability in completely different ways.

Take Glory Days and Harvest. Ability can give Glory Days extra rounds in its magazine, which changes how much you can do before reloading. On Harvest, it can improve Search Party and increase poison damage per tick. Those are very different reasons to invest in the same stat, and neither helps much if you aren’t using the moves it affects.

My early rule is to put points toward whatever is holding up the next fight. If you’re dying before you get a second round of cooldowns, start with Health. If you’re landing hits consistently but fights drag on, Damage is a straightforward investment. Once you know which Stand you’re keeping, look at its specific Ability breakpoints and build around the moves you actually press.

RELATED: Stand Out Codes — Free Mysterious Arrows

Get More Stand Arrows Without Losing a Good Roll

The story is a good source of early Arrows. Once you want more rolls, mix in Eliminations, raids, and beach farming. Big Chop sells the Metal Detector: sweep the sand until it marks a spot, then kneel and dig. You can also break Ocean Crates with a heavy attack for a chance at Arrows or Arrow Parts.

The bigger decision is which Arrow to spend. Lucky Arrows cut Rare Stands out of the pool, and Bizarre Arrows cut out both Rare and Epic. That’s useful if you want a higher-rarity roll in general. If you’re chasing a particular Stand, look at the pool first. The Part 3 Mysterious Arrow gives The World and Star Platinum a 5% chance each, while the Part 5 Mysterious Arrow gives King Crimson a 5% chance. An Arrow that narrows the pool to the part you want can be a better use of your resources than one that simply cuts out lower rarities.

Before you reroll a Stand you’d miss, visit D’Arby at the Docks. He can turn it into a Stand Chip for storage. The distinction that matters: storing a Stand preserves it, but using a Chip directly while you have another Stand equipped permanently replaces the equipped Stand. If you’ve just farmed a King Crimson Chip and you’re still holding a Stand you like, sort out storage before you use it.

RELATED: Stand Out Trello, Wiki & Discord Links

Start Your First Raid on Regular Difficulty

At this point in your Stand Out progression, talk to Donatello in the park near the Museum of O’ahu to start a Bizarre Adventure. I’d do the first clear on Regular to learn the objectives. A build that handles street fights can still struggle when the raid asks you to protect civilians or dodge an obstacle while the rest of the party is trying to figure out where the key went.

  • Train Raid: The cars can come in different orders, so read the objective when you enter each one. Against Prosciutto’s aging, ice packs matter more than squeezing in another combo. If Pesci’s fishing line is the problem, put your Stand away and crouch behind the couches while looking for the conductor’s key.
  • Highway Star Raid: Get Highway Star to half health, handle the driving section while Hey Ya! searches for the user, then finish the fight. Treat the road section as its own objective and keep an eye on traffic instead of waiting for the next chance to attack.

Both raid shops sell Mysterious Arrows for seven tokens. If you want the raid’s specific Stand, save for the Chip instead: King Crimson comes from the Train Raid and Highway Star from the Highway Star Raid. Each Chip has a 1% drop chance on Hard and costs 200 tokens in its raid shop. The shop gives you a concrete target even if the drop refuses to cooperate.

RELATED: Stand Out Boss Guide: Drops, Locations & Respawn Times

Pick One Goal After Your First Clear

Once you’re clearing raids, decide what you want your character to do better. If you’re happy with your Stand, you can put your tokens toward a specific upgrade or revisit your stat spread. If you want a different playstyle, start Hamon training with Lisa Lisa or go after a Stone Mask for Vampirism. The Mask can drop from DIO or be bought from a raid shop for 40 tokens.

This is also when removing your Stand starts to make sense in your Stand Out progression. Going Standless opens up the full Hamon or Vampire moveset. An Emerald Roka can remove your Stand if you already have one of those sub-abilities, but that’s a build decision. You don’t need to erase a Stand just to roll another one, and you don’t need to make that call while you’re still learning the game.

If you’ve just finished the tutorial and want one thing to do right now, go see Meryl at Iko Iko. Give your first Stand a few story fights. By the time you’re ready to reroll or take on a raid, you’ll know what you actually want from your next build.


And that's it; this is all I have to say at this point in my Stand Out progression guide. From this point on, you can continue on your own. Thanks for reading, and since you're here, you should also check out some of our other Stand Out guides and Roblox Tier Lists; you'll find a lot of really good stuff.


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About the Author

Nikola Savic

Senior Staff Writer

Nikola is a Senior Staff Writer at Pro Game Guides with over 14 years of experience in gaming and esports journalism. A former editor-in-chief of the Serbian gaming publication Play!Zine and the RUR Esports portal, he has covered games professionally since 2012 across both Serbian and international media (senior editor at GINX Esports and GosuNoob). At PGG, he focuses on Roblox guides and tier lists, with particular depth in anime-inspired action RPGs and horror experiences like Paradox. Having been gaming since the early ’90s, he is a longtime PC gamer, and he brings an RPG and strategy game mindset to evaluating builds, meta picks, and game mechanics.

Topics covered: Roblox, RPG, Horror, Strategy, Arc Raiders

Find Nikola Savic on: Twitter

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