We've got a full look at all of the Traits you can find in Temtem! Traits give your Temtem boosts to certain Technique types, prevent status effects, resist damage, and a whole lot of other different things. Each Temtem can have one of two different Traits, so you will want to make sure your particular Temtem has the one you will get the most benefit from. These are selected at random, but you can influence the outcome during breeding by utilizing items.
Traits List
Name | Description |
---|---|
Aerobic | When attacking with Wind, gets SPDEF- and SPD +. |
Air Specialist | +15% damage with Wind techniques. |
Amphibian | When attacked with a Water technique, increases SPD by 1 stage. |
Anaerobic | When attacking with Toxic, gets SPDEF+ and SPATK-. |
Apothecary | When attacking with a Special technique, the target gets Poisoned for 1 turn if it's a rival or Regenerated for 1 turn if it's an ally. |
Avenger | When an ally is knocked-out, increases SPATK and SPD by 1 stage. |
Benefactor | When an ally is damaged, restores 10% of max HP. |
Botanist | +15% damage with Nature techniques. |
Botanophobia | When attacked with a Nature technique, increases damage by 100%. |
Brawny | Physical techniques do 20% more damage. |
Bully | While allies outnumber rivals, techniques inflict +30% damage. |
Caffeinated | Prevents the Asleep Status condition. |
Callosity | When attacked by a Physical technique, increases DEF by 1 stage. |
Camaraderie | When attacked, reduces 50% damage if both allies are part of the same evolutionary line. |
Channeler | Damage done with Special techniques is increased by 25%. |
Cold-Natured | Instead of getting Cold, the Temtem gets Frozen. |
Demoralize | When entering the battlefield, decreases enemy team SPD by 1 stage. |
Determined | Prevents negative stat stage changes. |
Electric Synthesize | When attacked with an Electric technique, restores HP instead of receiving damage. |
Energy Reserves | If HP is below 25% by the end of the turn, gets Vigorized for 2 turns. |
Fainted Curse | When knocked-out, the attacker loses 50% of max HP. |
Fast Charge | When a Digital ally enters the battlefield, gets SPD +2. |
Fever Rush | When getting a Status condition, increases ATK by 1 stage. |
Flawed Crystal | When attacked by a Mental, Toxic, or Electric Technique, increases damage by 50%. |
Friendship | Immune to ally's offensive techniques. |
Furor | When HP is below 33%, techniques do 33% more damage. |
Guardian | Prevents the Cold, Burned, Poisoned, and Doomed condition status on the ally. |
Hover | When attacked with an Earth technique, reduces damage by 50%. |
Hydrologist | +15% damage with Water techniques. |
Immunity | Resists damage from Toxic techniques. |
Individualist | Techniques targeting the ally will fail. |
Last Rush | Increases ATK, SPATK and SPD by 50% while being the last standing allied Temtem. |
Loneliness | Synergies won't work on both allies. |
Mental Alliance | Increases SPATK by 15% if an ally is Mental. |
Mirroring | When attacked with a Special technique, the attacker gets 20% knockback damage. |
Mithridatism | Prevents the Poisoned status condition. |
Motivator | At the start of the turn, allies restore 10% of STA. |
Mucous | Resists damage from Electric techniques and prevents the Cold and Burned condition status. |
Neutrality | Prevents all Status Conditions. |
Parrier | Damage taken from Physical techniques is reduced by 30%. |
Patient | Restores 10% of max STA when using a Hold technique. |
Plethoric | Temtem has 30% more SPD when HP is full. |
Power Nap | At the start of the turn, restores 15% of max HP of an Asleep Temtem. |
Prideful | When attacking, gets ATK+, SPATK+ and SPD+ if the target gets knocked-out. |
Protector | When entering the battlefield, the ally gets DEF+ and SDPEF+. |
Provident | When attacked by a Fire, Earth, or Melee technique, increases SPDEF by 1 Stage. |
Punching Bag | Damage taken from Melee techniques is reduced by 30%. |
Puppet Master | While HP is below 40%, received rival techniques get redirected to the ally. |
Pyromaniac | +15% damage with Fire techniques. |
Receptive | When getting a favorable status condition, increases its turns by 1. |
Rejuvenate | When attacking with a Physical technique, restore 15% of max HP. |
Resilient | Cannot be knocked-out due to overexertion. |
Resistant | When getting a negative status condition, decreases its turns by 1. |
Rested | Increases ATK and SPATK by 20% during the first 2 turns the Temtem is on the battlefield. |
Scavenger | Restores 15% of max HP if another Temtem is knocked-out. |
Settling | Increases ATK by 5% for each turn the Temtem stays on the battlefield. |
Shared Pain | When receiving a consecutive attack in the same turn, the technique gets redirected to the ally. |
Soft Touch | When attacking an Asleep condition target, it won't wake up. |
Spoilsport | +25% damage with multi-target techniques. |
Strong Liver | When attacked with a Toxic technique, restores HP instead of receiving damage. |
Synergy Master | Damage done with synergy techniques is increased by 25% while the Temtem participate in the synergy. |
Thick Skin | When attacked by a Fire technique, reduces damage by 50%. |
Tireless | Prevents the overexertion turn penalization. |
Toxic Affinity | Toxic techniques get a damage boost of the same type. |
Toxic Farewell | When knocked-out, the attacker gets the Poisoned status condition for 2 turns. |
Toxic Skin | When attacked with a Physical technique, the attacker gets Poisoned for 2 turns. |
Trance | When attacked, gets Asleep condition for 2 turns, SPATK +2 and SPDEF +2 if HP is below 30%. |
Trauma | Decreases DEF by 1 stage if hit by a physical technique, and decreases SPDEF by 1 stage if hit by a special technique. |
Tri-Apothecary | When attacking with a Special technique, the target gets Poisoned for 3 turns if it's a rival or Regenerated for 3 turns if it's an ally. |
Vigorous | Damage done when overexerting is increased by 50%. |
Warm-Blooded | Prevents the Cold Status condition. |
Water Affinity | Water techniques get a damage boost of the same type. |
Withdrawal | When resting, restores 15% of max HP and removes the Asleep condition. |
Wrecked Farewell | When knocked-out by overexerting damage, every Temtem loses 25% of max HP. |
Zen | When getting the Asleep status condition, gets DEF +1 and SPDEF +1. |