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Universal Tower Defense Passives List – All Unit Abilities (Mythic, Evo)

Every passive and active ability for Mythic, Secret, Legendary, and Epic Units in Universal Tower Defense.

Looking for a complete list of all Universal Tower Defense passives for Mythic, Evo, Secret, Legendary, and Epic units? This anime Roblox tower defense game has some of the most complex, uniquely designed passives for the best units, opening up tons of room for strategies, synergies, and team comps. The problem is, you can’t really learn these passives unless you already have the units unlocked. That’s why I compiled this list, so you can find all unit abilities in UTD.

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Every Passive Unit Ability in Universal Tower Defense

Some lower-rarity units in UTD have relatively simple and straightforward passives, while others feature much more complex kits with both passive and active abilities that require careful reading to fully understand how they work and how they impact gameplay. On top of that, many of these abilities change once you unlock a unit’s Evo version or fully max out its Etherialize levels.

RELATED: Universal Tower Defense Tier List – Best DPS & Support Units

To make things a bit easier, I’ve put together a complete list of all passive and active abilities in Universal Tower Defense, something you can always refer back to as a quick reminder or whenever you want to double-check a specific unit. With that out of the way, here’s the full list, broken down by unit rarity.

Secret Units Passives & Active Abilities

Secret units are undeniably the strongest units in UTD, having the best passives for late-game stages. Both Jinoo Monarch and Dragon Guy Silverite are top-tier DPS units that offer significant advantages through their passives, which range from crowd control to summoning armies. And when it comes to Lulu, he serves as an excellent offensive support, solidifying his status as an S-tier unit in UTD.

Unit Passives
SJW Jinoo (Monarch)
EVO Jinoo (Monarch)
Shadow Soldiers / Mana caster
Shadow Legion
Summon 70% Mana 15 Soldiers
  • Spend 70% Mana to summon an army of 15 Shadow Soldiers.
  • Soldiers have base health equal to 75% of Jinoo (Monarch)’s Damage.
  • Summoned at the far back end of Jinoo (Monarch)’s total range.
  • (Only 1 army max can exist at any time.)
Shadow Domain
Cast 40% Mana 200% Amp 20s
  • Spend 40% Mana to cast Shadow Domain within his range.
  • Amplifies all Shadow Soldiers summoned by this unit by 200% for 20 seconds.
Mana Pool
6000 Base +20 / Takedown
  • Base Mana pool: 6000.
  • Gains 20 mana per takedown.
Dragon Guy (Silverite)
EVO Dragon Guy (Silverite)
Freeze / Fury trance
Frostborne
On Attack Freeze +30% Slow
  • Freezes enemies on attack.
  • After Freeze, enemies are slowed by an extra 30%.
Silverite Battle Trance
Active Ability Resolve Fury
Gains Active Ability: Resolve
  • Stuns unit for 30 seconds.
  • Unit gains 0.5 Fury per second.
  • When Fury reaches 120, activate “Resolve” to enter Silverite Battle Trance.
While in Silverite Battle Trance
+120% DMG CD 15s Unsellable
  • Gains Hybrid.
  • Increases damage by +120%.
  • Increases cooldown to 15 seconds.
  • Passively freezes enemies in range every 20 seconds.
  • Becomes unsellable.
  • 120 seconds after entering this state, stops attacking for 20 seconds.
Lulu
Lulu
Commander / Orders
Gehas
Does Not Attack Orders
Instead of attacking, Lulu issues orders. His cooldown dictates how fast he can issue a new order once his previous Gehas is broken.
Lulu’s Orders
Control Collision
  • Stand Still!
    • Stuns enemy for 4 seconds.
    • Will collide with other enemies.
  • Retreat!
    • Enemy walks backwards for 40% of the time they are in eye contact with Lulu.
  • Attack!
    • Enemy walks backwards for 2 seconds.
    • Will collide with other enemies.

Mythic & Evo Units Passives & Active Abilities

Evo versions of Mythic and Legendary units are some of the most powerful characters in the game, which come packed with powerful passive abilities that work great standalone but also offer a lot of synergy with other units. Of course, Mythic units on their own are just as powerful. Here's a complete list of Mythic & Evo Universal Tower Defense passives.

Unit Passives
Spade Donut
EVO Spade (Donut)
Burn / Armor bypass
Flame Fruit’s Power
On Attack Burn
  • Inflicts Burn for 60% damage over 4s.
  • Bypasses Damage Reduction from all armor.
A Flaming Heart!
Scaling On Burn
When inflicting Burn on an enemy:
  • +0.5% Damage (up to 30%)
  • +0.5% Range (up to 30%)
Shunks (Conqueror)
EVO Shunks (Conqueror)
Stun utility / Team buff
Unbreakable Assault
While Attacking Anti-Stun
Shunks (Conqueror) is immune to stuns only while attacking enemies.
Captain’s Foresight
On Boss Kill Team Buff 20s
  • On boss kill: allies in range gain +20% Attack for 20s.
  • Doesn’t affect Shunks (Conqueror). Not stackable with other Shunks (Conqueror).
Relentless Conqueror’s Aura
On Stun Applied Scaling Up to +100%
Further distance = longer stun and stun cooldown effect (up to +100%).
Evo Cyborg Fearless
EVO Cyborg (Fearless)
Burn synergy / Free upgrades
The Strongest’s Disciple
On Hit Burn Up to +40%
  • Applies Burn to enemies it hits.
  • Repeated hits gain bonus damage vs burning enemy: 0% → +20% → +30% → +40% (up to +40% total).
  • Stacks reset when Burn ends.
Fearless Cyborg
Every 5 Waves Self-Stun Up to +75%
  • Every 5 waves on the field: stuns itself for 1 wave (cannot attack).
  • On the following wave: removes Stun, gains a free upgrade, and permanently gains +15% Damage.
  • Stacks each cycle, up to +75% total.
Evo Berserker Enraged
EVO Berserker (Enraged)
Armor ignore / Debuff aura
Cut Through EVERYTHING!!!
On Attack 50% Ignore
Ignores 50% Elemental Restrictions on Armor / Hyperarmor.
Spirit Aura
During Attack +15% Taken 20% Slow
  • Slows enemies by 20%.
  • Increases enemy damage taken by 15%.
Admiral Magma Evo
EVO Admiral (Magma)
Magma pools / Burn DoT
Donut Maker
Conditional +50% Damage
If this unit attacks an enemy already inside one of his magma pools, he doesn’t create another pool and instead deals 50% more damage on that attack.
Lava Puddle EX
On Attack 5s Pool Burn 10s
  • Enemies leave behind a magma pool where the attack occurred for 5 seconds.
  • Enemies walking into the pool are confused by 2%.
  • Inflicts Burn for 10 seconds, dealing 40% of this unit’s damage over time.
EVO Sasku (Chakra)
EVO Sasku (Chakra)
Stun / Essence burst
Uchiha Bloodline
On Hit 50% Stun 50% Dodge
  • 50% chance to Stun.
  • 50% chance to dodge enemy attacks.
Black Flames
On Enemy Stunned Essence 30 AoE Burn
  • On enemy stunned: generate 1 Blackfire Essence.
  • When Blackfire Essence reaches 30: consumes all Essence and deals Black Burn to all enemies in range for 85% damage over 7s.
Scarlet Maid
Scarlet Maid
Royalty synergy / Time gauge
Otherworldly Maid
Aura Range Cooldown
For each Royalty ally in range:
  • +5% Range (up to +25%)
  • −2.5% Cooldown (up to 10% faster)
Shifting Paradigma
On Enemy Defeated Time Gauge
  • Generate 1 “Time Gauge” per defeated enemy.
  • When Time Gauge is maxed: attacks with the selected ability and resets Time Gauge.
Abilities
Luna Clock Time Paradox Special Stopwatch
  • Luna Clock: Enemies in range are sped up by 30% for 7s; take 30% extra damage for 7s.
  • Time Paradox: Stuns enemies for 2s.
  • Special Stopwatch: Applies 35% slow for 4s.
Maiden’s Time “The World”
After 10 Fills DoT
  • After Time Gauge has been filled 10 times: enemies in range take 15% of this unit’s Damage per second for 10s.
Buff effect (enemies affected by Shifting Paradigma):
  • −10% speed-up in “Luna Clock”
  • +0.5s stun in “Time Paradox”
  • +2s slow in “Special Stopwatch”
Footballer (Ego)
EVO Footballer (Ego)
Missing HP scaling / Ally boost
Opportunist
Before Attack Missing HP
  • Gains damage equal to 50% of the strongest enemy’s missing HP % (before attack).
  • Loses the damage buff after attacking.
Visionary
After Non-Kill +10% Damage
After attacking without killing an enemy, gives the strongest ally in range +10% Damage for their next attack.
Psycho
Psycho
Wind Shear / Confuse synergy
Psychic Manipulation
On Hit Wind Shear
  • Inflicts Wind Shear for 60% damage over 7 seconds.
  • Enemies with confused lockout take 15% more damage.
Virtual Idol
Virtual Idol
Non-attacking buffer / Tracks
Hiding in your WiFi!
Does Not Attack Buff Aura
This unit does not attack. Instead, it provides buffs to units in range based on the selected track.
Damage Track
Upgrades
  • Upgrade 0: +5%
  • Upgrade 1: +7.5%
  • Upgrade 2: +10%
Range Track
Upgrades
  • Upgrade 0: +5%
  • Upgrade 1: +7.5%
  • Upgrade 2: +10%
EVO Kriatu (Cheater)
EVO Kriatu (Cheater)
Path buffs / Crit follow-ups
Cheater
Path-based Multiple Modes
Buffs based on Virtual Realm Path:
  • Lovers: Gains buffs per card (cap 1.5×).
  • Emperor: +400% Damage, Active CD halved, nullify stat debuffs. Cannot attack normally.
  • Death: +100% Crit Damage, nullify AoE debuffs.
  • Fortune: Gains damage based on Yen saved (cap 2000%).
  • Magician: Inflict Critical Bleed for 200% for 5s.
Dual Wielder!
50% Crit Rate Trait-only +25% vs Bosses
  • 50% Critical Rate (can only change with traits).
  • Follow-up Attack at 15 Critical Hits: Follow-up Attack 3.
  • Follow-up Attack at 50 Critical Hits: Follow-up Attack 4.
  • +25% Critical Damage to bosses.

Legendary Units Passives & Active Abilities

While Universal Tower Defense passives on these units are not as powerful as those on Mythic, Secret, and Evo units, many of them still have interesting abilities that can carry you through the early stages of the game until you unlock stronger Mythic units, or upgrade some of them to their Evo versions. Nevertheless, some units, like Admiral and Zorus, have rather interesting kits that are fun to play and experiment with.

Unit Passives
Admiral
Admiral
Lava puddles / Confuse + Burn
Lava Puddle
On Attack 5s Control
  • Leave a lava puddle for 5 seconds.
  • When an enemy walks into a Lava Puddle:
  • Inflict confused for 2 seconds.
  • Inflict burn for 30% over 10 seconds.
Gen
Gen
Range scaling damage
Shinso!
Scaling Per Range Point
This unit gains 1% additional attack for every point of Range this unit has.
Greybeard
Greybeard
Anti-Armor
Liberation!
+65% Armored
This unit deals +65% damage to Armored Enemies.
Pebble
Pebble
Knockback scaling
Hurricane Of The Leaf!
On Knockback Up to 40%
When Pebble applies knockback to an enemy, gains +0.5% Attack (up to 40%).
Ruka
Ruka
Freeze synergy
Arctic Freeze!
Freeze +20%
This unit does 20% more damage to enemies afflicted with “Freeze”.
Shakumira
Shakumira
Range ramp / E6 unlock
Shadow Possession Jutsu!
On Slow Up to +25% E6
  • When this unit slows an enemy, it gains +0.10% Range, up to +25% total Range.
  • The Range gained per slowed enemy is increased to +0.15%.
  • At E6, it unlocks the active ability Complete Shadow Possession.
Zorus
Zorus
Traps / DoT / Control
Trap Magic
Deployable Max 3
  • Places down traps that explode on contact.
  • A maximum of 3 traps can be placed.
Available Traps:
  • Stun Trap: Stuns enemies for 3 seconds.
  • Nuclear Trap: Applies Radiation for 20% Damage for 10 seconds.
  • Confusion Trap: Enemy walks backwards for 3 seconds.

RELATED: Best Relics in Universal Tower Defense – Set Bonuses & Stat Buffs

Epic Units Passives & Active Abilities

When it comes to Universal Tower Defense passives on Epic units, they are usually reserved for some niche effects, such as Fastcart, which is the strongest Farm unit in the game, and as such, a must-have in almost any team comp. As you'll see, most of their passive abilities are nice but rather basic.

Unit Passives
Fastcart
Fastcart
Upgrade discount scaling
Thriving Business!
On Field -5% / Unit Placed Resets on Upgrade
Every unit placed on the map while this unit is on the ground reduces the cost of this unit’s next upgrade by 5%.
(Upgrading this unit resets this value to 0%.)
Masked Ninja
Masked Ninja
Team 7 aura
Leader of Team 7!
Aura +12% Team 7 Only
+12% range and damage to all units in Team 7.
Nejo
Nejo
Crit support
Eyes Of The Hyuga
Allies in Range +5% Crit Chance
Allies in range gain +5% Crit Chance.

So there you have it, a complete list of every passive ability in Roblox Universal Tower Defense. Hope this helps you in planning your team comps and strategies! And if you're interested to learn more about the game, check out our Roblox Universal Tower Defense hub for more guides and tips!

Universal Tower Defense Passives FAQ

How does EVO change a unit's passives in UTD?

The unit keeps its original passives and gets new abilities on top of them.

How can I upgrade passive abilities in UTD?

You can upgrade them by merging copies of the same unit up to six times, granting that unit Etherialize levels.

Are there active abilities in UTD?

Yes, some characters will gain an active ability as part of their kit. This ability typically activates when a specific condition is fulfilled.

How to get EVO versions of units?

You'll need to fulfill specific requirements and get the materials needed for the evolution.


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About the Author

Nikola is a Senior Staff Writer at Pro Game Guides with over 13 years of experience in gaming journalism. He has been playing video games since his father bought him an NES and a Sega Mega Drive in the early 1990s. Over the years, he has mainly become a PC gamer with a love for narrative-driven RPGs, real-time strategy games, and psychological/survival horror titles. Still, he enjoys any game that’s worth his time.
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